[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3850 (ISO) » Sun Aug 14, 2011 8:05 pm

Post by Junpei »

25% is the chance that town lynching a vigil claim results in a town loss.

Why do you assume that keeping fool alive is so bad? Why do you assume town will lynch between the vigil claims? Why do you assume that mafia will throw a shot at the jester cc?
The melody of logic always plays the notes of truth.

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Post Post #3851 (ISO) » Sun Aug 14, 2011 8:12 pm

Post by Empking »

Junpei wrote:25% is the chance that town lynching a vigil claim results in a town loss.

Why do you assume that keeping fool alive is so bad? Why do you assume town will lynch between the vigil claims?


Because that's the way to maximise their chance of winning by pushing the mafia's hand.

Why do you assume that mafia will throw a shot at the jester cc?


When?

If the town will lynch the Fool otherwise then the scum will be forced to kill him.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3852 (ISO) » Sun Aug 14, 2011 8:17 pm

Post by Junpei »

No, they won't. The town will just have to decide if they are willing to lose the vigilante for a possible fool. No the optimal situation is to hunt till you kill 1 mafia. Then the roleblocks will have to stop and vigil can kill his cc.
The melody of logic always plays the notes of truth.

https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3853 (ISO) » Sun Aug 14, 2011 8:22 pm

Post by Empking »

Junpei wrote:No, they won't. The town will just have to decide if they are willing to lose the vigilante for a possible fool. No the optimal situation is to hunt till you kill 1 mafia. Then the roleblocks will have to stop and vigil can kill his cc.


No.

Town pinky promises that in the case of two vig claimants surviving a night they'll lynch one of us them. Therefore nobody counterclaims the Vig (because of the logic I already gave). This is a good thing.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3854 (ISO) » Sun Aug 14, 2011 8:29 pm

Post by Junpei »

No one yes.

Except for the fool whose day to be lynched is the next day.
The melody of logic always plays the notes of truth.

https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3855 (ISO) » Sun Aug 14, 2011 8:33 pm

Post by BBmolla »

- Bad Politics -

- 12 players -
1 Vengeful Mafia
1 Mafia Impeacher(Chooses a player, if that player is Governor the next day, he will not be allowed to overturn the lynch.)
1 Mafia Goon
8 Townies
1 Pollmaster(Is informed on who voted who during the night, and who the Governor is.)

Starts with a kill-less N0.
On this N0, all players elect a player to be the "Governor". The player who is elected is not informed they were elected till the end of D1.

Day proceeds as usual, until the lynch.
The Governor is informed that he was elected and can choose to lynch any player who has at least 1 vote on them. He must make this decision publicly.

After that, the player is no longer the Governor and gets his old role back. Votes occur each night by all players including mafia.


Impeacher is essentially a Governor-only-role-blocker, and Pollmaster is essentially a Vote-Tracker, so I don't think the roles are
too
un-normal. I tried to give the mafia a lot of power considering the town pretty much has total control over the lynch unless they accidentally govern mafia. Thoughts?
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Post Post #3856 (ISO) » Sun Aug 14, 2011 8:34 pm

Post by Empking »

Junpei wrote:No one yes.

Except for the fool whose day to be lynched is the next day.


No because the Vig will kill them.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3857 (ISO) » Sun Aug 14, 2011 8:35 pm

Post by drmyshottyizsik »

Junpei I will post what your set up should look like in 1 second.
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Post Post #3858 (ISO) » Sun Aug 14, 2011 8:38 pm

Post by Junpei »

Empking wrote:
Junpei wrote:No one yes.

Except for the fool whose day to be lynched is the next day.


No because the Vig will kill them.


No because mafia will RB them.

See how this conversation is going? We can't assume what people will do like this. It is purely based on player preference.
The melody of logic always plays the notes of truth.

https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3859 (ISO) » Sun Aug 14, 2011 8:45 pm

Post by Empking »

Junpei wrote:
Empking wrote:
Junpei wrote:No one yes.

Except for the fool whose day to be lynched is the next day.


No because the Vig will kill them.


No because mafia will RB them.

See how this conversation is going?


Yes you going "La la la can't hear you.".

We can't assume what people will do like this. It is purely based on player preference.


No. We judge based on logical things that will happen.

Scum don't want to lose. Therefore they won't go out of their way to lose. If we can't judge based on that axiom then we can't judge at all.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3860 (ISO) » Sun Aug 14, 2011 8:46 pm

Post by drmyshottyizsik »

1 Mafia Roleblocker
1 Regular Mafia
1 Mafia Role Cop

1 Odd Day Jester Lover(Third Party)
1 Even Night Jester Lover(Third Party)

1 Town Jailkeeper
1 Town Neighbourizer
1 2 Shot Town Even Day Doctor
1 2 Shot Even Night Role Cop
9 VTs

Notes:
The fact that they are lovers and can talk creates a reason for them to live even more so, and also gives them a reason to play well during the day as a faction because if one if NK'd or Lynched when it's not thier day/night the other dies as well and that faction looses.
IF ONE JESTER WINS THEY BOTH WIN
If the jesters win the game continues
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Post Post #3861 (ISO) » Sun Aug 14, 2011 8:49 pm

