Can you restate what you think my suggestion is? The way you're talking about it sounds different than what I mean to be saying, so maybe I miscommunicated.In post 92, Faker wrote:I think Coral would make this kind of suggestion as scum and after reviewing their answer I do scumlean this. I don't think she expected anyone to actually follow this and is mostly in it for the towncred.The unpredictability happens mainly because players are open/talking and suddenly town players take the ball and individually run the other way unexpectedly. This is a function of the degree of transparency of the players, not of them hiding the ball.In post 43, Coral wrote:My belief from previous runs is that scum struggled the most when town did unexpected things in the midgame. I think a rigid solve order does put all of the pieces on the table, which allows for the more chess-like analysis of how things develop, and that's valid.
I think the reason I lean towards wanting to inject some areas of unpredictability here is that we really only have very few points of information gain compared to a standard game.
You are right that I would say this as scum, but I do believe that it's pro-town and it doesn't seem at all unreasonable to expect that people would follow it, which is why I think maybe we're talking about different things?