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Post
Post #2803 (isolation #28) » Fri Feb 03, 2023 3:24 am
Postby furtiveglance »
Tensions were mounting on the third day since downsizing had been announced. Paranoia filled the sea air, and every pirate took issue with their loyalty being questioned. With no sign of Mutineers, and the strongly felt absences of 4 honest Crew, the ship was fraught with a dangerous mixture of anger, despair and apathy. On this day, the largest crowd of pirates was surrounding Gamma Emerald. "Fine", she yelled, at one point seeming to go willingly towards the plank of the ship. But then she tried to turn back, only to find her route blocked. The jostling group of pirates ensured that she stumbled onto the wobbly plank and soon splashed into the briny deep. As everyone was about to shuffle back to their cabins, ActionDan suddenly keeled over. Then, just as everyone turned to stare, Enchant collapsed on the deck. "Nothing to see here", said Aisa, the ship's Scribe, as she swept up one in each hand and unceremoniously dumped them over the side.
Gamma Emerald was a
Spoiler:
Loyal Sailor.
Spoiler: Role PM
Welcome to HMS Mutiny,
Wayward Son
Gamma Emerald! You are a
Loyal Sailor
and are aligned with the
Crew
.
Abilities:
You have no special abilities.
Win condition:
You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.
Confirm by replying with your role and alignment in a PM to me.
ActionDan was a
Spoiler:
Loyal Sailor.
Spoiler: Role PM
Welcome to HMS Mutiny, ActionDan! You are a
Loyal Sailor
and are aligned with the
Crew
.
Abilities:
You have no special abilities.
Win condition:
You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.
Confirm by replying with your role and alignment in a PM to me.
Enchant was a
Spoiler:
Cabin Servant.
Spoiler: Role PM
Welcome to HMS Mutiny, Enchant! You are a
Cabin Servant
and are aligned with the
Mutineers
.
Flavour: "Make those floorboards shine, ye scurvy dog! I want to see my beard reflected in every surface." Ever since you were captured by this pirate ship, your life has been one of servitude. [REDACTED] But, things could be about to change around here...and who would suspect you, the lowly Cabin Servant, of mutiny? You could even put your access to the Crew's cabins to use for nefarious means...
You may speak to [REDACTED] in the Mutineer PT at any time.
Abilities:
Informed [passive]: [REDACTED].
The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
Officer Cop: Each Night, target a player. Assuming no interference with your action, I will tell you whether or not they are an Officer.
You may use any number of abilities in the same Night.
Win condition:
You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying with your role and alignment, either in a PM or in your PT.
Night 3 begins now and ends in (expired on 2023-02-05 10:20:00). Send any night actions to Aisa.
Post
Post #3204 (isolation #31) » Sun Feb 05, 2023 11:54 am
Postby furtiveglance »
Spoiler: offensive language
In post 3182, Killing Joke wrote:
This is probably the worst Town game I've played as far as reads go.
After I saw the flips
I spazzed out
and once I calmed down I realized the only logical explanation is that Gimli is playing a very lively scum game which had me completely snowed. Sorry I didn't listen to you earlier Mala.
Elements is...still scum unless I'm missing something. I'm fine voting out Gimli and Elements in any order.
~Joker
PEdit
I see Mala thinks Elements is Town for some reason I don't understand so VOTE: Gimli
In post 3182, Killing Joke wrote:
This is probably the worst Town game I've played as far as reads go.
After I saw the flips
I spazzed out
and once I calmed down I realized the only logical explanation is that Gimli is playing a very lively scum game which had me completely snowed. Sorry I didn't listen to you earlier Mala.
Elements is...still scum unless I'm missing something. I'm fine voting out Gimli and Elements in any order.
~Joker
PEdit
I see Mala thinks Elements is Town for some reason I don't understand so VOTE: Gimli
Please refrain from using offensive language.
Spoiler: genuine question/confusion, not game-related
How is that offensive? I've never heard of that phrase being problematic at all before, and can't imagine who would be targeted by it...
