Deck of Astral Roles: Reopened [Completed]

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Post Post #775 (ISO) » Mon Oct 23, 2023 11:37 pm

Post by SmileyDude1 »

Heartbreaker Loved Mediator
(
Heartbreaker
/Loved Mediator)

Alignment:
Heartbreaker
(Non-Standard Groupscum/Free Space)

You have the following special abilities

Mediator
: Each night, you may target two players. Assuming no interference with your action, your two targets will be unable to target each other during the following night phase.

Loved
: You take 1 more vote than normal to eliminate. This will disable should the game enter an ELO state
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:34 pm, edited 2 times in total.
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Post Post #776 (ISO) » Mon Oct 23, 2023 11:41 pm

Post by SmileyDude1 »

Deep Devil Hydro Bomber
(
Deep Devil
/Hydro Bomber)

Alignment:
Deep Devil
(Non-Standard Groupscum/Free Space)

You have the following special ability

Hydro Bomb
: Each night, you may target a player. Assuming no interference with your action, you will toss an explosive hydro bomb at them. The splash explosion will cause all actions they perform to fail, and will destroy the results of all investigative roles (both action and alignment-investigative) that targeted your target during that night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:31 pm, edited 1 time in total.
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Post Post #777 (ISO) » Mon Oct 23, 2023 11:46 pm

Post by SmileyDude1 »

Jackpot


Alignment: Free Space

Look at your lucky self drawing the triple 7 card. You may pick whatever you want from this deck for your role and alignment. Additionally because you drew this card, you will be able to purchase any items available in shops once per game for absolutely free. This does not bypass auction based services where high bid wins, only shops that have pre-set prices for their wares.
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Post Post #778 (ISO) » Tue Oct 24, 2023 12:04 am

Post by SmileyDude1 »

Deep Devil Alert 1-Shot Activated Bulletproof
(
Deep Devil
/Alert 1-Shot Activated Bulletproof)

Alignment:
Deep Devil
(Non-Standard Groupscum/Free Space)

You have the following special abilities

Alert
- Should you be targeted by a killing action, you will learn the identity of your agitator. This will only trigger if the killing action fails due to protective actions or abilities. You will not be notified should the killing action fail due to blocking actions.

1-Shot Activated Bulletproof
: Once per game at night, activate this ability. Upon doing so, you will survive a single killing action that targets you during that night phase in most instances.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:32 pm, edited 1 time in total.
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Post Post #779 (ISO) » Tue Oct 24, 2023 12:04 am

Post by SmileyDude1 »

Heartbreaker Faction Cop
(
Heartbreaker
/Faction Cop)

Alignment:
Heartbreaker
(Non-Standard Groupscum/Free Space)

You have the following special ability

Faction Cop
: Each night, you may target a player. Assuming no interference with your action, you will learn the exact faction your target is aligned with.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:35 pm, edited 1 time in total.
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Post Post #780 (ISO) » Tue Oct 24, 2023 8:43 am

Post by SmileyDude1 »

Town Jack of Weird Cops
(
Town
/Jack of Weird Cops)

Alignment:
Town


You are a jack of all trades with the following 1-shot abilities you may use over the course of the game.

Author Cop
: Target a player during the night. Assuming no interference with your action you will learn the author behind your target's role.

Color Cop
: Target a player during the night. Assuming no interference with your action you will learn the hex code of both of the cards your target picked during the picking phase. It is to remain ambiguous which color corresponds to the card picked for role and alignment respectively.

Publishing Self-Cop
: During the night, target yourself. Assuming no interference with your action you will learn if your target is
mafia
aligned. Possible results are
Mafia
,
Not Mafia
, and No result (i.e you were roleblocked). The results of this investigation will be published by the mod during the following daystart.

Uncop-itizing PT Cop
: Target a player during the night. Assuming no interference with your action, you will learn if your target has access to any private topics. Upon successful use you will also give your target a compulsive 1-shot uncop ability that they must target someone with during the following night phase. If successsful the target will be informed that the player is not a "cop". The uncop ability will fail should the person using it be a cop.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:36 pm, edited 2 times in total.
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Post Post #781 (ISO) » Tue Oct 24, 2023 1:28 pm

Post by heipizhu4 »

The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass

Alignment:
Town


Flying
: Each night, you may fly in the sky at night. You will be bulletproof that night unless being roleblocked. This ability has a cooldown of 2 cycles.

