Ability Phases: 5 Days (+1 on Day 1)
Elimination Phases: 5 days (+1 on Day 1)
Night phases: 2 days
Prod timer: 36 Hours
Replacement 24 Hours after Prod
Replacements may extend deadlines
. Feel free to use it, but do not try to impersonate me.
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Replacements
- Speculating reasons by a player replacing out is against the rules.
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Tiny text
- try to keep above
Size 75
.
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Do not
use anything not originating from this game in order to influence your play.
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You may not
discuss ongoing games.
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Personal Attacks
on players is not allowed.
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Cryptography
or other forms of encoded messages are prohibited.
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Provable randomness
- is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
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Claiming scum
- by yourself is fine. Claiming scum with another player is against the rules.
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Confirmation
- You have about 48 hours to confirm your role and your alignment by PM. Game will start after ALL players have confirmed and Mafia has sent in their actions. Any replacements from not receiving Role PM will increase this deadline.
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Prods
- You must post game advancing content at least once every 36 hours or I will Prod you. You then have 24 hours to post in the game thread or I will replace you. If you return before I find a replacement you may stay in the game. Players not checking in within 24 hours of the night must send me a confirmation PM that night phase or be replaced. Receiving 3 prods results in forced replacement. Prods may be requested to be given early but will not count as an official prod until the 36 hours are up and the official prod PM is sent.
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Vacation/Limited Access:
If you need to, you may declare V/LA in bold in the thread like this:
@Mod: I will be V/LA until Thursday
. Alternatively you may PM me. If your V/LA lasts too long, I may seek replacement.
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Quoting
- You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. This is strictly enforced. If something is unclear for this rule, ask me first.
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Voting
- Votes must in the format VOTE: MegAzumarill or
Vote: MegAzumarill
. Use vote tags whenever possible. If I think it is a vote, it counts as a vote and vice versa.
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Abilities
- Ability Phases end early when a simple majority of players (>50%) vote on who to use the ability on. It is used the next night phase then the elimination phase begins. If deadline is reached and a majority has not been achieved, the ability is not used.
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Elimination
-Elimination Phases end early when a simple majority of players (>50%) vote to eliminate somebody. If a majority is not reached at deadline the player with the most votes will be eliminated. If this is a tie, the player voted to that number that most recently had the most votes on them will be eliminated. a "
*
" will denote the wagon that currently has plurality.
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Twilight
- Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but votes are locked and cannot be changed. Twilight also occurs before the elimination but after deadline is hit, if applicable.
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Death
Do not post in any private threads or the main thread after you are dead unless otherwise told you are allowed to. Do not make a Bah! post.
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Action submissions
- The Mafia should send their actions via PT. They may change these actions at any time, but not cancel they as they are compulsive.
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Notes PT
- These are allowed in order to track your thoughts in the game. You may draft posts in these to put in the main thread, but avoid using these to "prove" you always had a townie mindset.
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Vote Count Images
will be decided in advance. They have no bearing on the game. This game has the theme of "Senses."
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Play to win
- but most importantly, have fun!
Setup Information:
Democrabilities
Role List:
Vanilla Townie
x7,
Mafia Goon
x2
Mechanics
Each day is made up of two phases, the first is a vote to use a specific ability on a player. The second is the normal elimination.
"Each night, including night 0, the mafia sends one of five effects for the first vote of the day.
They also send a player to kill and which one of them perform the kill on the NEXT night phase. This cannot be changed."
Kills and giving abilities are compulsive. If no ability is submitted, the effect is the first on the below list that is not already used. If no target is submitted one will be chosen randomly.
-Track,
if town selects the player that is performing the nightkill, they are revealed as the killer that night phase.
-Watch,
if the town selects the player that was selected for nightkill the player performing the kill is revealed as mafia.
- Imprison,
if the town selects the kill target OR the player performing the kill, there is no kill the next night.
-Kill,
the town gets an extra elimination that day phase. This is not plurality and is majority.
-Inform
, the mafia chooses a player to gain bulletproof. The first vote of the day will tell the voted player what alignment the chosen player is at the start of the night phase.
Spoiler: Role Pms
Welcome. You are a
Vanilla Townie
.
Each day you may vote on who you want to use the ability of the day on.
Each day you may vote for a player to eliminate.
You win when all living players are aligned with the town.
Welcome. You are a
Mafia Goon.
You and your partner have access to the following thread where you may communicate at any time. [link]
Each night and pregame, you and your partner must decide a non mafia player to kill the next night phase and a mafia player to perform the kill. The next night phase, your chosen teammate will kill the chosen player. If the chosen player dies before then, you do nothing instead.
Each night and pregame, you and your partner must choose one of the following effects for the town during the first phase of the next day. Each effect may only be chosen once.
