tual scumhunting from Lowell. Now, this places me in a quandary. The only game I've ever played with him where he tried, he was scum (the recently-finished Simpsons Mafia). Contrast that with how useless he was in Consulmaker as town. But I really don't want to lynch someone because they're scumhunting.
Though again, I think the actual point on Gonnano is weak... people who haven't posted at all in thread aren't particularly likely to be tactical lurkers.
This doesn't make any sense. It's precisely a wagon growing close to lynch before the wagonee has a chance to respond that should make a town player worried about it.XScorpion wrote:I totally don't understand how people are QQ'ing about the 'speed' of PI's wagon when he hasn't even responded since it started.
Then pretty much the rest of the page is the usual Furc fail. Nothing really to see here.
This is pretty scummy. Filler post. What do Furc's actions tell you about his alignment? What about the people wagoning him?DavidParker wrote:Furc seems to be living upto his anti-town reputation fairly well.
Scummy looking ThAd wagon jump.
Disagree, as noted I think being open about it is a protown sign.gonnano wrote:But I can tell you that this is definitely not pro-town behavior:
Furcolow wrote:
vote: poisonivy for the reason of survival.
156 is pretty fillerish as well. Strong ThAd scum read right now.
Steph should expand on why bv's iso is scummy.
When you're as much of a VI as Furcolow, then your primary aim as town seems mostly to be not to get lynched Day one. Pressuring certain VIs, and especially this one, can be counterproductive, since they tend to go into their shells/ focus solely on defending/ OMGUS. If you wanna policy lynch him, policy lynch him, it's perfectly justifiable, what I don't like is people trying to make out that his usual playstyle actually makes him more likely to be scum.gonnano wrote:Actually, I believe the pro-town move in this situation would be for Furcolow to try to find scum, not to just push any wagon that isn't his. Especially since we've still got weeks until the deadline.ThAdmiral wrote:It is if you are town.
Sure, but that doesn't rule out from the perspective of someone with a free world or third world role pm that the scum are all Soviet, nor that all Soviets are scum. It's quite possible that the town is multinational but that a scumgroup might be monoethnic. Until we have a Free world aligned scum flip or a Soviet town flip, this is all just speculation.BV wrote:If someone (a townie) read the possible mafia wincon (Rule #4), then yes, they'd notice their own wincon (Rule #3) and the fact that each player has an alignment, a nationality, and a role (Rule #2). This, of course, implies that alignment and nationality are separate.
This is correct, though I got a 'deliberately picking the scummiest-sounding interpretation of everything' vibe off you earlier, which indicates blinkered town or railroading scum, I'm not sure yet. Though your previous post where you do ask for clarification mitigates.XScorpion wrote:PI it's kind of hard to say I'm 'twisting everything [you] say' when what you say is pretty vague and hard to understand.
Hmmm, Pappums looked like oppo scum with his first vote, but I like him better for his reaction to furc.
Ghostwriter does actually make a pretty good scum point on furc, the first I've seen- it's one thing to give up, it's another to play to survive, but to do both at once?
Hmmmm, don't like Beast's wall. Since you can't infer scum from furc's normal playstyle, you clearly can't infer obvtown either. He looked pretty town early on to me, but seems to be slipping back into furcidiocy.
Artem 199 comes across as sincere.
Hmmm, don't like Gonnano going 'Furc is antitown not scummy' then commenting at the bottom of the post. I don't see the sense in dwelling on his antitownness if you're not willing to vote for it, unless you're trying to set up a furc lynch down the road. Because, let's face it, he's Furc. HE WILL continue to play like this.
And? Bvoight has this right. FIND SOME OTHER FUCKER THEN.GhostWriter wrote:My lack of placing a vote is due to the fact that both the lead wagons are on two players who are clearly VI's.
Right. So. Who. Is. It. Then?GW wrote:No doubt, most of, if not all, of the scum are on one wagon or the other by now.
Why not today? Good God ThAdmiral is scummy. Like, srsly.ThAd wrote:
Good analysis.
I think goanna is a good person to look at tomorrow.
DP with an original vote. That looks somewhat good. Well, his reasoning is sheeping LF, but he's not following the herd. LOOK, IT MAKES SENSE IN MY HEAD OK?
gonnano keeping his options open I see.
Good Lowell point. Could it be that he's finally changed his playstyle? Please God.
I should probably note again at this point I don't think RQS is scummy per se, though I have seen scum do it. Seems to me when scum do it, it comes from a 'trying too hard to look town' place rather than a scum benefits from it place. RVS leads to wagons based on theory disagreements too- half the players say 'X is scummy, or scummy enough for an opening vote' and half the players say 'Hey what you talkin bout scum, that isn't even slightly scummy.'
Scott the MFY makes a good point re: jmj. Looks active lurky (J, not S).
Thing is, I think Pappums is a pretty big VI himself. At least, judging by his posts so far and txtmafia.
Oh Lord, PGO softclaim from PI.