Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10975 (ISO) » Tue Feb 01, 2022 1:54 am

Post by Mizzytastic »

1-Shot Triggered Lightning Rod


The first night you are targeted by a night action, all night actions that could target you do.
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Post Post #10976 (ISO) » Tue Feb 01, 2022 1:56 am

Post by Mizzytastic »

Vengeful Doctor


You may visit a player each night to protect them from one kill.

The first time after your death that a player who voted for your elimination or killed you with an action would kill, you prevent that kill.

Investigations work correctly on you, but your flip treats you as a normal Town Doctor.
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Post Post #10977 (ISO) » Tue Feb 01, 2022 1:59 am

Post by Mizzytastic »

Mafia Roaming Rolecop, Mod-text Cop, Alignment Cop


Each night you may visit a player and either learn their role (but not their alignment or modtext) or their modtext (but neither their role or alignment) or their alignment (but neither their role or modtext). Once you have used one of these actions on a player you cannot visit them again with either action.
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Post Post #10978 (ISO) » Tue Feb 01, 2022 2:05 am

Post by Mizzytastic »

Ronin


You win as a survivor. Each night you can perform a nightkill, which is treated as a Serial Killer's factional nightkill. You have 1-shot of two of the following modifiers, chosen by you at pregame: Strongman, Ninja, Bulletproof
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Post Post #10979 (ISO) » Tue Feb 01, 2022 2:14 am

Post by Mizzytastic »

Norwegian
Blue


Following your death by any means, including elimination, it will appear to fail and you will remain alive for one more day/night cycle, after which you will die and the game will be informed that you were in fact never alive.

Because you are a) a parrot and b) dead, you never count towards calculating if an endgame situation has been reached. In addition to their normal result, any successful investigation will be informed that you "have beautiful plumage"

A member of the town chosen by the mod has an additional wincon of needing people not to realise you are dead (i.e. they have one more day/night cycle after your apparent failed death to win the game). They know your identity.

You win with the town.
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Post Post #10980 (ISO) » Tue Feb 01, 2022 8:03 am

Post by DDynamo »

Town Copn'tn't

You may target a player at night.
That player will be told they received investigation results as if they were a Cop who investigated you, but they will actually receive their own investigation results.
You are told you are a regular Copn't.
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Post Post #10981 (ISO) » Tue Feb 01, 2022 8:08 am

Post by Mizzytastic »

Town Utility Cop


Each night you may visit a player to learn about the utility of their role. You will be told whether or not the mod believes that players role to be of negative utility to their alignment.

You get to assess what is negative utility, but the reasoning shouldn't be "it could be bad cos the player could make bad night choices." A miller is negative utility, a vig is not even though they can do far more damage to the town.
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Post Post #10982 (ISO) » Tue Feb 01, 2022 8:09 am

Post by Mizzytastic »

Mafia Utility Cop


Each night you may visit a player to learn about the utility of their role. You will be told whether or not the mod believes that players role to be of negative utility to their alignment.

You get to assess what is negative utility, but the reasoning shouldn't be "it could be bad cos the player could make bad night choices." A miller is negative utility to town, a vig is not even though they can do far more damage to the town.
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Post Post #10983 (ISO) » Tue Feb 01, 2022 8:44 am

Post by TemporalLich »

Town Earl


Anyone who learns your role will know that you are aligned with the
Town
.

If you are ever not Town-aligned, you are immediately and unavoidably Vanillaized and this role PM is destroyed. This role is Vanilla if ever given to non-Town.

Mod Note: Intended to be very specifically a Named
Townie
and never any other alignment. Name is from My Name is Earl.
Last edited by TemporalLich on Sun Jul 16, 2023 4:09 pm, edited 1 time in total.
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Post Post #10984 (ISO) » Tue Feb 01, 2022 8:46 am

Post by TemporalLich »

Town Alignmentcopping Utility Cop


Each night, you may target a player to learn about the utility of their role. You will learn whether or not the mod believes that player's role to be of negative utility to their alignment. If their role is of negative utility to their alignment, you will learn the alignment of that player.
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Post Post #10985 (ISO) » Tue Feb 01, 2022 9:16 am

Post by TemporalLich »

Town Shield


Each night, you may prevent someone from killing, however you will die if you successfully block a kill.
Last edited by TemporalLich on Wed Aug 17, 2022 5:19 pm, edited 1 time in total.
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Post Post #10986 (ISO) » Tue Feb 01, 2022 9:16 am

Post by TemporalLich »

Town Power Shield


Each night, you may prevent someone from killing, however you will die if you successfully block a kill. If you successfully block a kill, you will attempt to kill your target.
Last edited by TemporalLich on Wed Aug 17, 2022 5:19 pm, edited 1 time in total.
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Post Post #10987 (ISO) » Tue Feb 01, 2022 11:02 am

Post by Farren »

Mafia 1-Shot Combined Blabbermouth Vigilante


Once during the game, at night, you may kill a target. This does not count as the factional kill.
If you use this ability, then during the following day phase your role PM will be printed in full - with no redactions, including the names of your partners - if you are flipped.

