Best Role Ideas?

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Post Post #375 (ISO) » Fri Nov 20, 2009 2:41 am

Post by mask man »

Shows up as Anti-Miller to rolecop, which rolecop would assume is a scum role. :P
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The monster entered the blacksmith.
The monster became Otto the Blacksmith.
Otto the Blacksmith became the strongest man in the village.
But one day he said,
ÔÇ£Look at me. Look at me. Look at how large the monster inside me has become.ÔÇØ
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!

The hungry monster ate Otto from the inside out.
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Post Post #376 (ISO) » Fri Dec 18, 2009 7:43 pm

Post by Elephant Hell »

You are a
Strong Bodyguard
. During each night phase you may protect one player other than yourself from one nightkill. You will die instead of them if a player attempts to kill them. However, you will survive the first successful protection.

Kind of halfway between a Doc and a Bodyguard. Add other protective roles and it won't know whether or not it's lost its immunity.
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Post Post #377 (ISO) » Thu Jan 28, 2010 1:34 am

Post by Ythill »

I like the fiddler (or whatever) with dancers. That role could be flavor-tweaked to fit just about any theme game. I don't know if this one has been suggested yet, kind of limited use but might be interesting in a game with no-lynch at deadline:

You are a
determined townie
: you're just like a regular townie except that, if any day would end in a no lynch for any reason, you are lynched instead.
Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #378 (ISO) » Thu Jan 28, 2010 2:55 pm

Post by pman5595 »

you are a
Self-conscious Vigilante
. You get a kill on a night after a day phase in which you did not receive a vote.
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Record: Town- 0W/0L, Mafia- 2W/2L, Other- 0W/0L
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Post Post #379 (ISO) » Fri Jan 29, 2010 12:38 am

Post by DocPotter »

Sorry, comming to the hypnotist late.

If a survivor is hypnotised, would they still count their win con if the hypnotist wins?

Would there be someone who is immune and would know of the attempt?

Could the hypnotist order an immediate kill. Player A hypnotises Player B who goes to kill player C but doesn't know he did it. Could lead to some fun and games in player B was tracked or player C watched :)

Oh dear.
Hypnotist: You are a chicken
Hypnotise people into Post Restrictions. (You're next 3 posts may contain nothing but clucking noises)

Could the hypnotist fail?
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Post Post #380 (ISO) » Fri Jan 29, 2010 9:06 am

Post by bouncy.bouncy »

Voteless one-night unlimited-shot vigilante
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Post Post #381 (ISO) » Fri Jan 29, 2010 3:49 pm

Post by RayFrost »

Ythill - due to your extensive... connections, you know everybody's role and alignment and can prevent any of their actions whenever you want.

You win when you are no longer capable of doing so (and you can do so even after death)
don't you feel silly now?
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Post Post #382 (ISO) » Fri Jan 29, 2010 7:07 pm

Post by nhammen »

bouncy.bouncy wrote:Voteless one-night unlimited-shot vigilante
Ummm... shoot everyone, he wins? What is that doing in this thread?
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Post Post #383 (ISO) » Sat Jan 30, 2010 1:48 am

Post by bouncy.bouncy »

nhammen wrote:
bouncy.bouncy wrote:Voteless one-night unlimited-shot vigilante
Ummm... shoot everyone, he wins? What is that doing in this thread?
Exactly, it's a GOOD role
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Post Post #384 (ISO) » Sat Jan 30, 2010 3:03 am

Post by Maemuki »

bouncy.bouncy wrote:
nhammen wrote:
bouncy.bouncy wrote:Voteless one-night unlimited-shot vigilante
Ummm... shoot everyone, he wins? What is that doing in this thread?
Exactly, it's a GOOD role
Nope, because that takes away the fun from Mafia, doesn't it?
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Post Post #385 (ISO) » Sat Jan 30, 2010 3:03 am

Post by Mr. Flay »

nhammen wrote:What is you doing in this thread?
Fixed for you.
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Post Post #386 (ISO) » Sat Jan 30, 2010 11:10 am

Post by Ythill »

The role Ray posted needs more attention. :P
Record:
Town 10W/15L
Scum 4W/1L
Other 2W/2L
Newbie 1L


"So yeah, it is a sign from the angels." ~CooLDoG
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Post Post #387 (ISO) » Sat Jan 30, 2010 2:03 pm

Post by Yosarian2 »

DocPotter wrote:Sorry, comming to the hypnotist late.

