Open 253: Sea Container C9++ [GAME OVER]


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Post Post #600 (ISO) » Fri Dec 03, 2010 6:39 am

Post by BlakAdder »

I'm sorry, I missed the question. In Mothrax's iso #38, he doesn't vote for Ald, but he suddenly voices approval despite no suspicion previously. I realize it may look like reaching, but I was just trying to find some direction to go in from Moth and that's all I could find.
As far as Nexus, the one thing I can clearly point out is his Day 1 behavior. For one, he was dead set on Katuski, now proven to be a doctor, for what could be considering weak reasoning. As such, he was on the Katsuki wagon at day-end, which had three votes to SA's four. If one of the people on Katsuki's wagon had moved their vote, we could have avoided no-lynch.
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Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #601 (ISO) » Fri Dec 03, 2010 6:43 am

Post by havingfitz »

Did you have anything else to say BA? Were you still planning a SSS case?
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Post Post #602 (ISO) » Fri Dec 03, 2010 3:54 pm

Post by havingfitz »

VOTE: BlakAdder
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Post Post #603 (ISO) » Sat Dec 04, 2010 2:53 am

Post by sirdanilot »

Votecount
smashbro_of_the_SSS (1): Nexus
BlakAdder (3): smashbro_of_the_SSS, mongoose, havingfitz
Not voting (1): BlakAdder


With 5 alive, it's 3 to lynch. Deadline is December 10th at 11 AM GMT+1.


The few remaining prisoners started randomly accusing people. 'It must be him!' 'No, him!' At some point, two people were pretty convinced that it was Blakadder who was unfairly killing people at night, not sharing the food with anyone else. Havingfitz decided to just take the opportunity and drive a sharp, rusty piece of metal into Blakadder's chest. Blakadder choked, gargled, and managed to utter his last words: 'Forgive me...'


BlakAdder, Mafia Goon (mafia), has been lynched day 5.


TOWN WINS!!!!!


"So, guys... How exactly are we going to escape this sea container now?"





EOG Information

Survivors

Alduskkel
smashbro_of_the_SSS Townie (town)
Mafuyu
havingfitz Townie (mod note: Miller) (town)
mongoose Backup Doctor (town)
Nexus Townie (town)


Dead:

Furcolow
Townie (town), killed N0

Sleepless Assassin, Blocker (Town)
, killed N1

andrew94, Mafia Roleblocker, lynched day 2

a2rudeboy,
mafia member
, has been lynched day 3
[MOD NOTE: Mafia Godfather]
Katsuki
Looker
Antihero, Doctor,
has died night 3.

jmj3000, Townie (town)
, has been lynched day 4. [MOD NOTE: Miller]
mothrax
Kitoari, Cop (town), has died night 4.
[MOD NOTE: Sane Cop]

Night Actions:

N0
mothrax investigates furcolow
Katsuki Protects Mafuyu
andrew94 roleblock nexus
a2rudeboy Kill furcolow
Shadow Assassin blocks nobody


N1
a2rudeboy kills Shadow Assassin
andrew block nexus
looker protect a2rudeboy
mothrax investigate looker
Shadow Assassin blocks mongoose

N2
mothrax investigates mongoose result: town
blakadder kills havingfitz
antihero protects havingfitz

N3
blakadder kills antihero
antihero protects blakadder
kitoari investigates havingfitz result: scum
mongoose (backup doc) becomes doctor as the doc died.

N4
blakadder Kill kitoari
kitoari investigate blakadder
mongoose protects havingfitzN4

Mod Notes

When Andrew94 died, I made an error. I should have not revealed his role, but I did. The reason I made the error was that, although in the setup's wiki there is a line saying you cannot do that, there is not in the description of the setup that was provided to me (which links to a post somewhere on this forum, and is also quoted in the OP). It didn't occur to me to check the wiki as well. I did not reveal to the millers in this game that they are millers (the wiki doesn't give a ruling about that).

I'm a bit disappointed with the result. Due to my error, I had given the mafia an unfair disadvantage. I would have liked to see them win despite that, but alas. In the last few days the mafia didn't play too bad though. Otherwise, I hope that despite the fact that I was sometimes too busy to adjudicate the game and that one nasty error, you guys enjoyed the game. Feel free to discuss the game in this thread.

Link to the Dead QT (not too much in there, but perhaps worth a look): http://www.quicktopic.com/45/H/A9RcmPxrbY5ry

Mafia can link to their qt if they wish to.
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Post Post #604 (ISO) » Sat Dec 04, 2010 4:19 am

Post by BlakAdder »

Meh I was just fixing to post again too. Oh well, this is what happens when you procrastinate. Good game everybody.
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Post Post #605 (ISO) » Sat Dec 04, 2010 6:54 am

Post by Nexus »

Good Game. Fitz came in and saved the game.
Trans rights are human rights.
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Post Post #606 (ISO) » Sat Dec 04, 2010 8:29 am

Post by andrew94 »

GG. wd for making so far ba. rages at rudeboy=
i hate walls, i will only skim walls.
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Post Post #607 (ISO) » Sat Dec 04, 2010 8:51 am

Post by Antihero »

oh lol

BA had me completely fooled

good thing I died
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Post Post #608 (ISO) » Sat Dec 04, 2010 8:52 am

Post by Antihero »

who were the three millers?