I'm not arguing, I don't think you'd just make it up, but it's in my vocabulary too and I want to know why it's wrong.
As the sun sank into the horizon on the sixth day since downsizing was announced, two pirates were locked in a fierce duel on the deck. "Twas I who ousted the mutinous drunkard Elements!" claimed Eiralox. "I be the Boatswain, respect my authority!" retorted Bellaphant. Eventually the others decided that Bellaphant had to walk the plank. As soon as that happened, Eiralox keeled over on their peg leg. Suddenly, Flea The Magician cried "Now, Malakittens!" and together they barged an unsuspecting Nancy Drew 39 over the side of the ship.
Bellaphant was eliminated, and was
Spoiler:
the Boatswain.
Spoiler: Role PM
You're not worried about these Mutineers with their Black Spot. Everyone on the ship fears you. You know you've got the authority to make any other pirate take the hit for you.
Welcome to HMS Mutiny, Bellaphant! You are the
Boatswain
and are aligned with the
Crew
.
Abilities:
1-hit VIP: Each Night, target a player. Assuming no interference with your action, if you are given the Black Spot, that player will be instead. You can only successfully redirect the Black Spot once.
Win condition:
You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.
Confirm by replying with your role and alignment in a PM to me.
Eiralox died Day 6, and was
Spoiler:
a Loyal Sailor.
Spoiler: Role PM
Welcome to HMS Mutiny, Eiralox! You are a
Loyal Sailor
and are aligned with the
Crew
.
Abilities:
You have no special abilities.
Win condition:
You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.
Confirm by replying with your role and alignment in a PM to me.
Nancy Drew 39 was endgamed, and was
Spoiler:
a Loyal Sailor.
Spoiler: Role PM
Welcome to HMS Mutiny, Nancy Drew 39! You are a
Loyal Sailor
and are aligned with the
Crew
.
Abilities:
You have no special abilities.
Win condition:
You win if all threats to the Crew are eliminated and at least one member of the Crew is alive.
Confirm by replying with your role and alignment in a PM to me.
Flea The Magician,
Spoiler:
Mutineer
and Malakittens,
Spoiler:
The Cook
survive and win, as do Enchant and Elements!
Congratulations to the Mutineers
!
Spoiler: Flea The Magician
"A Goon?" The word sounded so...basic when you heard yourself repeat it. "It doesn't sound very important. If we're going to mutiny, I want a cool role." "Ok, how about a 'Heavy'? You're the brawn, I'm the brains, and they're the...vibes." The Cabin Servant gestured at the unresponsive Drunken Sailor, but looked slightly concerned. "Heavy sounds a bit like Goon to me. But fine. Does this mean I get to do something important then?" you ask. The Cabin Servant shakes their head. "No. You know what, I'm just gonna say it. You're the basic one. You're a Basic Mutineer."
Welcome to HMS Mutiny, Flea The Magician! You are a
Basic Mutineer
and are aligned with the
Mutineers
.
You may speak to Elements and Enchant in the Mutineer PT at any time.
Abilities:
Informed [passive]: You know that Malakittens is the Cook, a non-meeting Mutineer. They do not know your identity or the identities of your teammates in the PT.
The Black Spot [factional]: Each Night, you and your partners may target a player. Assuming no interference with your action, they will die at the end of the following Day. In the morning, they will be informed they will die.
You have no special actions.
Win condition:
You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying with your role and alignment, either in a PM or in your PT.
Spoiler: Malakittens
"Bland". The world bounced around your head like a cannonball. How were you meant to make beans less bland? That Crew were driving you mad. One day you'd use that old poisonous jellyfish and slip it into someone's food. You just need to find out which of the other pirates want to mutiny, and which are loyal.
Welcome to HMS Mutiny, Malakittens! You are a
Cook
and are aligned with the
Mutineers
.
You do not know the identities or roles of the other Mutineers (apart from the factional kill, which is public information), but they know your identity. They know the name of your role, but not the mechanics of your role.
