The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

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Post Post #4075 (ISO) » Wed May 23, 2012 2:32 pm

Post by Pizzadudes7 »

In post 4067, izakthegoomba wrote:Indeed. Was it poison or slowness? I can't remember which one I put in. Poison could be useful against multiple mobs, but slowness is just silly.


Slowness.
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I definitely did NOT just lose the game. :)


If someone broke something, blame either gravity or kdowns.

I am simply stating things that may or may not need to be changed through my thorough use of sarcasm, trolling, and all around bitchiness.
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Post Post #4076 (ISO) » Wed May 23, 2012 5:48 pm

Post by Claus »

Bewaaare, the bow stealers! mwahahah

In post 4060, Isa wrote:
edit: lol, remembered that my graphics settings were put at minimum, nevermind
Still whitelist plz
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Also, added.
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Post Post #4077 (ISO) » Wed May 23, 2012 5:57 pm

Post by chesskid3 »

.
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Post Post #4078 (ISO) » Wed May 23, 2012 6:04 pm

Post by chesskid3 »

.
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Post Post #4079 (ISO) » Wed May 23, 2012 6:04 pm

Post by chesskid3 »

.
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Post Post #4080 (ISO) » Wed May 23, 2012 6:17 pm

Post by T-Bone »

The chicken and Mooshroom farms need to go. That's what is causing all the server lag. They need to be moved in a chunk people don't spend a lot of time in or abolished completely
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Post Post #4081 (ISO) » Wed May 23, 2012 6:21 pm

Post by Claus »

Maru de-whitelisted until Monday. Don't kill other people without their permission.

Also, if you have a problem with how another player behaves, please bring it to me through PM. No need to shit the thread over it.
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Post Post #4082 (ISO) » Wed May 23, 2012 6:22 pm

Post by Maruchan »

love how the threat to TNT any future building I build for 1 death doesn't mean anything there Claus.
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Post Post #4083 (ISO) » Wed May 23, 2012 6:32 pm

Post by Claus »

Taking this to PMs.
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Post Post #4084 (ISO) » Wed May 23, 2012 6:36 pm

Post by Claus »

About the lag, (this is something thread worthy, IMO), we can do one of three things:
- Remove Essentials/Bukkit : We lose /tpa and /home, but we were having no lag problems before installing bukkit, so this MIGHT solve the problem
OR one or more of the below
- People moving all/some farms away from spawn - we could set a policy of "No Farms whithin 500 blocks of 0,0".
- Configure Essentials to automatically kick anyone who AFKs for more than, say 15 minutes, 30 minutes?

Suggestions are welcome.
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Post Post #4085 (ISO) » Wed May 23, 2012 6:39 pm

Post by Maruchan »

since you brought the afk factor into the thread, I'll post the same thing I sent in the pm


FTP > Plugins > Essentials > Config.yml

about midway down the page, or ctrl + F AFK its the secodn useage,

Code: Select all

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 600

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1


The first is how long to constitute an "afk". I have mine set to 5 minutes, The second is how long of being AFK = auto kick, I have mine set to never.

The only problem with this claus, chesskid has already predicted your interference, and has engineered a self-rotating slide to keep him in perpetual motion so the server will never truly register him as afk.



The next best option, I could ask around some of my developer friends and see what the most lightweight Mob-Cap plugin is, it makes it so that at any time only so many mobs can be on the server, nerfs how often they spawn without spawners, and sets mobs-per-chunk limits.
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Post Post #4086 (ISO) » Wed May 23, 2012 6:52 pm

Post by Claus »

Thanks for the pointer, Maru.

In post 4085, Maruchan wrote:
The only problem with this claus, chesskid has already predicted your interference, and has engineered a self-rotating slide to keep him in perpetual motion so the server will never truly register him as afk.


Well if we go the AFK-kick route, the self-rotating slide will have to go.

So does anyone has any arguents against the "x minutes AFK = kick" rule? Take into account our server is small, and is suffering from overload from the mob grinders.
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Post Post #4087 (ISO) » Wed May 23, 2012 7:38 pm

Post by Om of the Nom »

I'm fine with moving my chicken farm to a further location. However it is a lot of effort and I wonder if Claus can move the schematics somehow?
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Post Post #4088 (ISO) » Wed May 23, 2012 7:59 pm

Post by chesskid3 »

meeeeeeee

i objecttttt
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Post Post #4089 (ISO) » Wed May 23, 2012 8:03 pm

Post by Om of the Nom »

Says the person who is literally afk'ing on the server right now.
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Post Post #4090 (ISO) » Wed May 23, 2012 8:10 pm

Post by chesskid3 »

IM GETTING TNT
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Post Post #4091 (ISO) » Wed May 23, 2012 9:47 pm

Post by izakthegoomba »

I don't think regular mob farms, like Chesskid's will cause much lag. The mobs get killed pretty quickly by a lava blade after they spawn, and the items are collected just as quickly.

The issue is far more likely the spawner farms. I'd suggest in the first instance we put up signs warning players not to AFK for more than, say, 10 minutes before killing the mobs. It means I have to brew about four times as many potions, but I can live with that.

The other issue, that T-Bone mentioned, can be easily fixed by killing the animals down to 3-4 when we're not farming them. I just prefer to leave it with more than that in case they escape somehow.
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Post Post #4092 (ISO) » Wed May 23, 2012 9:51 pm

Post by Om of the Nom »

I think we should have at max 10 Mooshrooms and make it a kill one - make one type of farm.

Also to help with the lag issues, I killed all the chickens that escaped my farm and also lit up the Swagtown mob farm for now.
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Post Post #4093 (ISO) » Wed May 23, 2012 9:54 pm

Post by izakthegoomba »

Yeah, it's also possible that a large number of mob farms could cause lag. Scope has two, Om has one, Chess and Lofu have one, and I think there's a fifth around somewhere. And none of them use a 12-pad tower design. :(
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Post Post #4094 (ISO) » Wed May 23, 2012 9:55 pm

Post by Om of the Nom »

Which mob farm are you talking about?
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Post Post #4095 (ISO) » Wed May 23, 2012 9:57 pm

Post by Chevre »

I guess I do have approx. 14 sheep, 4 chickens, 4 cows, and 4 pigs in a very small space. I don't even know whether that affects anything or not, but it's a recent project so I figured it could have some impact. I dunnol.
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Post Post #4096 (ISO) » Wed May 23, 2012 10:08 pm

Post by izakthegoomba »

In post 4094, Om of the Nom wrote:Which mob farm are you talking about?

I thought you said you had a mob farm?
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Post Post #4097 (ISO) » Wed May 23, 2012 10:09 pm

Post by izakthegoomba »

In post 4095, Chevre wrote:I guess I do have approx. 14 sheep, 4 chickens, 4 cows, and 4 pigs in a very small space. I don't even know whether that affects anything or not, but it's a recent project so I figured it could have some impact. I dunnol.

Not likely, especially since they'll be unloaded except when you're playing or someone's sand mining.
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Post Post #4098 (ISO) » Wed May 23, 2012 10:13 pm

Post by Om of the Nom »

I have a chicken farm but that's all.

Except a Slime farm but that doesn't do much lol.
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Post Post #4099 (ISO) » Thu May 24, 2012 2:22 am

Post by Xalxe »

I assume I'm the only one who wants cheaty bukkit to go.

Also I'm getting lag when I'm the only one on and I'm out in the jungle house FWIW.
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