This role could get problematic if it targets a lover, 3 dead townies without the scum lifting a finger...
I think this role already exists in some form, but I don't feel like looking it up right now.
Yeah, but with the night vig variant other roles have more of an impact on whether or not you kill yourself. Also, that is the first time I've seen someone shorten my name to battou I believe.PokerFace wrote:In this game
http://www.mafiascum.net/forum/viewtopic.php?t=7283
Thesp was a 'day' vig that worked as you speak of battou
You are correct there so you mourn based on your success and the impact of others which is a bit more interesting.Battousai wrote:Yeah, but with the night vig variant other roles have more of an impact on whether or not you kill yourself. Also, that is the first time I've seen someone shorten my name to battou I believe.PokerFace wrote:In this game
http://www.mafiascum.net/forum/viewtopic.php?t=7283
Thesp was a 'day' vig that worked as you speak of battou
kirroha wrote:But you win. D:Seraphim wrote:I think you're looking for the Worst Roles topic...kirroha wrote:You are theGawd- You win Day One and the game ends. For absolutely no reason.
PokerFace wrote:Best for only you
Worst for everyone else
I like this oneYosarian2 wrote:YouHave a loud whistle
The town watch you are a part of has asked you to keep an eye on the neighborhood, and has given you a loud whistle to blow when you see any criminal activity.
You may choose one person to watch. If you see anyone trying to break into that person's house, you blow your whistle, and the criminal is forced to either run away or, if he dosn't do that, you have a chance to see who he is.
You win with the town.
(Combined doc/watcher variant; if someone tries to kill a person you're protecting, he will be PM'd a choice; EITHER he runs away, in which case the kill fails, OR he goes ahead and kills anyway, in which case the kill succeeds but you find who the killer is. Either way, it's the killer's choice if he would rather be prevented from killing or identified.)
I agree with PokerFace re: Yosarian2's idea.PokerFace wrote:I like this oneYosarian2 wrote:YouHave a loud whistle
The town watch you are a part of has asked you to keep an eye on the neighborhood, and has given you a loud whistle to blow when you see any criminal activity.
You may choose one person to watch. If you see anyone trying to break into that person's house, you blow your whistle, and the criminal is forced to either run away or, if he dosn't do that, you have a chance to see who he is.
You win with the town.
(Combined doc/watcher variant; if someone tries to kill a person you're protecting, he will be PM'd a choice; EITHER he runs away, in which case the kill fails, OR he goes ahead and kills anyway, in which case the kill succeeds but you find who the killer is. Either way, it's the killer's choice if he would rather be prevented from killing or identified.)
Would this apply to non killing roles like roleblockers and cops?Yosarian2 wrote:YouHave a loud whistle
The town watch you are a part of has asked you to keep an eye on the neighborhood, and has given you a loud whistle to blow when you see any criminal activity.
You may choose one person to watch. If you see anyone trying to break into that person's house, you blow your whistle, and the criminal is forced to either run away or, if he dosn't do that, you have a chance to see who he is.
You win with the town.
(Combined doc/watcher variant; if someone tries to kill a person you're protecting, he will be PM'd a choice; EITHER he runs away, in which case the kill fails, OR he goes ahead and kills anyway, in which case the kill succeeds but you find who the killer is. Either way, it's the killer's choice if he would rather be prevented from killing or identified.)
Nope, just kills.Caboose wrote:Would this apply to non killing roles like roleblockers and cops?Yosarian2 wrote:YouHave a loud whistle
The town watch you are a part of has asked you to keep an eye on the neighborhood, and has given you a loud whistle to blow when you see any criminal activity.
You may choose one person to watch. If you see anyone trying to break into that person's house, you blow your whistle, and the criminal is forced to either run away or, if he dosn't do that, you have a chance to see who he is.
You win with the town.
(Combined doc/watcher variant; if someone tries to kill a person you're protecting, he will be PM'd a choice; EITHER he runs away, in which case the kill fails, OR he goes ahead and kills anyway, in which case the kill succeeds but you find who the killer is. Either way, it's the killer's choice if he would rather be prevented from killing or identified.)
Alt WC:You are aQuack Psychiatrist. Each night, you (must/may) target one other player. If that player is a Serial Killer, they become a Vanilla Townie. If that player is any pro-town role, they become a Serial Killer.
If one Serial Killeryou createdtargets you for a kill at night, instead you spend the night talking them down. You lose your night choice, that kill is prevented, and the SK becomes a VT (you are told that this happened, but you aren't told who targeted you.)
If more than one SK you created targets you at night, you lose your night choice and die. If you are NK'ed by anyone else, that doesn't cause you to lose your night choice.
You win when you are the last survivor, or the last survivors are you and one SK you created, or nothing can prevent this.
Alt WC:You win with the town.
(bastard mod note: you could just tell them they're a psychiatrist.)
The mod needs to decide how to handle the SK's choice on the nights they are created or turned townie. And the role should only be used if the players are comfortable with changing WC's.You when a Serial Killer you created wins.
I believe the name you're looking for isShrinehme wrote:You are the [Gossip/Snoop/something else].
At night, you may choose two players other than yourself. You discover whether or not the two players are aligned, but not their role or alignment [i.e. Scum + SK = "unaligned"; Doctor + Townie = "aligned", ect.].
A unique type of investigator, and while not as powerful as the typical Cop, it's pretty useful if it can survive 'till the later stages of a game [much like the DNA Cop posted earlier in this thread.].
And I lack a proper name for it.
That's actually much more powerful than a regular cop. You can all-but-confirm two townies a day.Shrinehme wrote:You are the [Gossip/Snoop/something else].
At night, you may choose two players other than yourself. You discover whether or not the two players are aligned, but not their role or alignment [i.e. Scum + SK = "unaligned"; Doctor + Townie = "aligned", ect.].
A unique type of investigator, and while not as powerful as the typical Cop, it's pretty useful if it can survive 'till the later stages of a game [much like the DNA Cop posted earlier in this thread.].
And I lack a proper name for it.
Xylthixlm wrote:That's actually much more powerful than a regular cop. You can all-but-confirm two townies a day.Shrinehme wrote:You are the [Gossip/Snoop/something else].
At night, you may choose two players other than yourself. You discover whether or not the two players are aligned, but not their role or alignment [i.e. Scum + SK = "unaligned"; Doctor + Townie = "aligned", ect.].
A unique type of investigator, and while not as powerful as the typical Cop, it's pretty useful if it can survive 'till the later stages of a game [much like the DNA Cop posted earlier in this thread.].
And I lack a proper name for it.
Lawls!The Fonz wrote:You are aThird Wheel.
At night, you may target any two other players. If either attempts to target the other, they will be roleblocked.
You are aProtective Freind.
At night, you may target any player. Anyone who targets your target instead targets you.
You are aDefensive Freind.
At night, you may target any player. If your target targets anyone, your target targets you instead.
You are anOver-Protective Freind.
At night, you may target any player. Anyone who targets your target instead targets you and if your target targets anyone, your target targets you instead.
YouGlow In The Dark.
At night, whoever you target will see that you targeted them but not what you did.
You areBioluminescence.
At night, whoever you target will see that you targeted them and what you did.
You haveVery Good Eyes.
At night, whenever someone targets you, you see who it was but not what they did.
You haveNight Vision.
At night, whenever someone targets you, you see who it was and what they did.
I count 8 if you include plurals.You are the Guy without a thesaurus. You used the same word 7 times in one sentence in your role PM.