Mini 686 - Chess Mafia (Done)
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Goatrevolt Pond Scum
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I don't see dead people?
I'd say just go ahead and abandon it at this point. The game becomes decidedly less fun when the majority of players aren't even interested in playing and would prefer abandonment. Without active interest, this game is going to drag on and continue to do so for a while.
SSK: It wasn't your game to begin with, and the abandonment isn't a result of mod error or any kind of issue on your end. I wouldn't sweat it.-
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veerus Mafia Scum
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Due to the length of the game, most people simply lost interest. Case in point: we're talking about continuing the game or abandoning it and most people have made their first comment on it in the last few days despite the fact that the issue was first brought up nearly 2 weeks ago.On a long enough timeline, the survival rate for everyone drops to zero.
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The Central Scrutinizer Mafia Scum
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move: Qe3if the game doesn't die.
I honestlydowant this to continue, I think that the combination of having few good moves and the length of the game are just killing our willingness to continue.
I think this game idea is really, really great, and I hate to see it die, but I understand why. I could definitely see it working better with a few tweaks."You might very well think that; I couldn'tpossiblycomment."-
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Indigo Heron Goon
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MafiaSSK Jack of All Trades
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Lawrencelot Mafia Scum
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veerus Mafia Scum
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Any deadline related change won't affect things because half the players haven't posted in quite some time. Get them back and then we can get the game back on track.MafiaSSK wrote:I'll think about it today. But, if a lynch or a move count has been made then that will overrule or agree with my decision and the game will go to night.On a long enough timeline, the survival rate for everyone drops to zero.
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sirdanilot Mafia Scum
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MafiaSSK Jack of All Trades
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sirdanilot wrote:Yeah, please replace half the players, then we can start talking about continuing this. If you aren't making effort to find replacements (not that it's your fault, it's Awesome Pants' fault really for inventing such a horrible setup) then you can't expect us to continue the game, can you.Acknowledged. Replacing SensFan, AA, IHCall me "SSK, or "ssk". Mafia is my father.-
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veerus Mafia Scum
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sirdanilot Mafia Scum
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Abstract Actuary Goon
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I'm back and have always followed this game. I've always had my thoughts/questions on the table each move.
Someone said that Bg2 doesn't break the pin. I agree that we still can't move our knight immediately, but it does break the pin on the rook and it adds protection to the bishop. I believe that Bg2 weakens black's g5 option.-
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MafiaSSK Jack of All Trades
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MafiaSSK Jack of All Trades
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Mastin She/HerUnabridgedShe/Her
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Do NOT do Pawn to b5--
How their move would work:
Bishop captures our pawn--
Queen's in danger, bishop's protected by the queen.
We are forced to move our knight to take the bishop,
We lose the rook that the knight is currently blocking their other bishop from attacking.
Leave it be, and the worse they can do is capture our pawn (temporarily endangering our queen), and we'll just return the favor. No piece is left vulnerable, no piece at a disadvantage.
All of our important pieces are fairly, well, cornered, so I suggest either we move a pawn (a3, c3, and h4 are all viable options), or we remove the risk to our rook and free our knight again. This move seems to be the most advantageous to me.
Move: Rook to G-1.I'm back! Well, kind-of.No Access on Weekends. :/
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True to my word, I'm retiring. Totally not me. :P-
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Mastin She/HerUnabridgedShe/Her
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(Oh, and alternatively, their rook could theoretically capture our knight for free, endangering our Queen, and as the rook's guarded by the bishop...yea.)
We're kinda pinned at the moment. This looks to be rather the defensive game. The wrong move would be disastrous. And we shouldn't rush it--I have learned that's the greatest mistake, even more than overconfidence. (One person I played continually checked my king with his queen in order to get free pawns. He eventually blundered and gave me his queen when he allowed me to capture his queen with mine. That's overconfidence. I've lost even more, however, to rushing a game.)
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If we want to move a pawn, I would suggest C3. We trade, move the rook to cover the pawn, and push our unchallenged pawn forward to force them on the defensive. Moving that pawn forward allows for us to put their pawn in danger, and force a trade, which in turn frees our bishop up to capture another pawn.
(Moves:
Pawn C-3, Pawn C-3, Check,
King to C-3, Some other black move,
Pawn to B-3, some other black move,
Pawn to A-4, Pawn to A-4,
Pawn to A-4, some other black move,
If black's rook has moved, bishop to A-6. If not, well, some other move.)
I don't think that'd be the best strategy in the world, for it leaves plenty of Black counters.
I advocate that we stay on the defensive and make them make a mistake.
Alternatively, as another possible move,
Pawn to H-4, Pawn to H-4,
Pawn to H-4, Black can't use their Bishop to capture our Pawn, because it sacrifices their Bishop to our Rook.
It puts us ahead a pawn.
