HMS Mutiny [Game Over]


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Post Post #3675 (ISO) » Sat Feb 11, 2023 9:04 am

Post by furtiveglance »

5.01
Votecount 5.01

Elements (1):
Eiralox.

Not Voting (6):
Killing Joke, Elements, Bellaphant, Radical Rat, Flea The Magician, Malakittens.

With 7 players alive, it takes 4 to eliminate someone.

Day 5 ends in (expired on 2023-02-18 10:00:00).

Mod Notes
Last edited by furtiveglance on Sat Feb 11, 2023 9:10 am, edited 1 time in total.
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Post Post #3676 (ISO) » Sat Feb 11, 2023 9:05 am

Post by Elements »

As scum, doubling down.
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
All my completed games
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Post Post #3677 (ISO) » Sat Feb 11, 2023 12:01 pm

Post by Killing Joke »

I need Rats, Elements, Mala and Flea to fill this out and post results ASAP:

https://www.personal.psu.edu/~j5j/IPIP/

Rats, I need you to break your team solve down into individual scum cases and give it your best go at explaining them again. I wasn't a fan of your ideas D4 but that could always be on me and if you try explaining them again I promise I'll give them a good read and think through.

I also want everyone to be cognizant that I already fished for a hammer on Flea and Elements and nothing happened despite multiple players being online at the same time.

Image
Macabre hydra of
Frogsterking
Joker and
Nancy Drew 39
Harley Quinn


https://youtu.be/ua4mWCghnmU
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Post Post #3678 (ISO) » Sat Feb 11, 2023 12:23 pm

Post by Malakittens »

no.
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #3679 (ISO) » Sat Feb 11, 2023 12:24 pm

Post by Elements »

You can't fish for a hammer as scum
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Post Post #3680 (ISO) » Sat Feb 11, 2023 12:34 pm

Post by Malakittens »

please note
i only did it bc i'm bored and i got less than an hour of my shift, but i LOATHE doing stuff like this.

Spoiler:
Extraversion
Extraversion is marked by pronounced engagement with the external world. Extraverts enjoy being with people, are full of energy, and often experience positive emotions. They tend to be enthusiastic, action-oriented, individuals who are likely to say "Yes!" or "Let's go!" to opportunities for excitement. In groups they like to talk, assert themselves, and draw attention to themselves.
Introverts lack the exuberance, energy, and activity levels of extraverts. They tend to be quiet, low-key, deliberate, and disengaged from the social world. Their lack of social involvement should not be interpreted as shyness or depression; the introvert simply needs less stimulation than an extravert and prefers to be alone. The independence and reserve of the introvert is sometimes mistaken as unfriendliness or arrogance. In reality, an introvert who scores high on the agreeableness dimension will not seek others out but will be quite pleasant when approached.

DOMAIN/Facet Score
EXTRAVERSION 20
..Friendliness 30
..Gregariousness 1
..Assertiveness 12
..Activity Level 73
..Excitement-Seeking 79
..Cheerfulness 12
Your score on Extraversion is low, indicating you are introverted, reserved, and quiet. You enjoy solitude and solitary activities. Your socializing tends to be restricted to a few close friends.

Extraversion Facets
Friendliness. Friendly people genuinely like other people and openly demonstrate positive feelings toward others. They make friends quickly and it is easy for them to form close, intimate relationships. Low scorers on Friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved. Your level of friendliness is low.
Gregariousness. Gregarious people find the company of others pleasantly stimulating and rewarding. They enjoy the excitement of crowds. Low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. They do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale. Your level of gregariousness is low.
Assertiveness. High scorers Assertiveness like to speak out, take charge, and direct the activities of others. They tend to be leaders in groups. Low scorers tend not to talk much and let others control the activities of groups. Your level of assertiveness is low.
Activity Level. Active individuals lead fast-paced, busy lives. They move about quickly, energetically, and vigorously, and they are involved in many activities. People who score low on this scale follow a slower and more leisurely, relaxed pace. Your activity level is high.
Excitement-Seeking. High scorers on this scale are easily bored without high levels of stimulation. They love bright lights and hustle and bustle. They are likely to take risks and seek thrills. Low scorers are overwhelmed by noise and commotion and are averse to thrill-seeking. Your level of excitement-seeking is high.
Cheerfulness. This scale measures positive mood and feelings, not negative emotions (which are a part of the Neuroticism domain). Persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. Low scorers are not as prone to such energetic, high spirits. Your level of positive emotions is low.
Agreeableness
Agreeableness reflects individual differences in concern with cooperation and social harmony. Agreeable individuals value getting along with others. They are therefore considerate, friendly, generous, helpful, and willing to compromise their interests with others'. Agreeable people also have an optimistic view of human nature. They believe people are basically honest, decent, and trustworthy.
Disagreeable individuals place self-interest above getting along with others. They are generally unconcerned with others' well-being, and therefore are unlikely to extend themselves for other people. Sometimes their skepticism about others' motives causes them to be suspicious, unfriendly, and uncooperative.

Agreeableness is obviously advantageous for attaining and maintaining popularity. Agreeable people are better liked than disagreeable people. On the other hand, agreeableness is not useful in situations that require tough or absolute objective decisions. Disagreeable people can make excellent scientists, critics, or soldiers.

DOMAIN/Facet Score
AGREEABLENESS 34
..Trust 39
..Morality 10
..Altruism 52
..Cooperation 34
..Modesty 69
..Sympathy 43
Your level of Agreeableness is average, indicating some concern with others' Needs, but, generally, unwillingness to sacrifice yourself for others.

