I'm not asking other people to explain my role. They can't (except for Aya saying what happened n1 to their role related to a camera). I know zilch about the possible guilty action. I don't want to be overzealous about hitting scum that I mess the game up.
I was about to say sorry, but I can't follow you into that assumption Kaguya.
But let me change that, because I wasn't aware that they were pulling from spell cards specifically from the game instead of just making up spell cards that fit the theme.
you've gone into the format breaks before and used it to push Marisa.
Let's see, without getting mod killed, how close we can determine the thematic elements fit the abilities in terms of a spell card and how rigid these rules are across each player's role pm.
In post 5501, Yuuka Kazami wrote:
I was about to say sorry, but I can't follow you into that assumption Kaguya.
But let me change that, because I wasn't aware that they were pulling from spell cards specifically from the game instead of just making up spell cards that fit the theme.
you've gone into the format breaks before and used it to push Marisa.
Let's see, without getting mod killed, how close we can determine the thematic elements fit the abilities in terms of a spell card and how rigid these rules are across each player's role pm.
This doesn't feel right. This feels like you're searching for a way to break the guilty.
Oh, I can just use the flips, I dumb.
Lmk, if you want me to go into more detail. About mine though, it wouldn't be pertinent in my view or rather it shouldn't help progress the game any, but it can't hurt either
In post 5501, Yuuka Kazami wrote:
I was about to say sorry, but I can't follow you into that assumption Kaguya.
But let me change that, because I wasn't aware that they were pulling from spell cards specifically from the game instead of just making up spell cards that fit the theme.
you've gone into the format breaks before and used it to push Marisa.
Let's see, without getting mod killed, how close we can determine the thematic elements fit the abilities in terms of a spell card and how rigid these rules are across each player's role pm.
This doesn't feel right. This feels like you're searching for a way to break the guilty.
I'm not following what you mean? because I'm not thinking along the lines you're accusing me of thinking along the lines of.
Anyway, it just sounds like you're in politics mode and trying to undercut me for no other reason than
1. You think I'm scum.
2. You're scum trying to shade me.
I also, have been quite welcoming and would not fear a 1v1 with a guilty result from Marisa.
Fighting off fake guilties from scum is a personal strength.
Lmk, if you want me to go into more detail. About mine though, it wouldn't be pertinent in my view or rather it shouldn't help progress the game any, but it can't hurt either
画面上空へ大きく高度を取り 巨大化させた要石を抱えて一気に落下して相手を押しつぶすかなり滅茶苦茶な技
Translation
Taking the great heights above the screen, Tenshi descends onto the opponent with an enlarged keystone in her arms. A wanton technique.
I would consider this thematically very close to the spell card and how the ability translate into the game.
In post 5507, Kagerou Imaizumi wrote:
Then why do you need information at all? Why don't you just lay yours on the table?
I already full claimed.
Let me back up.
1. Kaguya is speculating that Reisen is not the role blocker that blocked Sanae because there is not a spell card that would relate to it, in their available spell cards. Sanae was the designated miselim for the day, they intentionally blocked her from killing herself with an ability that blocked their spell card activation but not their active ability. Meaning the scum team used a block that only targeted the player's spell card.
2. I was doubtful that the mod would adhere so closely to this sort of rigid internal logic/rule and I doubly doubted that you can gauge the intent of a spell card and doubly doubted that sort of nuance wouldn't be lost in transcription to mafia. To me, at least, Reisen was likely to have a role that interferes with others given their theme. The nuance is between active abilities and spell card disruption.
3. I'm saying let's look at the existing evidence and see whether that sort of adherence to the roles and spell cards is consistent between spell cards, if it is, it may be more likely that Kaguya's conjecture is true, and less likely if there is inconsistency.
This is very unlikely to be helpful now. It requires heaps of speculation. It
might
be helpful in elo. To even establish this would require Marisa to establish the exact details of their roleblock. If you were fine with defending yourself against a guilty, why the heavy mech speculation now?
