Deck of Astral Roles: Reopened [Completed]

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Post Post #550 (ISO) » Tue Oct 03, 2023 4:28 pm

Post by SmileyDude1 »

Reality Saver
(
Town
/Reality Saver)

Alignment:
Town


As long as you are alive, the fabric of space and time will be protected from ripping apart. Should the game end with two "paradoxes" alive and you are alive as well you will prevent the loss condition from occurring
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:29 pm, edited 1 time in total.
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Post Post #551 (ISO) » Tue Oct 03, 2023 6:30 pm

Post by DragonEater70 »

Mod Chooses Before Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for ______(alignmentName) alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the moderator must roll another card from this deck to determine the player's role. Then send the player the following role PM:
surprise!Looks like there are some technical difficulties! You have a role, but you will only learn what it is on Day 2. Good luck!


The player actually
has
the role, so any passive modifiers work, and the player may attempt to use an active ability without knowing what it does.
On Day 2, the player receives the standard role PM.

Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #552 (ISO) » Tue Oct 03, 2023 7:47 pm

Post by RH9 »

Hellhound
(
Scum Third Party
/ Vanilla)
Hellhound
During the night, choose a player to guess the role of.
If the guess is correct, you will be gain the
Deathproof
modifier for the following day. Otherwise, you will be confirmed to be a
Hellhound
.
You win if you are among the final two alive.

Mod Note: Adapted from another mafia site
Last edited by RH9 on Mon Nov 06, 2023 11:28 am, edited 1 time in total.
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Post Post #553 (ISO) » Tue Oct 03, 2023 7:57 pm

Post by DragonEater70 »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.



RH9 wrote:Hellhound

This role existed on Epicmafia as "Werewolf", btw.
Last edited by DragonEater70 on Tue Oct 03, 2023 8:11 pm, edited 1 time in total.
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Post Post #554 (ISO) » Tue Oct 03, 2023 8:00 pm

Post by RH9 »

Town Coward
(
Town
/ Coward)
Coward
During the night, choose a player to cower behind. Any actions that target you will instead be deflected onto that player.


In post 553, DragonEater70 wrote:
RH9 wrote:Hellhound

This role existed on Epicmafia as "Werewolf", btw.
That's the origin of where I adapted the role from (except changing the name to one used by another site, due to Werewolf being used on MS as an alternate groupscum flavour).
Last edited by RH9 on Mon Nov 06, 2023 11:27 am, edited 1 time in total.
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Post Post #555 (ISO) » Tue Oct 03, 2023 8:04 pm

Post by RH9 »

Town Combined Coward Modified Neighborizer
(
Town
/ Combined Coward Modified Neighborizer)
Coward
During the night, choose a player to cower behind. Any actions that target you will instead be deflected onto that player.

Modified Neighborizer
During the night, choose a player to neighborize. You will gain a separate hood for every player you neighborize.
Last edited by RH9 on Wed Dec 13, 2023 10:24 pm, edited 2 times in total.
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Post Post #556 (ISO) » Tue Oct 03, 2023 8:11 pm

Post by DragonEater70 »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.


Oh cool, you played Epicmafia? I thought the site went down a while ago.

Also I think we should try to post quite a bit of Vanilla Townies, both as a way to balance the power level and also to quickly fill up the town slots, which there are a TON of and are currently behind on being filled up comoared to other slots.

So feel free to engage in casual discussion with me by using VTs (unless TLich bans VTs or something)
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Post Post #557 (ISO) » Tue Oct 03, 2023 8:12 pm

Post by DragonEater70 »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.
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Post Post #558 (ISO) » Tue Oct 03, 2023 8:12 pm

Post by DragonEater70 »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.
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Post Post #559 (ISO) » Tue Oct 03, 2023 8:49 pm

Post by DragonEater70 »

Mod Chooses After Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it to have the moderator choose your alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are aligned with the ______(factionName), but it seems you didn't get a role. Isn't that cool?
Wait, what do you mean "you want a role"? This is not a democracy! Look, I think you should give it a try. If by the end of Day 1 you are still not happy, I'll let you pick a role, okay?
  • On Night 1, or on following nights if not used on the first, you may pick any role from The Deck of Astral Roles: Reopened, and you will unavoidably become that role at the end of that night phase.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #560 (ISO) » Tue Oct 03, 2023 9:02 pm

Post by DragonEater70 »

Vanilla Townie
(
Town
/ Vanilla)

You have no special personal abilities.



