Grand Idea Mafia

This forum is for discussion related to the game.
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Mizzytastic
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Post Post #11100 (ISO) » Tue Feb 15, 2022 4:04 am

Post by Mizzytastic »

Mafia Planner


Each night you may choose a player, when performing a night action you are strongwilled against that player.

On a night where you don't perform any other night action you may visit a player and that player is strongwilled against your chosen player instead.
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Post Post #11101 (ISO) » Tue Feb 15, 2022 4:07 am

Post by Mizzytastic »

Mafia Arsonist


When you perform the factional kill, you cannot kill. You can
Douse
a player, or
Ignite
killing all doused players

You have one shot of Douse and one shot of Ignite you can use even if you don't perform the factional kill.

Other members of your family may choose to douse or ignite instead of killing as long as you are alive.
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Post Post #11102 (ISO) » Tue Feb 15, 2022 4:12 am

Post by Mizzytastic »

Town Deus Ex Machina


Each night you can visit a player. If an action that player is taking or passive ability of that player would cause a town losing endgame, prevent all actions and neutralise all passive abilities of that player for the night, even if they could not normally be prevented/neutralised. This ability cannot be prevented. If you do not meet the conditions for your ability to prevent something, your role and alignment is revealed to the town in the next morning.
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Post Post #11103 (ISO) » Tue Feb 15, 2022 4:14 am

Post by Mizzytastic »

Town Lunacy Cult Leader


Each night you may visit a player to have them join your cult.

Each morning a random player other than you will be revealed to have "Howled at the moon"
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Jake The Wolfie
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Post Post #11104 (ISO) » Tue Feb 15, 2022 4:15 am

Post by Jake The Wolfie »

The Apocalypse Preacher


During the pregame, choose 3 days which are all at least 1 day away from each other. The Moderator will randomly choose one of these to be the Apocalypse, or may choose not to have an Apocalypse.
When the Apocalypse comes, the game will end in an Apocalyptic Cult win. If there is no Apocalypse after the latest day you choose, all Apocalyptic Cult members will lose if they are not in the Majority.
You start the game in the Apocalyptic Cult

Each night, any player visiting you will be converted into the Apocalyptic Cult.
If you die, the eldest Apocalyptic Cult member will become the new Apocalypse Preacher.

All Apocalyptic Cult members have "Each day, you must preach about the coming apocalypse. Failure to do so deactivates your night ability. Failure to do so multiple times may result in your loss."
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Post Post #11105 (ISO) » Tue Feb 15, 2022 4:18 am

Post by DDynamo »

Town of Salem

This role is rolled from all possible roles in Town of Salem.
Coven Roles are converted to Alien aligned.
Rolling Vampire Hunter will force another random player to be a Vampire.

Many roles will have to be modified in order to function. Moderator can choose to exclude those roles from being possible rolls.
Last edited by DDynamo on Tue Feb 15, 2022 4:20 am, edited 1 time in total.
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Post Post #11106 (ISO) » Tue Feb 15, 2022 4:18 am

Post by Mizzytastic »

Town Moon Druid


Each night you can visit a player to have one of the following results happen:
  • If that player is a Werewolf you will learn that they are a Werewolf and the Werewolves will learn that your role is in the game. If you visit a Werewolf again you will die.
  • If that player performs a night action and is not a Werewolf, they are Loud for that night.
  • The game will be informed that player "Howled at the Moon" next morning, if they are neither a werewolf nor performed a night action
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Post Post #11107 (ISO) » Tue Feb 15, 2022 4:19 am

Post by Jake The Wolfie »

Protestant Cult Leader


You are a member of the Protestant Cult.

During the night, you may convert target player. That player becomes a Protestant Cultist.

You win when all threats to the Protestant Cult have been defeated.




Alternate Mafia and Protestant Cult are all-time rivals, but they hate their so-called "Realer" components.
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Post Post #11108 (ISO) » Tue Feb 15, 2022 4:21 am

Post by Jake The Wolfie »

Protestant Cultist


You are a member of the Protestant Cult.
You win when all threats to the Protestant Cult have been defeated.
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Post Post #11109 (ISO) » Tue Feb 15, 2022 4:23 am

Post by DDynamo »

Town Color Cop


You may target a player at night to determine what color their role name is.
If you target a player with multiple colors in their role name, you will receive a list of all those colors.
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Post Post #11110 (ISO) » Tue Feb 15, 2022 4:30 am

Post by Jake The Wolfie »

Town Catholic Investigator


During the night, you may target a player. If you do, you will learn if they are a member of the Protestant Cult.

