Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #11050 (ISO) » Wed Feb 09, 2022 11:36 am

Post by TemporalLich »

Town Flipless Dolphin


Your flip is suppressed and thus has no information in it.

Whenever there is an elimination, you will perform a flip, however due to your Flipless role your Dolphin flip is suppressed and thus has no information in it.
time will end
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Ircher
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Post Post #11051 (ISO) » Wed Feb 09, 2022 4:50 pm

Post by Ircher »

Vanilla Townie

You have no special abilities.

Mod Notes: The actual role is as follows.

Mafia Parity Cop

Each night, you may target a pair of players. You will attempt to learn whether they are of the same alignment and a linked win condition (meaning that they win and lose together).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #11052 (ISO) » Thu Feb 10, 2022 5:56 am

Post by DDynamo »

Town Vanilla Miller

You falsely investigate as Mafia.
You falsely investigate as Vanilla.
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Post Post #11053 (ISO) » Thu Feb 10, 2022 10:18 am

Post by DDynamo »

Town Kennel King

If you are killed at night, then on the night you die all visiting town roles will double as Bloodhounds.
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Post Post #11054 (ISO) » Thu Feb 10, 2022 10:44 am

Post by DDynamo »

Town 1-Shot Witch Doctor

Before the end of every night until you use your power, you will receive a list of all players who will die during night without your intervention.
Once, you may save one from death.
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Post Post #11055 (ISO) » Thu Feb 10, 2022 1:52 pm

Post by Cheery Dog »

Mafia Boss Baby


Godfather (innocent to cop results) but with poop. (Has poop when investigated by poopsmith)
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #11056 (ISO) » Thu Feb 10, 2022 2:01 pm

Post by DDynamo »

Town Sewage Engineer

If you are killed at night, then on the night you die all visiting town roles will double as Poopsmiths (They will investigate the player they target to determine if they have poop).
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Post Post #11057 (ISO) » Thu Feb 10, 2022 2:05 pm

Post by DDynamo »

Town 2-Shot 3-Choice Vigilante

Twice per game, you may shoot a player at night.
Every night, a pool of three random players at night will be messaged to you. If you shoot, your shot must be directed at a member of this pool.
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Post Post #11058 (ISO) » Thu Feb 10, 2022 2:09 pm

Post by DDynamo »

Stinky Werewolf

Every night you are alive, each player will have a ten-percent chance to gain poop.
They do not know they gained poop.
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Post Post #11059 (ISO) » Thu Feb 10, 2022 2:12 pm

Post by DDynamo »

Mafia Combined Role Cop Monkey

In addition to rolecopping a target, you will also give them poop.
They do not know they gained poop.
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Post Post #11060 (ISO) » Thu Feb 10, 2022 2:14 pm

Post by DDynamo »

Informed Town

You know all townies have poop.

If this is in the game, all town players will have poop. Anyone who becomes town will instantly gain poop as well.
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Post Post #11061 (ISO) » Thu Feb 10, 2022 4:20 pm

Post by Cook »

Alien Filtration System


You automatically remove poop and other disgusting substances like poison, toxic sludge, disEnchanted Fae Baubles, etc. This costs 50 Spondulicks to run every day, though, and you will be fired and vanillaized if you can’t do your job.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #11062 (ISO) » Thu Feb 10, 2022 4:26 pm

Post by Cook »

Bob Discretion Vanilla Icer


Any user whose real name is Bob (or Robert, or Rob, Bobby, Rob Van Winkle, etc.) may designate the alignment of this role.

Target someone to vanilla ice them. They will be rolestopped (stop), all visitors will be neighborized with them (collaborate) and they will also make every action targeting them Loud (listen).

If someone in the hood posts on two separate game days (Ice is back) all players will receive a 1-shot ability of a mod-created role that is not currently in GIM (a brand new invention).
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #11063 (ISO) » Thu Feb 10, 2022 8:27 pm

Post by TemporalLich »

Town Bauble Bearing Conduit


You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.

More than one Enchanted Fae Bauble may exist.




In post 11061, Cook wrote:
Alien Filtration System


You automatically remove poop and other disgusting substances like poison, toxic sludge, disEnchanted Fae Baubles, etc. This costs 50 Spondulicks to run every day, though, and you will be fired and vanillaized if you can’t do your job.
1. How do Spondulicks ($) work in GIM normally?
2. What's a disEnchanted Fae Bauble? Presumably something like a Enchanted Fae Bauble affected by a Grindstone, which would be a formerly mysterious artifact of the fae world, drained of its magic (and now useless)?
3. Does an Enchanted Fae Bauble count as disgusting?

