Because the intent was to make setup with doc and cop where following the cop is not optimal. I didn't even know about the other setup, but because my name was exactly the same, I probably saw it before without realizing.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
I like that idea, i was recently in a game where JR just turned into 2vs5 mountainous with a clear with me and my buddy under suspicion, this could help balance things out in that situation.
I have an idea for a game and would like thoughts on it.
The Gamble (12-14 Person Town VS Mafia Version)
8-10 Vanilla Town
1 Town Role Cop
1-2 Mafia Goon
1 Mafia Role Cop
At the start of the game a special role will be handed out at random to any of the players
-Role is called The Gambler
-A lynch can not be made unless the gambler is voting on the wagon and vote cap is reached or if the vote cap is reached and the gambler is the one being lynched. If the day ends and the cap is not reached, the person with the highest vote count will be lynched even if the Gambler is not on the wagon.
-Each night every player sends in a night vote. Person with the highest votes is killed. A draw in highest votes result in no kill. Gambler does not have to be on the night wagon.
-Mafia have a faction kill and a mafia QT for night communication.
-If Gambler is killed the role of The Gambler will be randomly handed out again to another player.
-Investigations done on the player who is the Gambler will come up as The Gambler and not other role name.
This game could also be done with a werewolf faction added and the player number increased slightly.
Thoughts? Too similar to another type of game? I am still pretty new and havnt gotten to play that many different types of games out there.
Gambler just always claims and town follows him. role cop checks him and my god this game got fragile quick.
Because the Gambler is like any other PR, then by claiming you will most likely die at night and the role of Gambler will be shuffled once more. And both town and mafia can get the role of gambler so the wagon can be controlled by any side not just town. And I agree its a bit too much, but it can always be shorten to be more basic, but I like a little complicated games.
if the gambler decides that the towns wagon on someone is his kind of wagon then happy things everywhere. If the gambler doesn't cooperate HE gets lynched.
I can't see this setup being good. It needs work.
A question that sometimes drives me hazy: am I or are the others crazy?
I don't think it's fundamentally flawed. I actually like the gambler role as a concept, but it probably needs some refinement.
And the night-lynch is an odd extra concept that you seem to have just thrown in with no thoughts on its effect on gameplay. Keep in mind that a night lynch (which I assume means votes are anonymous) means that scum will vote in a block, which gives them basically an extra nightkill as you get close to MYLO/LYLO territory. Again, not an inherently flawed concept, but it needs work, and maybe they don't belong in the same game right as they're being introduced.
Maybe a town night vote kill? The reason I want that in there is to counter a gambler having most of the lynch control. But I agree it may be a little much to add.
In post 4671, quadz08 wrote:I don't think it's fundamentally flawed. I actually like the gambler role as a concept, but it probably needs some refinement.
And the night-lynch is an odd extra concept that you seem to have just thrown in with no thoughts on its effect on gameplay. Keep in mind that a night lynch (which I assume means votes are anonymous) means that scum will vote in a block, which gives them basically an extra nightkill as you get close to MYLO/LYLO territory. Again, not an inherently flawed concept, but it needs work, and maybe they don't belong in the same game right as they're being introduced.
Well what positives are there for the gambler? I'd like your answer.
A question that sometimes drives me hazy: am I or are the others crazy?