If a survivor is hypnotised, would they still count their win con if the hypnotist wins?
Answer: Never ever use a survivor, ever, for any reason, under any circumstances.

(real answer: I would imagine, sure. But still, don't use survivors.)
Would there be someone who is immune and would know of the attempt?
Um...you could make a role who was immune, either spicifically fiddler-immune or else generally immune to night actions. Adding that he would "know of the attempt" seems like overkill to me, but, no reason why a role like that couldn't be designed, if the mod really thought it was in the best interests of game balance.
Could the hypnotist order an immediate kill. Player A hypnotises Player B who goes to kill player C but doesn't know he did it. Could lead to some fun and games in player B was tracked or player C watched :)
That dosn't really sound like the role we're talking about. Why add a killing ability? Seems like you're taking a already rather complicated and potentially confusing role and adding unnecessary complexity.
Could the hypnotist fail?
Sure. No reason he couldn't be roleblocked, or hit an untargatable townie, or get redirected, or target someone who was going to die that night.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #388 (ISO) » Sat Jan 30, 2010 6:42 pm

Post by bouncy.bouncy »

Maemuki wrote:
bouncy.bouncy wrote:
nhammen wrote:
bouncy.bouncy wrote:Voteless one-night unlimited-shot vigilante
Ummm... shoot everyone, he wins? What is that doing in this thread?
Exactly, it's a GOOD role
Nope, because that takes away the fun from Mafia, doesn't it?
I, personally, find winning extremely fun.
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Post Post #389 (ISO) » Sat Jan 30, 2010 9:19 pm

Post by LlamaFluff »

bouncy.bouncy wrote:
Maemuki wrote:
bouncy.bouncy wrote:
nhammen wrote:
bouncy.bouncy wrote:Voteless one-night unlimited-shot vigilante
Ummm... shoot everyone, he wins? What is that doing in this thread?
Exactly, it's a GOOD role
Nope, because that takes away the fun from Mafia, doesn't it?
I, personally, find winning extremely fun.
"You win" roles are not fun

"Good" roles are things that could eventually appear in a game.

You are a trapper

Each day you may set a trip-wire in front of someones house. If anyone enters or leaves the house the following night, they will spring the trap and be doused in gree paint (flavor scene appearance). If no one springs the trap, the houses occupant undoubtedly will when they leave the house the next morning. If multiple people would of sprung the trap, role order choses who gets tagged.
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Post Post #390 (ISO) » Sat Jan 30, 2010 9:57 pm

Post by bouncy.bouncy »

Oh my god it's a joke
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Post Post #391 (ISO) » Sun Feb 07, 2010 5:29 am

Post by banana 563 »

You are a
Conspicuous vigilante
. If someone votes for you you must vote for them in your next post and not take off your vote until they have. If anyone else votes (or FoS) for you you must FoS them too. You may not explain why.

If you are investigated the cop will get a guilty verdict, and at night you must kill everyone who voted for you during the day.

You are told who the mafia are, but may not vote for them.

Dunno if that would really work though :?
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Post Post #392 (ISO) » Sun Feb 07, 2010 5:35 am

Post by Max »

Hey guys. Scum are XXX, YYY and ZZZ... I'm not allowed to vote for them though.
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Post Post #393 (ISO) » Sun Feb 07, 2010 5:37 am

Post by mask man »

Miller Fire Balls Of Fail have a low chance of making the cut of a non-bastard game.
Show
The monster entered the blacksmith.
The monster became Otto the Blacksmith.
Otto the Blacksmith became the strongest man in the village.
But one day he said,
ÔÇ£Look at me. Look at me. Look at how large the monster inside me has become.ÔÇØ
Crunch Crunch! Munch Munch! Chomp Chomp! Gulp!