In post 5514, Kagerou Imaizumi wrote:
This is very unlikely to be helpful now. It requires heaps of speculation. It
might
be helpful in elo. To even establish this would require Marisa to establish the exact details of their guilty to avoid the roleblock allegation. If you were fine with defending yourself against a guilty, why the heavy mech speculation now?
Comment:
Today, the air is even more stagnant.
I'm fine, but the camera doesn't seem to be.
You can barely see anything in these pictures. Poor thing.
(This is from Shoot The Bullet so this is canonically Aya making comments)
User: Medicine Melancholy
Notes: Neurotoxin stress type
Reference Level: Nah, I'm tryin' to take care of my health
A Spell Card that's even worse than Poison Breath. This one mainly puts pressure on you by obscuring your vision. Most of the danmaku is totally invisible thanks to the mist covering it.
At times like this, your only options are either dodging with your mind's eye, or beatin' her before you get hit.
Cowardly danmaku like this ain't bad. If I'm usin' it, at least.
(This is from The Grimoire of Marisa so this is canonically Marisa making comments for replicating spellcards)
Owner: Medicine Melancholy
(No canon flavoring on this one, Phantasmagoria of Flower View)
Tenshi Hinanawi - Girl of the Sphere of Neither Perception nor Non-Perception
, aligned with
Incident Resolvers
, was eliminated Night 1.
Spoiler: Flip
You are
Tenshi Hinanawi - Girl of the Sphere of Neither Perception nor Non-Perception
.
You are aligned with
Incident Resolver
Abilities:
Keystone "World Creation Press"
[Spellcard][Night]
- You slam a giant keystone onto the ground and shake the very core of the earth. The resulting shockwaves prevents the other players from successfully using their
[Active]
ability.
Peach Sign "Hermit's Peach of Steadfast Durability"
[Spellcard][Night]
- You consume a celestial peach that strengthens your physical resiliance. You become bulletproof for the night.
Sword of Hisou
[Active][Night]
- You can use your Sword of Hisou to gather your target's Ki and manipulate the weather around them to one of the choices below. This ability cannot be used on the same target consecutively.
* Typhoon - Delays an
[Active]
ability by a phase
* Spring Haze - Disables an
[Active]
ability for the next phase
* Drizzle - Motivates an
[Active]
ability
* Sunny - Make an
[Active]
ability resolve without any potential modifiers
Troublemaker Celestial
[Passive]
- Your arrogance and bratty nature makes others want nothing to do with you. You are immune to being neighborized.
Win Condition:
Eliminate all
Incident Causers
Eternity Larva,
Seiran - The Pale Blue Eagle Ravi
, aligned with
Incident Causers
, was eliminated Night 1.
Spoiler: Flip
You are
Seiran - The Pale Blue Eagle Ravi
.
You are aligned with
Incident Causer
Abilities:
Bullet Sign "The Eagle Shot Its Target"
[Spellcard][Night]
- You mark the target with your Lunarian targeting device. Your actions against the marked target next night will be treated as strongwilled.
Gun Sign "Lunatic Gun"
[Spellcard][Day/Night]
- Back in the day when you were a soldier, you were supplied a gun, and you've kept it ever since. You can load the gun with one of the spellcard you have copied from your
Ex-Infiltrator
or
Dango Salesgirl
ability, and use it on the target during the phase specified by the spellcard.
Dango Salesgirl
[Active][Night]
- You visit a player and give them a Dango. Target is notified that they received a Dango. Also, you learn the first-listed Spell Card of the target.
Ex-Infiltrator
[Passive]
- You utilize a simple trick or two learned from your scouting experience. The neighborhoods you are in are undetectable, and cannot be influenced by any means. Additioanlly, you learn the first-listed Spellcard of the players in the neighborhood you join.
Factional Ability:
Win Condition:
Eliminate all
Incident Resolvers
, or reach the state where such is unpreventable.