Abilities:
1-shot Poison: Once per game, at Night, target a player. Assuming on interference with your action, that player will die at the end of the following Day. Your target will not be notified that they are poisoned.
Win condition:
You win if at least one Mutineer is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying with your role and alignment in a PM to me.
Last edited by furtiveglance on Wed Feb 22, 2023 8:41 am, edited 1 time in total.
Post
Post #4286 (isolation #41) » Wed Feb 22, 2023 8:18 am
Postby furtiveglance »
Some co-mod thoughts:
Congratulations to Mutineers, commiserations to Crew. I was surprised that Elements wasn't voted out sooner after being seen visiting Killing Joke (after they publicly claimed PR at the end of D1!), and I was sort of assuming that Elements would claim a guilty on KJ or something, but their idea of a Vanilla Parity Cop was very creative and managed to keep them alive for ages! Malakittens choosing to poison Enchant was hilarious, and it gave the Crew a bit of help when they needed it most. Also, the amount of times that Malakittens was asked her flavour name and just ignored it...! It's a compliment to Enchant that they were so townread by the Crew and Malakittens alike. Lastly, Flea played a really steady game and ended up being townread by nearly everyone. It's impressive to win with a delayed kill and only 3 Mutineers who can use it.
There were moments when some Crew started to find each other in the midgame, and my heart goes out to those that were so clearly invested in the game, in particular Eiralox and Gimli. Radical Rat had the entire game solved in a really impressive way, so congrats to them. It always hurts to lose but I hope it was fun trying to win
It was great to see everyone who got into the flavour of the game, especially HighPrincessErinys with its Tarot cards, and Eiralox and Radical Rat doing the pirate voice.
The review process for this game was lengthy but important - thanks to RH9 and NK15 for making sure everything worked.
Most importantly though, thanks to Aisa for making this game a reality and running it smoothly. There was a lot for us to do as mods this game, and I think Aisa did a great job when faced with difficult decisions. This setup started as a cobbled list of ideas in a PM (below), after Aisa volunteered to backup an Open which didn't fill. Our game was in signups for 2 weeks before it filled, so thanks to everyone who played or replaced in. It's a lot of fun modding.
Spoiler: PM
furtiveglance wrote: ↑
What I have so far is very loose. Just ideas. Tell me what you like and don't like, and any new ideas you have are obviously welcome. Basic overview, I'd be thinking at least half of Town are VT and about 3/4 of players are town.
Crew vs Mutineers, Power Roles = Officers
Mechanics:
The Black Spot: This would delay the factional nightkill until the end of the following day. The targeted player learns of their imminent demise at daystart via PM, but is alive until they die with the day elimination.
Captaincy: Town would have a Captain (all town know the Captain is town, but if the Captain dies, Mutineers win). Depending on numbers there could be a backup Captain (First Mate).
Officers (PR):
Lookout: Town investigative. Each night targets a player. The Lookout gets one of the following three results: 1) Your target either visited or was visited 2) Your target neither visited nor was visited 3) No result. So like a Motion Detector.
Boatswain (X-shot): Each night can choose to go on alert. If you are targeted for a nightkill, you instead kill the player who targeted you. I'm thinking 2 or 3 shots.
Captain: 1-shot Day Vigilante. Once per game, you can choose to kill a player of your choice during the day. This reveals your identity as Captain.
Ship's Parrot: Anonymously announces the names of all players who visited you at night, at the start of the following day. This would require a mod post.
Mutineers (Mafia):
Cook: Once per game, at night, you can choose to poison a player's meal. They die the following night. You do not know the other Mutineers.
Drunken Sailor: Each night, you may target a player and stop them from performing night actions.
Cabin Boy: Each night, check whether a member of the Crew is an Officer.
If you had fun this game, I'll invite you to join Korina's Weird Dreams Mafia, which I helped to review. It looks like great fun to play and I know Korina's worked really hard on it.