This is an effect which has a n/2+n where n is the day number chance to happen at daystart and lasts for one day. Inform players if it occurs.
All players are given an egg. You may throw the egg with
THROW: Player
. The egg has a 1/6 chance of functioning like an Exploder (roll this in dice tags, where a 1 functions as an explosion.) If an egg kills someone, everyone gets another egg. All eggs are confiscated at the end of the day and thrown randomly into the graveyard by the moderator, which may cause dead people to die twice.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Each night you may choose to kill someone. Your kill is a Strongman, and also have a one-shot activatable BP acetic. You cannot kill if you activated acetic.
You win once everyone else is eliminated.
On hammer, during twilight, you may target a player.
The night ability of every available living Town player will be used on that player.
Any relevant investigation results will be posted publicly.
At night, you may visit a player.
Whenever you visit a player, you will use their night ability on them.
The next player you visit, you will use all previous night abilities gained as well as their own.
Each night, may to choose to neighborize a player.
Upon the death of the first player you neighborized in the game, the neighborhood will be locked and you can no longer neighborize players.
This role becomes a duplicate of a random role in the setup created. The player does not know they are a Dupe and that another player also has their role.
This role becomes a duplicate of a random scum role in the setup created. The player does not know they are a Dupe and that another player also has their role.
Even though the role is town, the role copied will originally be scum.
This role becomes a duplicate of a random town role in the setup created. The player does not know they are a Dupe and that another player also has their role.
Even though the role is mafia, the role copied will originally be town.
You may investigate a player to determine their exact alignment...
However, the results you get are a little... strange.
For Town, you might get the result Mafia, or for Aliens you might get the result Werewolf.
Whatever the result, it is consistent between all members of the same faction.
You know you are a Chaos Bloodhound.
Last edited by DDynamo on Tue Feb 08, 2022 10:24 am, edited 1 time in total.
At any point during the game, you may choose to save your game.
Once per game, during the night, you may load your most recent save, resetting the game's state to the state it was in at the time of the save. At the end of the night phase, instead of starting the next day phase the game will be reset to the state it was in at the time of the save. Any players who have died since the game was last saved will be alive again, any x-shot abilities used (except this one) will be refunded, and, if the game was saved during the day, the vote count will reflect whatever the vote count was at the time of the save.
Maybe the real Mafia was the friends we made along the way
Disables all abilities of those with animal or animal-like role names while the cage is alive.
no I'm not going to start colouring things
Last edited by Cheery Dog on Thu Feb 10, 2022 1:46 pm, edited 1 time in total.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.