Heh... Well, allow me to amend my earlier post. Caps Lock mafia is an idea I had based solely on role names. I wouldn't require players to type in capital letters - Write-ups would be different. The roles would play on different aspects of volume, rage, silence, and the like. The mafia would consist of anti-loud themes.
They have escaped into the mansion where they thought it was safe.
My first thoughts was that the game would be over, but I since decided that was terrible for about 8... 8.5 reasons.
So I'm leaning with they win and leave the game, like a lyncher who won. Same for scum who win.
I don't know if it'll work in practice, but I like the idea of the two towns working together, but then one may betray another at a point in time.
By this I mean:
It's in Town A's best interest to get Mafia B out of the game if they can. I mean, that's an extra NK that can hit them. Mafia A is the priority, but Mafia B is good too. So that makes them allies with Town B.
At least up until the point where they can throw Town B under the bus, let Mafia B win and remove them and their extra NK from the game.
Similiarly, the two mafias can try and work together, because more NKs is good. But there's always the risk of them hitting each other.
But if Town A is kicking ass and not dying, then Mafia B may want to kill the last member of Mafia A and remove all those townies from the game.
Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.
It benefits both Town B and Mafia B, but mostly Mafia B.
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!
[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
In post 3262, Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.
It benefits both Town B and Mafia B, but mostly Mafia B.
You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.
The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.
Anybody interested in writing this with me? I see it as a Large Theme.
In post 3262, Tragedy wrote:Assuming that Town A would win and leave the game after lynching Mafia A, it'd be easier to distinguish who's Town A/B and who's Mafia A/B at that point.
It benefits both Town B and Mafia B, but mostly Mafia B.
You're correct. Mafia B go from knowing who is in their team to knowing who is the enemy. But that's not so much advantaging Mafia B as much as giving them the usual Mafia advantage.
The trick will be balancing it from the beginning, who it advantages most halfway through the game will depend on how people are playing.. which is mostly a good thing.
Anybody interested in writing this with me? I see it as a Large Theme.
Would you be running it at as a large theme, with vanilla roles (similar to Prozac's Basic games?) or will you be adding in flavor and the like with unique roles and such? I am kinda interested in doing something with this, it is an interesting idea that I've had myself, but I have never modded or reviewed anything so...
In post 3257, Seacore wrote:Has a game ever been run similiar to the following
Town A and Town B
Mafia A and Mafia B.
Town A wins when Mafia A is eliminated
Town B wins when Mafia B is eliminated.
Mafia A wins when Town A cannot win
Mafia B wins when Town B cannot win
The inspiration was old style D&D alignments
Lawful Good and Chaotic Good are the two towns
Chaotic Evil and Lawful Evil are the two scum.
I tried creating a setup like that. Only I had all kinds of alignments. The scum would be the four corners of alignment, each wanting the others gone. Then there were players in the middle: so a chaotic character would cooperate with CG and CE players, but would want any lawful character dead. Chaotic Evil characters want all lawful and good characters dead.
I couldn't work the concept into a viable setup though. Maybe someday I'll dig it up again...
I'll explain it to you. You have to get someone else to understand it for you.