Micro 1088: Carbon 14 - Game Over

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #25 (ISO) » Mon Jul 17, 2023 10:38 am

Post by sheepsaysmeep »

imaginality and dunn vibe town I think
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Post Post #26 (ISO) » Mon Jul 17, 2023 10:38 am

Post by sheepsaysmeep »

if I had to force something
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Post Post #27 (ISO) » Mon Jul 17, 2023 10:38 am

Post by sheepsaysmeep »

cuz game slow as shit
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Post Post #28 (ISO) » Mon Jul 17, 2023 1:04 pm

Post by Dunnstral »

VOTE: Random Nurse

Their contribution thus far feels like they are repeating the setup out loud rather than offering anything to work with.
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Post Post #29 (ISO) » Tue Jul 18, 2023 3:25 am

Post by heipizhu4 »

Someone should pour gasoline before this game dies
VOTE: PC
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Post Post #30 (ISO) » Tue Jul 18, 2023 4:13 am

Post by heipizhu4 »

And I am thinking, would it be possible if we go no lim, so we can hypoclaim for 2 days before we reach elo?
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Post Post #31 (ISO) » Tue Jul 18, 2023 10:47 am

Post by imaginality »

30% random chance of the true cop getting a guilty and living to claim it if we lim N1 (2/5 x 3/4)

If we no lim:
(2/6 x 4/5) = 26.3% chance true cop can claim a guilty after N1
4/5 x 30% = 24% chance true cop can claim a guilty N2 (a bit less though as hypoclaims help scum narrow down their NK target)

Plus some marginal extra utility from inno claims

Yeah, I think it makes sense

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Post Post #32 (ISO) » Tue Jul 18, 2023 10:48 am

Post by imaginality »

Especially considering we're not getting the most juice out of today
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Post Post #33 (ISO) » Tue Jul 18, 2023 10:55 am

Post by sheepsaysmeep »

at a glance, that math seems not quite right because it should factor in the random chance of limming mafia today which is pretty decent
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Post Post #34 (ISO) » Tue Jul 18, 2023 10:56 am

Post by sheepsaysmeep »

meh idk

I think gameplaywise, doing a d1 where people try to lim other people is necessary. informationally

otherwise youre in lylo and you have some results but youre just completely guessing among the other people because the game only really starts then
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Post Post #35 (ISO) » Tue Jul 18, 2023 12:03 pm

Post by imaginality »

Hmm you're right. Forgot to factor that in.
Chance of limming mafia today is 2/7 so 28% ish.
We would be losing that chance.

Though then you have to factor in say 1/7 chance of the true doc being outed or limmed if we lim today.

But still I think you're right.

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Post Post #36 (ISO) » Tue Jul 18, 2023 12:33 pm

Post by sheepsaysmeep »

Wow that was the most interesting moment of this game
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Post Post #37 (ISO) » Tue Jul 18, 2023 12:35 pm

Post by sheepsaysmeep »

Let’s just call my townreads on Dunn and imagine correct and then our chance of hitting mafia is like 50%!!!11!1!1
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Post Post #38 (ISO) » Tue Jul 18, 2023 12:35 pm

Post by sheepsaysmeep »

VOTE: pc
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Post Post #39 (ISO) » Tue Jul 18, 2023 1:33 pm

Post by Political Clout »

In post 29, heipizhu4 wrote: Someone should pour gasoline before this game dies
VOTE: PC
Real vote.
VOTE: PC realer vote!


I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.

so I could say like I am going to peak at random nurse tonight. I think this is a great idea. what you guys think?
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Post Post #40 (ISO) » Tue Jul 18, 2023 1:36 pm

Post by sheepsaysmeep »

E-1 btw lol
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Post Post #41 (ISO) » Tue Jul 18, 2023 1:37 pm

Post by sheepsaysmeep »

I don’t really get the benefit of your strategy?

I think the relevant information from who someone would’ve targeted is near 0
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Post Post #42 (ISO) » Tue Jul 18, 2023 1:39 pm

Post by Political Clout »

In post 41, sheepsaysmeep wrote: I don’t really get the benefit of your strategy?