Lazer shooting
: When you're flying, you may target a player. Assuming no interference with your action, that player will die.
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Post Post #782 (ISO) » Tue Oct 24, 2023 1:32 pm

Post by heipizhu4 »

Town Train Driver

Alignment:
Town


Night Ride
: Each Night, you may choose a player to take it on your train. Assuming no interference with your action, all actions used by the passenger that Night, and all other actions targeted at the passenger that Night, will be blocked. Once in the game, you may also secretly kill the passenger who has been on board twice.
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Post Post #783 (ISO) » Tue Oct 24, 2023 2:00 pm

Post by SmileyDude1 »

Mod Chooses After Picks Modular Role
(
Mod Chooses After Picks
/Modular Role)

Alignment:
Mod Chooses After Picks


You will receive one of the following three abilities after the picking phase ends chosen by the mod depending on what they feel is best for the setup

Informed ______
: You will be informed of the number of players aligned with anti-town factions upon gamestart.

Non-Consecutive Lazy Tracker
: Each night, you may target a player. Assuming no interference with your action, you will learn who your target visited last night. This ability may not be used two nights in a row. This ability will disable should there be only 1 anti-town player remaining in the game.

3-Shot Recharged Scumfinder
: Three times a game at night, you may target a player. Assuming no interference with your action, you will learn if your target is part of a faction that can win alongside town or not. Should this ability fail, your shot will be refunded
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:45 pm, edited 1 time in total.
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Post Post #784 (ISO) » Tue Oct 24, 2023 11:24 pm

Post by SmileyDude1 »

Mod Chooses After Picks Modular Role
(
Mod Chooses After Picks
/Modular Role)

Alignment:
Mod Chooses After Picks


You will receive one of the following three abilities after the picking phase ends chosen by the mod depending on what they feel is best for the setup

Super-Loved _____
: You will passively take 2 more votes than normal to eliminate. This will not apply should the game enter an ELO state.

2-Shot Activated Bulletproof
: Twice a game at night, you may activate this ability. Upon doing so you will be protected from all killing actions that target you that night in most instances.

1-Shot Activated PGO
: Once a game at night, you may activate this ability. Upon doing so, should anyone target you that night, you will shoot them killing the victim if they were not protected.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:45 pm, edited 1 time in total.
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Post Post #785 (ISO) » Wed Oct 25, 2023 8:17 am

Post by SmileyDude1 »

Town 1-Shot Kingmaker with a Fruit Allergy
(
Town
/1-Shot Kingmaker with a Fruit Allergy)

Alignment:
Town


Once a game during the day, you may unilaterally determine the elimination during that day phase. To activate your kingmaker ability, type HURT: Playername while voting that same player. Upon doing so, they will be eliminated and the day will end. This ability will be disabled should the game enter an ELO state.

You are allergic to fruit. Should you successfully receive fruit from any source during the night, the symptoms of your allergies will render you voteless during the next day phase. This restriction will not occur should the game enter an ELO state.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:36 pm, edited 1 time in total.
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Post Post #786 (ISO) » Wed Oct 25, 2023 8:33 am

Post by SmileyDude1 »

Town Lactose Intolerant Macho Cop or Seer
(
Town
/Lactose Intolerant Macho Cop or Seer)

Alignment:
Town


You can't be protected from killing actions that target you.

Each night, you may target a player. Assuming no interference with your action, you will learn if your target is of a
specific standard groupscum
alignment.

If the groupscum is
Mafia
, you will be a cop who checks for Mafia/Not Mafia

If the groupscum is
Werewolves
, you will be a seer who checks for Werewolf/Not Werewolf

Should both exist within the game one of the two mentioned above will be picked out at random/mod discretion.

The mod will tell you which of the above applies at gamestart.

You are lactose-intolerant. Should you successfully receive milk from any source during the night, the effects of your lactose intolerance will render you unable to act during the following night phase.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:37 pm, edited 1 time in total.
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Post Post #787 (ISO) » Wed Oct 25, 2023 1:06 pm

Post by SmileyDude1 »

Town Night 1 and 4 Bulletproof ELO-Enabled Activated Innocent Child
(
Town
/Night 1 and 4 BP ELO-Enabled Activated Innocent Child)

Alignment:
Town


Night 1 and 4 Bulletproof
:On nights 1 and 4, you are passively immune to all killing actions that target you in most instances.

ELO-Enabled Activated Innocent Child
: Should you be alive when the game is in an ELO state this ability will be enabled. You will be informed when this occurs.

Upon this occurring, you may PM the mod with intent to use this ability. The mod will then publicly reveal your alignment.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:38 pm, edited 1 time in total.
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Post Post #788 (ISO) » Wed Oct 25, 2023 1:10 pm

Post by SmileyDude1 »

Town Deasceticizer
(
Town
/Deasceticizer)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, remove any ascetic abilities your target has access to. This action naturally bypasses ascetic modifiers, but not blocking actions.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:38 pm, edited 1 time in total.
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Post Post #789 (ISO) » Wed Oct 25, 2023 1:17 pm

Post by SmileyDude1 »

Lightseeker Novice 2-Shot Elite Bodyguard


Alignment:
Lightseeker
(Non-Standard Groupscum/Free space)

You have the following special ability.