Agreeableness Facets
Trust. A person with high trust assumes that most people are fair, honest, and have good intentions. Persons low in trust see others as selfish, devious, and potentially dangerous. Your level of trust is average.
Morality. High scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. Low scorers believe that a certain amount of deception in social relationships is necessary. People find it relatively easy to relate to the straightforward high-scorers on this scale. They generally find it more difficult to relate to the unstraightforward low-scorers on this scale. It should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth. Your level of morality is low.
Altruism. Altruistic people find helping other people genuinely rewarding. Consequently, they are generally willing to assist those who are in need. Altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. Low scorers on this scale do not particularly like helping those in need. Requests for help feel like an imposition rather than an opportunity for self-fulfillment. Your level of altruism is average.
Cooperation. Individuals who score high on this scale dislike confrontations. They are perfectly willing to compromise or to deny their own needs in order to get along with others. Those who score low on this scale are more likely to intimidate others to get their way. Your level of cooperation is average.
Modesty. High scorers on this scale do not like to claim that they are better than other people. In some cases this attitude may derive from low self-confidence or self-esteem. Nonetheless, some people with high self-esteem find immodesty unseemly. Those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people. Your level of modesty is high.
Sympathy. People who score high on this scale are tenderhearted and compassionate. They feel the pain of others vicariously and are easily moved to pity. Low scorers are not affected strongly by human suffering. They pride themselves on making objective judgments based on reason. They are more concerned with truth and impartial justice than with mercy. Your level of tender-mindedness is average.
Conscientiousness
Conscientiousness concerns the way in which we control, regulate, and direct our impulses. Impulses are not inherently bad; occasionally time constraints require a snap decision, and acting on our first impulse can be an effective response. Also, in times of play rather than work, acting spontaneously and impulsively can be fun. Impulsive individuals can be seen by others as colorful, fun-to-be-with, and zany.
Nonetheless, acting on impulse can lead to trouble in a number of ways. Some impulses are antisocial. Uncontrolled antisocial acts not only harm other members of society, but also can result in retribution toward the perpetrator of such impulsive acts. Another problem with impulsive acts is that they often produce immediate rewards but undesirable, long-term consequences. Examples include excessive socializing that leads to being fired from one's job, hurling an insult that causes the breakup of an important relationship, or using pleasure-inducing drugs that eventually destroy one's health.

Impulsive behavior, even when not seriously destructive, diminishes a person's effectiveness in significant ways. Acting impulsively disallows contemplating alternative courses of action, some of which would have been wiser than the impulsive choice. Impulsivity also sidetracks people during projects that require organized sequences of steps or stages. Accomplishments of an impulsive person are therefore small, scattered, and inconsistent.

A hallmark of intelligence, what potentially separates human beings from earlier life forms, is the ability to think about future consequences before acting on an impulse. Intelligent activity involves contemplation of long-range goals, organizing and planning routes to these goals, and persisting toward one's goals in the face of short-lived impulses to the contrary. The idea that intelligence involves impulse control is nicely captured by the term prudence, an alternative label for the Conscientiousness domain. Prudent means both wise and cautious. Persons who score high on the Conscientiousness scale are, in fact, perceived by others as intelligent.

The benefits of high conscientiousness are obvious. Conscientious individuals avoid trouble and achieve high levels of success through purposeful planning and persistence. They are also positively regarded by others as intelligent and reliable. On the negative side, they can be compulsive perfectionists and workaholics. Furthermore, extremely conscientious individuals might be regarded as stuffy and boring. Unconscientious people may be criticized for their unreliability, lack of ambition, and failure to stay within the lines, but they will experience many short-lived pleasures and they will never be called stuffy.

DOMAIN/Facet Score
CONSCIENTIOUSNESS 6
..Self-Efficacy 21
..Orderliness 10
..Dutifulness 9
..Achievement-Striving 37
..Self-Discipline 23
..Cautiousness 7
Your score on Conscientiousness is low, indicating you like to live for the moment and do what feels good now. Your work tends to be careless and disorganized.

Conscientiousness Facets
Self-Efficacy. Self-Efficacy describes confidence in one's ability to accomplish things. High scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. Low scorers do not feel effective, and may have a sense that they are not in control of their lives. Your level of self-efficacy is low.
Orderliness. Persons with high scores on orderliness are well-organized. They like to live according to routines and schedules. They keep lists and make plans. Low scorers tend to be disorganized and scattered. Your level of orderliness is low.
Dutifulness. This scale reflects the strength of a person's sense of duty and obligation. Those who score high on this scale have a strong sense of moral obligation. Low scorers find contracts, rules, and regulations overly confining. They are likely to be seen as unreliable or even irresponsible. Your level of dutifulness is low.
Achievement-Striving. Individuals who score high on this scale strive hard to achieve excellence. Their drive to be recognized as successful keeps them on track toward their lofty goals. They often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. Low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy. Your level of achievement striving is average.
Self-Discipline. Self-discipline-what many people call will-power-refers to the ability to persist at difficult or unpleasant tasks until they are completed. People who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. Those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete. Your level of self-discipline is low.
Cautiousness. Cautiousness describes the disposition to think through possibilities before acting. High scorers on the Cautiousness scale take their time when making decisions. Low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives. Your level of cautiousness is low.
Neuroticism
Freud originally used the term neurosis to describe a condition marked by mental distress, emotional suffering, and an inability to cope effectively with the normal demands of life. He suggested that everyone shows some signs of neurosis, but that we differ in our degree of suffering and our specific symptoms of distress. Today neuroticism refers to the tendency to experience negative feelings. Those who score high on Neuroticism may experience primarily one specific negative feeling such as anxiety, anger, or depression, but are likely to experience several of these emotions. People high in neuroticism are emotionally reactive. They respond emotionally to events that would not affect most people, and their reactions tend to be more intense than normal. They are more likely to interpret ordinary situations as threatening, and minor frustrations as hopelessly difficult. Their negative emotional reactions tend to persist for unusually long periods of time, which means they are often in a bad mood. These problems in emotional regulation can diminish a neurotic's ability to think clearly, make decisions, and cope effectively with stress.
At the other end of the scale, individuals who score low in neuroticism are less easily upset and are less emotionally reactive. They tend to be calm, emotionally stable, and free from persistent negative feelings. Freedom from negative feelings does not mean that low scorers experience a lot of positive feelings; frequency of positive emotions is a component of the Extraversion domain.

