camn wrote:
What is suspicious to me ort's seeming fixation on figuring out what to do with the Hider role.
First he says
The watcher should either play like a vanilla townie for the whole game or claim now...
then
I didn't suggest they should claim
then launches into a convoluted plan, with statistics and everything, that is defeated by the wiki.
THEN, when afatchic brings up his idea (which, to reiterate, I
like
), Ort grabs THAT and runs with it.
.. it all seemed suspect to me last night after getting home from the bar... and I have certainly gotten lynched for less
First of all; to repeat, when I say I did not suggest that they should claim, I mean I did not suggest this was the only option- I clearly stated that an alternative way of playing would be to go through the game as a vanilla townie. Secondly, as far as I saw it, based on the roles described by the mod, my plan was flawless. I have not played in a game with a hider role previously, and have no knowledge of what might be considered "conventions" for them. Thirdly, as this is an open setup, if it is true that the hider dies if they hide behind someone who is killed, then it seems a reasonable expectation that this fact might be mentioned by the mod in the "hider" description. Finally, you are talking as though it has actually been confirmed that the hider in this game functions the same way as it does in the wiki, rather than in the way implied by the mod's description. We still have not received clarification on this.
Mod: Does the hider die if on any particular night they hide behind someone who is killed on that same night?
I also find it amusing that you think that if I was scum I would try a ploy that could only work if no-one were to read the wiki.
Also how does the fact that I started supporting afatchic's plan as soon as I realised that mine was potentially flawed whereas his didn't seem to be suggest I am scum? As soon as the possible flaw in my plan was brought to my attention I reevaluated it.
afatchic wrote:camn- sorry i misunderstood what you was trying to say, but i get it now. i also thought ort seemed very scummy with his behavior over the PR's, but it seemed somewhat newbish to me, just something to keep in mind though.
however i don't really agree with what TCS is saying. first by doing what i said, it would give an inno from last night upon the hiders death. if the hider dies, plus a nk on a person the hider didn't claim to hide behind, you have caught one mafia. finally, if the hider becomes so obvious that the mafia know who to shoot and get a double kill, then it should be obvious to the watcher, and yet again we catch a mafia. IMO this seems like the only way to make the most of the hider role.
So can you please explain how this plan is flawed....? FOS TCS
Agree with your point about the watcher. I made basically the same point in relation to my original plan. See
ortolan wrote:To reiterate, if the hider claims and says who they will hide behind (and they can be verified by EITHER the watcher or the rolecop, who DON'T have to claim the following day unless they find that the hider is lying)
(post 55).
So this means that even if the wiki is correct, if the hider hid behind someone who was then killed by the mafia after reading what the hider would do in the thread, then the watcher would have watched the person whom the hider was hiding behind, and would be able to say the next day which mafia player killed them. Of course, this is still not a very good outcome for town, because it entails the watcher dying, another townie (who might be the rolecop) dying, and the watcher having to claim in return for one mafia player.
The same point applies to afatchic's plan however- if multiple people claim they will hide behind the same person, then the watcher should target this person. This way if the scum try to target that person then the watcher will at least be able to identify them, as would have been the case in my original plan.