[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2725 (ISO) » Sun Mar 20, 2011 9:40 am

Post by chesskid3 »

itt everybody ignores mine lol
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Post Post #2726 (ISO) » Sun Mar 20, 2011 10:17 am

Post by ConfidAnon »

Question Everything


I'm not sure how balanced this is, but I like the central idea behind it. If anyone's got any suggestions, let me know.

Base setup is 3 Mafia, 10 Town.

There'll be four non-vanilla roles in the game:

1 Killing role (50% chance of that being a Town Vigilante, 50% chance of that being a Third-Party Serial Killer)
1 Watcher (50% chance of being Town, 50% chance of being Mafia)
1 Tracker (50% chance of being Town, 50% chance of being Mafia)
1 Roleblocker (50% chance of being Town, 50% chance of being Mafia)

Serial Killer, if present, is night-kill immune.

Obviously the gimmick is that you can't trust any of the roles, because there is an equal likelihood of them being either alignment.

Thoughts?
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Post Post #2727 (ISO) » Sun Mar 20, 2011 10:22 am

Post by theplague42 »

Actually, this looks like a pretty good central idea to build on. The PRs you chose, I don't like however. A mafia watcher/tracker would be rather useless with only possible 1 town role that "goes" anywhere, no?
Part of the problem.
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Post Post #2728 (ISO) » Sun Mar 20, 2011 10:24 am

Post by Empking »

ConfidAnon wrote:
Question Everything


I'm not sure how balanced this is, but I like the central idea behind it. If anyone's got any suggestions, let me know.

Base setup is 3 Mafia, 10 Town.

There'll be four non-vanilla roles in the game:

1 Killing role (50% chance of that being a Town Vigilante, 50% chance of that being a Third-Party Serial Killer)
1 Watcher (50% chance of being Town, 50% chance of being Mafia)
1 Tracker (50% chance of being Town, 50% chance of being Mafia)
1 Roleblocker (50% chance of being Town, 50% chance of being Mafia)

Serial Killer, if present, is night-kill immune.

Obviously the gimmick is that you can't trust any of the roles, because there is an equal likelihood of them being either alignment.

Thoughts?
Excluding the killing role I'm not so sure people would "Question Everything" as much as "ignore claims when it comes to lynching people."

Preview Edit: Ha, I atually like the central roles being picked because they're pretty weak meaning there isn't a huge seperation between all the different possible set ups.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2729 (ISO) » Sun Mar 20, 2011 10:27 am

Post by theplague42 »

Would more powerful/invaluable roles make people be more questioning?
Part of the problem.
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Post Post #2730 (ISO) » Sun Mar 20, 2011 10:30 am

Post by Empking »

theplague42 wrote:Would more powerful/invaluable roles make people be more questioning?
Probably, I'd be inclined to making the probabilities 3/4 & 1/4 instead though.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2731 (ISO) » Sun Mar 20, 2011 10:41 am

Post by Tragedy »

ConfidAnon wrote:
Question Everything


I'm not sure how balanced this is, but I like the central idea behind it. If anyone's got any suggestions, let me know.

Base setup is 3 Mafia, 10 Town.

There'll be four non-vanilla roles in the game:

1 Killing role (50% chance of that being a Town Vigilante, 50% chance of that being a Third-Party Serial Killer)
1 Watcher (50% chance of being Town, 50% chance of being Mafia)
1 Tracker (50% chance of being Town, 50% chance of being Mafia)
1 Roleblocker (50% chance of being Town, 50% chance of being Mafia)

Serial Killer, if present, is night-kill immune.

Obviously the gimmick is that you can't trust any of the roles, because there is an equal likelihood of them being either alignment.

Thoughts?
If, by chance, they're all mafia, Town is really going to be screwed.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #2732 (ISO) » Sun Mar 20, 2011 10:43 am

Post by theplague42 »

Empking, you stole my idea! And Tragedy is completely right. Not because it would really help mafia all that much, but a 3:9:1 with no town PRs would be a bitch to win.

