I mean they already know about fire who's basically a cop.In post 3295, PenguinPower wrote:Sure. It also gives a glaring roadmap of which PRs to block. Awesome suggestion tbh.
Datisi's Café [game over!]
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Something_Smart He/himSomewhat_BalancedHe/him
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It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PenguinPower He/Him.pengHe/Him
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furtiveglance He/HimJack of All TradesHe/Him
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Yeah the last mafia could be the 'otherwise specified' right?
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Something_Smart He/himSomewhat_BalancedHe/him
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I mean, if fire announces a target and we tell that target not to act, wouldn't that be a cop check?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PenguinPower He/Him.pengHe/Him
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PenguinPower He/Him.pengHe/Him
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Assuming a town slot and scum no kills….what then?In post 3303, Something_Smart wrote:I mean, if fire announces a target and we tell that target not to act, wouldn't that be a cop check?<(") | (")>-
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PenguinPower He/Him.pengHe/Him
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Klick Flash Forward
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Then we have a no killing scum yay?In post 3305, PenguinPower wrote:
Assuming a town slot and scum no kills….what then?In post 3303, Something_Smart wrote:I mean, if fire announces a target and we tell that target not to act, wouldn't that be a cop check?
Like this is a big positive-
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Klick Flash Forward
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Something_Smart He/himSomewhat_BalancedHe/him
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Then we do the same thing again. And if scum no-kill again, they just gave us a free mislim, so we can just eliminate that person.In post 3305, PenguinPower wrote:Assuming a town slot and scum no kills….what then?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PenguinPower He/Him.pengHe/Him
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My point is it’s not a cop check…In post 3307, Klick wrote:
Then we have a no killing scum yay?In post 3305, PenguinPower wrote:
Assuming a town slot and scum no kills….what then?In post 3303, Something_Smart wrote:I mean, if fire announces a target and we tell that target not to act, wouldn't that be a cop check?
Like this is a big positive<(") | (")>-
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Something_Smart He/himSomewhat_BalancedHe/him
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Or we could spend a couple of days no-limming and banking up productivity for shits and giggles.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PenguinPower He/Him.pengHe/Him
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Because a multitasking roleblocker would make coordinating night actions pointless and prevent getting clears.In post 3308, Klick wrote:Why is playing around Multitasking Roleblocker more important than coordinating our night actions/getting clears<(") | (")>-
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PenguinPower He/Him.pengHe/Him
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I mean - this also assume fire is town.In post 3311, Something_Smart wrote:Or we could spend a couple of days no-limming and banking up productivity for shits and giggles.<(") | (")>-
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Something_Smart He/himSomewhat_BalancedHe/him
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Not necessarily? They can only interfere with two people at once and they're probably not ungated.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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If fire is scum then any cop inno they produce is de facto accurate.In post 3313, PenguinPower wrote:I mean - this also assume fire is town.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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PenguinPower He/Him.pengHe/Him
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Maybe. Flipped scum power is pretty weak so far.In post 3314, Something_Smart wrote:Not necessarily? They can only interfere with two people at once and they're probably not ungated.<(") | (")>-
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Something_Smart He/himSomewhat_BalancedHe/him
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That's why I don't think it would make sense to concentrate 90% of scum power in one role. That's bad design.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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jjh927 Survivor
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Scum can't multitask so good luck blocking the PRS, PPIn post 3295, PenguinPower wrote:
Sure. It also gives a glaring roadmap of which PRs to block. Awesome suggestion tbh.In post 3288, jjh927 wrote:Massclaim should be a huge thing rn because scum can't multitask, the last scum is known to be a roleblocker, and there are lots of power roles floating about"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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Along with the multikill mechanic it feels about right to me with a standard or even gated RBIn post 3316, PenguinPower wrote:
Maybe. Flipped scum power is pretty weak so far.In post 3314, Something_Smart wrote:Not necessarily? They can only interfere with two people at once and they're probably not ungated.
It also depends on what roles we have left in the town-
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PenguinPower He/Him.pengHe/Him
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Maybe read the setup jjh.In post 3318, jjh927 wrote:
Scum can't multitask so good luck blocking the PRS, PPIn post 3295, PenguinPower wrote:
Sure. It also gives a glaring roadmap of which PRs to block. Awesome suggestion tbh.In post 3288, jjh927 wrote:Massclaim should be a huge thing rn because scum can't multitask, the last scum is known to be a roleblocker, and there are lots of power roles floating about<(") | (")>-
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Klick Flash Forward
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jjh927 Survivor
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Yeah that's what I get for replying on a page I didn't refresh
At any rate- I doubt scum will have a multitasking roleblocker specifically given they had an informed role as a dedicated killer, as well as a really minor PR that they could discard if needed to make kills
Furthermore, all spec thus far points to the roleblocker being gated to all hell. Multitasking would be a way of REMOVING gates from the roleblocker."As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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jjh927 Survivor
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jjh927 Survivor
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