Weird Dreams Mafia Redux [Finished]


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Post Post #3150 (ISO) » Wed Jul 26, 2023 8:57 am

Post by Save The Dragons »

Bloodhound and cop are different

Town vs not town should mean cult and godfathers caught too, no?
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Post Post #3151 (ISO) » Wed Jul 26, 2023 8:58 am

Post by Rautherdir »

Godfathers investigate as town. Cult investigates as not town.
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Post Post #3152 (ISO) » Wed Jul 26, 2023 8:59 am

Post by Radical Rat »

Bloodhound is different from Cop though.

Bloodhound returns Town/Not Town, while Cop returns Mafia/Not Mafia
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Post Post #3153 (ISO) » Wed Jul 26, 2023 8:59 am

Post by usesPython »

In post 3150, Save The Dragons wrote: Bloodhound and cop are different

Town vs not town should mean cult and godfathers caught too, no?
No it's identical to Cop because Cop also gives results as "Town" or "Not Town"
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Post Post #3154 (ISO) » Wed Jul 26, 2023 8:59 am

Post by Radical Rat »

In post 3153, usesPython wrote:
In post 3150, Save The Dragons wrote: Bloodhound and cop are different

Town vs not town should mean cult and godfathers caught too, no?
No it's identical to Cop because Cop also gives results as "Town" or "Not Town"
Not according to the OP.
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Post Post #3155 (ISO) » Wed Jul 26, 2023 8:59 am

Post by usesPython »

You sure?
The standard, Normal, variation of a Cop can investigate one player each Night; the target is not informed of the investigation. This Cop variant will return results of the form "Town" or "Not Town" (regardless of whether it is named "Cop" or "Seer"; both names are acceptable in a Normal)
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Post Post #3156 (ISO) » Wed Jul 26, 2023 9:00 am

Post by usesPython »

interference from a deceptive role is the only way in which the standard variant of a Cop can produce incorrect or misleading results.
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Post Post #3157 (ISO) » Wed Jul 26, 2023 9:00 am

Post by Radical Rat »

Well, technically not OP, but one of the setup posts. I'm on mobile and cannot quote the specific section, but the Nightmare awards specify that Cop returns Horrible Dreams or Not Horrible Dreams, which is the Mafia flavor
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Post Post #3158 (ISO) » Wed Jul 26, 2023 9:02 am

Post by usesPython »

In post 3157, Radical Rat wrote: Well, technically not OP, but one of the setup posts. I'm on mobile and cannot quote the specific section, but the Nightmare awards specify that Cop returns Horrible Dreams or Not Horrible Dreams, which is the Mafia flavor
Sure but we're talking about the last game which had a Normal Cop that was called a Bloodhound and using that to conclude that it's possible KKFC is a Normal Alien that's called a Marshall
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Post Post #3159 (ISO) » Wed Jul 26, 2023 9:03 am

Post by usesPython »

The Nightmare Cop invention is explicitly non-normal btw since it would need to return "Good Dream"/"Not Good Dream" results to be normal
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Post Post #3160 (ISO) » Wed Jul 26, 2023 9:05 am

Post by Radical Rat »

Except that in Multiball with non-Mafia/Werewolf factions, Cop/Bloodhound is a meaningful distinction to make. Bloodhound is also an established role with precedent.

Marshall/Alien wouldn't be unless it was to distinguish from an Alien scumteam, which.... maybe??? But we have no reason to believe that, and Marshall, as described here, has no precedent that I can find. The only thing keeping me believing it is the implausibility of it as a lie
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Post Post #3161 (ISO) » Wed Jul 26, 2023 9:09 am

Post by Rautherdir »

In post 3138, usesPython wrote:
In post 3128, Rautherdir wrote: With the claims and flips we've seen so far, and assuming 4 group+a recruitable traitor scum, night 2 there is a potential for 5 scum in pt, four masons, plus three or four people from KKFC's role (which admittedly can overlap with the previous groups) for a potential total of 10-13 players in PTs, with up to 17 total people alive if no night kills. Add a cult on top of that and you easily get potentially every living player in a PT on night two, which invalidates TAs completely. And I'm not even factoring in the Nightmare.
You're forgetting that it forces people to claim they're in a PT and also that a no PT result is basically the greenest check you can get this game
It's also a difference of potentially 3-7 players that can give that result night two without a cult or about 0-3 players with a negative TA result with a cult. Out of ~15 targets.
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Post Post #3162 (ISO) » Wed Jul 26, 2023 9:09 am

Post by usesPython »

In post 3160, Radical Rat wrote: Except that in Multiball with non-Mafia/Werewolf factions, Cop/Bloodhound is a meaningful distinction to make.
If we're talking Normal Cop then there is no distinction: Normal Cop returns Town/Not Town, Bloodhound returns Town/Not Town. They're completely identical
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Post Post #3163 (ISO) » Wed Jul 26, 2023 9:11 am

Post by usesPython »

