Deck of Astral Roles: Reopened [Completed]

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Post Post #750 (ISO) » Sun Oct 22, 2023 4:18 am

Post by camelCasedSnivy »

Irrequisite Townie
(
Town
/ Irrequisite)

You have no special abilities.



i see how it is DragoniteEater70
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Post Post #751 (ISO) » Sun Oct 22, 2023 4:23 am

Post by DragonEater70 »

Everyone Draws +1, Card Peek


If this is drawn, every player including yourself will be drawing one extra card. Only one card will be publicly discarded unless another card specifies otherwise.

Choose a player. You will learn exactly one random card they drew (except reroll cards).

Do not reroll this card.
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Post Post #752 (ISO) » Sun Oct 22, 2023 4:24 am

Post by DragonEater70 »

Do you like to take chances?


If you pick this card for alignment, you will get a completely random alignment (not Mod-Discretion). You will also draw 5 additional cards to pick a role from.

If you pick this card for role, you will get a random role from the deck. Pick your alignment from within your other cards.

Mod note: the alignment is randomized BEFORE "mod chooses after picks" alignments resolve, so you still get an opportunity to fine-tune it. To randomize, simply roll again and pick the alignment of the card you landed on.
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Post Post #753 (ISO) » Sun Oct 22, 2023 4:31 am

Post by DragonEater70 »

Do you like to take chances?


If you pick this card for alignment, you will get a completely random alignment (not Mod-Discretion). You will also draw 5 additional cards to pick a role from.

If you pick this card for role, you will get a random role from the deck. Pick your alignment from within your other cards.

Mod note: the alignment is randomized BEFORE "mod chooses after picks" alignments resolve, so you still get an opportunity to fine-tune it. To randomize, simply roll again and pick the alignment of the card you landed on.
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Post Post #754 (ISO) » Sun Oct 22, 2023 5:19 am

Post by camelCasedSnivy »

Osteochondrodysplasic Townie
(
Town
/ Osteochondrodysplasic)

You will negative the effect of one protection each night. This means you would need 2 protections in order to have the effect of 1, and 3 for the effect of 2, etc.
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Post Post #755 (ISO) » Sun Oct 22, 2023 5:20 am

Post by SmileyDude1 »

Lightseeker Sentinel
(
Lightseeker
/Sentinel)

Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)
---
New Non-Standard Groupscum:
Lightseekers

Factional Abilities:

-
Light Deity's Protection
: Members of the
Lightseekers
are passively 1-Shot Bulletproof. They will survive the first killing action that targets them in most instances due to the protective light of their deity. Members of this Faction are inherently 1-Shot Bulletproof

-
Shield of Light
: Each night a member of the
lightseekers
may cast a heavenly light shield around a player. That player will be protected from all killing actions (even strongman killing actions) during that night phase. This cannot be blocked, and will have no effect on other
lightseekers
. This and divine intervention may not be cast by the same player. Factional Strong-Willed Doctor Ability

-
Divine Intervention
: Each night a member of the
lightseekers
may cast divine intervention on a player. Should that target be hammered during the following day phase they will be saved from elimination by this ability. This ends the day if triggered. This cannot be blocked and will have no effect on other
lightseekers
. This and Shield of light may not be cast by the same player. Upon use it will take 2 cycles for it to recharge and be useable again. Factional Rechargeable Strong-Willed Diplomatizer Ability

-
Absolution
: The
lightseeker's
ultimate goal is to achieve absolution and purge the world of other entities. The amount of time it takes for the
lightseekers
to achieve absolution varies depending on the number of them in the game. Should there be 1
lightseeker
in the game, they will achieve absolution at the end of the 5th day cycle. This will increment by 2 day cycles for every full
lightseeker
added to the game and 1 day cycle for every
lightseeker
traitor added to the game. This faction wins if there's at least 1 full
lightseeker
left alive when the absolution condition has been met, with all other factions losing. This faction will compulsively lose should any other
groupscum
or
non-standard groupscum
achieve their win condition. The mod will post the number of day cycles until the
lightseekers
achieve absolution at every daystart.
Time based win-condition, Wipes out other factions should a member be alive upon the absolution date passing, compulsively loses if other groupscum achieve their win-condition
---

You have the following special ability.

