ok time to really read this and digest it --In post 85, Tabibitos wrote:I wish my PC was working for this. (I will assume the Nurse to be a "she" just to make it easier to type.)
I nickname this plan "Follow the Nurse":
Basically my plan is to have Nurse claim on early Day 1, get confirmed town status, and then separate ourselves in two groups of four, A (protecting) and B (Investigating). The Nurse should always be a member and leader of Group B given she cant protect herself. These groups are fixed in their roles but it may be a good idea to swap their members with each other every day/night except the Nurse herself andmaybesomeone that everyone agrees to bet theentire gameon being town (if you know someone is town on a confirmation that there's scum here, it gets easier to nail scum).
Group A will always target the Nurse and the other group will target a common suspect that we'll elect using the heal tag, in case of a tie between heal votes let's leave it to the Nurse to decide between the tied, and I will talk to my partner to see if he could keep track of the heal votes with me.
By N1 We wiĺl have every doctor power alive given the Nurse inherits the first dead one if we miseliminate, therefore some of the most unbalanced groups that I can imagine to protect are (Quack or CPR, Naive, 2 Goons), and in that scenario the Nurse dies if the group targets it at N1 even without scum intervention, but that would also likely sinalize two scum in the group so it would still be positive?
I believe most other groups are balanced on N1 and assure the Nurse either won't die even if scum targets her, or may only die if scum targets her and the group protecting is exactly along the lines of (Quack, Naive, Any Doctor, Goon). It would still confirm there's scum in the protecting group though, not to mention help to nail who is the quack/naive doctor.
The other group would as said be targeting a suspect, but now that I'm writing this I realize that we should choose someone inside this group to be targeted. The reason is that I realized that if the JK is in this group, and they target someone protecting the Nurse, it may block someone ability causing imbalance on the amount of protection/killing power and accidentally killing the Nurse without giving us much info.
I am still mulling over if there is an universally good way to proceed with this strategy if or when the Nurse dies. However as long as the Nurse is alive (or a confirmed town PR) I believe this plan do protect her, help us to organize night actions, make it easier to understand night results and I also think it guarantees we will not lose the Nurse without gaining info on the scum.
Obs: The group A should always have 4 members on it to ensure the abilities will always balance itself and not kill the Nurse without scum intervention. If we nail the quack doctor though, and kill one scum, we can reduce that requirement to 3 people as long as the quack doctor isn't on it.
Note 1: I don't have a better suggestion on how to organize the groups without confusion aside from the Nurse, the confirmed town, drafting the groups herself.
Note 2: There's many ways this game can develop and there may be a point where protecting the Nurse isn't as good as protecting let's say, a confirmed JK or Quack (functionally a Vigilante). If we can mechanically confirm a town PR, it may be a good idea to have them trade places with the Nurse.
Note 3: This plan goes by the philosophy of minimizing risk and maximizing reward, it's possible to have get lucky and have better night results by going into the game more randomly, just as it is possible for town to ruin itself at that scenario. This just seems like a consistent plan to me.
Note 4: Maybe I can do better than this if I think more about it, or maybe there's a deep flaw on my plan somewhere. I came with this within only 2 hours so not much revision done yet.
lets use an example
1 mafia goon - a
1 mafia goon - b
1 Doctor - a
1 Weak Doctor - b
1 CPR Doctor - a
1 Paranoid Doctor - b
1 Quack Doctor - a
1 Naïve Doctor - b
1 Nurse - b (leader)
mafia goon, doctor, cpr, quack - 4 in group a [protecting]
mafia goon, weak, paranoid, naive, nurse - 5 in group b [investigating]
group a: (all target nurse)
doctor, cpr, quack >> target Nurse
doctor targets nurse - normal save
quack targets nurse - "kills" nurse
(hypothetical) - mafia targets nurse - "kills" nurse
cpr targets nurse - saves nurse no matter what since cpr's actions is resolved last.
nurse stays alive. no one in group a dies.
group b: (target poe or common suspect within group b)
let's say common suspect is player 1 who turns out to be mafia.
weak, paranoid, naive >> target player 1 [mafia]
weak targets player 1 - weak doctor dies
paranoid target player 1 - RBs mafia
naive target player 1 - nothing
weak doctor dies
if that sequence is followed with the exact group allignments (which is probably the best scenario), then weak doctor will be the only one that died during that night and that makes player 1 highly susceptible for day 2 condemn since RR is off and they aren't confirmed to town technically. this shows its best for the nurse to not save anyone. also nurse takes weak doctor ability. and the same will most likely be replicated during night 2 since nurse had no effect. this will follow the same group allignment and eventually you will have the new weak doctor dying again, making player 2 sus (or player 1 outed if they decide to go on player 1 again). if common suspect is player who is NOT mafia: if they are targeting weak doc then weak doc is forced to choose from 3 choices. they choose paranoid for example... paranoid rbs player 1 who is weak doc and therefore noone dies. that means that their target for mafia was most likely wrong. this makes whoever rbed weak doc also more townier and essentially u would have 2 half confirmed towns or one half outted mafia (with one town weak doc dead).
lets use another example of another group situation
1 mafia goon - b
1 mafia goon - b
1 Doctor - a
1 Weak Doctor - a
1 CPR Doctor - b
1 Paranoid Doctor - b
1 Quack Doctor - a
1 Naïve Doctor - a
1 Nurse - b (leader)
mafia goon, mafia goon, cpr, paranoid - 4 in group a [protecting]
doctor, weak quack, naive, nurse - 5 in group b [investigating]
group a: (all target nurse)
mafia goon, mafia goon, cpr, paranoid >> target Nurse
paranoid - "RBs Nurse"
cpr targets nurse - kills nurse as no protection was on nurse no matter what since cpr's actions is resolved last.
CPR only dies if Mafia does not kill the Nurse. If Mafia target nurse then this happens
(2 mafia really count as one if they are in the same group) 2 mafia - "kills" nurse
CPR - saves nurse
nurse stays alive. no one in group a dies.
group b: (target poe or common suspect within group b)
let's say common suspect is player 1 who turns out to be mafia.
doctor, weak, quack, naive, nurse target player 1 [mafia]
doctor target player 1 - saves Mafia
weak targets player 1 - weak doc dies
quack targets player 1 - nothing happens (maf is protected from doc)
naive targets player 1 - nothing happens
this again follows the same scenario as the pervious group b allignment. weak doc dies and player 1 turns to be highly sus the next day. if player one turns out to be normal doctor. then doctor protects player2 who is a weak doc for example, weak doc stays alive, quack then kills normal doc. this sorta follows some trajectory that quack can out themselve but mafia could use that their advantage and either cc or push that quack doc is mafia. but mafia wouldn't even know and they wouldn't risk trying to target player 1 who is town doc of somesort that could get them killed. so it is most likely that was quack who killed player one which then half confirms quack the next day.
overall, there are alot of complex plotholes in this meaning there are so much detail especially since we dont know what doctors we are that makes it more confusing. we can still try the idea since it actually helps us progress slowly and gives us info. i still agree we should be in groups regardless because that makes it so much easier.
if we have 4 groups of 2 then that follows a smaller circle and doesn't become as too complex or opened with too many possibilities as the 2 groups of 4 has.
we can have two groups always targeting the nurse, and the rest 2 groups will target each other. this will not only help with order of operations but nurse can stay alive since i see how 4 people is probably needed for the nurse to stay alive that is only if the nurse outs.
tldr; its an ok plan just has too many "loose holes" just like tabibitos said originally "theres many was this game can develop". i dont mind going with it because there is more benefits then there is limitations to it and stays consistent versus just solving based on rng.