Post by Empking »

drmyshottyizsik wrote:1 Mafia Roleblocker
1 Regular Mafia
1 Mafia Role Cop

1 Odd Day Jester Lover(Third Party)
1 Even Night Jester Lover(Third Party)

1 Town Jailkeeper
1 Town Neighbourizer
1 2 Shot Town Even Day Doctor
1 2 Shot Even Night Role Cop
9 VTs

Notes:
The fact that they are lovers and can talk creates a reason for them to live even more so, and also gives them a reason to play well during the day as a faction because if one if NK'd or Lynched when it's not thier day/night the other dies as well and that faction looses.
IF ONE JESTER WINS THEY BOTH WIN
If the jesters win the game continues


I think that town should just get rid of the Jesters D1 if the odd night claims D1.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3862 (ISO) » Sun Aug 14, 2011 8:50 pm

Post by BBmolla »

Here's my question about the above setup: Why wouldnt Jesters just claim Jesters so the town can lynch them and not waste anyone's time?
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Post Post #3863 (ISO) » Sun Aug 14, 2011 8:54 pm

Post by Junpei »

2 shot even day doctor/rolecop? huh? Jesters on the same side interest me some though, if one dies then I don't like the both dying thing. But I also don't like the both winning after one lynch thing. I just don't think that a two jester team will work well at all.
The melody of logic always plays the notes of truth.

https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3864 (ISO) » Sun Aug 14, 2011 8:56 pm

Post by BBmolla »

Maybe a Jester team who wins if both of them are lynched and ends the game?

Overall Jester shouldn't be used IMO.
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Post Post #3865 (ISO) » Sun Aug 14, 2011 8:58 pm

Post by Junpei »

BBmolla wrote:Maybe a Jester team who wins if both of them are lynched and ends the game?

Overall Jester shouldn't be used IMO.


That'd be terrible win con.

And jesters are great, the setup I'm creating in part will prove that.
The melody of logic always plays the notes of truth.

https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3866 (ISO) » Sun Aug 14, 2011 8:59 pm

Post by Empking »

BBmolla wrote:Maybe a Jester team who wins if both of them are lynched and ends the game?


Paris.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3867 (ISO) » Sun Aug 14, 2011 9:02 pm

Post by drmyshottyizsik »

Empking wrote:
drmyshottyizsik wrote:1 Mafia Roleblocker
1 Regular Mafia
1 Mafia Role Cop

1 Odd Day Jester Lover(Third Party)
1 Even Night Jester Lover(Third Party)

1 Town Jailkeeper
1 Town Neighbourizer
1 2 Shot Town Even Day Doctor
1 2 Shot Even Night Role Cop
9 VTs

Notes:
The fact that they are lovers and can talk creates a reason for them to live even more so, and also gives them a reason to play well during the day as a faction because if one if NK'd or Lynched when it's not thier day/night the other dies as well and that faction looses.
IF ONE JESTER WINS THEY BOTH WIN
If the jesters win the game continues


I think that town should just get rid of the Jesters D1 if the odd night claims D1.

There is no odd night...
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Post Post #3868 (ISO) » Sun Aug 14, 2011 9:03 pm

Post by Empking »

drmyshottyizsik wrote:
Empking wrote:
drmyshottyizsik wrote:1 Mafia Roleblocker
1 Regular Mafia
1 Mafia Role Cop

1 Odd Day Jester Lover(Third Party)
1 Even Night Jester Lover(Third Party)

1 Town Jailkeeper
1 Town Neighbourizer
1 2 Shot Town Even Day Doctor
1 2 Shot Even Night Role Cop
9 VTs

Notes:
The fact that they are lovers and can talk creates a reason for them to live even more so, and also gives them a reason to play well during the day as a faction because if one if NK'd or Lynched when it's not thier day/night the other dies as well and that faction looses.
IF ONE JESTER WINS THEY BOTH WIN
If the jesters win the game continues


I think that town should just get rid of the Jesters D1 if the odd night claims D1.

There is no odd night...


odd day
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3869 (ISO) » Sun Aug 14, 2011 9:06 pm

Post by drmyshottyizsik »

Why? The jesters don't harm the town, and getting rid of them day 1 would let the mafia have a free NK.
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Post Post #3870 (ISO) » Sun Aug 14, 2011 9:08 pm

Post by Empking »

drmyshottyizsik wrote:Why? The jesters don't harm the town,


They're anti-town and dilute town's chances of finding scum.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #3871 (ISO) » Sun Aug 14, 2011 9:10 pm

Post by drmyshottyizsik »

But it more dilutes their chances of mislynching town.
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Post Post #3872 (ISO) » Sun Aug 14, 2011 9:13 pm

Post by Junpei »

drmyshottyizsik wrote:But it more dilutes their chances of mislynching town.


Uh no it doesn't? Fools get in the way of scumhunting and basically just sit there. Mafia wont touch em, nor will town. So fools WILL claim day 1.
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https://www.youtube.com/watch?v=iA41ggsdeXE
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Post Post #3873 (ISO) » Sun Aug 14, 2011 9:16 pm

Post by drmyshottyizsik »

Ok the jesters win separately, but are lovers.
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Post Post #3874 (ISO) » Sun Aug 14, 2011 9:18 pm

Post by Junpei »

drmyshottyizsik wrote:Ok the jesters win separately, but are lovers.


What motivation is there to use the lovers chat?
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