Spoiler: Canon
Comment:
Taking the great heights above the screen, Tenshi descends onto the opponent with an enlarged keystone in her arms. A wanton technique.
(From Scarlet Weather Rhapsody, a fighting game. Literally drops a giant rock on your opponent)
Owner: Tenshi Hinanawi
At 9:03
(From Antimony of Common Flowers, a fighting game. Makes you invulnerable for the duration of the spellcard)
- Tracks the target. High level follows the target.
Water Sign "Princess Undine"
[Spellcard][Night]
- Protects target from a single kill attempt during the night. High level protects target from multiple kill attempts.
Wood Sign "Sylphy Horn"
[Spellcard][Night]
- Neighborizes a target with you. High level neighborizes two targets of your choice.
Earth Sign "Lazy Trilithon"
[Spellcard][Night]
- Learns the action of the dead player the night they died. High level learns all night actions of the dead player.
Metal Sign "Metal Fatigue"
[Spellcard][Night]
- Delays the target's action. High level roleblocks the target.
Sun Sign "Royal Flare"
[Spellcard][Night]
- Turns the target voteless during the next day. High level also turns the target hated for the day.
Moon Sign "Silent Selene"
[Spellcard][Night]
- Shuts down Neighborhood for a phase if the target is in one. High level shuts it down permanently.
Magic Supremacy
[Active][Night]
- You begin the game with 1 Magic Point (MP for short), and gains 1 MP every beginning of the subsequent days.
Using a spellcard normally consumes 1 MP.
With 2 MP, you can choose to use two spellcards in conjunction with a single usage, or use a high level version of the spellcard.
With 3 MP, you can use a powerful spellcared
Fire Water Wood Metal Earth Sign "Philosopher's Stone"
, which uses all the remaining spellcards you have for one of the following effects:
Spoiler: Philosopher's Stone
Neighborize the target and exits the game together for a single phase, becoming untargetable but also disable all actions, posting, and voting.
Reveals your alignment and become untargetable for a day and night publicly, and become a treestump when dead.
Gains all Spell Cards of an eliminated player, unless otherwise noted.
Using the spellcards with insufficient points will cause you to die after the card's activation.
Frail Elementalist
[Passive]
- As a high level magician, you begin the game with a lot more spellcards compared to other players. However, you can only activate the spellcards twice per game, even if you would have spellcards left after. Additionally, you cannot be protected from any killing actions.
Spell Card Pattern Description:
Her first spell card as Reimu-A on easy/normal mode. Patchouli creates waves of fireballs that circle around her, then change angle and expand the circle outwards.
(From Embodiment of Scarlet Devil)
User: Patchouli Knowledge
Notes: Basic magic, the book burns
Reference Level: ★★★
A fire vortex Spell Card. The most simple and danmaku-like danmaku.
Even I could easily use something this simple, but if you look carefully, she's makin' the vortex wobble to open up gaps for dodging.
That might show her composure, but I'd probably need some sorta knack to make the gaps form at fixed intervals.
(From The Grimoire of Marisa)
Owner:
Patchouli Knowledge
Stage 4 — Normal (Marisa-A), Hard/Lunatic (Reimu-A)
Spell Card Pattern Description:
Her second spell on normal mode as Marisa-A, and her first spell on hard/lunatic as Reimu-A. This is very similar to "Agni Shine", but the circles are formed by fireballs going in opposite directions.
Spell Card Pattern Description:
Her first spell card as Reimu-B on easy/normal mode. She shoots 3-way thin lasers aimed at the player while expeding blue bullets from above herself. Then she shoots multiple lines of large aimed bullets, as she shoots a 3-way pattern of slow, medium sized blue bullets that also aim at the player.
(From Embodiment of Scarlet Devil)
User: Patchouli Knowledge
Notes: Basic magic, the book gets soggy
Reference Level: ★★★
A Spell Card that scatters water blobs. The water blobs fly in straight lines, so it's easily readable.
That's probably why she shoots the lasers. To balance the difficulty.
