@Amrun: Yes, when the mod's online, which is probably going to be some time after it's already passed as there's no point in not setting it for a second after your post goes through.
In my experience, time travel mechanics make the game way screwy and wibbly wobbly timey wimey.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
Stupid Townie is basically a weaker Traitor, by the looks of things. And one that gives them even more incentive to just fake a guilty day 2 than a regular Traitor…
Not sure if thats best or worse but there are definatly good and bastard aspects to the role too
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
I've seen, in a theme game, a generically-scum traitor who could win with any of the scum groups (but not with the town), but they didn't know who their allies were. That doesn't count as a worst role; yours doesn't either. It is indeed somewhat bastard, but probably belongs to the best roles thread anyway.
That's why I posted it in Best ideas first. It definetly is very interesting and cool, but its also very bastard. I guess it really depends on what you care about more. Having Fun or The Games Integrity
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
Got one so unquestionably terrible it's not fit even for a Worst Roles game.
You are a
Mute Voteless Survivor
.
-Your posts cannot consist of anything besides votes
-While you may vote, your votes will not appear on votecounts and do not contribute to a lynch
-You win if you are alive at the end of the game
People typically arrange a code to get around the "can only vote" restriction, unless there's an additional restriction ("can only vote once per 24 hours" gets rid of most of the abuse, although in theory it's still slightly abusable).
In post 2912, callforjudgement wrote:People typically arrange a code to get around the "can only vote" restriction, unless there's an additional restriction ("can only vote once per 24 hours" gets rid of most of the abuse, although in theory it's still slightly abusable).
I don't understand all the fuss about this. Sure, put in a clause on how often the player can post if you want, but wouldn't it just be easier to say "if you attempt to abuse this (e.g. through a code) you will be modkilled"?
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
Basically, you get too much gray area if you attempt to use a subjectively-enforced post restriction to bar a breaking strategy. (It's been tried, it doesn't work; either people skirt the borderline and the strategy continues working, or a whole bunch of people get modkilled and the game is ruined.)
Objective post restrictions work fine for those breaking strategies that can be banned at all with them; alternatively, the better solution is to design the setup to punish people who attempt them (see War in the Palace, for instance).
You also create fundamental flaws that make it very likely for the player to be lynched.
- It is pro-town for a person with a post restriction to attempt to work around it.
- If the mod threatens modkill for this, the mod is threatening modkill for pro-town behavior
That means you have a town player with a strong incentive to act anti-town.