Based on my flawless math skills, if we make 15 "Surprise!" cards, then each individual player will have roughly 4.4% chance of drawing at least one.
And if we make 30 of them, then each individual player will have about 8.7% chance to draw at least one. Which personally sounds pretty good to me but would like to hear y'all's opinions.
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Post Post #561 (ISO) » Wed Oct 04, 2023 12:06 am

Post by SmileyDude1 »

Town FoS Strongman Vigilante
(
Town
/ FoS Strongman Vigilante)

Alignment:
Town


Each night, you may target a player. Upon doing so, you will shoot your target. This bypasses all protections and will inevitably kill your target unless they are deathproof or untargetable. In order to be able to target someone with this ability you must post an FoS towards them and that same post must include a vote that remains on that player for at least 48 hours before being removed. The mod will inform you when you have achieved the criteria needed for you to target someone with your vigilante ability, and upon nightstart you will be informed of your potential targets during that night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:29 pm, edited 1 time in total.
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Post Post #562 (ISO) » Wed Oct 04, 2023 12:18 am

Post by SmileyDude1 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it to have
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a ______(factionName) Combined Bodyguard Observer!
  • Each night, you may target a player. Assuming no interference with your action you will both bodyguard them, protecting them from a singular killing action at the cost of your life, and observe them, learning what other abilities targeted your target during that night phase.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
Last edited by SmileyDude1 on Tue Oct 31, 2023 7:15 pm, edited 1 time in total.
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Post Post #563 (ISO) » Wed Oct 04, 2023 12:23 am

Post by SmileyDude1 »

Town Luck-Gaining Roaming Rolestopper
(
Town
/Luck-Gaining Roaming Rolestopper)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will cause all other abilities that target your target this night phase to fail. This ability may only be used on each player once per game. Upon successful use, you will gain two luck tiers
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:30 pm, edited 1 time in total.
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Post Post #564 (ISO) » Wed Oct 04, 2023 7:45 am

Post by TemporalLich »

Vanilla Mod Chooses After Picks
(
Mod Chooses After Picks
/ Vanilla)

You have no special abilities.
time will end
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Post Post #565 (ISO) » Wed Oct 04, 2023 7:46 am

Post by TemporalLich »

Mod Chooses After Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it to have the moderator choose your alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a Vanilla _____(factionName)! The best flavor of _____(factionName).


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #566 (ISO) » Wed Oct 04, 2023 7:49 am

Post by TemporalLich »

Mod Chooses Before Picks Oracle
(
Mod Chooses Before Picks
/ Oracle)

Each night, you may ask a yes/no question about the setup that would be answerable if the setup were fully open.

For example, you can ask if there are exactly X townies in this setup or not, whether there is a Doctor in the setup or not, if there are Aliens in the setup or not, if there are two groupscum teams in the setup or not, if there is a third party that ends the game if they win or not, if there is both a Cop and a Tracker in the setup or not, if there are either 4 non-town or a Role Redirector in the setup, or if there is either a non-town-aligned Roleblocker or a town-aligned Rolestopper in the setup or not.

Example Invalid Question due to not being yes/no: How many Groupscum are in the setup?
Example Invalid Question due to mentioning a specific player: Does a specific player have a town-compatible wincon or not?
Example Invalid Question due to mentioning specific role cards: Was rolled in this setup or not?
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Post Post #567 (ISO) » Wed Oct 04, 2023 9:45 am

Post by SmileyDude1 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it to have
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a ______(factionName) Fire Mage! You have the following abilities of which one may be used each night phase
  • Three times a game at night, you may target a player. Assuming no interference with your action you will toss a fireball at them causing them to be burned. This will cause your target to be rendered voteless during the next day phase and roleblocked during the following night phase. This can't be used two nights in a row
  • Once a game at night, you may target a player. A fire trap will be set in front of that player, burning anyone who visits that player during that night phase. Burned players will be rendered voteless during the next day phase and roleblocked during the following night phase. This action cannot be blocked.
  • Once a game at night, you may target a player. Upon doing so, you will incinerate that player killing them. This will bypass all protections killing the target unless deathproof or untargetable, though it will turn your target to ash causing their role not to flip.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.



