1 - hail is practically OP that role must be nerfed. town is lucky to have itIn post 1798, Kokichi Oma wrote: So scum both scum factions have 0 way to kill every night? Does this even sound right?
2 - arsonists are the worst type of group scum. again luck with town scum are that type
3 - pirates are not scum. for the twentieth time, pirates can only win by leaving game early or town siding in end game. They are even more town sided than a natural survivor as they have to find at least one scum and vanalize them and can't win in end game with scum victory (had to leave game before scum wins)
4 - This game is by no means balanced as everything about roles and alignments are random so there is nothing worthwhile to spec here.