I would say weight the killing role towards town, and the RB towards mafia. Any takers?
Part of the problem.
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Post Post #2733 (ISO) » Sun Mar 20, 2011 10:44 am

Post by theplague42 »

Or is it 9:3:1?
Part of the problem.
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Post Post #2734 (ISO) » Sun Mar 20, 2011 12:44 pm

Post by drmyshottyizsik »

Who to Protect Mafia


1 Doctor/RoleCop(Uses Both abilities each night)
1 Iatrophobic Townie(If protected he kills the doctor)
2 Macho Townies
3 Vanilla Townies



1 RoleBlocker
1 Goon


The townies are not told what they are.
Last edited by drmyshottyizsik on Mon Mar 21, 2011 3:28 pm, edited 1 time in total.
#freeShotty
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Post Post #2735 (ISO) » Sun Mar 20, 2011 12:46 pm

Post by Tragedy »

Poor Doctors are so screwed.
So basically, 5-7 people out of 10 people won't be protected tonight.
Screwed.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #2736 (ISO) » Sun Mar 20, 2011 12:48 pm

Post by drmyshottyizsik »

Tragedy wrote:Poor Doctors are so screwed.
So basically, 5-7 people out of 10 people won't be protected tonight.
Screwed.
How? In F11 only one person is protected,,, so 6-7 people each night are not protected then..
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Post Post #2737 (ISO) » Sun Mar 20, 2011 12:54 pm

Post by Empking »

drmyshottyizsik wrote:
Who to Protect Mafia


2 Doctors
1 Iatrophobic Townie(If protected he kills the doctor)
2 Macho Townies
3 Vanilla Townies



1 RoleBlocker
1 Goon
Town has (at least) three lynches. The IT and MTs should claim which leads you with either three confirmed townies or a guaranteed scum lynch (with one confirmed townie.). I'm pretty sure that it's broken in favour of the town.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2738 (ISO) » Sun Mar 20, 2011 12:57 pm

Post by Slaxx »

^ This

If anything the townies shouldn't know which brand of townie they are.
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Post Post #2739 (ISO) » Sun Mar 20, 2011 1:05 pm

Post by Tragedy »

^
^ This.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
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Post Post #2740 (ISO) » Sun Mar 20, 2011 1:09 pm

Post by Crazy »

Powerrox93 wrote:
lewarcher82 wrote:
Empking wrote:
Crazy wrote:
Ultimate WIFOM


2 Mafia Goons
1 Innocent Child (Mod-confirmed town at the start of the game)
1 Watcher
3 Townies
Nominate
brilliant. Few roles = good design.
Seconded
Thirded
Am I allowed to
Fourth
my own setup?
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Post Post #2741 (ISO) » Sun Mar 20, 2011 2:39 pm

Post by drmyshottyizsik »

Slaxx wrote:^ This

If anything the townies shouldn't know which brand of townie they are.
I wasn't planning on telling them
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Post Post #2742 (ISO) » Sun Mar 20, 2011 2:50 pm

Post by Herodotus »

theplague42 wrote:Empking, you stole my idea! And Tragedy is completely right. Not because it would really help mafia all that much, but a 3:9:1 with no town PRs would be a bitch to win.

I would say weight the killing role towards town, and the RB towards mafia. Any takers?
I would say have a random one of the four be anti-town (either SK or a mafia PR) instead.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #2743 (ISO) » Sun Mar 20, 2011 2:58 pm

Post by Empking »

Herodotus wrote:
theplague42 wrote:Empking, you stole my idea! And Tragedy is completely right. Not because it would really help mafia all that much, but a 3:9:1 with no town PRs would be a bitch to win.