DOMAIN/Facet Score
NEUROTICISM 96
..Anxiety 76
..Anger 89
..Depression 68
..Self-Consciousness 94
..Immoderation 93
..Vulnerability 93
Your score on Neuroticism is high, indicating that you are easily upset, even by what most people consider the normal demands of living. People consider you to be sensitive and emotional.

Neuroticism Facets
Anxiety. The "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. Therefore, people who are high in anxiety often feel like something dangerous is about to happen. They may be afraid of specific situations or be just generally fearful. They feel tense, jittery, and nervous. Persons low in Anxiety are generally calm and fearless. Your level of anxiety is high.
Anger. Persons who score high in Anger feel enraged when things do not go their way. They are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. This scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on Agreeableness. Low scorers do not get angry often or easily. Your level of anger is high.
Depression. This scale measures the tendency to feel sad, dejected, and discouraged. High scorers lack energy and have difficult initiating activities. Low scorers tend to be free from these depressive feelings. Your level of depression is high.
Self-Consciousness. Self-conscious individuals are sensitive about what others think of them. Their concern about rejection and ridicule cause them to feel shy and uncomfortable around others. They are easily embarrassed and often feel ashamed. Their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. Low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. They do not feel nervous in social situations. Your level of self-consciousness is high.
Immoderation. Immoderate individuals feel strong cravings and urges that they have have difficulty resisting. They tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. Low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge. Your level of immoderation is high.
Vulnerability. High scorers on Vulnerability experience panic, confusion, and helplessness when under pressure or stress. Low scorers feel more poised, confident, and clear-thinking when stressed. Your level of vulnerability is high.
Openness to Experience
Openness to Experience describes a dimension of cognitive style that distinguishes imaginative, creative people from down-to-earth, conventional people. Open people are intellectually curious, appreciative of art, and sensitive to beauty. They tend to be, compared to closed people, more aware of their feelings. They tend to think and act in individualistic and nonconforming ways. Intellectuals typically score high on Openness to Experience; consequently, this factor has also been called Culture or Intellect. Nonetheless, Intellect is probably best regarded as one aspect of openness to experience. Scores on Openness to Experience are only modestly related to years of education and scores on standard intelligent tests.
Another characteristic of the open cognitive style is a facility for thinking in symbols and abstractions far removed from concrete experience. Depending on the individual's specific intellectual abilities, this symbolic cognition may take the form of mathematical, logical, or geometric thinking, artistic and metaphorical use of language, music composition or performance, or one of the many visual or performing arts. People with low scores on openness to experience tend to have narrow, common interests. They prefer the plain, straightforward, and obvious over the complex, ambiguous, and subtle. They may regard the arts and sciences with suspicion, regarding these endeavors as abstruse or of no practical use. Closed people prefer familiarity over novelty; they are conservative and resistant to change.

Openness is often presented as healthier or more mature by psychologists, who are often themselves open to experience. However, open and closed styles of thinking are useful in different environments. The intellectual style of the open person may serve a professor well, but research has shown that closed thinking is related to superior job performance in police work, sales, and a number of service occupations.

DOMAIN/Facet Score
OPENNESS 10
..Imagination 64
..Artistic Interests 29
..Emotionality 31
..Adventurousness 7
..Intellect 1
..Liberalism 49
Your score on Openness to Experience is low, indicating you like to think in plain and simple terms. Others describe you as down-to-earth, practical, and conservative.

Openness Facets
Imagination. To imaginative individuals, the real world is often too plain and ordinary. High scorers on this scale use fantasy as a way of creating a richer, more interesting world. Low scorers are on this scale are more oriented to facts than fantasy. Your level of imagination is average.
Artistic Interests. High scorers on this scale love beauty, both in art and in nature. They become easily involved and absorbed in artistic and natural events. They are not necessarily artistically trained nor talented, although many will be. The defining features of this scale are interest in, and appreciation of natural and artificial beauty. Low scorers lack aesthetic sensitivity and interest in the arts. Your level of artistic interests is low.
Emotionality. Persons high on Emotionality have good access to and awareness of their own feelings. Low scorers are less aware of their feelings and tend not to express their emotions openly. Your level of emotionality is low.
Adventurousness. High scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. They find familiarity and routine boring, and will take a new route home just because it is different. Low scorers tend to feel uncomfortable with change and prefer familiar routines. Your level of adventurousness is low.
Intellect. Intellect and artistic interests are the two most important, central aspects of openness to experience. High scorers on Intellect love to play with ideas. They are open-minded to new and unusual ideas, and like to debate intellectual issues. They enjoy riddles, puzzles, and brain teasers. Low scorers on Intellect prefer dealing with either people or things rather than ideas. They regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests. Your level of intellect is low.
Liberalism. Psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. In its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. Psychological conservatives prefer the security and stability brought by conformity to tradition. Psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties. Your level of liberalism is average.
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #3681 (ISO) » Sat Feb 11, 2023 12:40 pm

Post by Malakittens »

Neuroticism - tell me i'm depressed w/o telling me i'm depressed

holy fuck batman
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #3682 (ISO) » Sat Feb 11, 2023 1:47 pm

Post by Radical Rat »

Spoiler: Giant test results
Extraversion
Extraversion is marked by pronounced engagement with the external world. Extraverts enjoy being with people, are full of energy, and often experience positive emotions. They tend to be enthusiastic, action-oriented, individuals who are likely to say "Yes!" or "Let's go!" to opportunities for excitement. In groups they like to talk, assert themselves, and draw attention to themselves.

