Deck of Astral Roles: Reopened [Completed]

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Post Post #650 (ISO) » Wed Oct 11, 2023 1:49 pm

Post by SmileyDude1 »

Town Charity
(
Town
/Charity)

Alignment:
Town


You have the following ability.

Charity
: Each night, you will be given an amount between 20-40 SC (Chosen at Random) that you may choose to distribute to other players as you wish. Players you donate to will receive their SC donation at the end of that night phase. As you must maintain your reputation as a charitable entity, you may at most keep 5 SC for yourself. The rest of the SC must be distributed upon you obtaining it, any amount above 5 SC that you elect to not distribute manually will be distributed at random by the mod.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:51 pm, edited 1 time in total.
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Post Post #651 (ISO) » Wed Oct 11, 2023 11:49 pm

Post by SmileyDude1 »

Town Information Center
(
Town
/Information Center)

Alignment:
Town


You have the following abilities.

Information Center
: You provide a service that players may utilize by paying Scum Coins (SC). You are a public entity, as such the mod should advertise this service during every daystart.

You provide the following services.

File Check
: (Price: 35 SC) - Upon purchasing this, you may PM the moderator a name during the day. This action may be changed or retracted up until the start of the following night. You will learn the role name of your target at the beginning of the following night phase.

ID Renewal
: (Price: 85 SC)- Upon purchasing this, your ID will be renewed causing the moderator to publicly reveal your alignment.

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:51 pm, edited 1 time in total.
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Post Post #652 (ISO) » Thu Oct 12, 2023 8:37 am

Post by SmileyDude1 »

Town Fruit Market Owner
(
Town
/Fruit Market Owner)

Alignment:
Town


You have the following abilities.

Fruit Market Owner
: You own a fruit market that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Regular Fruit
: (Price: 5 SC) (Max Stock: 7)- Upon purchasing this, you will gain a 1-Shot fruit vendor ability that you may use during the night. Should you successfully target someone with this ability, they will be informed that they received fruit, but will not be told where it came from. This fruit gives no special effect to it's recipient.

Sticky Fruit
: (Price: 12 SC) (Max Stock: 4)- Upon purchasing this, you will gain a 1-Shot Sticky fruit vendor ability that you may use during the night. Should you successfully target someone with this ability, they will be informed that they received Stickyfruit, but will not be told where it came from. This fruit will make it's recipient ascetic while holding it, should the recipient of StickyFruit succesfully target a player during the night, the fruit will be transferred to the target.

Star Fruit
: (Price: 15 SC) (Max Stock: 4)- Upon purchasing this, you will gain a 1-Shot Star fruit vendor ability that you may use during the night. Should you successfully target someone with this ability, they will be informed that they received Starfruit, but will not be told where it came from. This fruit dazes it's recipient causing the next action they perform to choose a target at random.



--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

10 Regular Fruit
3 Star Fruit
2 Sticky Fruit

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:51 pm, edited 2 times in total.
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Post Post #653 (ISO) » Thu Oct 12, 2023 1:49 pm

Post by SmileyDude1 »

Town Vegetable Market Owner
(
Town
/Vegetable Market Owner)

Alignment:
Town


You have the following abilities.

Vegetable Market Owner
: You own a vegetable market that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Carrot
: (Price: 15 SC) (Max Stock: 3)- Upon purchasing this, you may consume this during any night. Upon doing so you will gain a watcher ability for that night phase. If successful you will learn who else visited your target during that night phase.

Tomato
: (Price: 5 SC) (Max Stock: 7)- Upon purchasing this, you may toss it at another player during the night. Assuming this is successful, the mod will declare that your target's performance stinks during the next daystart causing them to be given the hated modifier for the following day phase. I know tomato is a fruit, but it's going here anyways *Shrugs*.