-Track,
if town selects the player that is performing the nightkill, they are revealed as a member of the mafia that night phase.
-Watch,
if the town selects the player that you selected for the nightkill that night the player performing the nightkill will be publicly revealed as a member of the Mafia.
- Imprison,
if the town selects the kill target OR the player performing the kill, the player targeted for this kill will not die that night.
-Kill,
the town gets an extra elimination phase. This elimination is not plurality but majority.
-Inform
, Choose a player alongside this. You can no longer kill the chosen player, ever. The first vote of the day will tell the voted player what alignment the chosen player is at the start of the night phase.
The effect you choose will be revealed to all players.
If all effects have been chosen, the ability phase will be skipped.
You win when the number of living Mafia players is greater than or equal to the number of living Town players.
(Note that these Role PMs DO NOT match the Disussion thread of this setup's role PMs. That is because I messed the Mafia Role PM up in that (I didn't include abilities).
Setup Rulings
¤ If the player being targeted for the next night's kill dies, No action is performed so the ""Track"" and ""Watch"" actions will never give information.
¤ If the player planning to perform the night kill dies, their partner WILL do it instead.
¤ Eliminations are plurality and mandatory. Ability uses are not mandatory but if a majority is not reached by that phase's deadline the ability is lost forever.
¤ All Abilities are resolved during the next night phase. (The only exception is that the ""Kill"" ability functions exactly like an elimination, except it is not mandatory and resolves immediately on the end of the first day phase.)
¤ It is possible for the Mafia to exhaust all of the abilities. If this happens the ability phase is skipped.
¤ The Elimination phase granted by the "Kill" ability functions like an ability phase.
Pregame Deadline: (expired on 2022-04-27 11:22:09)
Role Pms have been sent out now.
Game will begin when all have confirmed and the Pregame deadline has ended.
furtiveglance wrote:Greeting the game. Unforgiveable.
VOTE: MalcolmTucker
Ahh no,
I HATE the greeting tell. (Sorry TTTT if your reading this) VOTE: furtiveglance
It's totally NAI for a whole lot of players (myself included)
Also waiting for Alianna to come online and greeting tell the thread, she does it every time.
furtiveglance wrote:Greeting the game. Unforgiveable.
VOTE: MalcolmTucker
Ahh no,
I HATE the greeting tell. (Sorry TTTT if your reading this) VOTE: furtiveglance
It's totally NAI for a whole lot of players (myself included)
Also waiting for Alianna to come online and greeting tell the thread, she does it every time.
Oops,
Apologies for incorrect use of your in my post, it should have been you're and I care about grammar.
In post 6, furtiveglance wrote:so we get 2 eliminations today. That's interesting. How about anyone who leads on town gets quickhammered afterwards?
No.
We use today as a double elimination. My recommendation is to play fast and loose with votes and get two wagons going asap.
I like VCA data though.
VCA data from today will be very interesting.
Another interesting analysis point for this game will be the night kills, mafia having to submit them beforehand means that people can say all kinds of stuff about what they think tommorows nightkill will be and the mafia can't WIFOM them based on that because the kill was submitted the night before.
It also means if we get a confirmed innocent from one of the actions mafia can't immediately kill them.
My first post was a joke. I also think the greeting tell is is pretty stupid. "Hello All" wouldn't even qualify as an example. It was just a bit of meaningless content I came up with for us to read alignment into later.
In post 9, Titus wrote:My recommendation is to play fast and loose with votes and get two wagons going asap.
What does this mean and how does it help us?
For scum, the odds of avoiding two wagons is hard. We can drive two people up and the choices made will be extremely useful in the future. That's the whole point of VCA.
We get two wagons, flip one. Look at the result and then decide if we want to flip the other one. The positions people take should be invaluable.
I believe the only confirmed innocent is from the inform action, which gives a permanent no nightkill to the recipient (I asked the mod, so I'm like 95% sure I get this.)
In post 9, Titus wrote:My recommendation is to play fast and loose with votes and get two wagons going asap.
What does this mean and how does it help us?
Mean we just vote until something sticks and we start getting info, quick way out of RVS really but leaves us directionless
Flea, how do you know by now that's strictly untrue? People react and still push wagons for reasons. I'm not advocating that we vote randomly. Instead, I'm suggesting we don't resist a popular wagon we're ok with for a shiny new thing.
furtiveglance wrote:Greeting the game. Unforgiveable.
VOTE: MalcolmTucker
Ahh no,
I HATE the greeting tell. (Sorry TTTT if your reading this) VOTE: furtiveglance
It's totally NAI for a whole lot of players (myself included)
Also waiting for Alianna to come online and greeting tell the thread, she does it every time.