[OLD] Open Setup Ideas and Discussion
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drmyshottyizsik Jack of All Trades
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Herodotus Black Ops
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theplague42 wrote:fairly simple setuptheplague42 wrote:11 town PR's out of 27 playerstheplague42 wrote:2 scumgroups
I think you mean "normal" setup, which it is.theplague42 wrote:All mafia are PR's
I'm not good with large setups, but I'd remove some PR's from both town and mafia. Optionally, give each mafia group a watcher or tracker respectively for fakeclaiming purposes.
@Hoopla: I assume the scum win if they outnumber the surviving BP townies, right? In fact, an intact scumteam should be given the win against 2 BP's and the IC, since they can hypothetically wait through 100d1000 NoLynch/NoKill cycles before shooting the IC (if the IC hasn't already used their PGO ability.)Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone-
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Hoopla
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@Gandalf:
There is plenty of opportunity for deeper play and analysis of the possibilities, but the strategy/consequences I talked about are pretty straightforward. There are plenty of people who are competent enough to get it - I refuse to cater for those incapable or unwilling to invest thought into a game.
~~
@Herodotus:
Well yes, that's the reason for the 50% no-lynch rule. To give scum an extra opportunity to eliminate the BP's, by potentially keeping their scumteam intact with 2 or 3 players. A 2 Goon/VT/BP endgame forces a no-lynch --> VT kill --> BP lynch (with 2 goons voting out the last town player), so in this situation or situations where Mafia has 50% of the town and outnumber the BP's, mafia will win.-
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drmyshottyizsik Jack of All Trades
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drmyshottyizsik wrote:Ok so I have done a lot of thinking about games I have played and I came up with this! It's not finished but I would really like you guys's input on it.
Power Roles are US
Yes there are a lot of confirmables, but with two NKs mass claiming day one is dumb, and after night one, since there are two Janitor kills that happen, a mass claim is pointless because the mafia and SK can just claim using the roles they killed the night before. If the SK is targeted by the role cop then the role cop will get back the role of one of the SK's targets.All Janitorial Roles' targets alinement's flip.#freeShotty-
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Hoopla
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As for this, I think I'd follow normal rules of a cycle of 2 No-Lynches and 2 No-Kills equals a draw, so scum would have to take a potshot on the IC-PGO on one night or take a draw.Herodotus wrote:In fact, an intact scumteam should be given the win against 2 BP's and the IC, since they can hypothetically wait through 100d1000 NoLynch/NoKill cycles before shooting the IC (if the IC hasn't already used their PGO ability.)-
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Herodotus Black Ops
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@Hoopla: I didn't know that was a standard rule.
Did you account for the fact that the mafia teams will be trying to avoid cross-killing and that this will make it harder to get rid of them?
@drmyshottyizsik: You post a new setup several times each week. If people don't feel like discussing one of your proposals, you can't force them to.
They are now a crutch to compensate for design flaws.Andrius wrote:And what's with this massive push for Janitors?Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone-
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Andrius The Baker
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Hoopla
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It's the most common solution to break the potentially ongoing back-and-forth between no-lynch/no-kill cycles.Herodotus wrote:@Hoopla: I didn't know that was a standard rule.
Did you account for the fact that the mafia teams will be trying to avoid cross-killing and that this will make it harder to get rid of them?
I did - it's hard to predict exactly how scumteams will play it. They could in theory discuss and sync their kills at night, but such discussion will leave clues to the other team as to who is likely/not likely mafia. It is always important from a scum-perspective to maintain the dominant upperhand as the other team needs to die at some point, and I think if scum don't have a found BP to target, they won't try and kill the same player which increases the chance of a crosskill. A scum killed at night could sever altruistic tendencies between the two teams. I'd expect if scum strongly thought someone else was on the other team, they'd take a shot at them.
You also have to remember, in order to orchestrate lynches on town players, they need to surrender some of their protection, ie; narrowing the pool of possible places they could be by declaring someone town, and then also by going onto that wagon is a strong clue. If anything, I think scum will be wary of this and their numbers won't give them much influence during the day.-
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Tragedy Jack of All Trades
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Kingdom of Churches
1 Corrupted King
1 Loyal Guard
1 Holy Leader
1 Serial Killer
1 Beloved Princess
1 Guard
1 Vengeful Townie
1 Prince
1 Doctor
2 Holy Priests
7 Villagers
Notes
-Corrupted King resembles the Godfather, however. Corrupted King can order his Loyal guard to jailkeep or kill someone during the Night Phase, or do it himself. If he is lynched, a Prince will become the new Corrupted King. S/he, the Loyal Guard and the Holy Leader may speak with each other during the Night as well. If there is no Corrupted King, the Town automatically wins.
-Loyal Guard knows whom the King and the Holy Worshipers (Cultists) are. S/he may talk to the King and the Holy Leader during the Night Phase. Loyal Guard protects the King from being killed during the night, but s/he may do the King's action instead.
-Holy Leader can recruit/brainwash people into obeying the king. The Holy Worshipers may not speak with each other during the night, but they know whom the others are.
-Serial Killer has to murder everyone and stay alive.