I see fitz and jmj.
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Post Post #609 (ISO) » Sat Dec 04, 2010 8:52 am

Post by Antihero »

oh, 1-3 millers. /facepalm
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Post Post #610 (ISO) » Sat Dec 04, 2010 8:53 am

Post by Antihero »

andrew flipping roleblocker didn't help town, FTR
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Post Post #611 (ISO) » Sat Dec 04, 2010 9:01 am

Post by Le Cupcake »

One of the many games antihero replaced me in, lol.
Cupcake Mafia II has been delayed due to multiple instances of multiple computers spontaneously combusting...-_-
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Post Post #612 (ISO) » Sat Dec 04, 2010 9:30 am

Post by Nexus »

Yeah, I fail to see, really, what advantage we had learning andrew was a roleblocker.
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Post Post #613 (ISO) » Sat Dec 04, 2010 9:43 am

Post by Kitoari »

Nexus wrote:Yeah, I fail to see, really, what advantage we had learning andrew was a roleblocker.
Narrows down what the setup can be, which is bad for mafia.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #614 (ISO) » Sat Dec 04, 2010 10:03 am

Post by Antihero »

Kitoari wrote:
Nexus wrote:Yeah, I fail to see, really, what advantage we had learning andrew was a roleblocker.
Narrows down what the setup can be, which is bad for mafia.
I don't see where that was actually put into practice and really made a difference in the outcome of the game.
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Post Post #615 (ISO) » Sat Dec 04, 2010 11:10 am

Post by andrew94 »

havingfitz did it
and pointed out the possible number of t's.
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Post Post #616 (ISO) » Sat Dec 04, 2010 12:05 pm

Post by sirdanilot »

At some point I asked the scum if they wanted to abandon or not. I'm glad they decided to continue anyway. Oh well, it's just a game and about having fun.
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Post Post #617 (ISO) » Sat Dec 04, 2010 3:27 pm

Post by mongoose »

Yeah, when andrew was revealed as an RB, and after figuring out there was no SK, you could safely guess there were either 1 or 3 t's in the set up. This allowed us to figure out what we could claim at the end. I feel smart for choosing to kill blakadder, especially after the last game I was kingmaker. It was a fun game, and I didn't have to read through 5 pages every morning, which made it sooo much easier for me to not be lynched. Im surprised that we managed to hit scum on 3/4 days in a row. That was pretty good, even though to be honest the scum players played pretty badly (or maybe thats just their play style, it seemed scummy).
Go Hawkeyes!
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Post Post #618 (ISO) » Sat Dec 04, 2010 4:37 pm

Post by andrew94 »

@mod,, can the sk forfeit his kill
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Post Post #619 (ISO) » Sat Dec 04, 2010 10:17 pm

Post by havingfitz »

Yea!!!!!!!! Glad the BA lynch worked out. Glad SSS put effort forth in defending himself (even if some of his defense points didn't hold a lot of water). As mongoose said...I think town definitely benefitted from some questionable gameplay by scum. Man...I had no idea I was a miller. Glad kitoari backed down off his guilty result on me when SSS pointed out the N1 save on me.

@ Nexus...thanks. I thought I got some really right (a2 and Antihero) and some really wrong (jmj and almost SSS). Feels good to win.

@Mod...thanks for modding. The long mod delays when days were supposed to were supposed to end or start were very frustrating. If you had been a player I would have tried to get you lynched. On the bright side...I don't think revealing andrew94's roleblock role made a difference. Once we knew (assumed) there was no SK the odds heavily favored 3 scum and that's all that mattered. I don't think scum were disadvantaged at all by the reveal.

@andrew...why are you asking about sks choosing not to submit their kills? There wasn't one in the game (was there?) so it's completely irrelevant. For games that do have sks...sometimes they have to submit kills and sometimes they don't.

Nice playing with you all and have a happy holidays!

PS...can we see the scum QT scum?
Town 57w-66l :: Not Town 29w-16l:: TBD 2
V/LA on weekends (i.e. RL > mafia)

The shortest GTKAS thread ever!
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Post Post #620 (ISO) » Sun Dec 05, 2010 3:06 pm

Post by smashbro_of_the_SSS »

Blakadder, you did a pretty good job as scum at the end, but when it came down to the claims and fitz save, i moved to you based on a2rude and Nexus's interaction only. aside from that, you played a good game.

I don't think the roleblocker reveal was too much of a disadvantage, because while it did help, it only brought up the conclusions a little earlier. there can only be 3 scum members (I'm pretty sure) so we would have come to that conclusion soon. It may have made the power roles feel a little more safe though.

Fitz, good job, you definitely helped town a lot. I'm kind of surprised that there was nearly a Sleepless Assassin lynch, he seemed very townie to me. I could kind of see not saving him though, since it would just throw suspicion on a false claim for the next day.
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Post Post #621 (ISO) » Tue Dec 07, 2010 12:27 pm

Post by Sleepless Assassin »

I was right about Andrew.

That's about it though.
3-2 as scum and 5-8 as town

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Post Post #622 (ISO) » Tue Dec 07, 2010 11:23 pm

Post by jmj3000 »

I was wrong about you and anti, sorry about that.
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Post Post #623 (ISO) » Sat Dec 11, 2010 9:24 am

Post by Kitoari »

Actually, I crumbed really hard in my a2rudeboy iso response post.

Read the first letters of each line, down.
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Post Post #624 (ISO) » Sat Dec 11, 2010 12:50 pm

Post by jmj3000 »

... I would have never thought to look at that if you hadn't told me kito.
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