Introverts lack the exuberance, energy, and activity levels of extraverts. They tend to be quiet, low-key, deliberate, and disengaged from the social world. Their lack of social involvement should not be interpreted as shyness or depression; the introvert simply needs less stimulation than an extravert and prefers to be alone. The independence and reserve of the introvert is sometimes mistaken as unfriendliness or arrogance. In reality, an introvert who scores high on the agreeableness dimension will not seek others out but will be quite pleasant when approached.

DOMAIN/Facet Score
EXTRAVERSION 38
..Friendliness 32
..Gregariousness 13
..Assertiveness 47
..Activity Level 29
..Excitement-Seeking 73
..Cheerfulness 58
Your score on Extraversion is average, indicating you are neither a subdued loner nor a jovial chatterbox. You enjoy time with others but also time alone.

Extraversion Facets

Friendliness. Friendly people genuinely like other people and openly demonstrate positive feelings toward others. They make friends quickly and it is easy for them to form close, intimate relationships. Low scorers on Friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved. Your level of friendliness is low.
Gregariousness. Gregarious people find the company of others pleasantly stimulating and rewarding. They enjoy the excitement of crowds. Low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. They do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale. Your level of gregariousness is low.
Assertiveness. High scorers Assertiveness like to speak out, take charge, and direct the activities of others. They tend to be leaders in groups. Low scorers tend not to talk much and let others control the activities of groups. Your level of assertiveness is average.
Activity Level. Active individuals lead fast-paced, busy lives. They move about quickly, energetically, and vigorously, and they are involved in many activities. People who score low on this scale follow a slower and more leisurely, relaxed pace. Your activity level is low.
Excitement-Seeking. High scorers on this scale are easily bored without high levels of stimulation. They love bright lights and hustle and bustle. They are likely to take risks and seek thrills. Low scorers are overwhelmed by noise and commotion and are averse to thrill-seeking. Your level of excitement-seeking is high.
Cheerfulness. This scale measures positive mood and feelings, not negative emotions (which are a part of the Neuroticism domain). Persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. Low scorers are not as prone to such energetic, high spirits. Your level of positive emotions is average.

Agreeableness
Agreeableness reflects individual differences in concern with cooperation and social harmony. Agreeable individuals value getting along with others. They are therefore considerate, friendly, generous, helpful, and willing to compromise their interests with others'. Agreeable people also have an optimistic view of human nature. They believe people are basically honest, decent, and trustworthy.

Disagreeable individuals place self-interest above getting along with others. They are generally unconcerned with others' well-being, and therefore are unlikely to extend themselves for other people. Sometimes their skepticism about others' motives causes them to be suspicious, unfriendly, and uncooperative.

Agreeableness is obviously advantageous for attaining and maintaining popularity. Agreeable people are better liked than disagreeable people. On the other hand, agreeableness is not useful in situations that require tough or absolute objective decisions. Disagreeable people can make excellent scientists, critics, or soldiers.

DOMAIN/Facet Score
AGREEABLENESS 92
..Trust 88
..Morality 65
..Altruism 68
..Cooperation 46
..Modesty 88
..Sympathy 99
Your high level of Agreeableness indicates a strong interest in others' needs and well-being. You are pleasant, sympathetic, and cooperative.

Agreeableness Facets

Trust. A person with high trust assumes that most people are fair, honest, and have good intentions. Persons low in trust see others as selfish, devious, and potentially dangerous. Your level of trust is high.
Morality. High scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. Low scorers believe that a certain amount of deception in social relationships is necessary. People find it relatively easy to relate to the straightforward high-scorers on this scale. They generally find it more difficult to relate to the unstraightforward low-scorers on this scale. It should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth. Your level of morality is average.
Altruism. Altruistic people find helping other people genuinely rewarding. Consequently, they are generally willing to assist those who are in need. Altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. Low scorers on this scale do not particularly like helping those in need. Requests for help feel like an imposition rather than an opportunity for self-fulfillment. Your level of altruism is high.
Cooperation. Individuals who score high on this scale dislike confrontations. They are perfectly willing to compromise or to deny their own needs in order to get along with others. Those who score low on this scale are more likely to intimidate others to get their way. Your level of cooperation is average.
Modesty. High scorers on this scale do not like to claim that they are better than other people. In some cases this attitude may derive from low self-confidence or self-esteem. Nonetheless, some people with high self-esteem find immodesty unseemly. Those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people. Your level of modesty is high.
Sympathy. People who score high on this scale are tenderhearted and compassionate. They feel the pain of others vicariously and are easily moved to pity. Low scorers are not affected strongly by human suffering. They pride themselves on making objective judgments based on reason. They are more concerned with truth and impartial justice than with mercy. Your level of tender-mindedness is high.

Conscientiousness
Conscientiousness concerns the way in which we control, regulate, and direct our impulses. Impulses are not inherently bad; occasionally time constraints require a snap decision, and acting on our first impulse can be an effective response. Also, in times of play rather than work, acting spontaneously and impulsively can be fun. Impulsive individuals can be seen by others as colorful, fun-to-be-with, and zany.