Broccoli
: (Price: 15 SC) (Max Stock: 3)- Upon purchasing this, you may consume this during any night. Upon doing so you will suffer terrible gas for this night phase and the one that follows it. All actions targeting you will fail while this gas is active.



--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

5 Tomatoes
2 Carrots
2 Broccoli

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:52 pm, edited 1 time in total.
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Post Post #654 (ISO) » Fri Oct 13, 2023 1:52 pm

Post by DragonEater70 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role by a town aligned player, the below role applies. If this card is picked for role by a player with any other alignment, roll from the pool of all surprise cards excluding this one to determine their role.
surprise!You are a
Town Cheating Best Friend
!

Because you are cheating, you are informed that ____(player) is aligned with the town. Additionally, their role PM reads:
(role PM)


They are also aware of your alignment and role.

However, you must make sure nobody finds out you cheated! Neither you or your friend may ever mention that you are mechanically aware of the other's alignment or role - claiming this role, masons, or a clear check on each other is forbidden. Claiming a townread is fine. If you break this rule, both of you will be immediately killed for cheating.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #655 (ISO) » Fri Oct 13, 2023 2:09 pm

Post by camelCasedSnivy »

Clawless Goon who is extremely hard to sway and has friends with guns
(
Groupscum
/ Clawless _ who is extremely hard to sway and has friends with guns)

You are in a PT with 2 other players.

Everyone in this PT is guaranteed to not be cult or werewolf aligned, and are immune to cult conversions. If this card is chosen for either of those alignments, you are now Vanilla instead.

You have a 3-shot "factional" kill in this PT. Everyone including the person performing the kill must agree for this kill to go through or else the action will not go through.

Mod Notes: mason feasibility with 2 other players. also role names will be Clawless _ who is extremely hard to sway and has friends with guns where the underscore replaces any other role they might have
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Post Post #656 (ISO) » Fri Oct 13, 2023 2:30 pm

Post by Ircher »

Town 2-Multishot Quality Auditor
(Town / 2-Multishot Quality Auditor)
Twice per game at night, you may inspect a player's goods. During the following day phase, you may choose to place the inspectee in "quality hold". The inspectee will be informed on the following night that they are in quality hold and will be unable to act that night. You may use this actions multiple times in a single night provided you have enough shots left.

Mod Notes: Only the inspection action may be roleblocked. The day action (to place an inspectee in quality hold) is unstoppable, invisible (i.e.: cannot be seen by tracking investigatives), and does not activate reflexive actions.
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Post Post #657 (ISO) » Fri Oct 13, 2023 3:00 pm

Post by SmileyDude1 »

Town Voodoo Shop Owner
(
Town
/Voodoo Shop Owner)

Alignment:
Town


You have the following abilities.

Voodoo Shop Owner
: You own a voodoo shop that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Voodoo Doll
: (Price: 40 SC) (Max Stock: 3)- Upon making an purchase for this item, specify a target to make a doll of. Upon purchasing this, you will receive a voodoo doll of your target. Each night, you may elect to poke the doll. Should you do so, the player attached to the doll will roll over in pain causing all actions they perform that night to unavoidably fail. You may not poke the doll two nights in a row.

Reverse Curse
: (Price: 25 SC) (Max Stock: 3)- Upon purchasing this, you may target two players during the night. You will cause them to have their roles swapped for the next two night phases. The victims will only be informed that this occurred during the start of the following night phase. This action cannot fail and will successfully target even those who would normally be untargetable .

Curse of Decisiveness
: (Price: 30 SC) (Max Stock: 3)- Upon purchasing this, you may target a player during the night. Upon doing so, you will secretly curse them causing their vote to become locked after they make their first vote of that day phase. This curse lasts for one day phase and will take effect even in ELO. This action cannot fail and will successfully target even those who would normally be untargetable



--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

4 Reverse Curse
3 Curse of Decisiveness
2 Voodoo Dolls

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:52 pm, edited 1 time in total.
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Post Post #658 (ISO) » Fri Oct 13, 2023 3:04 pm

Post by camelCasedSnivy »

Feasibly Named Townie
(
Town
/ Feasibly Named)

If there exist people who you share an alignment with, one will become Feasibly Named on top of any other role they had.
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Post Post #659 (ISO) » Fri Oct 13, 2023 3:13 pm

Post by SmileyDude1 »

Mod Chooses Before Picks Mod-Creates a Normal Ability Shop After Picks Owner
(
Mod Choose Before Picks
/Mod-Creates a Normal Ability Shop After Picks Owner)

Alignment:
Mod Chooses Before Picks


You have the following abilities.

Mod-Created Normal Ability Shop Owner
: You own a Mod-Created Normal Ability shop that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

*
Placeholder 1
: (Price: TBD) (Max Stock: TBD)- Gain one-Shot of a normal ability of the mod's choosing that you may use during the night

*
Placeholder 2
: (Price: TBD) (Max Stock: TBD)- Gain one-Shot of a normal ability of the mod's choosing that you may use during the night

*
Placeholder 3
: (Price: TBD) (Max Stock: TBD)- Gain one-Shot of a normal ability of the mod's choosing that you may use during the night


--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

5 of *Placeholder 1
3 of *Placeholder 2
1 of *Placeholder 3

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.

*= These should be filled in with the appropriate blurbs ,ability names, price and stock numbers, etc by the mod after the picking phase ends.
Last edited by SmileyDude1 on Mon Nov 06, 2023 12:27 pm, edited 3 times in total.
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Post Post #660 (ISO) » Fri Oct 13, 2023 3:15 pm

Post by SmileyDude1 »

Groupscum Robber
(
Groupscum
/Robber)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, you will steal 15 SC from that player (all of it if they have less than that).
Last edited by SmileyDude1 on Mon Nov 06, 2023 12:26 pm, edited 3 times in total.
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Post Post #661 (ISO) » Fri Oct 13, 2023 3:23 pm

Post by SmileyDude1 »

Bro! This role sucks!
(
Mod Chooses Before Picks
/ Bro! This Role Sucks!)

Alignment:
Mod Chooses Before Picks


-This role sucks

-You take 2 less votes to eliminate than normal.

-You are limited to 45 posts per dayphase total including naked vote posts (You will be modkilled should you go over)

-You are an extremely shady individual. Roles checking you will turn up an
incriminating result
where possible.

You may not trueclaim any of the above aspects of your role (You will be modkilled if you do).

Should 2 other players acknowledge the fact that your role sucks the mod will feel sympathy for you and switch out the above restrictions for a bulletproof ability instead.
Last edited by SmileyDude1 on Mon Nov 06, 2023 12:22 pm, edited 2 times in total.
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Post Post #662 (ISO) » Sat Oct 14, 2023 12:44 pm

Post by SmileyDude1 »

Town Shelter
(
Town
/Shelter)

Alignment:
Town


You have the following abilities.

Shelter
: You provide a service that players may utilize by paying Scum Coins (SC). You are a public entity, the service you provide will be publicly advertised by the moderator every daystart.

You provide the following service.

Protective Shelter
: (Price: 35 SC)- Should you pay the entrance fee they will be granted entrance to the shelter during the following night phase. While in the shelter, all actions performed by those outside the shelter will fail, and killing actions targeting you will fail even if done by someone inside the shelter. Upon entrance you will be informed of other players who were in the shelter that night.

--

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Mon Oct 30, 2023 6:08 pm, edited 2 times in total.
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Post Post #663 (ISO) » Sat Oct 14, 2023 12:56 pm

Post by SmileyDude1 »

Mod Chooses After Picks Strong-Willed Russian Roulette Player
(
Mod Chooses After Picks
/Strong-Willed Russian Roulette Player)

Alignment:
Mod Chooses After Picks


You carry a gun that has 6 chambers, with one of these chambers having a bullet in it.
Each night, target a player. Upon doing so you will fire your gun at yourself, which has a 1/6 chance of killing you if not protected, then give it to your target. Your target will be informed that they received a russian roulette gun as well as their current odds of death, but will not know who gave it to them. This action can't be redirected or blocked, should your action somehow fail you will retain possession of the gun (this will also occur if you don't target anyone with your action). Upon this occurring, if the gun did not fire a bullet, that chamber will then be locked increasing the chance of death to 1/5 and so forth.

The recipient of the gun must fire it at themselves every night it's in their possession and will be given the option to pass off the gun to someone else. Upon the bullet firing the victim will die unless they were protected and the mod will publicly inform the thread that a bullet has been fired from a russian roulette gun, should a player die due to firing this gun at themselves they should be stated to have died playing russian roulette.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:56 pm, edited 2 times in total.
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Post Post #664 (ISO) » Sat Oct 14, 2023 3:08 pm

Post by Ircher »

Town Real Time Action Resolution
(Town / Real Time Action Resolution)
The game should be run using real time action resolution (rather than other action schemes like Natural Action Resolution).

In Real Time Action Resolution, actions are resolved in the order they are received (based on timestamp of the submission post/PM). Earlier actions can affect later actions but not vice-versa.
Mod Notes: Suppose the following actions are submitted (in the given order):

A roleblocks and kills B.
B roleblocks A.
C protects B.

Then, A's action succeeds, and B dies. B's action doesn't happen because B was roleblocked by A already. C's action succeeds, but it occurs too late to save B.
Last edited by Ircher on Sat Nov 04, 2023 9:48 am, edited 1 time in total.
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Post Post #665 (ISO) » Sat Oct 14, 2023 7:12 pm

Post by SmileyDude1 »

Town 1-Shot Gladiatizing Gladiator
(
Town
/1-Shot Gladiatizing Gladiator)

Alignment:
Town


Once a game, during the day you may type
Gladiate: Playername
into the main thread. Upon doing so, the mod will announce that a gladiation has been initiated between three players and will ask your target to choose someone to join the gladiation within the next 48 hours. Upon them making their choice, votes will reset with the only valid votes for the rest of that day phase being you, your target, and the player your target chose to join the gladiation. Should your target fail to make a choice, the mod will pick a player at random to join the gladiation.

Should this occur with less than 72 hours left in the day phase, the deadline will be reset back to that amount. Should deadline pass without a majority vote being reached the player with the most votes will be eliminated instead with ties being broken by wagon seniority. Should no one vote at all and the deadline passes all three of the gladiators will be executed.
Last edited by SmileyDude1 on Mon Oct 30, 2023 6:08 pm, edited 1 time in total.
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Post Post #666 (ISO) » Sat Oct 14, 2023 7:12 pm

Post by SmileyDude1 »

Town Archdemon
(
Town
/Archdemon)

Alignment:
Town


Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Agenda Check
: As archdemon, given enough power you can sense the loyalties of your fellow unholy beings. Once a game at night, after using both of your tradeoff abilities, you may activate this ability. Upon doing so, you will be informed of the number of factions that have a player who has ever been able to access The 6th Circle

Tradeoff 1
: Shadow Force
- Once a game at night, activate this ability. Upon doing so envelop the world in shadow to gain power causing all actions that are not killing actions to fail during that night phase. This must be used before you can utilize agenda check.

Tradeoff 2
: Ability Purge
- Once a game at night, target a player with this ability. Upon doing so, you will purge their memory in order to gain power. This will cause the target to forget how to use their ability, vanillaizing them in the process. This action cannot fail and will successfully target even those who would normally be considered untargetable. This must be used before you can utilize agenda check.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:56 pm, edited 1 time in total.
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Post Post #667 (ISO) » Sun Oct 15, 2023 11:48 am

Post by SmileyDude1 »

Town Flower Garden Owner
(
Town
/Flower Garden Owner)

Alignment:
Town


You have the following abilities.

Flower Garden Owner
: You own an Flower Garden that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Thorny Rose
: (Price: 16 SC) (Discount Price: 6 SC) (Max Stock: 4)- Upon purchasing this, you may give it to another player at night. Assuming this is succesful, your target will be pricked by the thorns causing them to be bloodied for the next 2 night phases. Should they visit anyone while bloodied, the mod will announce that a blood trail has been found leading to whoever they targeted during the following daystart.

Pungent Poinsettia
: (Price: 20 SC) (Discount Price: 10 SC) (Max Stock: 4)- Upon purchasing this, it will automatically activate. The strong scent of the poinsettia, will prevent anyone from being able to successfully visit you during that night phase.

Lover's Lily
: (Price: 25 SC) (Discount Price: 14 SC) (Max Stock: 3)- Upon purchasing it, you may give it to another player during the night along with the message that this lily came from ____ (with blank being another player of your choosing). Upon your target receiving they will become a lover with whoever is said to have sent the rose for the next day and night phase. Both lovers will be informed should this occur

--
Manage
: During the night, you may manage the inventory of your shop. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will permanently close.

You keep the following items as Back Stock.

2 Lover's Lily
3 Thorny Rose
3 Pungent Poinsettia

--
Discount (2-Use)
: Twice a game at night, you may also declare a discount for the next day. Upon this occurring, your items will be sold at their discount price during the next day phase instead of their regular price.


Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
Last edited by SmileyDude1 on Sat Nov 11, 2023 10:34 am, edited 4 times in total.
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Post Post #668 (ISO) » Sun Oct 15, 2023 12:02 pm

Post by SmileyDude1 »

Leprechaun 1-Shot Loyal Tracker
(
Leprechaun
/1-Shot Loyal Tracker)

New Quasi-Groupscum Alignment:
Leprechauns

Factional Traits:
- All members start out at -3 Luck Tier (Very Unlucky)
- Inherently luck-immune, luck tier is not taken into account when a member of this faction performs an action, luck tier can't be altered by outside forces
- Factional Luck Siphon: Each member of this faction may target a player during the night to steal their luck causing them to gain one luck tier and their target to lose one luck tier.
-End of the Rainbow: Upon a Leprechaun reaching the highest luck tier, they will passively cause other members of their faction to gain +1 luck tier from then onwards (even after their death)
-
All members will inherently gain 1 luck tier upon successfully using an active ability. This does not stack with luck-gaining roles should they have access to one, should a leprechaun choose a luck-gaining ability then this trait will not apply on top of it.

-Wins once all living leprechauns reach the maximum luck tier (Absolutely Lucky).
-Should only one leprechaun remain, they will flee causing this faction to lose with the game continuing afterwards


Alignment:
Leprechaun
Quasi-Groupscum (Free Space)

Once a game at night, you may target a player. Assuming no interference with your action, you will learn who your target visited during that night phase. This ability can only succeed on those who share an alignment with you.



Modified the Leprechaun Faction to buff it a little bit. The bolded part is new. The striked part has been removed
Last edited by SmileyDude1 on Mon Oct 30, 2023 1:59 am, edited 2 times in total.
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Post Post #669 (ISO) » Sun Oct 15, 2023 12:14 pm

Post by SmileyDude1 »

Town Ascetic Doctor Ghoul Informed
(
Town
/Ascetic Doctor Ghoul Informed)

Alignment:
Town


While alive, you have the following abilities

Ascetic
: You are passively immune to all non-killing actions. Such actions that target you will fail as if they were roleblocked.

Doctor
: Each night, you may target a player. Assuming no interference with your action you will protect that player from a single killing action that succesfully targets them in most instances.

