The "town full of leaders" is a point. However, I don't see the problem in the desired leadership per se. It seems more to me that there were just too many players who could not see beyond certain playstyles, namely of Fate and to a lesser degree Baltar, which ended up in a pretty high level of chronic suspicion on them.
It also proves how powerful a scum tactic it is to try and split the town.
I really like VV's suggestion to turn the tracker into a watcher. That would make for much more dynamic role interactions.
In the setup as it is both, Ythil's early analysis as well as our scum reactoion to not use any PRs and just wait for the town PRs to claim early were basically correct. But maybe some one with some spare time wants to do some math on the issue...
I must really thank Crypto. His Conc vote was what turned my on-guillotine play around from balancing on a razor blade to a striking success
I think this is the right spot to notify an important fact:
- Do not try to outguess scum, they have more information than you. Especially in a game with delayed flips.
This was how the VV case entrirely disintegrated in a giant pile of assumed "connections" between players.
And this is how Red could become "confirmed town" in every one's eyes.
I think I would have been hell annoyed as towny in this game. But I wouldn't blame that on the setup but on people not really dealing with the setup... Delayed flips certainly require some adaption. Especially all the back and force with and about the person on guillotine was not advantagios for town. Best way would likely be to just ignore that person for the most part and wait with analyzing until after the flip.
Hito's modding was good, no objections. Being strict on DLs was definitely the right thing, considering that lynches did only depend on a relative majority.
Tracker dying N1 was just pure luck... I guess one shouldn't entrust Ythill with a PR