Sorry, I really don't understand how "Special" games have to be before they're categorised under Special. Can you please give a very rough idea? Is it just going to be the List Mod's call? How are they going to know if a game is Special or not? Are we just relying on people to determine whether their game is Special or not?
I also think 5 games is too high a limit. I would like to see it lowered but harsher penalties introduced for previous delinquent modding.
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.
The requirements for first time mods still apply. We might consider increasing them, I don't currently feel strongly about that either way.
Special games are games which require admin/List Mod intervention in some way - games that break the usual rules of the Queues. Invitationals and /in-vitationals fall under this because of the way they handle signups, but most of these are initiated by the staff these days. Team Mafia is the only other recent example of a Special game, due to the cross-game communication, larger number of pre-/ins, and the grey area it occupies between one large game and four minis.
I don't approve them often. Most of the proposals I get for these are thinly veiled ego-stroking ("Hey, mith, I should be allowed to run this special game, because I'm
Question: are there any requirements for first time mods? Do they still need 3 months of experience on site + a completed game?
Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
Four months, and they have to have IC status by the time their turn comes up to mod.
Don't most people have that experience by the time they mod? I know I had at least 6 months and IC by then. (Though early on I played fewer games so it took me longer than others to get IC status, most notably Zwet achieved IC status before I did despite joining the site later than me.)
Hoopla wrote:Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
By IC status you mean having ICed or having the "5 games completed + 4 months onsite" requirement?
I'm a hoot
Stream: twitch.tv/dramonic
-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts
Empking wrote:Can you be in the Open Queue while modding a Mini Theme (if the theme will end before you get to the top of the open queue)?
No (though this was never quite a well-defined rule prior to the current announcement, so it isn't my intent that anyone who signed up under the old rules be kicked off a list).
Question: are there any requirements for first time mods? Do they still need 3 months of experience on site + a completed game?
Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
Four months, and they have to have IC status by the time their turn comes up to mod.
Don't most people have that experience by the time they mod? I know I had at least 6 months and IC by then. (Though early on I played fewer games so it took me longer than others to get IC status, most notably Zwet achieved IC status before I did despite joining the site later than me.)
Most but not all.
The time requirement is there mostly so that people can't immediately hit the queue when they join, even though it may TAKE four months for them to mod. <.<
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
Question: are there any requirements for first time mods? Do they still need 3 months of experience on site + a completed game?
Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
Four months, and they have to have IC status by the time their turn comes up to mod.
Don't most people have that experience by the time they mod? I know I had at least 6 months and IC by then. (Though early on I played fewer games so it took me longer than others to get IC status, most notably Zwet achieved IC status before I did despite joining the site later than me.)
IC status rather then the six months will probably be the limiting factor I'd have thought.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
Question: are there any requirements for first time mods? Do they still need 3 months of experience on site + a completed game?
Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
Four months, and they have to have IC status by the time their turn comes up to mod.
Don't most people have that experience by the time they mod? I know I had at least 6 months and IC by then. (Though early on I played fewer games so it took me longer than others to get IC status, most notably Zwet achieved IC status before I did despite joining the site later than me.)
IC status rather then the six months will probably be the limiting factor I'd have thought.
Well yeah, some people play far less frequently than others.
Question: are there any requirements for first time mods? Do they still need 3 months of experience on site + a completed game?
Personally, I'd prefer 6 months + IC status as the requirements for first time mods. I don't know if others would agree with me here.
I'd be okay with the IC status thing, but 6 months seems unnecessary given that it takes a number of months to get through the mini normal queue. As a result, a six month requirement would make it so that the earliest anyone ever modded a game was 9 months to a year after they started playing, and i don't know that we really gain that much from doing that.
I disagree with the 6-months thing. I would like people to have attained IC status first.
I also think that off-site experience should weigh MUCH more heavily.
For instance if I had 36 mafia games played at another site (whether extremely similar to this site meta or not), and I came here and was only allowed to play newbies or mini normals, I would be a sad panda.
mith, that is my personal plea. Make it easier for people from other sites to integrate here. Don't keep them at retard-level with the rest of the people who have never played forum mafia before.
ReaperCharlie wrote:I disagree with the 6-months thing. I would like people to have attained IC status first.
I also think that off-site experience should weigh MUCH more heavily.
For instance if I had 36 mafia games played at another site (whether extremely similar to this site meta or not), and I came here and was only allowed to play newbies or mini normals, I would be a sad panda.
Has that actually ever been the rules?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
Yes Empking. The rules were (and still are, according to the OP) that any and all offsite experience only counts for one game of experience here.
See the last point.
Herodotus wrote:ReaperCharlie, this thread is about modding, not playing.
Zachrulez's
join date
experience is pretty much identical to mine.
I understand that, but I'm talking about modding as well. I think it's a related point, all things considered.
For modding you should be more stringent on who's gonna be popping their head in from another site and running games, but I think a significant number of games played OR MODDED on a different forum should count towards more than just one.
RC, the only meaningful mod experience levels are 1 game and 2 games (Special games are rare, and someone with fewer than 5 games experience with a fantastic special-game proposal can always find a "sponsor" with the required experience to back their proposal). Counting an offsite body-of-work as 1 game only prevents those mods from running a Large Theme game as their first game here, allowing them to get a better feel for the site meta before they take that on, as well as allowing our users to get a feel for their style of modding.
(The problem with IC status as a mod pre-req is that it might lead to a hypothetical new player who eventually wants to mod taking on too many games just to get the IC status out of the way - thus, we may end up with a burnt out player flaking from several games rather than a player growing into the site at his/her own pace. IC status can be rushed, a set time requirement can't.)
mith's latest post makes me second-guess the IC requirement. The rush-to-mod will always exist. I was going to support the IC & 4 months drive, but the IC requirement can cause some problems with what mith just said.
I agree: you should have some amount of time limit before modding.
I disagree: since I've seen the length of the que, I know that it takes a long time by itself and that something like six months (or even four) makes people wait TOO long.
3 seems like it MIGHT be long enough (though honestly, even that seems a bit long), whereas 2 seems like it might be right, but could be TOO short. How about 10 weeks (2 and a half months) instead?
2 and a half months; I can't count that long, sadly.
But excellent idea, mastin. The Open Game List is usually where every new moderators start modding their first games, usually. Sometimes, you see some at Mini Normals, but they're more slower and more recommended for Closed Gamers. :\
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!
[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.