Nonetheless, acting on impulse can lead to trouble in a number of ways. Some impulses are antisocial. Uncontrolled antisocial acts not only harm other members of society, but also can result in retribution toward the perpetrator of such impulsive acts. Another problem with impulsive acts is that they often produce immediate rewards but undesirable, long-term consequences. Examples include excessive socializing that leads to being fired from one's job, hurling an insult that causes the breakup of an important relationship, or using pleasure-inducing drugs that eventually destroy one's health.

Impulsive behavior, even when not seriously destructive, diminishes a person's effectiveness in significant ways. Acting impulsively disallows contemplating alternative courses of action, some of which would have been wiser than the impulsive choice. Impulsivity also sidetracks people during projects that require organized sequences of steps or stages. Accomplishments of an impulsive person are therefore small, scattered, and inconsistent.

A hallmark of intelligence, what potentially separates human beings from earlier life forms, is the ability to think about future consequences before acting on an impulse. Intelligent activity involves contemplation of long-range goals, organizing and planning routes to these goals, and persisting toward one's goals in the face of short-lived impulses to the contrary. The idea that intelligence involves impulse control is nicely captured by the term prudence, an alternative label for the Conscientiousness domain. Prudent means both wise and cautious. Persons who score high on the Conscientiousness scale are, in fact, perceived by others as intelligent.

The benefits of high conscientiousness are obvious. Conscientious individuals avoid trouble and achieve high levels of success through purposeful planning and persistence. They are also positively regarded by others as intelligent and reliable. On the negative side, they can be compulsive perfectionists and workaholics. Furthermore, extremely conscientious individuals might be regarded as stuffy and boring. Unconscientious people may be criticized for their unreliability, lack of ambition, and failure to stay within the lines, but they will experience many short-lived pleasures and they will never be called stuffy.

DOMAIN/Facet Score
CONSCIENTIOUSNESS 15
..Self-Efficacy 8
..Orderliness 16
..Dutifulness 51
..Achievement-Striving 48
..Self-Discipline 6
..Cautiousness 29
Your score on Conscientiousness is low, indicating you like to live for the moment and do what feels good now. Your work tends to be careless and disorganized.

Conscientiousness Facets

Self-Efficacy. Self-Efficacy describes confidence in one's ability to accomplish things. High scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. Low scorers do not feel effective, and may have a sense that they are not in control of their lives. Your level of self-efficacy is low.
Orderliness. Persons with high scores on orderliness are well-organized. They like to live according to routines and schedules. They keep lists and make plans. Low scorers tend to be disorganized and scattered. Your level of orderliness is low.
Dutifulness. This scale reflects the strength of a person's sense of duty and obligation. Those who score high on this scale have a strong sense of moral obligation. Low scorers find contracts, rules, and regulations overly confining. They are likely to be seen as unreliable or even irresponsible. Your level of dutifulness is average.
Achievement-Striving. Individuals who score high on this scale strive hard to achieve excellence. Their drive to be recognized as successful keeps them on track toward their lofty goals. They often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. Low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy. Your level of achievement striving is average.
Self-Discipline. Self-discipline-what many people call will-power-refers to the ability to persist at difficult or unpleasant tasks until they are completed. People who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. Those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete. Your level of self-discipline is low.
Cautiousness. Cautiousness describes the disposition to think through possibilities before acting. High scorers on the Cautiousness scale take their time when making decisions. Low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives. Your level of cautiousness is low.

Neuroticism
Freud originally used the term neurosis to describe a condition marked by mental distress, emotional suffering, and an inability to cope effectively with the normal demands of life. He suggested that everyone shows some signs of neurosis, but that we differ in our degree of suffering and our specific symptoms of distress. Today neuroticism refers to the tendency to experience negative feelings. Those who score high on Neuroticism may experience primarily one specific negative feeling such as anxiety, anger, or depression, but are likely to experience several of these emotions. People high in neuroticism are emotionally reactive. They respond emotionally to events that would not affect most people, and their reactions tend to be more intense than normal. They are more likely to interpret ordinary situations as threatening, and minor frustrations as hopelessly difficult. Their negative emotional reactions tend to persist for unusually long periods of time, which means they are often in a bad mood. These problems in emotional regulation can diminish a neurotic's ability to think clearly, make decisions, and cope effectively with stress.

At the other end of the scale, individuals who score low in neuroticism are less easily upset and are less emotionally reactive. They tend to be calm, emotionally stable, and free from persistent negative feelings. Freedom from negative feelings does not mean that low scorers experience a lot of positive feelings; frequency of positive emotions is a component of the Extraversion domain.

DOMAIN/Facet Score
NEUROTICISM 89
..Anxiety 92
..Anger 34
..Depression 81
..Self-Consciousness 97
..Immoderation 77
..Vulnerability 96
Your score on Neuroticism is high, indicating that you are easily upset, even by what most people consider the normal demands of living. People consider you to be sensitive and emotional.

Neuroticism Facets

Anxiety. The "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. Therefore, people who are high in anxiety often feel like something dangerous is about to happen. They may be afraid of specific situations or be just generally fearful. They feel tense, jittery, and nervous. Persons low in Anxiety are generally calm and fearless. Your level of anxiety is high.
Anger. Persons who score high in Anger feel enraged when things do not go their way. They are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. This scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on Agreeableness. Low scorers do not get angry often or easily. Your level of anger is average.
Depression. This scale measures the tendency to feel sad, dejected, and discouraged. High scorers lack energy and have difficult initiating activities. Low scorers tend to be free from these depressive feelings. Your level of depression is high.
Self-Consciousness. Self-conscious individuals are sensitive about what others think of them. Their concern about rejection and ridicule cause them to feel shy and uncomfortable around others. They are easily embarrassed and often feel ashamed. Their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. Low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. They do not feel nervous in social situations. Your level of self-consciousness is high.
Immoderation. Immoderate individuals feel strong cravings and urges that they have have difficulty resisting. They tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. Low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge. Your level of immoderation is high.
Vulnerability. High scorers on Vulnerability experience panic, confusion, and helplessness when under pressure or stress. Low scorers feel more poised, confident, and clear-thinking when stressed. Your level of vulnerability is high.