In post 3161, Rautherdir wrote:
In post 3138, usesPython wrote:
In post 3128, Rautherdir wrote: With the claims and flips we've seen so far, and assuming 4 group+a recruitable traitor scum, night 2 there is a potential for 5 scum in pt, four masons, plus three or four people from KKFC's role (which admittedly can overlap with the previous groups) for a potential total of 10-13 players in PTs, with up to 17 total people alive if no night kills. Add a cult on top of that and you easily get potentially every living player in a PT on night two, which invalidates TAs completely. And I'm not even factoring in the Nightmare.
You're forgetting that it forces people to claim they're in a PT and also that a no PT result is basically the greenest check you can get this game
It's also a difference of potentially 3-7 players that can give that result night two without a cult or about 0-3 players with a negative TA result with a cult. Out of ~15 targets.
You're forgetting that ~5 people N1 literally have to treat a TA check as either a guilty or a way to fake messenger since unlike Mason/Neighbors they can't just claim to be in a PT without instantly dying
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Post Post #3164 (ISO) » Wed Jul 26, 2023 9:12 am

Post by KatyKimFanClub »

Exactly, claiming Mason or Neighbor in a game that already has Masons or Neighbors won't work.
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Post Post #3165 (ISO) » Wed Jul 26, 2023 9:13 am

Post by Rautherdir »

Normal games also usually aren't multiball I'm pretty sure, which makes mafia or ww/not mafia or ww results and town/not town results identical in effect. (Except for SK games)
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Post Post #3166 (ISO) » Wed Jul 26, 2023 9:15 am

Post by Rautherdir »

In post 3163, usesPython wrote:
In post 3161, Rautherdir wrote:
In post 3138, usesPython wrote:
In post 3128, Rautherdir wrote: With the claims and flips we've seen so far, and assuming 4 group+a recruitable traitor scum, night 2 there is a potential for 5 scum in pt, four masons, plus three or four people from KKFC's role (which admittedly can overlap with the previous groups) for a potential total of 10-13 players in PTs, with up to 17 total people alive if no night kills. Add a cult on top of that and you easily get potentially every living player in a PT on night two, which invalidates TAs completely. And I'm not even factoring in the Nightmare.
You're forgetting that it forces people to claim they're in a PT and also that a no PT result is basically the greenest check you can get this game
It's also a difference of potentially 3-7 players that can give that result night two without a cult or about 0-3 players with a negative TA result with a cult. Out of ~15 targets.
You're forgetting that ~5 people N1 literally have to treat a TA check as either a guilty or a way to fake messenger since unlike Mason/Neighbors they can't just claim to be in a PT without instantly dying
This is admittedly something I hadn't considered.
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Post Post #3167 (ISO) » Wed Jul 26, 2023 9:15 am

Post by Radical Rat »

Yeah, but this isn't a Normal game, and in non-Normal games the distinction matters. There is a functional difference in this setup, and the original version, between a Cop and a Bloodhound.

As far as we can tell though, there is no functional difference between Alien/Marshall, and Marshall would be an original role name with no prior usage (for this ability anyway) on MS or any of the other sites/games I checked, which is a bizarre choice for what's supposed to be the disambiguation part of the role.
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Post Post #3168 (ISO) » Wed Jul 26, 2023 9:16 am

Post by Rautherdir »

In post 3164, KatyKimFanClub wrote: Exactly, claiming Mason or Neighbor in a game that already has Masons or Neighbors won't work.
Masons, sure. Neighbors is somewhat dangerous but not as counter-claimable. Assuming scum refuses to claim partners.
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Post Post #3169 (ISO) » Wed Jul 26, 2023 9:18 am

Post by Radical Rat »

No, the amount of TA power is super weird here because not only is having a PT not a guilty, not having one also isn't a clear because Traitor exists.
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Post Post #3170 (ISO) » Wed Jul 26, 2023 9:18 am

Post by usesPython »

In post 3165, Rautherdir wrote: Normal games also usually aren't multiball I'm pretty sure, which makes mafia or ww/not mafia or ww results and town/not town results identical in effect. (Except for SK games)
Doesn't matter, Normal Cop has rules to handle multiball anyways
This Cop variant will return results of the form "Town" or "Not Town" (regardless of whether it is named "Cop" or "Seer"; both names are acceptable in a Normal); it cannot distinguish between players who belong to different anti-town and third-party factions.
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Post Post #3171 (ISO) » Wed Jul 26, 2023 9:23 am

Post by Rautherdir »

Anyways. Outside of Normals cops are usually mafia/not mafia I think.
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Post Post #3172 (ISO) » Wed Jul 26, 2023 9:23 am

Post by Rautherdir »

There is in fact a difference between Normal and normal.
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Post Post #3173 (ISO) » Wed Jul 26, 2023 9:44 am

Post by Morning Tweet »

In post 3047, Flea The Magician wrote:
In post 3014, Morning Tweet wrote: - usesPython, Radical Rat, Abnegation, Ranger, Save the Dragons, Katy, DragonEater

are reasonably town then 7/13

Camel is my personal picck probably town



Sheep is a messenger neighbourized/aliened twice by Katy .... I believe him i mean he's probably town


Ircher, Rauth, Flea are all question marks (Although Flea has already hinted)

So bar Katy or someone else having culted halfo f us and we're being deceived into a false sense of security, this looks pretty good
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Post Post #3174 (ISO) » Wed Jul 26, 2023 9:46 am

Post by Morning Tweet »

In post 3040, KatyKimFanClub wrote: Is the continuation of your logic here that Ircher left that off his roleclaim because it's basically a scumclaim in a game with this many tony investigatives?
More or less it seems like Ircher having a deflector passive that protects him from things like investigatives would be really intuitive to me as the answer

However I'm sure there are other things it could be.. but a redirect on Abneg or bus drive makes no sense unless scum can just toss those out

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