Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #11875 (ISO) » Tue Oct 03, 2023 6:39 am

Post by Mizzytastic »

Town Sneakthief


You investigate as being a member of the Mafia

You are a combined rolecop and roleblocker.
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Post Post #11876 (ISO) » Tue Oct 03, 2023 6:39 am

Post by Mizzytastic »

Mafia Sneakthief


You are a combined rolecop and roleblocker
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Post Post #11877 (ISO) » Tue Oct 03, 2023 6:42 am

Post by Mizzytastic »

Guy in Sneakers


The player believes themselves to be a Ninja version of another town role from Grand Idea Mafia that can visit a player each night.

They are in fact a Loud Visitor.
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Post Post #11878 (ISO) » Tue Oct 03, 2023 6:46 am

Post by Mizzytastic »

Sneaky ___


You are a version of a Mafia role from Grand Idea Mafia that can visit a player each night.

You investigate as the and produce false Loud Visitor pings determined by the moderator.
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Post Post #11879 (ISO) » Tue Oct 03, 2023 6:50 am

Post by Mizzytastic »

Sneako The Clown


You are a Jester.

In pre-game you can choose to be a Loud Visitor or a Combined Roleblocker and Rolecop.

If you are in the game the roles between and are not.
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Post Post #11880 (ISO) » Tue Oct 03, 2023 7:12 am

Post by DragonEater70 »

Lost Dragon Corpse


You are aligned with
The Good Dreams (Town)
.

Twice in the game, during the day, you may communicate beyond the Veil of Death.
If you are alive, target a dead player to gain a PT with them for the following night phase.
If you are dead, target a living player to gain a PT with them for the following night phase.



Now camelCasedSnivy is not the only person
importing
plagiarizing Korina roles into GIM :D

In post 11872, Mizzytastic wrote: Sometimes, copying other stuff is good
WDYM?
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Post Post #11881 (ISO) » Tue Oct 03, 2023 7:49 am

Post by Cook »

Unchangeable Townie


You cannot have your alignment affected in any way, such as by recruitment. Furthermore, your role itself is unable to be altered from its original state when you first received a Role PM, and you are unable to have modifiers applied to you.

Credit to Bingle
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Post Post #11882 (ISO) » Tue Oct 03, 2023 3:25 pm

Post by Ircher »

Town Self-Targetable Faith Healer

Each night, you may attempt to protect a player. You may self-target. If no one else successfully attempts to protect your target, you will protect them from a single kill that night. Otherwise, any protection on that target fails.
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Post Post #11883 (ISO) » Tue Oct 03, 2023 3:52 pm

Post by Ircher »

Town Roleblocker


Each night, you may attempt to block a player. You will prevent them from performing any actions that night. Your reliability is not guaranteed.

Mod Notes: Cynical.
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Post Post #11884 (ISO) » Tue Oct 03, 2023 4:34 pm

Post by camelCasedSnivy »

man dont you love it when a baby is crying when you are just trying to do english homework at least i think the baby is gone tommorow


hey you are self aligned.
you win if you can do your english homework before mod discretion day


i think i made the role name too long this time. usually i just out some flavor text here that explains everything here.

each night, you have work to do! if you are alive, you will passively do 1.5x more homework while alive. no matter if you are alive or dead, you may guess something about a player to write about and finish some part of your homework

BEING TOWN: 15%

SPECIFIC ROLE: 20%

BEING NON-TOWN: 20%

SPECIFIC GROUPSCUM/WIN CON: 25%


each value above may be tweaked up to 5% in either direction by mod depending on what day they chose.
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Post Post #11885 (ISO) » Thu Oct 05, 2023 11:20 am

Post by Cook »

The Determinator


You are self-aligned.
Even-numbered players on the playerlist are to be
saved
. You must preserve them at all costs. If you are an even, you are considered to be a
Survivor
in win condition to effects that check wincon.
Odd-numbered players on the playerlist are to be
eliminated
. You must destroy them at all costs. If you are an odd, you are considered to be a
Jester
during the day and an
Unjester
during the night in win condition to effects that check wincon.

If the number of dead
evens
(which potentially means you) ever eclipses the number of dead
odds
(which potentially means you), you will die.

You have a single
Immunity Idol
invention, which you start with.
Immunity IdolThe next time you would die for any reason, you don't, and this idol is destroyed. You can give this idol to someone else at any time by PM'ing the moderator. If they do not use it by the time the next phase that you used it in, you will get this idol back. (For instance, if you give it to someone Day 1, you will get it back at the start of Day 2 if they don't use it. If you give it to someone Night 1, you will get it back at the start of Night 2 if they don't use it.)


