In post 107, UNOwen wrote:
My nuke only will only be launched at the certainly wicked, for I have every confidence that it will succeed in destroying its target.
What?
My only fingers only will only make only typos only sometimes only.
I actually didn’t notice that
I was just confused at you saying your attack would strike true?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Yeah I did ask Pooky, but hadn't received a response yet.
In post 175, Gamma Emerald wrote:
I actually didn’t notice that
I was just confused at you saying your attack would strike true?
Oh then nevermind the snark. My attack will strike true because I only produce the best nuclear weapons, so it's unthinkable that I could launch a dud.
In post 177, UNOwen wrote:
Yeah I did ask Pooky, but hadn't received a response yet.
In post 175, Gamma Emerald wrote:
I actually didn’t notice that
I was just confused at you saying your attack would strike true?
Oh then nevermind the snark. My attack will strike true because I only produce the best nuclear weapons, so it's unthinkable that I could launch a dud.
Understandable, I wish you the best, comrade.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
In post 170, marcistar wrote:
Wait so whay comnow are best i wanna see cakez die
Lethality increases your odds of a successful attack
Speed reduces the time between firing and impact
MIRV allows you to target multiple players in a single launch action but you may have worsened lethality
Production I believe affects how many launches you can execute a week
MIRV and Production seems similar but MIRV critically does not let you go after the same person twice, all bonus missiles from MIRV must go towards different targets. With Production I think you can use multiple launch actions on the same player?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Last gun game i played it consisted of town banding together and all agreeing on a scummy slot we all mass shoot our nukes at, and if anyone deviated from that or made errant scummy shots we murdered them.
In that aspect wouldn't it be best if we focus on letting people we townread make the best upgrades and then let the scummy slots make less potent upgrades, and if they deviate from it we mass nuke them as well.
Of course this strategy depends on us being good at finding slots we are fairly certain to be town from early on.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
In post 190, NorwegianboyEE wrote:
Last gun game i played it consisted of town banding together and all agreeing on a scummy slot we all mass shoot our nukes at, and if anyone deviated from that or made errant scummy shots we murdered them.
In that aspect wouldn't it be best if we focus on letting people we townread make the best upgrades and then let the scummy slots make less potent upgrades, and if they deviate from it we mass nuke them as well.
Of course this strategy depends on us being good at finding slots we are fairly certain to be town from early on.
have you considered that that is literally no fun whatsoever
In post 195, Chell wrote:
that is the scummiest way ive ever seen someone present a pro-town strategy
Do you disagree with the strategy itself?
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
In post 190, NorwegianboyEE wrote:
Last gun game i played it consisted of town banding together and all agreeing on a scummy slot we all mass shoot our nukes at, and if anyone deviated from that or made errant scummy shots we murdered them.
In that aspect wouldn't it be best if we focus on letting people we townread make the best upgrades and then let the scummy slots make less potent upgrades, and if they deviate from it we mass nuke them as well.
Of course this strategy depends on us being good at finding slots we are fairly certain to be town from early on.
have you considered that that is literally no fun whatsoever
Why would how fun it is be relevant though.
I'm perfectly capable of having fun even in the most intense and bloodthirsty of environments though so maybe i'm the outlier here.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting