Lightseeker Sentinel
(
Lightseeker
/Sentinel)
Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)
---
New Non-Standard Groupscum:
Factional Abilities:
-
Light Deity's Protection
: Members of the
are passively 1-Shot Bulletproof. They will survive the first killing action that targets them in most instances due to the protective light of their deity.
Members of this Faction are inherently 1-Shot Bulletproof
-
Shield of Light
: Each night a member of the
may cast a heavenly light shield around a player. That player will be protected from all killing actions (even strongman killing actions) during that night phase. This cannot be blocked, and will have no effect on other
. This and divine intervention may not be cast by the same player.
Factional Strong-Willed Doctor Ability
-
Divine Intervention
: Each night a member of the
may cast divine intervention on a player. Should that target be hammered during the following day phase they will be saved from elimination by this ability. This ends the day if triggered. This cannot be blocked and will have no effect on other
. This and Shield of light may not be cast by the same player. Upon use it will take 2 cycles for it to recharge and be useable again.
Factional Rechargeable Strong-Willed Diplomatizer Ability
-
Absolution
: The
ultimate goal is to achieve absolution and purge the world of other entities. The amount of time it takes for the
to achieve absolution varies depending on the number of them in the game. Should there be 1
in the game, they will achieve absolution at the end of the 5th day cycle. This will increment by 2 day cycles for every full
added to the game and 1 day cycle for every
traitor added to the game. This faction wins if there's at least 1 full
left alive when the absolution condition has been met, with all other factions losing. This faction will compulsively lose should any other
groupscum
or
non-standard groupscum
achieve their win condition. The mod will post the number of day cycles until the
achieve absolution at every daystart.
Time based win-condition, Wipes out other factions should a member be alive upon the absolution date passing, compulsively loses if other groupscum achieve their win-condition
---
You have the following special ability.
Sentinel
: Each night, you may target a player. Assuming no interference with your action you will protect them from a single killing action that targets them in most instances. Should this ability block a killing action, the agitator will be unable to use their killing ability during the following 2 night phases