In post 4067, izakthegoomba wrote:Indeed. Was it poison or slowness? I can't remember which one I put in. Poison could be useful against multiple mobs, but slowness is just silly.
Slowness.
In post 4067, izakthegoomba wrote:Indeed. Was it poison or slowness? I can't remember which one I put in. Poison could be useful against multiple mobs, but slowness is just silly.
In post 4060, Isa wrote:
edit: lol, remembered that my graphics settings were put at minimum, nevermind
Still whitelist plz
"IsaInterguild"
Code: Select all
# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 600
# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1
In post 4085, Maruchan wrote:
The only problem with this claus, chesskid has already predicted your interference, and has engineered a self-rotating slide to keep him in perpetual motion so the server will never truly register him as afk.
In post 4094, Om of the Nom wrote:Which mob farm are you talking about?
In post 4095, Chevre wrote:I guess I do have approx. 14 sheep, 4 chickens, 4 cows, and 4 pigs in a very small space. I don't even know whether that affects anything or not, but it's a recent project so I figured it could have some impact. I dunnol.