Openness to Experience
Openness to Experience describes a dimension of cognitive style that distinguishes imaginative, creative people from down-to-earth, conventional people. Open people are intellectually curious, appreciative of art, and sensitive to beauty. They tend to be, compared to closed people, more aware of their feelings. They tend to think and act in individualistic and nonconforming ways. Intellectuals typically score high on Openness to Experience; consequently, this factor has also been called Culture or Intellect. Nonetheless, Intellect is probably best regarded as one aspect of openness to experience. Scores on Openness to Experience are only modestly related to years of education and scores on standard intelligent tests.

Another characteristic of the open cognitive style is a facility for thinking in symbols and abstractions far removed from concrete experience. Depending on the individual's specific intellectual abilities, this symbolic cognition may take the form of mathematical, logical, or geometric thinking, artistic and metaphorical use of language, music composition or performance, or one of the many visual or performing arts. People with low scores on openness to experience tend to have narrow, common interests. They prefer the plain, straightforward, and obvious over the complex, ambiguous, and subtle. They may regard the arts and sciences with suspicion, regarding these endeavors as abstruse or of no practical use. Closed people prefer familiarity over novelty; they are conservative and resistant to change.

Openness is often presented as healthier or more mature by psychologists, who are often themselves open to experience. However, open and closed styles of thinking are useful in different environments. The intellectual style of the open person may serve a professor well, but research has shown that closed thinking is related to superior job performance in police work, sales, and a number of service occupations.

DOMAIN/Facet Score
OPENNESS 60
..Imagination 11
..Artistic Interests 48
..Emotionality 58
..Adventurousness 20
..Intellect 66
..Liberalism 99
Your score on Openness to Experience is average, indicating you enjoy tradition but are willing to try new things. Your thinking is neither simple nor complex. To others you appear to be a well-educated person but not an intellectual.

Openness Facets

Imagination. To imaginative individuals, the real world is often too plain and ordinary. High scorers on this scale use fantasy as a way of creating a richer, more interesting world. Low scorers are on this scale are more oriented to facts than fantasy. Your level of imagination is low.
Artistic Interests. High scorers on this scale love beauty, both in art and in nature. They become easily involved and absorbed in artistic and natural events. They are not necessarily artistically trained nor talented, although many will be. The defining features of this scale are interest in, and appreciation of natural and artificial beauty. Low scorers lack aesthetic sensitivity and interest in the arts. Your level of artistic interests is average.
Emotionality. Persons high on Emotionality have good access to and awareness of their own feelings. Low scorers are less aware of their feelings and tend not to express their emotions openly. Your level of emotionality is average.
Adventurousness. High scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. They find familiarity and routine boring, and will take a new route home just because it is different. Low scorers tend to feel uncomfortable with change and prefer familiar routines. Your level of adventurousness is low.
Intellect. Intellect and artistic interests are the two most important, central aspects of openness to experience. High scorers on Intellect love to play with ideas. They are open-minded to new and unusual ideas, and like to debate intellectual issues. They enjoy riddles, puzzles, and brain teasers. Low scorers on Intellect prefer dealing with either people or things rather than ideas. They regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests. Your level of intellect is average.
Liberalism. Psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. In its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. Psychological conservatives prefer the security and stability brought by conformity to tradition. Psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties. Your level of liberalism is high.
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Post Post #3683 (ISO) » Sat Feb 11, 2023 2:16 pm

Post by Radical Rat »

I don't really have the attention span to be digging through and organizing ISOs in a game this length, so I'll just be summarizing for the cases, but if you have doubts, I encourage you to look through them yourself.

Eiralox: Suspicious since D1. Didn't like him floating the idea of a no-lim, has been consistently pushing Town for what I see as disingenuous reasoning, especially egregious with StD, has been trying to eliminate Elements ever since they claimed, treating it as a confirmed fact with the only evidence being the possibility of deception rather than any actual inconsistencies, and a hard chainsaw on me after I caught Malakittens lying. Also hard defended Enchant, who I will admit also thought was Town, but on top of everything else, not a great look. Refusal to engage today, and voting immediately, isn't helping my opinion.

Malakittens: I covered this better yesterday, but. A standard alignment Miller is implausible given the lack of any alignment investigatives in the game. If she's a Miller variant that interacts with the investigatives we DO have, Elements' result is impossible, as she should have been treated as Vanilla. She claims her role PM does not expand on what "Miller" means, which contradicts both basic accessibility design, and all of the flipped role PMs so far. And even allowing for the possibility of her having a role PM that doesn't explain anything, she presented it as though she did have information she thought scum shouldn't know, then later claimed no information existed at all: a clear contradiction.

Elements: Known to be a visiting role, and the claim of Vanilla Parity Cop isn't possible to prove 100%. Claims could have been partially based on Enchant's actual results combined with in-thread claims, but there were no inconsistencies until Mala/Gimli. Survived longer than expected of a claimed PR, and without being blocked until today. If the last surviving scum is the Roleblocker, she is overwhelmingly likely to be it.