You win if, by the time all
odds
are dead, no more than 1/3 of the
evens
have died. If you are still in the game at this point, you will leave the game in a victory. If 1/3 of the evens have died at any point in the game, then you will die and lose.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #11886 (ISO) » Thu Oct 05, 2023 2:02 pm

Post by camelCasedSnivy »

we are not fooling around here


reroll this card. HOWEVER, the person will know their TRUE role.

mod note: this means a bloodhound that's paranoid will KNOW its paranoid
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Post Post #11887 (ISO) » Thu Oct 05, 2023 2:21 pm

Post by camelCasedSnivy »

you need covalent bonds, NOW!


yeah thats right, you are an atom of carbon, and you... don't have an alignment? YET.

each player has a random number of valence electrons from 5 to 7 (5 = nitrogen, 6 = oxygen, 7 = fluorine) and is informed of what atom they are / how many valence electrons they have. you, however, have 4 valence electrons. each player also gets a
bond
night ability described as:

IF you do not have an octet of valence electrons, you may target a player and hood them. this action WILL fail if the person you targetted has an octet of valence electrons. you will make a certain type of bond depending on who has the most valence electrons, and are informed of the type of bond.
if there is a max of 7 valence electrons, then you form a single bond, giving you both one valence electron
if there is a max of 6 valence electrons, then you form a double bond, giving you both two valence electrons
if there is a max of 5 (or less) electrons, then you form a triple bond, giving you both three valence electrons.

if more than one bond is targetted at a player, the player with the most valence electrons takes precedence, and then the bonds resolve until one cant (due to a full octet). if there's a tie then whoever is higher in the player list, i guess.

you win with whoever you form the strongest bond with. if it is tied, then its the first person of those who are tied that you formed a bond with that you share a win condition with. after you have an octet of valence electrons OR you have made a triple bond, then you learn the faction or win condition of the person you win with
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Post Post #11888 (ISO) » Fri Oct 06, 2023 5:00 am

Post by Cook »

Mafia Conditional Ninja


Whenever you make a nightkill, if that nightkill does not result in the death of the player you chose, then your action is retroactively considered a Ninja.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #11889 (ISO) » Fri Oct 06, 2023 5:14 am

Post by camelCasedSnivy »

Town Conditional Willbooster


If you did not see your target move at night, you will willboost them.
Last edited by camelCasedSnivy on Fri Oct 06, 2023 3:25 pm, edited 1 time in total.
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Post Post #11890 (ISO) » Fri Oct 06, 2023 3:19 pm

Post by camelCasedSnivy »

join me!!


hi you are mod discretion alignment. your role must be rerolled

pre game, you may invite as many people to play a game with you (make sure to cc mod)

if anyone responds, the first person to do so will be a player in the game, but now treestumped. you and the treestumped player will share a PT.
the treestump knows your full role and shares your win condition. this information is public.


wait isn't this just a hydra but with more steps? shhhhh
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Post Post #11891 (ISO) » Sat Oct 07, 2023 10:30 am

Post by TemporalLich »

Town Mastermind Player


You are given an ordered list of four random players other than you. Each night, you may guess the alignment of those four players. You will know how many guesses are correct, and how many guesses are of the correct alignment but wrong player.

e.g. if you are guessing the alignments of a
town
player, a
mafia
player, a
town
player, and a
town
player, guessing
town
,
town
,
mafia
,
werewolf
will give you the results "1 guess is correct, and 2 guesses are of the correct alignment but wrong player"
time will end
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Post Post #11892 (ISO) » Sat Oct 07, 2023 3:16 pm

Post by Ircher »

Town Friendly Reliable FBI Agent

Each night, you may attempt to investigate a player to learn whether or not they are a Serial Killer. You are guaranteed to be reliable. Your target will also learn that you are aligned with the town.
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Post Post #11893 (ISO) » Sat Oct 07, 2023 3:31 pm

Post by Ircher »

Town Even Odd Tracker

Each night, you may attempt to target a player to learn who they targeted. Your reliability is not guaranteed and may differ on odd and even nights.

Mod Notes: Cynical on even, reliable on odd.
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Post Post #11894 (ISO) » Sun Oct 08, 2023 12:35 am

Post by Mizzytastic »

Snifferwolf


Each night visit a player. You will find their scent and all the scents of people they visited or were visited by. Scents are distinct for each player, but you do not know which player they associate with.

Ninjas do not fool you.
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Post Post #11895 (ISO) » Sun Oct 08, 2023 12:37 am

Post by Mizzytastic »

Town Snifferdog


Each night visit a player. You will find their scent and all the scents of people they visited or were visited by. Scents are distinct for each player, but you do not know which player they associate with.

Ninjas do not fool you.
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Post Post #11896 (ISO) » Sun Oct 08, 2023 12:42 am

Post by Mizzytastic »

Town Guard Dog


Each night choose a player. They cannot be target by non-killing actions and players who try to target them with actions will instead learn that there is a Guard Dog in play. Killing actions kill you instead.
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Post Post #11897 (ISO) » Sun Oct 08, 2023 12:44 am

Post by Mizzytastic »

Mob Dog


You perform the factional kill with werewolf flavour, and don't carry a gun. If another player targets a player you kill, they investigate as a werewolf that night
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Post Post #11898 (ISO) » Sun Oct 08, 2023 1:03 am

Post by Mizzytastic »

Alien Kittycat


At the beginning of the game, and at night if your host has died, choose a non Alien player to become your host. Former hosts killed by something other than Alien kills (factional, or role based) are parasitised. Dead parasitised players count for the Aliens when determining an endgame voting situation, even if you are dead.
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Post Post #11899 (ISO) » Sun Oct 08, 2023 3:16 pm

Post by Ircher »

Town Reliability Inverter

Each night, you may target a player. You will attempt to invert the target's reliability for the rest of the game, starting on that night.
(Reliable -> Inverse; Naive -> Cynical; Random -> Random; Unreliable -> Unreliable; CPR -> CPR; Weak -> Weak; you get the idea.)

Mod Notes: For roles without established reliabilities, mod discretion applies.
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