Credit to SirCakez for the burned effect idea (I took it from mini theme 2292: Anything uPick)
Last edited by SmileyDude1 on Wed Oct 04, 2023 2:35 pm, edited 1 time in total.
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Post Post #568 (ISO) » Wed Oct 04, 2023 10:07 am

Post by SmileyDude1 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it to have
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a ______(factionName) Moderator Partially Decides JOAT! You have the following abilities
  • You are a JOAT. Your abilities will be filled in by the moderator upon this card being chosen for your role, though there are certain specifications that must be met. You have the following 1-Shot abilities that you may use over the course of the game.

    Normal Investigative Role:
    You will be given 1-Shot of an investigative role considered Normal on Mafiascum.Net chosen by the moderator. This may pull from alignment-investigative or action-investigative roles.

    Normal Investigative Role:
    You will be given 1-Shot of an investigative role considered Normal on Mafiascum.Net chosen by the moderator. This may pull from alignment-investigative or action-investigative roles.

    Normal Blocking Role:
    You will be given 1-Shot of an blocking role considered Normal on Mafiascum.Net chosen by the moderator.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.

Mod Note: Upon this role flipping the ability names and descriptions should be replaced with those of the roles you picked to fill them in.
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Post Post #569 (ISO) » Wed Oct 04, 2023 10:20 am

Post by SmileyDude1 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it to have
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a Lying Loved ______(factionName)! You have the following abilities.
  • You are loved. You passively require one more vote than normal to eliminate. This will disable should the game enter an ELO state
  • You are a liar. You may not under any circumstances trueclaim your role. Should you do so, you will unavoidably die.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #570 (ISO) » Wed Oct 04, 2023 2:41 pm

Post by SmileyDude1 »

Town Luck-Gaining Luck Taker
(
Town
/Luck-Gaining Luck Taker)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will cause your target to lose 2 luck tiers. Upon using this action successfully you will gain 2 luck tiers
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:30 pm, edited 1 time in total.
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Post Post #571 (ISO) » Wed Oct 04, 2023 2:49 pm

Post by SmileyDude1 »

Town 3-Shot Activated Diplomat
(
Town
/3-Shot Activated Diplomat)

Alignment:
Town


Three times a game at night, you may activate your ability. Upon doing so you will be immune to elimination during the next day phase. Should you be hammered while this ability is in effect, the mod will inform the thread that your elimination failed due to you having diplomatic immunity. This will not end the day upon successful use, it will continue until normal deadline afterwards. This ability will have no effect if the game enters an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:31 pm, edited 2 times in total.
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Post Post #572 (ISO) » Wed Oct 04, 2023 2:50 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:31 pm, edited 1 time in total.
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Post Post #573 (ISO) » Wed Oct 04, 2023 3:04 pm

Post by SmileyDude1 »

Town Even-Night Faction Cop Ghost
(
Town
/Even-Night Faction Cop Ghost)

Alignment:
Town


While alive, you have the following special ability

Faction Cop (Even-Night)
: During even-numbered night phases, you may target a player. Assuming no interference with your action, you will learn the exact faction your target is aligned with.
Should your role name be checked, you will investigate as "Even-Night Faction Cop"

As you are a ghost when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:31 pm, edited 2 times in total.
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Post Post #574 (ISO) » Wed Oct 04, 2023 3:11 pm

Post by SmileyDude1 »

Town 2-Shot Strong-Willed Temporary Diplomatizer
(
Town
/2-Shot Strong-Willed Temporary Diplomatizer)

Alignment:
Town


Twice a game at night, you may target a player. Assuming no interference with your action, you will secretly turn your target into a diplomat for the next two day phases. Should they be voted off during that period of time the mod will inform the thread that the elimination failed due to diplomatic immunity and the day will continue afterwards. This effect is disabled should the game enter an ELO state. This action cannot be redirected or blocked, should your action somehow fail your shot will not be refunded.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:32 pm, edited 1 time in total.
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