KJ: Has been a driving force behind every mislim in the game, weird fixation on the "double soft inno" thing, 180 read flip on me to chainsaw for Malakittens, extremely thick ATE, reckless ELo voting, and while a lot of that is a personality thing... PoE gets real thin here and you make the most sense to be aligned with Eira/Mala.
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Post Post #3684 (ISO) » Sat Feb 11, 2023 2:20 pm

Post by Radical Rat »

In post 3677, Killing Joke wrote: I also want everyone to be cognizant that I already fished for a hammer on Flea and Elements and nothing happened despite multiple players being online at the same time.
Unfortunately, if you're scum that doesn't prove anything, and even if you're Town, your votes weren't there by the time the prime suspects checked in.

It does mean that scumteam isn't exactly Me/Elements/Bella though
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Post Post #3685 (ISO) » Sat Feb 11, 2023 7:33 pm

Post by Eiralox »

Kill Killing Joke.

Elements walks the plank.

Then Killing Joke does.

Here is truth.

Anything else is a waste of breath.
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Post Post #3686 (ISO) » Sat Feb 11, 2023 7:45 pm

Post by Killing Joke »

In post 3685, Eiralox wrote: Kill Killing Joke.

Elements walks the plank.

Then Killing Joke does.

Here is truth.

Anything else is a waste of breath.
If this game is truly in Elo then we’d lose. Why do you suddenly want to lim us > Elements? You were hardpushing us to vote them but then you were fine with Gimli.

Oh @RR, what’s your reasoning why Mala would kill Enchant?

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Post Post #3687 (ISO) » Sat Feb 11, 2023 7:53 pm

Post by Eiralox »

Waste. Of. Breath.
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Post Post #3688 (ISO) » Sat Feb 11, 2023 7:59 pm

Post by Killing Joke »

In post 3683, Radical Rat wrote: I don't really have the attention span to be digging through and organizing ISOs in a game this length, so I'll just be summarizing for the cases, but if you have doubts, I encourage you to look through them yourself.

Eiralox: Suspicious since D1. Didn't like him floating the idea of a no-lim, has been consistently pushing Town for what I see as disingenuous reasoning, especially egregious with StD, has been trying to eliminate Elements ever since they claimed, treating it as a confirmed fact with the only evidence being the possibility of deception rather than any actual inconsistencies, and a hard chainsaw on me after I caught Malakittens lying. Also hard defended Enchant, who I will admit also thought was Town, but on top of everything else, not a great look. Refusal to engage today, and voting immediately, isn't helping my opinion.

Malakittens: I covered this better yesterday, but. A standard alignment Miller is implausible given the lack of any alignment investigatives in the game. If she's a Miller variant that interacts with the investigatives we DO have, Elements' result is impossible, as she should have been treated as Vanilla. She claims her role PM does not expand on what "Miller" means, which contradicts both basic accessibility design, and all of the flipped role PMs so far. And even allowing for the possibility of her having a role PM that doesn't explain anything, she presented it as though she did have information she thought scum shouldn't know, then later claimed no information existed at all: a clear contradiction.

Elements: Known to be a visiting role, and the claim of Vanilla Parity Cop isn't possible to prove 100%. Claims could have been partially based on Enchant's actual results combined with in-thread claims, but there were no inconsistencies until Mala/Gimli. Survived longer than expected of a claimed PR, and without being blocked until today. If the last surviving scum is the Roleblocker, she is overwhelmingly likely to be it.

KJ: Has been a driving force behind every mislim in the game, weird fixation on the "double soft inno" thing, 180 read flip on me to chainsaw for Malakittens, extremely thick ATE, reckless ELo voting, and while a lot of that is a personality thing... PoE gets real thin here and you make the most sense to be aligned with Eira/Mala.
Yes because we are in fact double soft inno’d and I am absolutely telling the truth about that. We have a theory that scum pretty doesn’t target you if you’re 100% right or wrong. Our theory is you’re probably wrong on Elements but right only part of your solve is right because if you’re totally offbase, why would scum bother with you but if you’re totally right, scum wouldn’t likely want to confirm, so I think you may possibly be partially right. Joker of course still has some paranoia that you could still be scum and no nk but I don’t think so. What part? We’re still trying to figure that out. But you really need to explain to me why Mala vigbusses Enchant because that’s kind of a biggie.

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Post Post #3689 (ISO) » Sat Feb 11, 2023 8:39 pm

Post by Eiralox »

HighPrincessErynis saw you, Killing Joke, just as they saw Elements.
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Post Post #3690 (ISO) » Sat Feb 11, 2023 9:37 pm

Post by Killing Joke »

@Flea


This is a reminder that I'm still waiting on your questionnaire results.

@
Elements


I'm treating your reluctance to answer the questionnaire as an indication you're unwilling to invest in our slot or in this discussion. I can't force you to take the questionnaire, but I
can
hammer you once you reach e-1 for giving me a sense you have something to hide. I would ask you something else, like to clarify your reads somewhere, but I'm not seeing any read progressions in your ISO. I suggest you just fill out the questionnaire ASAP like I requested.

@
MalaKittens
@
Flea


Backtrace me through your read progression on Bella over the course of this game. By backtracing I don't mean explaining
ad hoc
why you scum read Bella, I mean skimming backwards through your ISO or the thread, finding and pointing out the last event or place in the game you recognize that caused your read on Bella to change, and repeating that process until you reach anytime D1 of your choosing. I'm asking you two to do this because FMPOV both of your read progressions on Bella are quite abstract, and it's not an overwhelming task to parse your ISOs, so I think this is a good approach.

@Malakittens


Can you clarify how your delayed vig shot works? ASAP
please
.

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Post Post #3691 (ISO) » Sat Feb 11, 2023 9:46 pm

Post by Eiralox »

@HighPrincessErynis:
You saw them!
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Post Post #3692 (ISO) » Sat Feb 11, 2023 10:03 pm

Post by Bellaphant »

In post 3671, Malakittens wrote: So right now I'm at the following:

town - KJ, RR(mainly due to the blackspot) no one else has claimed it.
Leaning more town?? - Eira & Fae
my scum pool: Bella, Elements

idk if I like this

i feel like one of maybe eira/fae is moved
i been reading bella as town majority of the game with a few times of dislike, but the claim ugh
i can see scum having a direector
I asked this yesterday and only got an answer out of flea who basically called me town Ans then wriggled out of it:

Why/how does the day happen if I'm scum? In fact, who's shot would I have redirected?
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Post Post #3693 (ISO) » Sat Feb 11, 2023 10:36 pm

Post by Radical Rat »

In post 3688, Killing Joke wrote:
In post 3683, Radical Rat wrote: I don't really have the attention span to be digging through and organizing ISOs in a game this length, so I'll just be summarizing for the cases, but if you have doubts, I encourage you to look through them yourself.

Eiralox: Suspicious since D1. Didn't like him floating the idea of a no-lim, has been consistently pushing Town for what I see as disingenuous reasoning, especially egregious with StD, has been trying to eliminate Elements ever since they claimed, treating it as a confirmed fact with the only evidence being the possibility of deception rather than any actual inconsistencies, and a hard chainsaw on me after I caught Malakittens lying. Also hard defended Enchant, who I will admit also thought was Town, but on top of everything else, not a great look. Refusal to engage today, and voting immediately, isn't helping my opinion.

Malakittens: I covered this better yesterday, but. A standard alignment Miller is implausible given the lack of any alignment investigatives in the game. If she's a Miller variant that interacts with the investigatives we DO have, Elements' result is impossible, as she should have been treated as Vanilla. She claims her role PM does not expand on what "Miller" means, which contradicts both basic accessibility design, and all of the flipped role PMs so far. And even allowing for the possibility of her having a role PM that doesn't explain anything, she presented it as though she did have information she thought scum shouldn't know, then later claimed no information existed at all: a clear contradiction.

Elements: Known to be a visiting role, and the claim of Vanilla Parity Cop isn't possible to prove 100%. Claims could have been partially based on Enchant's actual results combined with in-thread claims, but there were no inconsistencies until Mala/Gimli. Survived longer than expected of a claimed PR, and without being blocked until today. If the last surviving scum is the Roleblocker, she is overwhelmingly likely to be it.

KJ: Has been a driving force behind every mislim in the game, weird fixation on the "double soft inno" thing, 180 read flip on me to chainsaw for Malakittens, extremely thick ATE, reckless ELo voting, and while a lot of that is a personality thing... PoE gets real thin here and you make the most sense to be aligned with Eira/Mala.
Yes because we are in fact double soft inno’d and I am absolutely telling the truth about that. We have a theory that scum pretty doesn’t target you if you’re 100% right or wrong. Our theory is you’re probably wrong on Elements but right only part of your solve is right because if you’re totally offbase, why would scum bother with you but if you’re totally right, scum wouldn’t likely want to confirm, so I think you may possibly be partially right. Joker of course still has some paranoia that you could still be scum and no nk but I don’t think so. What part? We’re still trying to figure that out. But you really need to explain to me why Mala vigbusses Enchant because that’s kind of a biggie.

~Harley
My problem with the "double soft inno" thing is that neither being vanilla nor not committing a kill one night make you inno. They do decrease the raw statistical likelihood of you being scum, and I'm fine with that being brought up to defend yourself, but when every single time anyone says anything about you you feel the need to remind everyone you have a "double soft inno," it just comes off as annoying and LAMISTy. Frankly, it reminds me a lot of your behavior around MMR's guilty on you in Cosmos.

As I covered yesterday, the best way to make any of this make sense is if Mala's a traitor and did not know Enchant was scum. It explains the miller claim, and the kill, and traitor is a natural thing to slot into Enchant's redacted information. It is also possible that it was just a galaxy brain play, and if it was... well, it's working.
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Post Post #3694 (ISO) » Sat Feb 11, 2023 10:39 pm

Post by Radical Rat »

@Malakittens/Bellaphant

Could both of you claim your role name please?
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Post Post #3695 (ISO) » Sun Feb 12, 2023 1:28 am

Post by Killing Joke »

@Malakittens
@Elements
@Flea


I need an assessment from you three on these posts below ASAP
please.


Also a reminder I'm waiting on you same three for a response to .
In post 3436, Malakittens wrote: ELE in Otder for eira and kk to Jill yoy they need me on their side
I just don’t think it’s the right play to kill a cop after a scum cop has died
ESP with what looks like limited roles on towns side
I mean maybe you’ll flip scum with another role
And yoy lied to fabricate that
But the off chance you are town and voting yoy what seems to be melo
Nah
In post 2574, Elements wrote: Town - BBT, KJ, Gamma, Dan
Bella
Null - RR, Mala
Enchant
Scum - Gimli, Eira, Flea
In post 2927, Flea The Magician wrote: I'm on KJ and erialox in my pool for today.

Who took out enchant shouldn't claim until they have to tbh. Conftown for later.
I'm trying to solve the game and I'd like a second opinion on the above. Thank you. Also don't forget about .

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Post Post #3696 (ISO) » Sun Feb 12, 2023 1:31 am

Post by Bellaphant »

Are we allowed?
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Post Post #3697 (ISO) » Sun Feb 12, 2023 1:33 am

Post by Bellaphant »

Oh, we are. I'm a boatswain, which is the same thing as bosun, hence my obra dinn reference
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Post Post #3698 (ISO) » Sun Feb 12, 2023 1:35 am

Post by Eiralox »

I trust this.
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Post Post #3699 (ISO) » Sun Feb 12, 2023 1:36 am

Post by Bellaphant »

We aren't allowed to paraphrase the flavour?

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