That's assuming you get exposed as the SK before Day 4. If you aren't exposed, then you could just help the townie lynch the scum, kill the townie in endgame, and cackle maniacally into the night, gloating all along about how you have an opposible thumb and we don't.Light-kun wrote:Jere:
As described before:
1 SK V 1 Town V 1 scum
=town win unless SK really likes scum or scum really likes sk OR they decide to go for a happily ever after ending, which is kind of cool, actually.
So, if lylo with a kill ability other than mafia, town wins/draws always.
Also, we lynch scum, I don't really see the harm in shooting since the benefit outweighs the risk, but whatever.
Of course, chances are pretty low that you'll survive all the way to Day 4 having to be the vig, but still, the prisoner's dillema situation isn't exactly applicable here.
I'm confused. In 545 you present a case that no matter what happens, having LK kill tonight is more likely to hurt town than help. My counter argument is that having him follow town's kill order is like having a second lynch. Where does the risk of him being an SK fit in? Or are you abandoning the argument you made in 545? Also, isn't that Fishy's argument?HowardRoark wrote:I strongly disagree; this is a lot different than a no lynch. SKs are required to attempt to kill. By having him not kill tonight, we know if he is SK or Vig. That's why I believe having him not shoot tonight is the optimal play. I will have to complete my scenario tree and see something major for me to change my point of view. (I won't post it unless I find something of major interest or someone requests it.)JereIC (546) wrote:saying we shouldn't use him is like saying we should vote no lynch. {snip} (assuming he's not an SK)
DraketheFake - 1 (FishytheFish)
JereIC - 1 (Netlava)
FishytheFish - 1 (Light-kun)
Light-kun - 1 (DraketheFake)
Not Voting - 5 (Jazzmyn, Nuwen, JereIC, Looker, HowardRoark)
9 alive, 5 to lynch
-Mod
(Vote Count accurate as of Post 554)