Inspired by Vi's ruleset, with modifications by popular demand.
1)
Starting and Ending States:
The game starts during the Day. All roles that can communicate at Night may do so during pregame and the first 24 hours of Day 1. The game will end when one faction has fulfilled its win condition, unless otherwise specified.
2)
Day Procedures:
Nothing unusual here - each player may discuss the game and cast a single vote at a time against people they want to lynch. Day ends when either the deadline hits or a strict majority of the votes are on one person.
3)
Voting:
Votes should be in bold in order for them to count, for instance:
Vote: freeko
. If you wish to vote for a different player, you MUST unvote, also in
bold
. As long as I can tell who you're voting for, I don't care if you abbreviate someone's name when you vote them.
4)
No Lynch:
As an alternative to voting for someone, you may Vote: No Lynch, but for it to take effect, enough players must vote No Lynch that it would be impossible to form any other majority.
5)
Deadlines:
See Rule 27.
6)
Mass Inactivity:
This rule is not in effect for this game. See Rule 27.
7)
Deadline Lynches:
If no single player has enough votes for a lynch at the deadline, the result is No Lynch and the game proceeds to Night. Deadlines are your problem, not mine.
8)
Twilight:
Anyone who sparkles during the day is not protected from the jeering that may result from it.
8a)
Twilight:
After someone receives the majority vote, everyone may still discuss the game, but votes and unvotes will not be considered - the person voted for by the majority will be lynched regardless.
9)
Night Length and Procedures:
The topic will be locked at Night. If your Role PM specifies that you have a Night Action, you may follow the instructions on that PM to use it. Even if you don't have a Night Action, please PM the mod with whether you want Night to end early. If -everyone alive in the game- PMs the mod and says they would like Night to end early, the next Day will begin at the mod's earliest convenience. Barring extenuating circumstances, Nights will not last longer than three RL days.
10)
Night Action Resubmission:
If you have to PM a choice to the mod (i.e. the name of someone you want to kill/protect/investigate), you may change your choice at any time during the Night by sending the mod another PM with the new choice. The most recent choice will be honored.
11)
Role Overlap Policy:
In the event of overlapping and/or contradictory Night Actions (i.e. a mutual roleblock or deciding kill flavor on a shared target), priority is given to whoever PMs the mod with the action first. Note that this ONLY applies if the Night Actions in question cannot be resolved without resorting to this tie-breaker.
12)
Bolding Stuff:
Bolding something is how you get the mod to notice it. It's that simple.
13)
Mod Color:
If the mod needs to edit your post, it will be done in
, italicized and bolded. Don't impersonate me.
14)
Activity, Prods, and Replacements:
You will be prodded if three days have passed since your last post. However, I will not replace people unless they request it, I feel confident that they have flaked, or they generally annoy me for some reason or another. If you know ahead of time that you will not be able to participate for at least 48 hours, go ahead and announce it in-thread so nobody (such as
the mod
) thinks you're lurking. I reserve the right to blacklist flakers.
15)
"Last Words" for replacements:
If you request replacement, you may PM me a message that you would like to have passed on to the person who replaces you.
16)
"Bah!" Posts:
If your player slot is killed off, it's probably because people don't want you around. Go away and don't come back until the endgame. You are allowed one informationless "bah" post provided you only use the symbols ♪ or ♫, with no spaces.
17)
Outside Discussion:
Don't discuss this game outside of this thread with anyone unless your Role PM lets you do otherwise.
18)
Post Edition:
Editing or deleting posts is not allowed (and usually not possible). Doublepost with your changes instead.
19)
Mod Correspondence:
NEVER claim to quote your Role PM or any correspondence with the mod. The mod will not confirm or deny anything you attribute to a private conversation.
20)
Modkills:
Breaking any of the above three rules (or flagrantly violating Rule 16) will result in you getting modkilled. Modkills can be retroactive. If a living player breaks any of these rules, the day may or may not end, depending on what would disadvantage that player's faction the most. A dead player breaking any of these rules will result in someone from the same faction getting modkilled. In addition, getting modkilled results in an instant loss for that player and a blacklist from future games, along with my general hatred. In short, follow the rules.
21)
Stuff (stolen from Wizcat):
I am never wrong. Unless, of course, reality has warped, making me wrong. Please point occasions where this may have occurred out to me so that I may kick reality's ass.
22)
Miscellaneous:
Play to win.
23)
Other Things:
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
24)
One More Thing:
Don't annoy the mod. The mod annoys back.
25)
Etc.:
Etc.
Hawt New Game Mechanic Rules:
26)
Theme Game Disclaimer (stolen from someone):
I may include Jesters, Lynchers, Cults, Survivors, Vanilla Townies, and other such roles in this setup -
and you will like it
.
27)
Battery-Powered Deadlines:
There are no set deadlines in this game, but instead a charge meter that starts at 100% each day. After each RL day (with the scheduled vote counts), the moderator will review the activity in the topic. Based on the moderator's decision and mood at the time, the charge meter will be depleted by an arbitrary amount. As soon as the charge hits 0%, the Day is over and Night will fall. The expectation is that game Days will last for two weeks.
28)
Stuff About Role PMs:
For
my
your convenience, Role PMs will use these designators:
(F) - Factional abilities. These have unlimited uses.
(I) - Information. These aren't abilities per se, but other people probably don't have this information.
(P) - Passive abilities. These are status-based abilities.
(A) - Active abilities. You can use one of these per day/night.
(A!) - Extra Active abilities. Like an (A), but you can use an (A!) and an (A) on the same day/night.
(W) - Factional Win Condition. The game ends if this Win Condition is met.
(W!) - Individual Win Condition. The game does not end if this Win Condition is met.
This is a sample Role PM.
~NAME~
Down in the shadow of the penitentiary
Out by the gas fires of the refinery
I'm ten years down the road
Nowhere to run, ain't got nowhere to go
Welcome to Mafia ViPod. You are
Bruce Springsteen
. Most people wouldn't have any idea what the above song is, yet it's widely misinterpreted and overplayed as a patriotic anthem because people only listen to the chorus. You're here to add your services to aiding the Town, but what good are your efforts if people don't recognize them for what they are...?
You are a
Vanilla Townie
. These are your abilities.
(F)
Born in the U.S.A.
Even if people understood this song, your vocal range of roughly four pitches places you squarely in the "Vanilla" category. You are a Vanilla Townie and have no special abilities.
(W)
Win Condition.
You win when all anti-Town elements are dead.
Please confirm in-thread. I wish you the best of luck.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.