pickemgenius wrote:I am interested.
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pickemgenius Jack the Tripper
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yeeeeeah. long ass battles with strategies half assed on the fly. woo., cause who plans for 42 minutes?
http://uploading.com/files/1fbfmdba/Nov ... SC2Replay/ShowRumpelstiltskin Grinder
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SC Reddit tournament today & tomorrow, beginning at 2 PM EST.
Group states begin today. Casters include TotalBiscuit, DJwheat, Day9, Incontrol, and Diggity! http://www.teamliquid.net/forum/viewmes ... _id=180059So high, so low, so many things to know.
aim:gochat?roomname=ScumChat&Exchange=5-
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If we have enough, I don't see why we can't have a 2v2 league and a 1v1 league (I just despise 2v2, and 3v3, and 4v4...)
Interested (9):
BBM
PEG
JDodge
Ultima Avalon
Fate
SaintKerrigan
Claus
Papa Zito
Tans
(Quag?)
Eight seems like a good number. Not sure how to do the league itself. Was thinking about doing an 'everybody plays everybody' season style to figure out seeding for a tourney, thoughts?Last edited by Flameaxe on Sun Jan 09, 2011 9:11 am, edited 1 time in total.Defined by who I dislike, not who I like~-
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UltimaAvalon Vote: UltimaAvalon
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tanstalas Too Much Game
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Alright, part bump, part wanting input. Talking with JD about how to format it all, and we have two options:
-One giant round robin where everyone plays everyone once, leading to a seeded 8p single elimination bracket.
-Two smaller "division" round robins of 4/5 players, where the top two of each division moves on to a 4p single elimination bracket.
It basically boils down to the commitment of playing on the upwards of (minimum) 8/9 games vs. playing a minimum of 3/4 games. Obviously, organizing times to play against 4 people is a lot easier than 8.
As for smaller details, the bracket stages will most likely be a best of three, map 1 chosen by the higher seed, map 2 by the lower seed, map three randomly generated? We can do that or give each player two map vetoes from the list of 1v1 maps and figure it out from there. We'll use the standard set of 1v1 maps used in ladder play (Jungle Basin, Scrap Station, Steppes ofCheeseWar, Xel'Naga Caverns, Delta Quadrant, Lost Temple, Metalopolis).
I was going to mention something else, but I can't remember.Defined by who I dislike, not who I like~-
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tanstalas Too Much Game
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would ++ the whole map veto then random thing if 1 veto as opposed to 2Flameaxe wrote:Alright, part bump, part wanting input. Talking with JD about how to format it all, and we have two options:
-One giant round robin where everyone plays everyone once, leading to a seeded 8p single elimination bracket.
-Two smaller "division" round robins of 4/5 players, where the top two of each division moves on to a 4p single elimination bracket.
It basically boils down to the commitment of playing on the upwards of (minimum) 8/9 games vs. playing a minimum of 3/4 games. Obviously, organizing times to play against 4 people is a lot easier than 8.
As for smaller details, the bracket stages will most likely be a best of three, map 1 chosen by the higher seed, map 2 by the lower seed, map three randomly generated? We can do that or give each player two map vetoes from the list of 1v1 maps and figure it out from there. We'll use the standard set of 1v1 maps used in ladder play (Jungle Basin, Scrap Station, Steppes ofCheeseWar, Xel'Naga Caverns, Delta Quadrant, Lost Temple, Metalopolis).
I was going to mention something else, but I can't remember.
would we have any rules on races/changing thereof in any bo3 or the like?-
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JDodge Accept it
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this isn't to exclude people playing with each other casually - it's to create a competitive tournament for those interestedtanstalas wrote:uhh /out
I thought it was gonna be like a 1 game thing here and there, you are making it all official and stuff-
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