4. also what counts as an enchantment for the purposes of the Grindstone?
time will end
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Post Post #11064 (ISO) » Fri Feb 11, 2022 5:11 am

Post by DDynamo »

Town War and Peacesmith


You may investigate a player to determine if, in flavor, their role possesses a copy of the book War and Peace by author Leo Tolstoy.
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Post Post #11065 (ISO) » Fri Feb 11, 2022 5:13 am

Post by DDynamo »

Town Mall Cop

You may target a player to determine if, were you a cop, you would receive the correct investigation results when investigating them.
(Getting a negative result if the player is a Godfather, Miller, targeted by a Framer, etc.)
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Post Post #11066 (ISO) » Fri Feb 11, 2022 5:17 am

Post by DDynamo »

Town Double Mall Cop

You may target a player to determine if, were you a cop, you would receive the correct investigation results when investigating them.
(Getting a negative result if the player is a Godfather, Miller, targeted by a Framer, etc.)
You perform your night action twice, and count as two visitors.
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Post Post #11067 (ISO) » Fri Feb 11, 2022 5:20 am

Post by DDynamo »

Town Double Mailman

Each night, you may send a player message through the moderator.
You perform your night action twice, and count as two visitors
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Post Post #11068 (ISO) » Fri Feb 11, 2022 5:26 am

Post by DDynamo »

Town Double Fruit Vendor

Each night, you vend a player fruit.
You perform your night action twice, and count as two visitors
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Post Post #11069 (ISO) » Fri Feb 11, 2022 5:30 am

Post by DDynamo »

Town Long Tracker

Each night, you may target a player to find out what player that person visited.
If the player you originally targeted visited anybody, you will target that person instead.

This does not extend beyond a second person.
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Post Post #11070 (ISO) » Fri Feb 11, 2022 5:31 am

Post by DDynamo »

Town Long Watcher

Each night, you may target a player to find out what action that player performed.
If the player you originally targeted visited anybody, you will target that person instead.

This does not extend beyond a second person.
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Post Post #11071 (ISO) » Fri Feb 11, 2022 5:37 am

Post by DDynamo »

Shcrodinger's Cat
Alignment up to mod discretion
Any player who visits you who would receive investigation results in binary form will receive both investigation results.
(A cop will see you as both guilty and not guilty, a gunsmith as both having a gun and not having a gun, etc.)
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Post Post #11072 (ISO) » Fri Feb 11, 2022 6:02 am

Post by Ircher »

Mafia Recursive Watcher

Each night, you may target a player. You will perform a watcher action on them and anyone that targeted them and anyone that targeted someone that targeted them and so forth indefinitely. The results should be combined into a single list.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #11073 (ISO) » Fri Feb 11, 2022 6:46 am

Post by Gamma Emerald »

Star-Crossed Lover

While technically town-aligned, this role is considered an independent. Any cards that say to reverse alignment will still make the player that rolls this aligned with the town.

After all alignments are determined, select a random groupscum, that player becomes a lover with this player, with a clear addendum to their flip to depict this (Star-Crossed Lover must be added to the role name at the very least, adding text to a potential flipped role card that shows the additional nature of the role element is somewhat advised).

The Star-Crossed Lovers start out knowing each other’s alignments, the “town” one knowing the exact faction the scum-aligned one belongs to. These alignments can change later, with the other SCL not knowing about it by default.

The Star-Crossed Lovers have 3 win conditions. If they die at any time, each lover only wins if the faction they belong to wins: they cannot win together unless by some means before or after dying they ended up sharing the same alignment. They may also win together with whatever faction wins at the end as long as 3 players other than them are alive. If the Star-Crossed Lovers are among the last 4 or less players alive, they win alone, endgaming all other factions still in the running.

The last win-condition exists as a way to punish claiming publicly early on, as they end up killed or voted out via concern of ending up in the last few players alive and making everyone else lose. The hope is that it will avoid an abundance of cases where the groupscum of the pair outs their team immediately.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #11074 (ISO) » Fri Feb 11, 2022 8:10 am

Post by DDynamo »

Town Librarian

Every night, you may choose to read a book or give a book to another player.
They will know they have received a book, and which book they have received.
Reading a book will activate one of three random effects, you will not be told which effect is activated.
You have the following books:

War and Peace [Be roleblocked for the next two nights, become immune to night actions by mafia, roleblock all members of scum on the night of your death.]
Green Eggs and Ham [Secretly gain jester win condition, no longer receive night action feedback (no messages from fruit vendors, mailmen, etc.), mod posts a message at the beginning of every day that they do not like green eggs and ham.]
Artemis Fowl [Become charged with mysterious energy, all future night actions charge your target with mysterious energy, all future night actions are delayed by one night.]
Jokes for Minecrafters: Booby Traps, Bombs, Boo-Boos, and More [Passively give visitors a 1-shot insane cop invention, visitors receive a random joke from this book, receive the exact number of players who are third party]
1984 [Receive a list of all players visited by night actions at the end of every night, passively give visitors a 1-shot cop invention, all non-town players get informed of your role and alignment]

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