Spell Card Pattern Description:
Her first spell as Reimu-B on hard/lunatic. Visually similar to "Princess Undine", Patchouli shoots thin lasers that close in on the player, as she produces circles of blue aimed bullets around her. When she finishes, she moves to the side while shooting lanes of large bullets around the player, then quickly returns to the middle.
(From Embodiment of Scarlet Devil, thematically would be the higher level Water Sign)
Spell Card Pattern Description:
Her first spell card as Marisa-A on easy/normal. Patchouli shoots green bullets from herself that fall to the lower left corner, while the right side of the screen spawns more green bullets that go in the same direction.
(From Embodiment of Scarlet Devil)
User: Patchouli Knowledge
Notes: Basic magic, the book dances
Reference Level: ★★★
A Spell Card made of leaves dancing in the wind.
I'm good at this kind of magic, too. Spell Cards like this are easy as pie: you just activate them, then sit back an' watch. One problem is that you can't attack the opponent directly, though.
(From The Grimoire of Marisa)
Owner:
Patchouli Knowledge
Stage 4 — Normal (Reimu-B), Hard/Lunatic (Marisa-A)
Spell Card Pattern Description:
Her second spell for Reimu-B on normal mode, and first spell as Marisa-A on hard/lunatic. Behaves very similarly to "Sylphy Horn", but the direction of the bullets changes to the lower right, and it's far denser.
Spell Card Pattern Description:
Her first spell card as Marisa-B on easy/normal mode. Patchouli spawns brown bullets that slowly go lower in the screen and take a random direction in seemingly large clumps.
(From Embodiment of Scarlet Devil)
User: Patchouli Knowledge
Notes: Basic magic, the book gets dirty
Reference Level: ★★★
A Spell Card that hurls mud balls.
It's basically playing in the mud. If you get hit, you get covered in mud and start t' stink.
(From The Grimoire of Marisa)
Owner:
Patchouli Knowledge
Stage 4 — Normal (Reimu-A), Hard/Lunatic (Marisa-B)
Spell Card Pattern Description:
Her second spell as Marisa-B on hard/lunatic. Very similar to "Lazy Trilithon", but the bullets are much faster.
(From Embodiment of Scarlet Devil)
Owner:
Patchouli Knowledge
Stage 4 — Normal (Marisa-B)
Spell Card Pattern Description:
Her second spell card as MarisaB on normal mode. She spawns large yellow bullets in a circle around her, and those first generation bullets in turn spawn bullets of the same kind around themselves. The second generation bullets won't reproduce. This gives the illusion that Patchouli is spinning bullets around herself and repelling them.
User: Patchouli Knowledge
Notes: Basic magic, the book nothin' happens [1]
Reference Level: ★★★
A Spell Card that hurls bullets made of metal.
The bullets break an' split apart in midair. In the world of danmaku, broken bullets are often tougher. Why? 'Cause a loss is a loss, no matter what kind of bullet hits ya.
Spell Card Pattern Description:
Her second spell as Marisa-B on hard/lunatic mode. Patchouli makes three-layered circles of medium sized silver bullets. The circle as a whole is aimed at the player, and the bullets pile up as they spawn quickly.
Owner:
Patchouli Knowledge
Extra — Extra
Spell Card Pattern Description:
A complex pattern that comes from multiple invisible enemies that spin while shooting red bullets. Patchouli stays still on top the entire time.
User: Patchouli Knowledge
Notes: Advanced magic, your throat gets parched
Reference Level: ★★★★
A Spell Card that produces an explosive light.
It's hard to dodge, but the fact that she made sure to set up an evasion route shows that she knows what Spell Cards are for.
Owner:
Patchouli Knowledge
Extra — Extra
Spell Card Pattern Description:
Patchouli shoots lanes that get denser as time passes, ending when she shoots bullets below herself, while small bullets rain from random spots on the screen.
User: Patchouli Knowledge
Notes: Advanced magic, you can read the book in silence
Reference Level: ★★★★
A Spell Card where moonlight pours down vertically.
