Firstly, Ranger, you have BY FAR the shittest and most condemning voting logic of any player left alive, as I've talked about several times today (and no one else has jumped on or even responded to, I wonder why) so this IMO isn't the angle you want to be pushing.In post 824, Ranger wrote:About that.In post 822, Vanderscamp wrote:Also worth noting that Vox was IIRC the first person to abandon the wagon on me during the heaven phase (I could be wrong about being the first but definitely was one of the early voters on Aisa)
Personally, I feel like two scum making it to heaven is the MUCH easier path to victory for scum in this setup, as opposed to basically trying to win a white flag vanilla game where all of the NKs are decided by town.
My defence of myself here is pretty easy: if I were scum, I would have made it to heaven on D2.
We even know that the Aisa wagon was started by a scum at this point.
I think the scum tried.In post 500, Alianna wrote:
Oclaxian Empire is Enchant.
If three scum vote together, there's no scum to hammer scum into heaven. They have to rely on town hammering.
All it takes for scum to give up on the idea is fear it'd be suspect.
Vanderscamp being in heaven as scum would make people scrutinize the wagon of those voting Vander. It would put suspicion on all three voters.
Per the math, Hell 2 would eliminate 1/3, placing us in 4:2 or 5:1. During heaven 2, get someone off the Vander wagon into heaven, leaving at either 3:2 or 4:1. During Hell 3, eliminate a second of the 3, placing the game at 2:2 (where the townie eliminates the final voter), 3:1, or 4:0.
Mathematically, if three scum vote a scum into heaven on Heaven 1 and the town doesn't vote people on that heaven wagon into heaven and votes exclusively players on the heaven1 wagon to hell: scum can't win.
All it takes for scum to realize they can't win is to math it out as I do, requiring a hard-pivot away from the original strategy.
Don't pretend scum are going to have one plan at the beginning of the game, stick to it the entire time, and then never pivot from it. Scum can, and will, reconsider. They can come up with your plan, Vanderscamp; "It's easier to win with two scum sent to heaven".
And then try to enact it.
And then realize it's a bad idea, and pivot away.
Which is exactly what looks like happens.
But just to deconstruct what you're saying here:
Is it possible both scum aggressively tried to push me into heaven and then abandoned ship as soon as an actual town voted for me?
Sure, probably.
But you don't explain anywhere in this post why scum would suddenly "give up on the idea and fear it'd be suspect," you just seem to assume that the entire scumteam had some kind of revelation about it.
Your mathematical argument is also a joke:
Yeah, sure, if the village decides to operate under the assumption that it's impossible that scum weren't involved in sending me to heaven, then yeah, scum would lose in that scenario.Mathematically, if three scum vote a scum into heaven on Heaven 1 and the town doesn't vote people on that heaven wagon into heaven and votes exclusively players on the heaven1 wagon to hell: scum can't win.
But this isn't even close to a given that it would happen, and it's completely absurd that you're pretending this is some kind of mathematical solve that scum could work out, that it's so obvious that the village would do that that scum "can't win."