I would say weight the killing role towards town, and the RB towards mafia. Any takers?
I would say have a random one of the four be anti-town (either SK or a mafia PR) instead.
That's a remarkebly different game because once one scum PR is killed the rest are confirmed (or the inverse) (and power roles can't bus one another.).
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2744 (ISO) » Sun Mar 20, 2011 3:02 pm

Post by Herodotus »

Empking wrote:That's a remarkebly different game because once one scum PR is killed the rest are confirmed (or the inverse)
Yes... maybe change the watcher a little to compensate.
Empking wrote:(and power roles can't bus one another.).
:?
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
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Post Post #2745 (ISO) » Sun Mar 20, 2011 3:30 pm

Post by theplague42 »

I'll
Fourth/Fifth
Crazy's setup.
Part of the problem.
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Post Post #2746 (ISO) » Sun Mar 20, 2011 4:19 pm

Post by Crazy »

chesskid3 wrote:itt everybody ignores mine lol
Your one with the 3 groups with 1 scum in each group seems alright, but it has the potential for a bunch of confirmed innocents to enter the game suddenly. If scum is lynched Day 1, then the town gets 3 confirmed innocents. It'll then take a while for scum to kill them all, and games like that could have a tendency to drag due to the confirmed innocents getting lazy.
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Post Post #2747 (ISO) » Sun Mar 20, 2011 4:27 pm

Post by drmyshottyizsik »

so what if there was only 1 doctor and I added 1 role cop and the townies where not told who they are.
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Post Post #2748 (ISO) » Sun Mar 20, 2011 9:07 pm

Post by Hoopla »

Crazy wrote:
Ultimate WIFOM


2 Mafia Goons
1 Innocent Child (Mod-confirmed town at the start of the game)
1 Watcher
3 Townies
For what it's worth, I don't think this would play out as you expected, ie; real wifom dilemmas being posed. There are several things that can happen leading into Night 1;

1) If a townie is lynched, and the Watcher is unknown, the mafia's only real option is to take the 1 for 1 trade, killing the IC, whilst losing a Goon on Day 2 from the Watcher. As the alternate is a 1/3 chance at hitting the Watcher, and if mafia miss, Day 2 begins with 2 Goons/IC/Watcher/Townie, which clearly makes having the Watcher claim town's optimal play, in which case mafia must either counterclaim leaving a Goon/Townie and Goon/Watcher vying for the two spots in a 50/50 battle, or mafia must let the Watcher be confirmed, and give the town a 2/3 chance of hitting a Goon, and then a 50/50 in lylo. I think hitting the IC N1, a Goon lynch D2 via a Watcher claim, Watcher kill N2 leaving a lylo of 1 Goon/2 townies is the safest route for mafia to take.

2) If a townie is lynched, and the Watcher is known going into N1, you don't get the wifom dilemma, as mafia's only option here is to kill the Watcher, and the game plays out fairly boringly.

3) If a Goon is lynched D1 then you definitely have some wifom potential, as being watched is an autolose. Mafia's top priority is eliminating the Watcher here, so taking it's best guess at that is the best option, which makes equilibrium for the Watcher's optimal play hard to pinpoint.

Regardless, if your game is depending on a Goon being lynched D1 to generate some wifom aspect to it, which I assume is the central attraction, there are probably better ways to do it. I could see some scumteams going for glory N1 (in the first situation), by trying to hit the Watcher, but I think it is suboptimal. As targeting the IC guarantees you a Goon/Townie/Townie endgame (at worst), and most importantly, you eliminate all possible interactions on Day 2, as the guilty verdict gives no scope for interrogation or connections of any kind. It's like in a vengeful, where scum will always quickhammer to secure a 2:1 endgame with little to no information available - from a sheer probabilities perspective, they get the edge. I think the same would apply here - you only get one Day of information, and then scum get to
choose
which of the two looks towniest for lylo.
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Post Post #2749 (ISO) » Sun Mar 20, 2011 11:17 pm

Post by ortolan »

Crazy wrote:
Powerrox93 wrote:
lewarcher82 wrote:
Empking wrote:
Crazy wrote:
Ultimate WIFOM


2 Mafia Goons
1 Innocent Child (Mod-confirmed town at the start of the game)
1 Watcher
3 Townies
Nominate
brilliant. Few roles = good design.
Seconded
Thirded
Am I allowed to
Fourth
my own setup?
Wait, really? Sorry to burst your bubble, from what I see this isn't even close to being being balanced. Looks pretty blatantly scum-sided, I'd predict an 90%+ win rate for them. Please explain to me how this setup is balanced???
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