You win when all threats to the town have been eliminated.
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Post Post #11111 (ISO) » Tue Feb 15, 2022 4:30 am

Post by DDynamo »

Mafia 1-Shot Mass Water Bomb


Once per game, during the night, you may target every player in the game.
You will color their role names
blue
. This will be revealed on any flip/reveal.

Notably, you still cannot self target.
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Post Post #11112 (ISO) » Tue Feb 15, 2022 4:32 am

Post by Jake The Wolfie »

Reformist Town


You appear to be a member of the Protestant Cult to investigative checks.

You win when all threats to the town have been defeated.
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Post Post #11113 (ISO) » Tue Feb 15, 2022 4:34 am

Post by Jake The Wolfie »

Non-Believer Protestant Cultist


You appear to be a member of the Town to investigative checks.

You win when all threats to the Protestant Cult have been defeated.
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Post Post #11114 (ISO) » Tue Feb 15, 2022 4:34 am

Post by DDynamo »

Town Reflexive Scum-Limited Green Water Bomb


Any Scum player who visits you will have their role name color changed to
green
. This will be revealed on any flip/reveal.
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Post Post #11115 (ISO) » Tue Feb 15, 2022 4:37 am

Post by Jake The Wolfie »

Evangelical Reformist Godmother Alternate Mafioso


You appear to be a member of the Cult. Protestant Cult, and Town to investigative checks

You win when all threats to the Alternate Mafia have been defeated.
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Post Post #11116 (ISO) » Tue Feb 15, 2022 4:42 am

Post by DDynamo »

Town Brain Shatterer


Any binary investigation results targeting you are inverted.
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Post Post #11117 (ISO) » Tue Feb 15, 2022 4:42 am

Post by DDynamo »

Alternate Mafia Brain Shatterer


Any binary investigation results targeting you are inverted.
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Post Post #11118 (ISO) » Tue Feb 15, 2022 4:44 am

Post by DDynamo »

Mafia Flipless Ghoulish Framer


You may target a player to make them investigate as Mafia.
You may continue to use your ability even after death.
Your role and alignment do not flip on death.
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Post Post #11119 (ISO) » Tue Feb 15, 2022 4:46 am

Post by Jake The Wolfie »

Mafia Rolecop Mishearer


If you receive feedback, the moderator may edit the feedback.

During the night, you may investigate a player. If you do, you will learn their role (but not alignment.)

You win when all threats to the Mafia have been defeated.
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Post Post #11120 (ISO) » Tue Feb 15, 2022 5:04 am

Post by DDynamo »

Town Flipless Ghoulish 1-Shot Publishing PT Cop


Once per game at night, you may target a player to investigate whether they have access to a private topic.
The results of your investigation will be revealed publicly so long as it did not fail.
You may continue to use your ability post-mortem so long as you still have a shot.
Your role and alignment will not flip.
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Post Post #11121 (ISO) » Tue Feb 15, 2022 5:09 am

Post by DDynamo »

Famous Modifier


Reroll this role and add the Famous modifier to the new role.
The famous modifier reveals the existence of the role (but not identity or alignment) with the famous modifier at the beginning of the game.
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Post Post #11122 (ISO) » Tue Feb 15, 2022 5:11 am

Post by DDynamo »

Town Roaming Skimmer


Each night, you may target a player. If that player was targeted with any form of night-kill protection, such as from a doctor, you will receive the same protection.
You must target a different player each night.
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Post Post #11123 (ISO) » Tue Feb 15, 2022 5:25 am

Post by DDynamo »

Town Kill Flipper


If you die, you will flip as the role of the player who killed you.
Hammering you also counts as killing you.
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Post Post #11124 (ISO) » Tue Feb 15, 2022 6:04 am

Post by DDynamo »

Puble Kerdalinger


Every night, you may target a player. They will become Kerdled.
Whenever a Kerdled player receives any role feedback, you will receive that feedback instead. The player who should have received that feedback will instead receive the following feedback, verbatin:

The Kerdals in your ears deafen you!


Kerdled player's actions will fail when targeting other Kerdled players.
If you die, all players will no longer be Kerdled and will instead be Publed.
All Publed players immediately join a neighborhood consisting of only Publed players. Publed players role names are also turned
Purple
and investigate as Cult.
You can never be Publed nor Kerdled.
You investigate as Cult.
You win with Town.

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