Theme Test Market

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Post Post #3400 (ISO) » Wed May 02, 2012 11:08 am

Post by Pine »

Ah, right
"Cry havoc, and let slip the wombat of war!"

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Post Post #3401 (ISO) » Wed May 02, 2012 3:27 pm

Post by Timeater »

seems my post was deleted in the crash but anyway, I still really want to do a "vocals mafia". all posts will be sound-only and made through youtube accounts I've made (or your own) or vocaroo or some other site. 7-9 players.
watch for the eggshells
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Post Post #3402 (ISO) » Wed May 02, 2012 10:21 pm

Post by izakthegoomba »

Will amusing animations be allowed in youtube videos?
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Post Post #3403 (ISO) » Thu May 03, 2012 6:49 am

Post by gorckat »

In post 3404, izakthegoomba wrote:Will amusing animations be allowed in youtube videos?


Image
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Post Post #3404 (ISO) » Thu May 03, 2012 6:53 am

Post by izakthegoomba »

In post 3405, gorckat wrote:
In post 3404, izakthegoomba wrote:Will amusing animations be allowed in youtube videos?


Image

I can't see that...
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Post Post #3405 (ISO) » Thu May 03, 2012 7:03 am

Post by gorckat »

In post 3406, izakthegoomba wrote:
In post 3405, gorckat wrote:
In post 3404, izakthegoomba wrote:Will amusing animations be allowed in youtube videos?


Image

I can't see that...


Perhaps on imgur?

Image

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Post Post #3406 (ISO) » Thu May 03, 2012 7:06 am

Post by izakthegoomba »

That's remarkably unenlightening, gorckat.
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Post Post #3407 (ISO) » Thu May 03, 2012 7:32 am

Post by gorckat »

I thought perhaps gifbin was blocked for you, so I moved it to imgur.

Are you able to click on the imgur link I posted above?
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Post Post #3408 (ISO) » Thu May 03, 2012 7:59 am

Post by izakthegoomba »

No, I can see the pic now...
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Post Post #3409 (ISO) » Thu May 03, 2012 12:17 pm

Post by Timeater »

amusing animations are always welcome
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Post Post #3410 (ISO) » Thu May 03, 2012 12:18 pm

Post by SleepyKrew »

I intent on running a game where you must communicate via video of yourself. No text. Any buyers?
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Post Post #3411 (ISO) » Thu May 03, 2012 12:23 pm

Post by SleepyKrew »

In post 3403, Timeater wrote:seems my post was deleted in the crash but anyway, I still really want to do a "vocals mafia". all posts will be sound-only and made through youtube accounts I've made (or your own) or vocaroo or some other site. 7-9 players.

Oh wtf
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Post Post #3412 (ISO) » Thu May 03, 2012 12:29 pm

Post by Faraday »

well they're not the same thing. your one allows people to read facial expressions as opposed to just voice.
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Post Post #3413 (ISO) » Sat May 05, 2012 1:30 am

Post by AurorusVox »

In post 3399, IceGuy wrote:
Judge, Jury and Executioner

Love the idea. If this gets made, let me know!

In post 3386, Umbrage wrote:
Modkill Mafia

Love the idea. If you want help designing rules, let me know!

In post 3376, izakthegoomba wrote:I just had an idea. A large theme game (>20 players, probably) made up of alignment-confirmed mason partners.

The only way I can see this working is if they're not alignment-confirmed. Something similar was tried in There Goes the Neighbourhood which worked out pretty well, except there when your neighbour died, you got a new one.

The same idea could work with Masons though, but if you confirm alignments I can only see it becoming incredibly hard on the scum...

