Deck of Astral Roles: Reopened [Completed]

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Post Post #600 (ISO) » Fri Oct 06, 2023 1:01 am

Post by biancospino »

Hexer PartyHost
(
Hexer
/PartyHost)

PartyHost
-- as long as you are alive, all living players have access to a party PT, that is open at all times.
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Post Post #601 (ISO) » Fri Oct 06, 2023 8:59 am

Post by SmileyDude1 »

Town Compulsive Strong-Willed JOAT (Redirector, Roleblocker x2, Activated Bulletproof)
(
Town
/Compulsive Strong-Willed JOAT (Redirector, RB x2, Activated BP)

Alignment:
Town


You must perform a night action every night you're allowed to do so, upon picking this card for your role send the mod an ordered player list and ability list which will be used as references should you fail to submit a night action.

You are a JOAT with the following abilities that you may use a specified number of times during the game. None of these abilities can be blocked or redirected.

Redirector
: Once a game at night, you may target two players. Assuming no interference with your action, ny actions your first target performs that night phase will be redirected to your second target.

Roleblocker (2-Shot)
: Twice a game at night, you may target a player. Assuming no interference with your action, you will block your target causing any action they perform that night to fail.

Activated Bulletproof
: Once a game at night, you may activate this ability. Upon doing so you will survive killing actions that successfully target you during that night phase in most instances.




In post 596, DragonEater70 wrote:
Town Annoying Neighbor
(
Town
/ Annoying Neighbor)

Each night, you may target a player. If you do not share that payer's alignment, they will learn that this is the case.



Smiley, could I ask that you slow down so others have equal opportunity to contribute?
Just now seeing this and sure. I'll try to slow my pace a good bit.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:41 pm, edited 1 time in total.
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Post Post #602 (ISO) » Fri Oct 06, 2023 9:27 am

Post by TemporalLich »

Town Redirector
(
Town
/ Redirector)

Each night, you may target two players. Any actions performed by your first target will instead target your second target.
time will end
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Post Post #603 (ISO) » Fri Oct 06, 2023 9:27 am

Post by TemporalLich »

Town Deflector
(
Town
/ Deflector)

Each night, you may target two players. Any actions targeting your first target will instead target your second target.
time will end
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Post Post #604 (ISO) » Fri Oct 06, 2023 9:42 am

Post by DragonEater70 »

Town Self Deflector
(
Town
/ Self Deflector)

Each night, you may target a player. Any actions targeting you will instead target that player.
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Post Post #605 (ISO) » Fri Oct 06, 2023 9:52 am

Post by DragonEater70 »

Alien Spy
(
Alien
/ Spy)

During the Day, you may send anonymous messages to players not aligned with the town. You may either address the message to all players unaligned with the town, or to a specific faction that is not town-aligned.

Mod Note: it is up to moderator discretion whether the player knows which factions exist beside town, or if they have to guess. Try not to make it OP.
Last edited by DragonEater70 on Fri Oct 06, 2023 9:59 am, edited 1 time in total.
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Post Post #606 (ISO) » Fri Oct 06, 2023 9:54 am

Post by DragonEater70 »

Alien Combined Rolestopper Rolecop
(
Alien
/ Combined Rolestopper Rolecop)

Each night, you may target a player. You will learn their role, and all other actions on them will fail.
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Post Post #607 (ISO) » Fri Oct 06, 2023 9:55 am

Post by TemporalLich »

Town Mediator
(
Town
/ Mediator)

Each night, you may target two players to prevent them from targeting each other the next Night.

The targets are informed that they were mediated and who they can't target.
time will end
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Post Post #608 (ISO) » Fri Oct 06, 2023 9:55 am

Post by TemporalLich »

Mod Chooses After Picks Arbitrator
(
Mod Chooses After Picks
/ Arbitrator)

Each night, you may target two players to prevent them from voting each other or targeting each other for the next Day/Night cycle.

The targets are informed that they were arbitrated and who they can't vote or target.
time will end
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Post Post #609 (ISO) » Fri Oct 06, 2023 9:58 am

Post by DragonEater70 »

Town Multitasking 1-Shot Roleblocker Gutless Rolestopper
(
Town
/ Multitasking 1-Shot Roleblocker Gutless Rolestopper)

Each night, you may target a player to roletstop. Any actions targeting that player, except nightkills, will fail.

Once during the game at night, you may target a player to roleblock. Any actions used by that player will fail.

You may use both abilities, as well as factional abilities, on the same night phase.
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Post Post #610 (ISO) » Fri Oct 06, 2023 10:01 am

Post by TemporalLich »

Alien Prober
(
Alien
/ Prober)

Each night, you may prevent a player from acting and learn if they are
Werewolf
or
Not Werewolf
.

Mod Note: This role checks for very specifically Werewolf or Not Werewolf.
time will end
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Post Post #611 (ISO) » Fri Oct 06, 2023 10:03 am

Post by DragonEater70 »

Town Inter-Dimensional Traveler
(
Town
/ Inter-Dimensional Traveler)

At night, target a player. Their action will now be delayed until the next night phase, and they will not be informed of this. They will still be able to use an action the following night, but they will be unable to discern results of actions if the same ability is used.

Taken from BooneyToonz
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Post Post #612 (ISO) » Fri Oct 06, 2023 10:05 am

Post by DragonEater70 »

Town Archeologist
(
Town
/ Archeologist)

Each night, target a player that has died. You will learn their full role and alignment, and any actions they took (including their targets).

Taken from BooneyToonz and modified for balance.
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Post Post #613 (ISO) » Fri Oct 06, 2023 10:07 am

Post by TemporalLich »

Condemner Compulsive Vote Doubler
(
Condemner
/ Compulsive Vote Doubler)

Condemner: You win and exit the game if your target (which is random and can be of any alignment) is eliminated via vote.