This applies to any sort of official, game-mechanic flipping performed by you, including but not limited to flipping post-elimination, Dolphin-style flipping, etc.
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Post Post #10988 (ISO) » Tue Feb 01, 2022 11:11 am

Post by TemporalLich »

Town 1-shot Flipper


Once in the game during night, you may force a player to flip, revealing their alignment and role as if they died.

Roughly equivalent to a Publishing Full Cop, which is an absurdly powerful role.
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Post Post #10989 (ISO) » Tue Feb 01, 2022 11:15 am

Post by Farren »

Town Informed Blabbermouth


At the start of the game, you are informed by the moderator of the identity and role of a random non-Vanilla member of Town; if no such person exists, you are informed that no such person exists instead.

If you are killed through any means other than elimination, the player directly responsible for the kill will receive the same information you received. Additionally, if that member of Town is still alive, any killing actions made against them going forward will automatically become unstoppable and undetectable.

unstoppable: any killing action against them is guaranteed to succeed, even if an effect would cause it to fail.
undetectable: any viewing action that would reveal any information about the killing action (including that a killing action was taken) will provide results as if no such action was attempted.
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Post Post #10990 (ISO) » Tue Feb 01, 2022 11:21 am

Post by TemporalLich »

Town Nonsense Flip


Your flip is replaced with this:
Arcaral Zerbalist


Each night, you may target a player to learn if they are palrable or not.

You win with the Town somehow.
Mod Note: This is a role that flips as nonsense.
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Post Post #10991 (ISO) » Tue Feb 01, 2022 11:55 am

Post by Farren »

Jester Role Normality Enforcer

If this role is included, once all roles are decided, re-roll all non-Normal roles once, including this one. Do not re-roll alignment, even if alignments are non-Normal.

alignment: Jester; role: Role Normality Enforcer. Vanilla roles should be re-named as appropriate for their faction - a Mafia Townie would become a Mafia Goon, for example.
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Post Post #10992 (ISO) » Tue Feb 01, 2022 12:33 pm

Post by DDynamo »

Town Permission Vigilante


You may choose to attack any player at night, however in order to do so you must have asked that player the previous day for permission to kill them. It must be clear to the mod that they grant you permission to shoot them.
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Post Post #10993 (ISO) » Tue Feb 01, 2022 3:55 pm

Post by Farren »

Moderator Choice Daystarter


Alignment: Moderator's choice
Role: Daystarter - If the game is not currently in a dayphase, you may send a PM to the moderator requesting that the game enter the next day phase. The moderator will set the cutoff for night actions to the time the PM was sent; they will then process night actions and start the day as soon as they can do so.

If used during pre-game, this can be used to skip the confirmation phase as well as N0 (if N0 exists).

The moderator should allow pre-submission of night actions if this role is in the game.
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Post Post #10994 (ISO) » Tue Feb 01, 2022 4:05 pm

Post by Jake The Wolfie »

Factional Thief


During the night, target a player. Assuming no interference with your action,, you will use one random factional ability of a faction in the game. The faction you stole from loses their factional ability for that night.

You win if you successfully use a factional ability on the faction you stole from.
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Post Post #10995 (ISO) » Sat Feb 05, 2022 3:53 pm

Post by PookyTheMagicalBear »

Schrodinger's Graveyard



This is a global effect that must be announced during Day 0.

Upon any death event, roll a d2, on a 1 the player perishes as normal, on a 2 the player is immediately respawned with a new rolecard pulled from the GI thread.
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
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Post Post #10996 (ISO) » Sat Feb 05, 2022 4:55 pm

Post by Cook »

Wheel of Samsara


This is effect. Et cetera.

Game must be a secret alt game. Whenever someone dies, reroll their role and forcerep them. Someone may replace back in to the game after dying. Once a slot has been town, scum, and third party, the slot finally reaches the end and is out for good.
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Post Post #10997 (ISO) » Sat Feb 05, 2022 6:35 pm

Post by Jake The Wolfie »

Wheel of Fortune


This is an effect.

Whenever a player dies, reroll everyone.
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Post Post #10998 (ISO) » Sat Feb 05, 2022 6:38 pm

Post by Jake The Wolfie »

Wheel of MisFortune


This is an effect.

Whenever a player dies, an auction is held. Each player may bid any number. All players except for the highest 10% of bidders reroll. The highest 10% of bidders die. Any player who bids the exact same amount as another player dies as well.
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Post Post #10999 (ISO) » Sun Feb 06, 2022 12:43 pm

Post by DDynamo »

Town Permission Vanillaiser


You may choose to vanillaise any player at night, however in order to do so you must have asked that player the previous day for permission to vanillaise them. It must be clear to the mod that they grant you permission to vanillaise them.

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