Sentinel
: Each night, you may target a player. Assuming no interference with your action you will protect them from a single killing action that targets them in most instances. Should this ability block a killing action, the agitator will be unable to use their killing ability during the following 2 night phases
Last edited by SmileyDude1 on Mon Oct 30, 2023 12:34 am, edited 10 times in total.
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Post Post #756 (ISO) » Sun Oct 22, 2023 5:23 am

Post by SmileyDude1 »

Lightseeker Light Worshipper
(
Lightseeker
/Light Worshipper)

Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)

You have the following special ability.

Light Worshipper
: Due to your worship of the light deities, it will take 1 less day than normal for the
lightseekers
to achieve absolution while you are alive
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:24 pm, edited 1 time in total.
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Post Post #757 (ISO) » Sun Oct 22, 2023 5:24 am

Post by camelCasedSnivy »

Unjester 1-shot Longueur
(
Unjester
/ 1-shot Longueur)

Once per game, you may disable the day elimination for the next day. Players will instead vote to end the day, rather than vote on a player to kill. This effect will be bypassed in ELO.
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Post Post #758 (ISO) » Sun Oct 22, 2023 5:34 am

Post by SmileyDude1 »

Double Agent


Alignment: Free Space

Reroll this card.

Because you drew this card, you will always be aligned with
groupscum
or
non-standard groupscum
alignment. If there are multiple groupscum factions in the game you will be a traitor to all of them. You lack access to factional PT's and factional abilities, but you know who is a part of each faction. Said factions will be informed of your existence (as a double agent), but will not be told your identity. You win if any of the factions you're aligned with win. If there is only a single groupscum faction in the game, then you will join that faction as normal. When you flip, double agent will be added onto the front of your role and players will be informed of all the factions you were aligned with.
Last edited by SmileyDude1 on Sun Oct 22, 2023 7:25 am, edited 1 time in total.
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Post Post #759 (ISO) » Sun Oct 22, 2023 5:40 am

Post by SmileyDude1 »

Lightseeker Redirector
(
Lightseeker
/Redirector)

Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)

You have the following special ability.

Redirector
: Each night you may target two players. Assuming no interference with your action, any actions your first target performs will be redirected to your second target
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:24 pm, edited 1 time in total.
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Post Post #760 (ISO) » Sun Oct 22, 2023 5:42 am

Post by SmileyDude1 »

Lightseeker Martyr
(
Lightseeker
/Martyr)

Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)

You have the following special ability.

Martyr
: Upon your death or exit from the game, no one will die during the following night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:25 pm, edited 1 time in total.
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Post Post #761 (ISO) » Sun Oct 22, 2023 6:47 am

Post by SmileyDude1 »

Vampire Enchantress
(
Vampire
/Enchantress)

Alignment:
Vampire
(Quasi-Groupscum/ free space)

---
New Quasi-Groupscum Faction:
Vampires

Factional Abilities:

Blood Suck
- Each Night, each member of this faction may use a factional bite ability on other players. Bitten players will be informed they were bitten and will turn vampiric. Factional Bite Ability. Turns victims Vampiric, upgradeable using blood sacrifice

Blood Sacrifice
- Each night, a member of the
Vampires
may sacrifice blood to another member. Should they do this they will become frail during that night causing any action that successfully targets them that night to result in their death. In exchange, the member who was given the sacrifice will have their bite become strong-willed that night, it can't be redirected or blocked. Members may upgrade another members bite making themselves frail in the process

Vampiric Plague
- Should players successfully visit someone while their vampiric, those targeted by them will also become vampiric Vampiric status is contagious, spreads via successful targeting

Even-Night Informed
- At the beginning of even-numbered nights, the faction will be informed of all players who are not yet vampiric.
Informed on Even-Nights who is not yet vampiric

Rise of the Vampires
- This faction wins when all players alive in the game are vampiric and at least one of it's members is alive, with the game continuing afterwards. Should this faction exit the game by achieving it's win condition, then all players who were bitten by original members of the
vampire
faction will be vanillaized, no ill effects will occur should someone have become vampiric via a second-hand vampire bite or the faction exits the game via wipeout.
Wins when all living players are vampiric, should this faction exit via achieving it's win condition those bitten by an original vampire (not someone turned vampiric) will be vanillaized, doesn't occur should the faction be wiped out.
---
You have the following special ability.