Novice 2-Shot Elite Bodyguard
: Twice a game during nights after the first one, you may target a player. Assuming no interference with your action, you will protect that player from a single killing action targeting them in most instances. Should your target be successfully targeted by a killing action that nightt you will sacrifice your life to save theirs, should you die in this manner you will attempt to take the assailant down with you killing them if they were not protected.
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Post Post #790 (ISO) » Wed Oct 25, 2023 1:27 pm

Post by SmileyDude1 »

Heartbreaker Tracker Inverse Traitor
(
Heartbreaker
/Tracker Inverse Traitor)

Alignment:
Heartbreaker
(Non-Standard Groupscum/Free Space)

Inverse Traitor
:You are an Inverse Traitor. You lack access to your factions private topic or factional abilities. You do not know who your allies are. Your allies in the main faction know that you are a traitor that is aligned with them

Tracker
: Each night, you may target a player. Assuming no interference with your action, you will learn who your target visited that night.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the inverse traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:35 pm, edited 3 times in total.
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Post Post #791 (ISO) » Wed Oct 25, 2023 1:50 pm

Post by SmileyDude1 »

Deep Devil Indecisive Combined Jailkeeper Temp-Neighborizer
(
Deep Devil
/Indecisive Combined Jailkeeper Temp-Neighborizer)

Alignment:
Deep Devil
(Non-Standard Groupscum/Free Space)

You have the following special ability

Indecisive Combined Jailkeeper Temp-Neighborizer
: Each night, you may target a player. Assuming no interference with your action you will both jail your target, protecting them from being killed that night while causing all actions they perform to fail, and create a neighborhood where you and your target may speak with each other until it closes during the start of the following night phase*. You may not target the same player with this ability two nights in a row.

Mod Note: *= Each time this ability is used a new neighborhood is to be created. You may utilize the same neighborhood for this purpose if the person being targeted has already been successfully targeted by it before.

Example for clarity: Temp-Neighborizer A successfully targets player B night 1 with this ability. A neighborhood between Player A and Player B is created during daystart which will last until the end of that day phase. Temp-Neighborizer A successfully targets player C night 2 with this ability. A new neighborhood will be opened between Player A and Player C during daystart which will last until the end of that day phase. Temp-Neighborizer A successfully targets Player B again night 3 with this ability. The old neighborhood with Player A and Player B will be reopened during daystart until the end of the following night phase, a new neighborhood isn't needed in this case.
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:33 pm, edited 2 times in total.
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Post Post #792 (ISO) » Wed Oct 25, 2023 4:23 pm

Post by SmileyDude1 »

Town 1-Shot Strong-Vigilante Inverse Traitor
(
Town
/1-Shot Strong-Vigilante Inverse Traitor)

Alignment:
Town


Inverse Traitor
: You are an Inverse Traitor. You lack access to your factions private topic or factional abilities. You do not know who your allies are. Your allies in the main faction know that you are a traitor that is aligned with them

1-Shot Strong-Vigilante
: Once a game at night, you may target a player. Assuming no interference with your action you will shoot that player killing them in the process. This kill bypasses most protections and will oust the target unless they are deathproof or untargetable


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the inverse traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:38 pm, edited 1 time in total.
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Post Post #793 (ISO) » Wed Oct 25, 2023 4:24 pm

Post by SmileyDude1 »

Town Faction Cop Inverse Traitor
(
Town
/Faction Cop Inverse Traitor)

Alignment:
Town


Inverse Traitor
:You are an Inverse Traitor. You lack access to your factions private topic or factional abilities. You do not know who your allies are. Your allies in the main faction know that you are a traitor that is aligned with them

Faction Cop
: Each night, you may target a player. Assuming no interference with your action, learn the exact faction your target is aligned with.


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the inverse traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:39 pm, edited 1 time in total.
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Post Post #794 (ISO) » Wed Oct 25, 2023 10:56 pm

Post by SmileyDude1 »

Town Flip Flavorer
(
Town
/Flip Flavorer)

Alignment:
Town


As long as you are alive, any flips that occur due to factional abilities will be flavored to indicate the faction responsible for the flip. For example, a player who's being flipped due to
mafia
night kill might be said to have "died due to bullet wounds", while that same player might be said to have "been mauled to death" if they were killed by
werewolves
. Kills that occur due to personal abilities will not be given flavor. It's up to mod discretion to determine the flavor they wish to use to indicate each faction
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:39 pm, edited 1 time in total.
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Post Post #795 (ISO) » Wed Oct 25, 2023 11:48 pm

Post by DragonEater70 »

Modified Traitor
(Modified
[Mod Chooses Before Picks Groupscum, Quasi-Groupscum or Non-Standard Groupscum]
(Traitor) / Modified Traitor)

You may pick this card for the ______(alignment) alignment, in which case you will be a Modified Traitor of that alignment, in addition to whatever role you get.