We could also do Bishop to D-3, but that only forces a trade. It frees our Queen, but also exposes her.I'm back! Well, kind-of.No Access on Weekends. :/
Advid reader/contributor to MD, as I'm far better in theory than I am in reality. :P
True to my word, I'm retiring. Totally not me. :P-
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Mastin She/HerUnabridgedShe/Her
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Pawns--1,
Bishops--4
Knights--4
Rooks--5
Queens--8
Kings--i. (Infinite)
Pawns--7
Bishops--1
Knights--1
Rooks--2
Queens--1
Our forces.
Total: 33
Pawns--6
Bishops--2
Knights--0
Rooks--2
Queens--1
Black's forces.
Total: 32.
When ahead in piece value, it is acceptable to trade. I much prefer, though, trades where you end up ahead.
I stick by the rook move, because upon further review, the bishop would STILL capture the pawn, due to having the queen behind it, we can't capture it, our rook is put in danger.
The pawn moves again are aggressive and could backfire.
We want to stay on the defensive.
We're in a situation where we have a good defense, and they have a good offense. If we try to go on the offensive (pretty much any pawn move), we potentially leave ourselves with a hole in our defenses.
Stay on the defensive, we force their hand.
Our defense is solid. We force them to make an offensive move, which might leave a whole in their defense and let us strike again.
I currently advocate,
Rook G1, Let Black make a move.
If they trade, capture their Bishop with the Queen, allow us to go on the offensive.
If they don't,
Bishop D3, force what for them is at best a trade, leaving many options available.I'm back! Well, kind-of.No Access on Weekends. :/
Advid reader/contributor to MD, as I'm far better in theory than I am in reality. :P
True to my word, I'm retiring. Totally not me. :P-
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Mastin She/HerUnabridgedShe/Her
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Mini 686 - Chess Mafia Day 20 DL = June 21POST POST POST
Bolded is my emphasis. I have been watching since day seventeen, give or take; I don't want the game to die. <_<I'm back! Well, kind-of.No Access on Weekends. :/
Advid reader/contributor to MD, as I'm far better in theory than I am in reality. :P
True to my word, I'm retiring. Totally not me. :P-
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Indigo Heron Goon
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Lawrencelot Mafia Scum
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Indigo Heron Goon
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Abstract Actuary Goon
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20 Ne5 Bxh1
We obviously can't play 20 fxg5.
I think our candidate moves are Bd3, Bg2, Bh3 and Rg1.
I favor Rg1 at the moment. It breaks the pin and places our rook on the g-file, which may soon become open. Actually, as I look back at the board, I'm seeing some potentially troublesome moves for black if we don't deal with some of our weaknesses on this move. Although Rg1 breaks the pin, it does not add any protection to any of our weak squares. I favor Bd3.
In order to help facilitate the speed of this game, I'll also bold my move, even though we are in preliminary talks.
Move: Bd3-
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Mastin She/HerUnabridgedShe/Her
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And then they use their rook to get a free pawn, their rook guarded by their pawn.What about Ne5
A trade. We're ahead material, and want to trade, but it kinda leaves our queen out in the open, exposed.Bd3
Defends our knight and rook. We still won't be able to move the knight, because then they capture our bishop for free.Bg2
It works. Kinda pointless, though.Bh3
This is the move I currently support.Rg1.
Thereby freeing our knight to capture their pawn, mind you.It breaks the pin and places our rook on the g-file, which may soon become open.
Our greatest weakness right now is the rook's pin.Actually, as I look back at the board, I'm seeing some potentially troublesome moves for black if we don't deal with some of our weaknesses on this move.
None of our moves really do.Although Rg1 breaks the pin, it does not add any protection to any of our weak squares.
Traps their bishop, forcing a trade (which is alright). They can,I favor Bd3.
1: Take our Bishop,
2: Take our Knight,
3: Retreat to the square before the pawn, defending itself,
4: Leave it where it is, lose the bishop, take our bishop with their pawn, lose their pawn to our queen,
5: Retreat to an unprotected square, give us their bishop.
Assume a retreat.
BD3, BG6,
BG6, Pawn to G6.
Assume a trade--
BD3, BD3,
QD3, black moves,
or
King D3, black moves.
BD3, BF3,
QD3, black moves.
The white space Bishop is very important when considering possible ways to get to checkmate; I'd rather not trade for it so soon.
Not to mention, we leave both our rook, and our queen vulnerable to them if they capture either in the trade.
It's acceptable, as we come out ahead, but like I said, it's risky, so I favor the rook moving.I'm back! Well, kind-of.No Access on Weekends. :/
Advid reader/contributor to MD, as I'm far better in theory than I am in reality. :P
True to my word, I'm retiring. Totally not me. :P-
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veerus Mafia Scum
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Lawrencelot Mafia Scum
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