Enchantress
: Each night, you may target a player. Assuming no interference with your action, you will force that player to commute causing all actions they perform to fail and making them untargetable during that night phase. Should you target a player who is not aligned with the town, you will also commute as well. You will not be informed should that occur.
Last edited by SmileyDude1 on Sun Oct 29, 2023 1:32 pm, edited 3 times in total.
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Post Post #762 (ISO) » Sun Oct 22, 2023 6:49 am

Post by SmileyDude1 »

Vampire 1-Shot Bulletproof
(
Vampire
/1-Shot BP)

Alignment:
Vampire
(Quasi-Groupscum/ free space)

You have the following special ability

1-Shot Bulletproof
: You will passively survive the first killing action that successfully targets you in most instances
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:25 pm, edited 1 time in total.
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Post Post #763 (ISO) » Sun Oct 22, 2023 7:59 am

Post by heipizhu4 »

Vampire Minion


Alignment:
Vampire
(Quasi-Groupscum/ free space)

You have no special ability.
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Post Post #764 (ISO) » Sun Oct 22, 2023 9:00 am

Post by SmileyDude1 »

Town High-Tech Gadget Maker
(
Town
/High-Tech Gadget Maker)

Alignment:
Town


You have the following gadgets that you may attempt to give other players over the course of the game at night. Should you be blocked while giving a gadget you will be refunded. Recipients will be told the effects of said gadgets

Cloaking Device
: Gives it's user a 1-Shot Cloak ability. While cloaked, any actions you perform will be invisible to action-investigative roles, such roles will gather results as if your action had not occurred. You will also become infallibly untargetable. As you can't be seen, this untargetable modifier will supercede even abilities that are stated to bypass such modifiers. Upon using the cloak ability, you will be cloaked for 1 night phase. You may use additional actions while cloaked

Clone Gun
: Gives it's user a 3-Shot Clone ability. During the night, use one shot of this ability to create a clone of yourself which will be able to perform an additional action for you on your behalf. This clone has a 50% chance of being an evil clone. If it is an evil clone then it will be seen visiting one of the players that died during that night phase.

Pulsar Blast
: Gives it's user a passive 1-shot Day PGO ability. Should the user be targeted by an action during the day phase, the player that targeted them will trigger pulsar blast causing them to be disintegrated unless they were protected. This disintegration will cause the victim's role and alignment to fail to flip. This pulsar blast is solar-powered and as such will disable during night phases.

Ability Charger
: Gives it's user a 1-shot refiller ability. Use this to completely refill the use of x-shot abilities once over the course of the game.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:26 pm, edited 1 time in total.
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Post Post #765 (ISO) » Sun Oct 22, 2023 2:35 pm

Post by SmileyDude1 »

Town Shady Side-Hustler
(
Town
/ Shady Side-Hustler)

Alignment:
Town


You work a side hustle that allows you to earn an additional 20-25 SC each night on top of what you'd normally earn.

This involves you working with illegal contraband. Due to this, you will show as
guilty
to alignment investigative roles. You may not reveal this fact directly in public (main thread) either or the authorities will track you down and you will be forced to exit the game "due to being arrested"
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:26 pm, edited 1 time in total.
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Post Post #766 (ISO) » Sun Oct 22, 2023 11:44 pm

Post by SmileyDude1 »

Town Balance Analyzer
(
Town
/Balance Analyzer)

Alignment:
Town


Upon gamestart, the mod will send you their opinion of how balanced the setup is on a scale of 1-3.