I think the relevant information from who someone would’ve targeted is near 0
I disagree? I think it creates wifom and if scum are paranoid about getting checked, like it doesn't have to be in any particular order it's mainly their for distraction and to pressure scum into fumbling the kill.
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Post Post #43 (ISO) » Tue Jul 18, 2023 1:58 pm

Post by sheepsaysmeep »

Ehhhhh I guess I see the point more now

I disagree with it because:
a) personally if I were mafia I would probably just ignore it because the chance real cop targets is kinda low enough
b) it could force the real cop to do suboptimal checks. like maybe the useful role gets randed onto a person who was already obvious town anyway and it’s sorta wasted

but idk we can see what others think
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Post Post #44 (ISO) » Tue Jul 18, 2023 3:17 pm

Post by imaginality »

@PC why are you self voting?
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Post Post #45 (ISO) » Tue Jul 18, 2023 4:06 pm

Post by heipizhu4 »

UNVOTE: PC
Probably a new tactics to force others to unvote I guess? That's annoying tbh.
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Post Post #46 (ISO) » Tue Jul 18, 2023 4:10 pm

Post by heipizhu4 »

In post 39, Political Clout wrote: I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
If I remembered it right, this is a wwf stragegy, right? It worked in wwf because the peer sheriff have the ability to pass the sheriff role out after they die, and can give out info via the passing process. (No idea if the terminology is correct, cause I play the game in Chinese with my friends, but hopefully you got the idea)
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Post Post #47 (ISO) » Tue Jul 18, 2023 4:40 pm

Post by Random Nurse »

Meta Data
  • Just a heads-up: I typically struggle on Day 1 due to not having anything tangible to work with.
  • I work as a strictly nocturnal night nurse, so am asleep during the day. I also work 60-72 hours each week
  • As Town I am free to be aggressive because I legitimately don't know who is what, and I don't care about self-preservation.
  • As Scum I struggle to emulate the above play and frequently try to force myself to forget my role.
  • As Town I work best by consistent extreme engagement to generate content: it's extremely easy to do as Town and a chore for me to do as Scum because I already have insider knowledge and I'm a terrible liar. As Town it's extremely easy for me to make free-flowing-thought posts on a dime.
  • I don't quickhammers and appreciate intent to hammer being made first. At this point on I don't quickhammer and instead will announce intent to claim.
  • I prefer NOT to play using readslists due to my severe time constraints. It's easier for me to tell you how I feel about a player, and as Town if you ask me I should be able to tell you fairly soon how I honestly feel about them. If it takes awhile then I'm possibly Scum.
  • On Day 1 expect me to be playing based solely on gut reads and gut vibes: I have no tangible evidence to work with.
  • I'm making it a habit to post this post first at the start of each game, and then start reading.
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    Post Post #48 (ISO) » Tue Jul 18, 2023 7:55 pm

    Post by Political Clout »

    In post 46, heipizhu4 wrote:
    In post 39, Political Clout wrote: I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
    If I remembered it right, this is a wwf stragegy, right? It worked in wwf because the peer sheriff have the ability to pass the sheriff role out after they die, and can give out info via the passing process. (No idea if the terminology is correct, cause I play the game in Chinese with my friends, but hopefully you got the idea)
    now that I think about it more with what you said heip the strategy for this game is for town to claim outright to confuse and hide the pr's. like multiple people would claim cop and multiple people would claim seer and then at the end of the day they would claim who they would be on if they want to. and if a "cop" or "seer" died at night we would know if it was mafia or werewolves. I don't know if we nolim I think it's worth considering since it appears this setup is scumsided and while there are a lot of things that might lead to this one of them might definitely be the meta of this site to lynch day 1. I definitely remember playing a variation of this game somewhere. it's escaping me rn, but I think that's the optimal strategy. also I think it's a good strategy because whoever is red would want to claim the role they might cc. so there would definitely probably be a scum in both the ones who claimed seer and the ones who claimed cop or alternatively both scum might jump onto one role. I think this small shift in perspective of there is definitely one scum in the other group can be very helpful when looking at the game or when there are a lot more claims on one side their is probably two scum there making the other side virtually clear. I should probably read what others did before us and look up an old carbon game.
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    Post Post #49 (ISO) » Tue Jul 18, 2023 8:06 pm

    Post by sheepsaysmeep »

    I’m sorry I am struggling to find it worth it to read that whole thing

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