-Beloved Princess is quite important. If she dies during the Night Phase, instead, her Guard will take her place. Unless the Guard is already dead, s/he will be killed, and the next day will not be able to start since there will be a ceremony upon her death. S/he does not know whom his/her guard is.
-Guard can protect the Beloved Princess during the Night Phase, as s/he knows whom s/he is.
-When the Vengeful Townie is lynched, s/he may suicide with somebody else with him/her.
-Prince starts out as a town. However, when the Corrupted King is lynched, s/he may become the New Corrupted King in replacement, earning all of his/her abilities.
-Doctor is SANE, and could protect people during the night.
-The Holy Priest may speak with the other. They cannot be recruited into the 'Holy Orders'.
-Villagers are plain Townies.
-NIGHT STARTI blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.-
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Chronopie Mafia Scum
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So a townie that becomes scum on Scum GF death...ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
Steam: Chronopie
Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost-
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chkflip Stand Up Guy
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Mayhem, Murder, Mafia
MAFIA
2 Goon
OTHERS
1 Odd-Night Serial Kiler
TOWN
1 Random Doctor
1 Back-up Doctor (not told)
1 Doublevote (also not told, and held secret until lynch)
7 Vanillas
The SK is not forced to use his NK on odd-nights, that's just the only time it's available to them. Making the mafia even-night NK doesn't feel like it'd even anything out, nor do I think 2 NK's on odd-nights is that detrimental to town. Let's assume town sucks and only lynches town AND mafia/SK pwn and only kill town.
10:2:1 D1
8:2:1 D2
5:2:1 D3
3:2:1 D4 LYLO
Possibility for upwards of four mislynches sounds about right, doesn't it?
Also, to clarify, lynch would be achieved a vote early (to protect the doublevoter)"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.-
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Tragedy Jack of All Trades
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But the town wins if both/Or 1 'Godfather' is lynched.Chronopie wrote:So a townie that becomes scum on Scum GF death...
Best way to win.
N1: 14 : 1 : 3
D1: 12 : 1 : 4
Basically, this has to happen.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.-
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lewarcher82 Mafia Scum
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Projection is unaccurate. Depends a lot on when DV dies. I am thinking DV should be told about his role... also: can SK and scum joint? Is SK NK-immune?chkflip wrote:Mayhem, Murder, Mafia
MAFIA
2 Goon
OTHERS
1 Odd-Night Serial Kiler
TOWN
1 Random Doctor
1 Back-up Doctor (not told)
1 Doublevote (also not told, and held secret until lynch)
7 Vanillas
The SK is not forced to use his NK on odd-nights, that's just the only time it's available to them. Making the mafia even-night NK doesn't feel like it'd even anything out, nor do I think 2 NK's on odd-nights is that detrimental to town. Let's assume town sucks and only lynches town AND mafia/SK pwn and only kill town.
10:2:1 D1
8:2:1 D2
5:2:1 D3
3:2:1 D4 LYLO
Possibility for upwards of four mislynches sounds about right, doesn't it?
Also, to clarify, lynch would be achieved a vote early (to protect the doublevoter)Used to play a lot, haven't played for like 8 years, would like to play again.-
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Olinea Mafia Scum
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Might be imbalanced, not sure. I'd like opinions on this.
Operating Room
MAFIA
2Mafia Goons
1Mafia Roleblocker
TOWN
3Doctors
6Vanilla Townies
Special Mechanics:
~If 2 or more Doctors target the same person, that person dies.GreyICE:
Cult: You're playing monopoly, when all of a sudden someone grabs the gameboard and throws it across the room. Then plops down a risk board. And then tells you you were playing risk all along. And that you now have 5 armies left, and control two countries in the middle of Africa.-
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Mr. Flay Metatron
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Ythan SheWelcome to the HaystackShe
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Empking Empking's Alt's Alt
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chesskid3 Survivor
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Two sweet ideas.
Minesweeper mafia: 13p. 1 town traitor, 1 scum executioner, 1 goon. 9vt 1pgo
And 12p mountainous 9/3 with players divided into 3 groups of 4 people, and guaranteed exactly 1 scum in each group.Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"-
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gandalf5166 Jack of All Trades
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Crazy Mafia Scum
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Tragedy Jack of All Trades
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Lover's Mayhem
2 Mafias
8 Town Lovers
Silly Mafias can't be lovers, as a Nightless game.
Mwahehehe. This would most likely favor Mafias if they can lover-death-dodge, while Town are the silly mafia catchers.I blame you for this.
For I have been awaiting for another heart pounding segment ofDokidoki Precure!
[10/15/2013 - 00:13] -Tragedy~I wish for Kami-nii-sama to have better naming skills.-
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Empking Empking's Alt's Alt
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6p Nightless has a 12/30 chance of victory. I think scum has good odds at winning that game.Crazy wrote:
Chance of scum win:Empking wrote:8p Lovers
3 Mafia Lovers
5 Townies
Nightless
5/8 * 4/7
20/56 = 35.7%
:X
Way too town-favored, I think.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi-
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Crazy Mafia Scum
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Crazy Mafia Scum
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Tragedy Jack of All Trades
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