Theme Test Market

This forum is for discussion related to the game.
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Post Post #3250 (ISO) » Sat Oct 29, 2011 12:45 pm

Post by Mr. Flay »

Sorry, who are you?
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Post Post #3251 (ISO) » Mon Oct 31, 2011 4:44 pm

Post by Kise »

Caps Lock Mafia?
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #3252 (ISO) » Mon Oct 31, 2011 5:57 pm

Post by quadz08 »

In post 3253, Kise wrote:Caps Lock Mafia?


What's the difference between this and every other game on the site? :cool:
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Post Post #3253 (ISO) » Tue Nov 01, 2011 12:53 am

Post by Mr. Flay »

Quite a bit, thankfully.
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Post Post #3254 (ISO) » Tue Nov 01, 2011 11:22 am

Post by Kise »

Heh... Well, allow me to amend my earlier post. Caps Lock mafia is an idea I had based solely on role names. I wouldn't require players to type in capital letters - Write-ups would be different. The roles would play on different aspects of volume, rage, silence, and the like. The mafia would consist of anti-loud themes.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #3255 (ISO) » Tue Nov 01, 2011 1:48 pm

Post by Seacore »

Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.
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Post Post #3256 (ISO) » Tue Nov 01, 2011 3:15 pm

Post by Mr. Flay »

Huh. That might be fun, actually.
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Post Post #3257 (ISO) » Tue Nov 01, 2011 4:05 pm

Post by zoraster »

what happens to town A when mafia A is dead, etc?
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Post Post #3258 (ISO) » Tue Nov 01, 2011 4:08 pm

Post by animorpherv1 »

I'd assume that they either win and disappear or win and stay.
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Post Post #3259 (ISO) » Tue Nov 01, 2011 4:15 pm

Post by Seacore »

My first thoughts was that the game would be over, but I since decided that was terrible for about 8... 8.5 reasons.

So I'm leaning with they win and leave the game, like a lyncher who won. Same for scum who win.

I don't know if it'll work in practice, but I like the idea of the two towns working together, but then one may betray another at a point in time.

By this I mean:
It's in Town A's best interest to get Mafia B out of the game if they can. I mean, that's an extra NK that can hit them. Mafia A is the priority, but Mafia B is good too. So that makes them allies with Town B.
At least up until the point where they can throw Town B under the bus, let Mafia B win and remove them and their extra NK from the game.

Similiarly, the two mafias can try and work together, because more NKs is good. But there's always the risk of them hitting each other.
But if Town A is kicking ass and not dying, then Mafia B may want to kill the last member of Mafia A and remove all those townies from the game.
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Post Post #3260 (ISO) » Tue Nov 01, 2011 4:17 pm

Post by Tragedy »

Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.
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Post Post #3261 (ISO) » Tue Nov 01, 2011 4:19 pm

Post by zoraster »

I like it. Lots of things to think about, but the idea is good I think.
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Post Post #3262 (ISO) » Tue Nov 01, 2011 4:28 pm

Post by Seacore »

In post 3262, Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.


You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.

The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.

Anybody interested in writing this with me? I see it as a Large Theme.
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Post Post #3263 (ISO) » Tue Nov 01, 2011 7:23 pm

Post by quadz08 »

That is actually particularly awesome.
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Post Post #3264 (ISO) » Wed Nov 02, 2011 1:32 am

Post by izakthegoomba »

In post 3265, quadz08 wrote:That is actually particularly awesome.
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Post Post #3265 (ISO) » Thu Nov 03, 2011 4:25 am

Post by Oversoul »

In post 3264, Seacore wrote:
In post 3262, Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.

It benefits both Town B and Mafia B, but mostly Mafia B.


You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.

The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.

Anybody interested in writing this with me? I see it as a Large Theme.


Would you be running it at as a large theme, with vanilla roles (similar to Prozac's Basic games?) or will you be adding in flavor and the like with unique roles and such? I am kinda interested in doing something with this, it is an interesting idea that I've had myself, but I have never modded or reviewed anything so... :P
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Post Post #3266 (ISO) » Thu Nov 03, 2011 6:33 am

Post by xRECKONERx »

In post 3265, quadz08 wrote:That is actually particularly awesome.
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Post Post #3267 (ISO) » Thu Nov 03, 2011 3:19 pm

Post by Skenvoy »

In post 3265, quadz08 wrote:That is actually particularly awesome.


I concur.
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Post Post #3268 (ISO) » Thu Nov 03, 2011 8:33 pm

Post by Mist Beauty »

Binary mafia:

Scum = 0s

Town = 1ss

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Post Post #3269 (ISO) » Thu Nov 03, 2011 8:58 pm

Post by Nobody Special »

I don't see a connection between alignment and posting restriction.
....what?



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Post Post #3270 (ISO) » Fri Nov 04, 2011 12:48 am

Post by drmyshottyizsik »

In post 3257, Seacore wrote:Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

Throw in 2 BP SK's and I'm in :)
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Post Post #3271 (ISO) » Fri Nov 04, 2011 12:53 am

Post by Mr. Flay »

In post 3271, Nobody Special wrote:I don't see a connection between alignment and posting restriction.

I don't think there is one - it's just a flavor skin.
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Post Post #3272 (ISO) » Fri Nov 04, 2011 4:11 am

Post by Umbrage »

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Post Post #3273 (ISO) » Fri Nov 04, 2011 4:17 am

Post by Umbrage »

In post 3257, Seacore wrote:Has a game ever been run similiar to the following

Town A and Town B
Mafia A and Mafia B.

Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win

The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.

I tried creating a setup like that. Only I had all kinds of alignments. The scum would be the four corners of alignment, each wanting the others gone. Then there were players in the middle: so a chaotic character would cooperate with CG and CE players, but would want any lawful character dead. Chaotic Evil characters want all lawful and good characters dead.

I couldn't work the concept into a viable setup though. Maybe someday I'll dig it up again...
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Post Post #3274 (ISO) » Fri Nov 04, 2011 4:57 am

Post by theamatuer »

*slaps Umbrage*
*slaps Umbrage again*
Its just whatever

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