1= Evenly Balanced
2= Slightly Unbalanced
3= Pretty Unbalanced or Worse

You have no other abilities

The mod should only send the player the score indicating the balance of the setup. Do not indicate why you gave the score you did or which side the game is imbalanced towards when giving the player this information
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:27 pm, edited 2 times in total.
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Post Post #767 (ISO) » Sun Oct 22, 2023 11:46 pm

Post by SmileyDude1 »

Town Swing Analyzer
(
Town
/Swing Analyzer)

Alignment:
Town


Upon gamestart, the mod will send you their opinion of how swingy the setup is on a scale of 1-3.

1= Low Swing
2= Normal Swing
3= High Swing

You have no other abilities

The mod should only send the player the score indicating the swing of the setup. Do not indicate why you gave the score you did when giving the player this information
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:27 pm, edited 1 time in total.
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Post Post #768 (ISO) » Mon Oct 23, 2023 8:44 am

Post by SmileyDude1 »

Spicy Townie
(
Town
/Spicy)

Alignment:
Town


-All your votes are hot, as such your votes will always be colored in
This Color
.

-Each night there is a 15% chance that your vote becomes powered up due to the spiciness within you. This will cause your vote to carry the weight of 3 votes during the following day phase. You will be informed should this occur, and this effect will not occur should the game be in an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:27 pm, edited 1 time in total.
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Post Post #769 (ISO) » Mon Oct 23, 2023 2:55 pm

Post by SmileyDude1 »

Frigid Townie
(
Town
/Frigid)

Alignment:
Town


-All your votes are cold, as such your votes will always be colored in
This Color
.

-Each night there is a 15% chance that your vote becomes powered up due to the coldness within you. This will cause your vote to freeze the votes of the players immediately next to you in VCs causing them to be locked until you move your vote. You will be notified should this effect trigger. Players who have their votes frozen won't be notified that this has occurred.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:27 pm, edited 1 time in total.
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Post Post #770 (ISO) » Mon Oct 23, 2023 2:57 pm

Post by SmileyDude1 »

Vampire Tamperer
(
Vampire
/Tamperer)

Alignment:
Vampire
(Non-Standard Groupscum/Free Space)

-Each night, you may target a player. Assuming no interference with your action, if your target has an alignment-investigative role, they will receive false results during that night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:28 pm, edited 1 time in total.
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Post Post #771 (ISO) » Mon Oct 23, 2023 6:00 pm

Post by SmileyDude1 »

Heartbreaker Gossip
(
Heartbreaker
/Gossip)

Alignment:
Heartbreaker
(Non-Standard Groupscum/Free Space)
---
New Non-Standard Groupscum Faction:
Heartbreakers

Factional Abilities:

Alluring Gaze
- Each night, a member of the
Heartbreakers
may target another player to captivate them. This will cause the target to reveal their role to the member that used this ability. This action bypasses ascetic modifiers, but not blocking actions. Once per game this may be supercharged to target three players with this in the same night at the cost of being unable to use factional abilities during the following night phase.
Factional Rolecop ability, ignores ascetic modifiers, enables use of "Dedicated Followers" ability

Broken Heart
- During even-numbered night phases, a member of the
Heartbreakers
may target a player. Assuming no interference with your action, the target's heart will explode killing them in the process. The resulting explosion will cause all players who targeted those killed by this ability to be roleblocked during the following night phase. Once per game this may be supercharged to allow this action to bypass all protections at the cost of being unable to use factional abilities during the following night phase.
Even-Night Factional kill, if successful those who targeted the victim will be reflexively roleblocked the following night, can be charged once to bypass protection

Dedicated Followers
- During odd-numbered night phases a member of the
Heartbreakers
may target a player that has already been captivated by alluring gaze. Upon doing so if successful, the member will submit an action for the target to perform, and the target will perform that action on their behalf. The member will receive the target's results should there be any. Those targeted by this action will have their original action fail. Each player may only be successful targeted by this ability once during the game. Should a member submit an action that the target can't perform, this ability will fail.
Odd-Night Factional roaming "control" ability, must be enabled by using alluring gaze first