The hungry monster ate Otto from the inside out.
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Post Post #394 (ISO) » Sun Feb 07, 2010 5:47 am

Post by TheButtonmen »

A mafia member who is unlynchable / NK'able until he is the last scum left, but their identity starts off known to town?

Be useless due to everyone ignoring him?
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
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Post Post #395 (ISO) » Sun Feb 07, 2010 5:57 am

Post by mask man »

You are a determined cop

Every night you may pull someone over, taze someone, or shoot someone. You will lose your badge if at any point you abuse your privileges. If you pull someone over as they are about to get shot, you will jump in front of the bullet and save their life. If you pull someone over as they are about to kill, you will shoot them before they kill their victim.

Night Actions:

Pull Over (Inspect Alignment)
Taze (Block)
Shoot (Kill)


What happens if someone is pulled over while firing AND being fired at should be determined by the size of the game. Specific rules for other forms of death, such as a serial killer attacking someone as they are being pulled over, would be overkill. "Abuse of power" would be shooting anyone other than anti-town persons. You should only be able to taze anti-town and roles that would be classified as "Minor Offenders" by flavor. Tazing roles like "Baby" could result in the death of that role.


(Is that how you spell taze? >___<)
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Post Post #396 (ISO) » Sun Feb 07, 2010 6:22 am

Post by Hoopla »

Proactive Paranoid Gun Owner


At night you're a nervous, shaking wreck. You hate the dark, the unknown lurking out there in the shadows. Fueled by paranoia, and liberal gun laws, you wait anxiously to defend yourself from unwanted visitors. Although a small amount of paranoia can be healthy, you realize in the safety of daylight the potential consequences of your destructive, indiscriminate ways and feel morally obliged to fix them.

During the day you may dispose your bullets to effectively disarm yourself. Once disarmed, any person who visits you at night will not be killed by you.


~~

I personally love PGO's, but they can be awfully swingy and difficult to play. Having the option of disarming can prevent a Day 1 claim, and also gives options to the player on which way they want to use the role. Having the option to re-arm later in the game could also be a possible variant.
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Post Post #397 (ISO) » Sun Feb 07, 2010 8:11 am

Post by BridgesAndBaloons »

Ythill wrote: I don't know if this one has been suggested yet, kind of limited use but might be interesting in a game with no-lynch at deadline:

You are a
determined townie
: you're just like a regular townie except that, if any day would end in a no lynch for any reason, you are lynched instead.
I really like this role except the only problem is the person knows she will not last long, to make up for that situation, could you give her some sort of power (even weak) as an incentive? Like a 1-shot roleblock/doc upon death?

I just feel that if I got this role, I wouldn't feel very invested in the game. With some way I can affect (even slightly) after my death, I'd definitely be more into the game.
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Post Post #398 (ISO) » Sun Feb 07, 2010 8:26 am

Post by Max »

I invented the godmother, who, in the event of a no-lynch could act as king and execute somebody. Like the godfather makes the executive decision for the mafia the godmother makes the decision for town.
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Post Post #399 (ISO) » Sun Feb 07, 2010 8:32 am

Post by Yosarian2 »

BridgesAndBaloons wrote:
Ythill wrote: I don't know if this one has been suggested yet, kind of limited use but might be interesting in a game with no-lynch at deadline:

You are a
determined townie
: you're just like a regular townie except that, if any day would end in a no lynch for any reason, you are lynched instead.
I really like this role except the only problem is the person knows she will not last long, to make up for that situation, could you give her some sort of power (even weak) as an incentive? Like a 1-shot roleblock/doc upon death?

I just feel that if I got this role, I wouldn't feel very invested in the game. With some way I can affect (even slightly) after my death, I'd definitely be more into the game.
Eh, intentional no-lynch isn't that common, though. If there's an endgame situation where town is thinking about no-lynch, you might have to claim, but other then that, the main difference of that role is that you are going to need to push even harder then usual to avoid unintentional no-lynch (that is, deadline hits without a lynch majority.)

In fact, that'd be a tempting role to include in a game with short deadlines and a requirement that town get an actual majority to lynch each day. Just another reason to force the town to get it's act together each day...
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie

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