Micro 1067: Is There a Doctor in the House? - Game over!

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #275 (ISO) » Tue Jan 03, 2023 6:46 am

Post by Gimli »

I think vanderscamp is town as well and agree w/ some of grandpa's posts pinging as scum indicative
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Post Post #276 (ISO) » Tue Jan 03, 2023 6:50 am

Post by Gimli »

In post 156, Scoliosis wrote:I read the setup strategy posts differently between GrandpaMo and Aether. Aether wrote their big analysis when they weren't really under pressure and they were also the first to do so. Being the first to write a big mech post is more of a risk socially because not everyone is going to want to read that, so I think that's less likely to come from Aether if they're townie. GrandpaMo though wrote their big analysis after they knew Aether was townread for doing so. GrandpaMo also wrote their big analysis while they knew they were already being suspected by a few players--like me--so it feels more like an attempt to fish for townreads.
I can smell the townie fragrance coming out of this
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Post Post #277 (ISO) » Tue Jan 03, 2023 6:57 am

Post by Gimli »

Think I read enough for today.

I have scoliosis, and then vanderscamp and to a lesser extent elements as more likely to be town

and I think freedom looks as clumsy and scummy as abnegation did before, so I'm happy with where my vote is
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Post Post #278 (ISO) » Tue Jan 03, 2023 7:37 am

Post by GrandpaMo »

In post 269, Gimli wrote:I'm gonna do a lazy catch up and point out stupid things
In post 5, Elements wrote:Don't worry Doctor, I'll help you find those rival spies!
VOTE: Tabibitos
I'm townreading this, am I allowed to?
In post 270, Gimli wrote:VOTE: Abnegation clumsy posting trying not to talk about the game alignments wise
In post 271, Gimli wrote:
In post 71, Scoliosis wrote:I guess Abnegation feels like scum. No reason, just a feeling.
I'll townread you for feeling similar feels
In post 272, Gimli wrote:
In post 83, GrandpaMo wrote:
In post 71, Scoliosis wrote:I guess Abnegation feels like scum. No reason, just a feeling.
i see this fwiw
oh my
In post 274, Gimli wrote:
In post 92, Abnegation wrote:
In post 85, Tabibitos wrote:wallpost
oh god this is complicated and i need to go think about it.
if i like this plan, i will bet the game on town!tabibitos.
I get why you'd think that but I don't like that you're thinking that, it seems fake scum reasoning to townread people (when you didn't even read the plan yet)

I didn't read the plan either I'm lazy
In post 275, Gimli wrote:I think vanderscamp is town as well and agree w/ some of grandpa's posts pinging as scum indicative
In post 276, Gimli wrote:
In post 156, Scoliosis wrote:I read the setup strategy posts differently between GrandpaMo and Aether. Aether wrote their big analysis when they weren't really under pressure and they were also the first to do so. Being the first to write a big mech post is more of a risk socially because not everyone is going to want to read that, so I think that's less likely to come from Aether if they're townie. GrandpaMo though wrote their big analysis after they knew Aether was townread for doing so. GrandpaMo also wrote their big analysis while they knew they were already being suspected by a few players--like me--so it feels more like an attempt to fish for townreads.
I can smell the townie fragrance coming out of this

okay i like you. you are now up there with elements.

you literally have the same mind as me and its scaring me
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Post Post #279 (ISO) » Tue Jan 03, 2023 7:41 am

Post by Elements »

If a normal doctor and a CPR doctor target the same player they live right?
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Post Post #280 (ISO) » Tue Jan 03, 2023 7:46 am

Post by GrandpaMo »

In post 279, Elements wrote:If a normal doctor and a CPR doctor target the same player they live right?
since cpr resolves last

using that info

if player 1 is not being targeted by mafia

doctor targets player 1 >> saves player 1
mafia targets player 2
CPR targets player 1 >> kills player 1 (becomes quack esstentially)
player 1 dies

if player 1 is being targeted by mafia

doctor targets player 1 >> saves player 1
mafia targets player 1
CPR targets player 1 >> saves player 1
no one dies
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Post Post #281 (ISO) » Tue Jan 03, 2023 8:12 am

Post by Elements »

would it not be
doc targets player 1
mafia targets player 2
CPR targets player 1 >> quack doctor
initial doctor saves from the CPR kill
Player 1 lives

Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
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Post Post #282 (ISO) » Tue Jan 03, 2023 8:21 am

Post by Gimli »

is someone around to tell me why isn't the nurse just an IC and why shouldn't we out them on d1
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Post Post #283 (ISO) » Tue Jan 03, 2023 8:22 am

Post by Gimli »

because since we have stupid doctors that can end up killing town, we have a worst case scenario of game ending on d2 - in which case we might get nurse counterclaims and stuff like that.
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Post Post #284 (ISO) » Tue Jan 03, 2023 8:25 am

Post by Gimli »

so this is a 9er with an IC instead of a cop
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Post Post #285 (ISO) » Tue Jan 03, 2023 8:26 am