Compulsive Vote Doubler: Each night, you
must
double someone's vote weight for the next Day. You may not self-target.
time will end
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Post Post #614 (ISO) » Fri Oct 06, 2023 10:10 am

Post by TemporalLich »

Savior 1-shot Unlucky Hammer
(
Savior
/ 1-shot Unlucky Hammer)

Savior: You win if your target (which is random and can be of any alignment) isn't eliminated. You win and exit the game if your target is killed in any way other than elimination. You lose and exit the game if your target is eliminated.

1-shot Unlucky Hammer: The first time you cast the deciding vote, everyone on that wagon will lose 1 luck tier.
time will end
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Post Post #615 (ISO) » Fri Oct 06, 2023 10:15 am

Post by TemporalLich »

Town Gem of Infinite Luck
(
Town
/ Gem of Infinite Luck)

If you are killed, anyone targeting you that phase will have their luck tier set to +5 (Absolutely Lucky).

If you are eliminated, the player casting the deciding vote will have their luck tier set to +5 (Absolutely Lucky).
time will end
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Post Post #616 (ISO) » Fri Oct 06, 2023 10:16 am

Post by DragonEater70 »

Town Chef
(
Town
/ Chef)

Each Day, target 2 players. During the night, you will have a temporary neighborhood with both players.



How would you guys feel about having something like this in the deck?
hypothetical role wrote:
Mod Chooses After Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it to have the moderator choose your alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.

If this card is picked for role, the moderator should find the most recently completed BooneyToonz game, and make a list of all roles in the setup that were considered
Variant
or
Boon Bank
roles. Then randomly pick one of them to be the player's role for this game.
the player will get the following role PM:
surprise!You are a ______(role+factionName)! Your abilities are:
  • ______(abilities)


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
I am asking mainly because it would set a precedent for the deck including roles from outside the deck, which is not necessarily a good thing. So I want to hear opinions before I actually post this.
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Post Post #617 (ISO) » Fri Oct 06, 2023 10:25 am

Post by DragonEater70 »

Town Alignment Cop
(
Town
/ Alignment Cop)

Every night, you may target a player to learn their alignment.

I just realized that this deck has several millers and no cops.
Or trackers.

Yeah okay there are some cops but not a lot.
Last edited by DragonEater70 on Fri Oct 06, 2023 10:33 am, edited 1 time in total.
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Post Post #618 (ISO) » Fri Oct 06, 2023 10:28 am

Post by TemporalLich »

Town Tracker
(
Town
/ Tracker)

Each night, you may learn who a player targeted.



In post 617, DragonEater70 wrote:
Town Cop
(
Town
/ Cop)

Every night, you may target a player to learn their alignment.

I just realized that this deck has several millers and no cops.
Or trackers.

Yeah this needs to be fixed.
there is a "cop or seer" role that is a cop or seer depending on the groupscum that is picked for the game

what you added was an Alignment Cop.
time will end
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Post Post #619 (ISO) » Fri Oct 06, 2023 10:32 am

Post by DragonEater70 »

Town 2-Shot Jailkeeper Lazy Tracker
(
Town
/ 2-Shot Jailkeeper Lazy Tracker)

Each night, you may target a player to learn which players, if any, they targeted that night. This action will fail if there's only one anti-town player alive.

Twice during the game at night, you may target a player to jail. Any actions used by that player will fail, and they will be protected from kills.

You may only use one of these abilities, or a factional ability, on a given night phase.
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Post Post #620 (ISO) » Fri Oct 06, 2023 1:24 pm

Post by TemporalLich »

Unassuming Groupscum
(
Groupscum
/ Unassuming)

All roles that care about your alignment treat you as if you were Town-aligned.
time will end
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Post Post #621 (ISO) » Fri Oct 06, 2023 10:28 pm

Post by DragonEater70 »

Town 1-Shot True Alignment Cop
(
Town
/ 1-Shot True Alignment Cop)

Once in the game at night, you may target a player to learn their true alignment, regardless of any effect that would otherwise obfuscate it.
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Post Post #622 (ISO) » Fri Oct 06, 2023 10:31 pm

Post by DragonEater70 »

Town Build Your Own JOAT
(
Town
/ Build Your Own JOAT)

Choose 3 Normal roles when you pick this card. You will have a 1-Shot copy of each.

Mod Note: don't allow abilities that wouldn't be Normal for the alignment, such as Groupscum Vigilante or Serial Killer Innocent Child.
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Post Post #623 (ISO) » Fri Oct 06, 2023 10:38 pm

Post by biancospino »

Alien one-shot global counting MotionDetector
(
Alien
/o-sgcMD)

one-shot global counting MotionDetector
-- once in the game at Night, you may activate this ability. If you do, for each player (including you) you will learn how many times that player has acted or been acted upon this night. This ability does not target.
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Post Post #624 (ISO) » Fri Oct 06, 2023 10:51 pm

Post by DragonEater70 »

Town Cosplayer
(
Town
/ Cosplayer)

Every night, you must choose an alignment to cosplay as, from the alignments that exist within the Deck of Astral Roles: Reopened. You may not cosplay as the same alignment twice, and you may not cosplay as your own alignment.

All investigation roles will perceive you as having the alignment you cosplayed as.


In post 623, biancospino wrote:
Alien one-shot global counting MotionDetector
(
Alien
/o-sgcMD)

one-shot global counting MotionDetector
-- once in the game at Night, you may activate this ability. If you do, for each player (including you) you will learn how many times that player has acted or been acted upon this night. This ability does not target.
I really like this idea!

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