Her elemental magic up 'til now was easy to understand, but it's a mystery as to what properties "moon" and "sun" have.
Owner:
Patchouli Knowledge
Extra — Extra
Spell Card Pattern Description:
Patchouli spawns five magic books around herself, each with an associated color and element. The book on the far left shoots blue (water), spread bullets that aim at the player. The book on the far left generates circles of grey (metal) bullets that aim at the player, similarly to "Silver Dragon". The one on the middle left shoots slow yellow (earth) bullets in random directions, which then stop and change directions. The book on the middle right shoots green (wood) bullets in random directions, which then fall towards the lower left corner of the screen, and the book below patchouli shoots red (fire) circles that cross over each other. Patchouli herself stays in the top middle of the screen during the spell.
User: Patchouli Knowledge
Notes: Combined magic, slave-type with lotsa books
Reference Level: ★★★★★★★
A Spell Card that crystallizes the five basic elements of her magic, then fires magic from the crystals.
Since she's calling up a whole bunch of magic types at once, the danmaku shot by each individual gem is weak. She's probably only capable of making 'em fire automatically.
I wanna know how to make gems like these, but no matter what book I read, there aren't any specific procedures written.
The philosopher's stone... All I learned about it from books is that it can turn base metals into noble metals, it can restore everyone's health, an' sprinkling it on your cooking makes any dish taste delicious. Man, I'd love to make a five-colored lunch topped with philosopher's stone.
Secret Treasure "Armillary Sphere of Ikaruga-dera"
[Spellcard][Day]
- You display an armillary sphere, the symbol of heaven and authority, to all. You become immune to being voted for the day, and the votes on you reset. Additionally, once the elimination is achieved (including No Elimination), you can choose to change the target of the elimination within 24 hours of the thread lock.
Discernment "Laser of Seventeen Articles"
[Spellcard][Night]
- You shoot a laser of the Japanese Seventeen Articles (We call it the Constitution nowadays) at the target. You learn whether the target is aligned with
Incident Resolver
or not.
Shukuchi
[Active][Night]
- A supernatural ability gained as a result of your hermitry. You can choose to commute during the night. This ability cannot be used consecutively.
Ten Desires
[Passive]
- The desires of an individual attracts you. At the end of the day, you will create a neighborhood with a random target for a night to listen to their desires. This neighborhood only lasts until the end of next day.
In post 5517, Yuuka Kazami wrote:
If I wanted to criticize how inefficient people are, I could make a full time job out of it.
That's essentially what I do. We're at 5k posts. Anything that doesn't find scum is a problem.
I don't see how going through every role for links in flavor when most of us haven't seen the show helps. You have a notes PT.
My door is relevant for actual hunting.
That's near useless, bound to get on people's nerves and just looks like posturing or lamast.
I explained why I'm examining it. Because Kaguya is using the reasoning, not good enough for you?
Tough.
tl;dr unless there's pretty much no canon flavoring like Seiran or Toyosatomimi no Miko then there's pretty much always gonna be an element of canon in the PM
Medicine (Not a lot of canon) had Confusion "Into Delirium" which is poison that obscures vision which got translated into picking who your target targets
Tenshi had Peach Sign "Hermit's Peach of Steadfast Durability" which in the fighting game makes you take no damage which got translated as 1-shot BP
Patchouli had canonical high level spellcards of the same spellcard which got translated into the 1MP/2MP spellcard types where she could pick which one she wanted
Agree, on Seiran, it's almost like the idea for the ability was a pun, because obviously "the eagle hits it target" means they don't miss.
I know Gif likes to play the touhou Iphone game, but there it causes attack down and references "the moon landing" As its origin or that first big step.
I suppose it could also be an astronomical reference. But yeah. That one doesn't cohere. - points toward rigid system.
I'd rather not set mech aside while it's still useful, thanks. Pure readswise completely divorced of mech I'd probably put the kill list as Kagerou -> Marisa -> Yuuka/Reisen.