---

Would anyone be interested in a Silent Hill themed game/series of games? The way I imagine it is that we'd eschew regular day and night mechanics in favour of (potentially pre-determined "plot" based) regular vs Otherworld phases, where the abilities of players may be altered. And if there IS interest, would people prefer actual characters from the games OR new and original characters placed in the world of Silent Hill?
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Post Post #3414 (ISO) » Wed May 09, 2012 6:34 am

Post by Xalxe »

The setup for Once Upon a Time Mini Theme literally just popped into my head. Is this a good idea Y/N?
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Post Post #3415 (ISO) » Wed May 09, 2012 8:17 am

Post by zoraster »

The Gun In the Middle of The Room


You've been locked into a windowless white-washed room with 11 other people. Someone tried the door, but predictably, it was locked. In the center of the room, lying on a table, is a revolver with a single bullet in it.

Everyone spins around when a voice, loud and tinny, comes from the far corner of the room, where a hidden speaker is.

"Welcome, my friends. I've locked you in a room to test my initiates' cunning and resolve. You may choose one person among you to strangle with your bare hands. The lights will go off, and my initiates will in turn kill one of you. In addition, any of you may pick up that revolver and shoot another at any time. You will be released when either you have eliminated all of my initiates, one of my initiates tries to use the revolver, or you are all dead. May the power of the Mighty Purple Walrus protect your soul."


----
Description

This game is fairly normal with one major difference: at any point during the game, a player may post in the game
Kill: <target>
. If the person who typed that is town, the target will be killed. If the person who typed that is scum, the town wins. Here's the rub: there is only one bullet, so this can only be done one time. Scum have no way of interfering with the revolver shot.

There are no protective roles in this game. There are no additional killing roles.

It is a 12 player game.
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Post Post #3416 (ISO) » Wed May 09, 2012 8:21 am

Post by Pine »

Nifty idea. Gun will get fired early on the first day though
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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Post Post #3417 (ISO) » Wed May 09, 2012 8:23 am

Post by Xalxe »

In post 3418, Pine wrote:Nifty idea. Gun will get fired early on the first day though


This, especially considering some players. It'll get fired on the first page is my guess.
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Post Post #3418 (ISO) » Wed May 09, 2012 8:25 am

Post by zoraster »

Maybe. Maybe not. It's part of the fun. Shooting on D1 is a very bad idea in most situations, though.

It's part of the tension: what's best for the town is probably to leave it off until mylo or the day before mylo since your odds of success are greatest. But a town member, whether under pressure or not, always has the choice to use the weapon and not only kill someone, but also in the process clear himself. And then if you think someone under pressure is likely to shoot you, you might be tempted to use the weapon before he does.
Last edited by zoraster on Wed May 09, 2012 8:27 am, edited 1 time in total.
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Post Post #3419 (ISO) » Wed May 09, 2012 8:26 am

Post by quadz08 »

I umm

Don't really see the point.

Basically, you're saying that town gets an extra lynch on a day of their choosing, sort of. It's kind of a cool idea, but won't actually affect gameplay that much.
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Post Post #3420 (ISO) » Wed May 09, 2012 8:27 am

Post by saulres »

Any townie picking it up and shooting becomes an innocent child and that ends your different game right there.
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Post Post #3421 (ISO) » Wed May 09, 2012 8:28 am

Post by quadz08 »

Oh yeah, that too.
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Post Post #3422 (ISO) » Wed May 09, 2012 8:28 am

Post by zoraster »

In post 3421, quadz08 wrote:I umm

Don't really see the point.

Basically, you're saying that town gets an extra lynch on a day of their choosing, sort of. It's kind of a cool idea, but won't actually affect gameplay that much.


I don't think that's true at all. Maybe if town is good and manages to control their members this is what happens, but that's a tough ticket to punch.
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Post Post #3423 (ISO) » Wed May 09, 2012 8:28 am

Post by zoraster »

how is the fact the person becomes an innocent child make it " not different" obviously that's what he becomes. So what?
Last edited by zoraster on Wed May 09, 2012 8:30 am, edited 1 time in total.
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Post Post #3424 (ISO) » Wed May 09, 2012 8:29 am

Post by IceGuy »

The town autowin is a strong incentive.

I'd only play this with a VI- and troll-free playerlist, though.

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