Love Hurts
- The
Heartbreakers
win when it's members make up 50% of living players remaining in the game and at least 1 of it's members is alive, or when nothing can prevent the same with all other factions losing should this occur. Parity Win-Condition
---
You have the following special ability

Gossip
- Each night, you may target a player. Assuming no interference with your action, your target will be informed of all actions that targeted you that night and you will be informed of all actions that targeted them that night.
Last edited by SmileyDude1 on Sun Oct 29, 2023 1:15 pm, edited 11 times in total.
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Post Post #772 (ISO) » Mon Oct 23, 2023 6:02 pm

Post by SmileyDude1 »

Deep Devil Shield Ninja
(
Deep Devil
/Shield Ninja)

Alignment:
Deep Devil
(Non-Standard Groupscum/Free Space)

---
New Non-Standard Groupscum Faction:
Deep Devils

Factional Abilities:

Drown
- Each night, a member of the
Deep Devils
may target a player. Assuming no interference with this action, the target will be drowned causing them to unavoidably die at the end of the following night phase. While drowned, players will be restricted to a maximum of 10 words per post. If this restriction has been broken three times (or earlier depending on how blatant a player is breaking the restriction) then they will succumb to this ability early and die as a result. Players will be informed should they be drowned. Factional Poison based night kill flavored as drowning, post-restricts the victim upon successful use, can't be cured

Storm Conjurer
- Each night a member of the
Deep Devils
may use their control of the sea to cast torrential downpour or hurricane. Torrential downpour will cause actions performed by all players to be invisible to action-investigative roles, such roles will fail to gather any result. Hurricane will cause all actions performed by those not aligned with the
Deep Devils
to fail during that night. This ability will take 1 night cycle to recharge after using torrential downpour, and will take 3 night cycles to recharge after using hurricane.
Factional Rechargeable Global Ninja or Global Disloyal Roleblock ability

Water World
- The
Deep Devils
win when it's members make up 50% of living players remaining in the game and at least 1 of it's members is alive, or when nothing can prevent the same with all other factions losing should this occur. Parity Win-Condition
---
You have the following special abilities.

Shield
: Each night, you may target a player. Assuming no interference with your action, you will shield your target. If your target performs a killing action, you will die in place of who they targeted

Ninja
: Any factional abilities you perform will be invisible to action-investigative roles, such roles will gather results as if your action had not occurred.



Last faction from me, I promise.
Last edited by SmileyDude1 on Sun Oct 29, 2023 1:21 pm, edited 6 times in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1498
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #773 (ISO) » Mon Oct 23, 2023 6:02 pm

Post by SmileyDude1 »

Heartbreaker Roaming Combined Motion Detector Doctor
(
Heartbreaker
/Roaming Combined Motion Detector Doctor)

Alignment:
Heartbreaker
(Non-Standard Groupscum/Free Space)

You have the following special ability

Roaming Combined Motion Detector Doctor
: Each night, you may target a player. Assuming no interference with your action, you will both protect your target from a single killing action that targets them in most instances, and you will learn if motion was detected towards that player. Motion will be detected if your target visits anyone during the night, or if anyone else visits your target during the night. Each player in the game may only be targeted by this ability once.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:29 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1498
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #774 (ISO) » Mon Oct 23, 2023 6:03 pm

Post by SmileyDude1 »

Deep Devil 4-Shot Split Role Guard
(
Deep Devil
/4-Shot Split Role Guard)

Alignment:
Deep Devil
(Non-Standard Groupscum/Free Space)

You have the following special ability

4-Shot Split Role Guard
: 4 times a game at night, you may target a player. Assuming no interference with your action, your target will learn what roles targeted them during that night phase. As you are split, you must target 2 different players every time you wish to use this action.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:31 pm, edited 1 time in total.
Friendly Neighborhood Scummer

ADHD

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