Post by Gimli »

plan: get the nurse out on d1. if counterclaimed, resolve the claim. don't use any NAs. play it out.
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Post Post #286 (ISO) » Tue Jan 03, 2023 8:27 am

Post by Elements »

In post 282, Gimli wrote:is someone around to tell me why isn't the nurse just an IC and why shouldn't we out them on d1
I think we're deciding on our night plan before we get the nurse to claim. In case something something mech spec
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Post Post #287 (ISO) » Tue Jan 03, 2023 8:28 am

Post by Elements »

In post 285, Gimli wrote:plan: get the nurse out on d1. if counterclaimed, resolve the claim. don't use any NAs. play it out.
there won't be a cc today
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Post Post #288 (ISO) » Tue Jan 03, 2023 8:36 am

Post by Gimli »

if we misuse our NAs horribly enough they can reach parity on d2:

elim
weak dies
quack kills
cpr kills
mafia kill

and d2 will be 2vs2. so whatever NAs, we have to set them up and everyone needs to agree with it (I'm too dumb to figure out how to properly use them) or it's best to agree to not use them, at least not on n1.
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Post Post #289 (ISO) » Tue Jan 03, 2023 8:37 am

Post by Elements »

In post 281, Elements wrote: Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
I think it's this way round for this scenario because: 1 CPR Doctor - Saves their target if their target would
otherwise
be killed – otherwise, kills their target
Without the CQP doctor targeting player 1, player 1 would live. So CPR would kill
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Post Post #290 (ISO) » Tue Jan 03, 2023 8:39 am

Post by Elements »

In post 288, Gimli wrote:if we misuse our NAs horribly enough they can reach parity on d2:

elim
weak dies
quack kills
cpr kills
mafia kill

and d2 will be 2vs2. so whatever NAs, we have to set them up and everyone needs to agree with it (I'm too dumb to figure out how to properly use them) or it's best to agree to not use them, at least not on n1.
This is most likely to happen if we circular target I think.
Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrow
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Post Post #291 (ISO) » Tue Jan 03, 2023 8:39 am

Post by Freedom »

In post 233, GrandpaMo wrote:
In post 228, Freedom wrote:He's part of the hydra with Norwee.
yea but I don't understand why they are scurmrwaxing the individual and not the hydra lol
Maybe he didn't realise that Shirou was in the hydra?
You might be overanalysing a bit here.
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Post Post #292 (ISO) » Tue Jan 03, 2023 8:40 am

Post by Elements »

In post 280, GrandpaMo wrote: doctor targets player 1 >> saves player 1
mafia targets player 2
CPR targets player 1 >> kills player 1 (becomes quack esstentially)
player 1 dies
I can see this being the ruling
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Post Post #293 (ISO) » Tue Jan 03, 2023 8:47 am

Post by Elements »

the problem I have with organising night actions is that the mafia just get to kill someone
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Post Post #294 (ISO) » Tue Jan 03, 2023 8:50 am

Post by Freedom »

In post 293, Elements wrote:the problem I have with organising night actions is that the mafia just get to kill someone
I agree.
And we have to trust each other to follow through the plan.
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Post Post #295 (ISO) » Tue Jan 03, 2023 8:51 am

Post by Gimli »

In post 290, Elements wrote: This is most likely to happen if we circular target I think.
Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrow
can you explain that to me in a few words?
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Post Post #296 (ISO) » Tue Jan 03, 2023 9:06 am

Post by GrandpaMo »

In post 281, Elements wrote:would it not be
doc targets player 1
mafia targets player 2
CPR targets player 1 >> quack doctor
initial doctor saves from the CPR kill
Player 1 lives

Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
i dont think so because cpr resolves last so doc's save was before cpr and eventually cpr would kill the target because mafia killed them.

unless mafia kills come before protections? what is the order of operations for that because in that case that will be diff depending on how it is interperted
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Post Post #297 (ISO) » Tue Jan 03, 2023 9:07 am

Post by GrandpaMo »

In post 282, Gimli wrote:is someone around to tell me why isn't the nurse just an IC and why shouldn't we out them on d1
me and tabibtos wanted nurse to out but tabibitos just said to wait because of a "supposed" possible caveat that would differe

but we all know who nurse is lol
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Post Post #298 (ISO) » Tue Jan 03, 2023 9:08 am

Post by Tabibitos »

Ahh i'm sorry but i'm really not good at mech-talk. I'm gonna ask Aether to explain to me this plan in a way i understand later so i can keep up LOL.

- Lumine
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Post Post #299 (ISO) » Tue Jan 03, 2023 9:27 am

Post by Gimli »

In post 298, Tabibitos wrote:Ahh i'm sorry but i'm really not good at mech-talk. I'm gonna ask Aether to explain to me this plan in a way i understand later so i can keep up LOL.

- Lumine
ask aether to post the dumbed down version in thread cause the first one was too complicated and wordy

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