Should your role name (somehow) be checked you will investigate as "Ascetic Doctor"

As you are a Ghoul when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Informed
: Upon entering the Haunted Grove, you will learn the identity of every player that would be able to access the Haunted Grove upon their death.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:58 pm, edited 1 time in total.
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Post Post #670 (ISO) » Sun Oct 15, 2023 2:58 pm

Post by SmileyDude1 »

Town Hated 3-Shot Bulletproof
(
Town
/Hated 3-Shot Bulletproof)

Alignment:
Town


You have the following abilities.

Hated
:You passively take 1 less vote than normal to successfully eliminate. This will Disable during ELO.

3-Shot Bulletproof
: You will survive the first 3 killing actions that successfully target you in most instances.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:58 pm, edited 1 time in total.
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Post Post #671 (ISO) » Sun Oct 15, 2023 2:58 pm

Post by SmileyDude1 »

Groupscum Multitasking Investigative-Finder Last-Ditch Vigilante Roleblocker
(
Groupscum
/Multitasking Investigative-Finder Last-Ditch Vigilante Roleblocker)

Alignment:
Groupscum


You start the game with the following abilities.

Multitasking
: You may use any number of abilities you have access to during the same night phase, regardless of if they're personal or factional.

Investigative-Finder
: Each night, you may target a player. Assuming no interference with your action, you will learn if your target holds an investigative role. What is considered an investigative role is up to mod discretion.

--

Should you be the last member of your faction left alive, you will gain the following abilities.

Vigilante
: Each night you may target a player. Assuming no interference with your action, you will shoot your target killing them if they were not protected. This may be used in conjunction with factional abilities

Roleblocker
: Each night, you may target a player. Assuming no interference with your action, you will block your target causing all actions they perform to fail.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:59 pm, edited 2 times in total.
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Post Post #672 (ISO) » Sun Oct 15, 2023 2:59 pm

Post by SmileyDude1 »

Groupscum Vanilla Last-Ditch Bulletproof Juggernaut
(
Groupscum
/ Vanilla Last-Ditch BP Juggernaut)

Alignment:
Groupscum


You start the game with no special abilities.

--
Should you be the last member of your faction left alive, you will gain the following abilities.

Bulletproof
: You are immune to killing actions that successfully target you in most instances

Juggernaut
: Any killing actions you perform will bypass all protection. Killing your target unless they were deathproof or untargetable that night phase.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:10 pm, edited 2 times in total.
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Post Post #673 (ISO) » Sun Oct 15, 2023 3:09 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:00 pm, edited 1 time in total.
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Post Post #674 (ISO) » Mon Oct 16, 2023 10:05 am

Post by SmileyDude1 »

Town Human Loud Visitor Beast Roarer
(
Town
/Human Loud Visitor/Beast Roarer)

Alignment:
Town


As you are part beast, you are considered a Wild Being. Wild Beings have access to the following ability

The Jungle
: You have access to
The Jungle
, a Private Topic where you may speak with all other Wild Beings at all times, as long as you are alive.
--
As a wild being, you have a human form and a beast form. You may switch between your forms once each night, this will occur before you use any abilities you have. The act of transforming has priority over most other actions.. Should your role name be investigated, then they will only find out the ability attached to the form that you were currently in upon being checked (a rolecop checking you in beast form would not be informed of your ability in human form) unless their role states otherwise.

(Human Ability)
Loud Visitor
: Each night, you may target a player. Assuming no interference with your action, you will visit them which has no effect, your target will be informed you targeted them upon successful use, but will not be informed what action you performed on them.

(Beast Ability)
Primal Roar
: Each night, you may target a player. Assuming no interference with your action, you will roar at them which will cause their action to have a 30% chance to fail. You may also elect to charge this roar for a night phase before you use it. Should you do so then your next roar will have a 90% chance of causing the target's action to fail. Should an action fail due to this roar, your target will be told that they "were startled by a beastly roar and went nowhere last night"
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:00 pm, edited 1 time in total.
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