You may also pick this card for the "Modified Traitor" role, in which case you will be an Upgraded Modified Traitor for whichever alignment you get. You cannot pick this role for third party alignments.

Modified Traitor:
You are aligned with the _____. You do not know all of their identities, but you know the identity of one of them: ______.

Upgraded Modified Traitor:
You are aligned with the _____. You do not know all of their identities, but you know the identity of one of them: ______. You also have the following 1-shot ability: _____(True Alignment Cop for town, Vig shot for any other alignment).

This would be made into a Modified Mason Traitor if chosen by town, Mason Feasibility Clause of course applying.
Additionally, the moderator should only pick an alignment that was actually rolled and should consolidate alignments so that the traitor factually has a main faction.





To clarify, this is how the role PM would look like if the Mod picks the Alien alignment, for example:

Spoiler:
Modified Traitor
(
Modified Alien (Traitor)
/ Modified Traitor)

You may pick this card for the Alien alignment, in which case you will be a Modified Traitor of that alignment, in addition to whatever role you get.

You may also pick this card for the "Modified Traitor" role, in which case you will be an Upgraded Modified Traitor for whichever alignment you get. You cannot pick this role for third party alignments.

Modified Traitor:
You are aligned with the Aliens. You do not know all of their identities, but you know the identity of one of them: ______.

Upgraded Modified Traitor:
You are aligned with the _____(alignment). You do not know all of their identities, but you know the identity of one of them: ______. You also have the following 1-shot ability: _____(True Alignment Cop for town, Vig shot for any other alignment).
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Post Post #796 (ISO) » Thu Oct 26, 2023 12:33 am

Post by SmileyDude1 »

Town 1-Shot Ascetic 1-Shot Loyal Party Crasher Inverse Traitor
(
Town
/1-Shot Ascetic 1-Shot Loyal Party Crasher Inverse Traitor)

Alignment:
Town


Inverse Traitor
:You are an Inverse Traitor. You lack access to your factions private topic or factional abilities. You do not know who your allies are. Your allies in the main faction know that you are a traitor that is aligned with them

1-Shot Ascetic
: The first night you are targeted by a non-killing action, you will be passively immune to all non-killing acttions that target you within that same night phase. Such actions will fail as if they were roleblocked.

1-Shot Loyal Party Crasher
: Once a game at night, you may target a player. Assuming no interference with your action, you will join any Private topics that they're a part of (even factional ones). This may only be successfully used on those who share your alignment. This ability may not be used to infiltrate factional private topics of factions you are not aligned with. *That shouldn't be possible in the first place, but just in case


Should you pick this card for role when not of groupscum or quasi-groupscum alignment, you will become a traitor to a masonry should one exist, otherwise the inverse traitor part of this role will be disabled.

Should a traitor be the only player in the game aligned with their chosen faction, the mod will make them a full member of said faction (as to avoid them being automatically endgamed)
Last edited by SmileyDude1 on Fri Oct 27, 2023 7:40 pm, edited 1 time in total.
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Post Post #797 (ISO) » Thu Oct 26, 2023 6:52 am

Post by DragonEater70 »

Townie that just won't die
(
Town
/ ____ that just won't die)

You have 2 extra lives. One life is spent for every kill you are not protected from. This cannot protect you from eliminations.
Last edited by DragonEater70 on Thu Oct 26, 2023 6:59 am, edited 1 time in total.
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Post Post #798 (ISO) » Thu Oct 26, 2023 6:54 am

Post by DragonEater70 »

Town Lives Cop
(
Town
/ Lives Cop)

Each night, target a player to learn how many lives they have.

(Note: by default, players have 1 life)
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DragonEater70
DragonEater70
He/Him
Jack of All Trades
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User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 8058
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #799 (ISO) » Thu Oct 26, 2023 6:57 am

Post by DragonEater70 »

Town Survival Cop
(
Town
/ Survival Cop)

Each night, target a player to learn how many standard nightkills they can survive tonight.

By default, a player would be able to survive zero nightkills. An ungated bulletproof would be able to survive an indefinite amount of nightkills. A 1-shot bulletproof protected by a doctor would be able to survive 2 kills that night.

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