Worst role ideas?
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knox Goon
- Goon
- Goon
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- Location: Australia
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callforjudgement Microprocessor
- Microprocessor
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mafia-n00b Mafia Scum
- Mafia Scum
- Mafia Scum
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MODNOTE: Jedi and Conflicted start out as VT's and get role-modifcation PM's as appropriate.
I thought that this would be a fun mechanic, probably in a larger game with room for this little "cult". I like that no one person has the full story (Dark Lord knows who Conflicted is, Conflicted knows who Jedi is, Jedi knows who Dark Lord is), but it's possible for interactions between the players to reveal the connections. It is also *technically* possible for each of the roles above to win in the same game, but mostly they're all working at cross purposes.-
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callforjudgement Microprocessor
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mafia-n00b Mafia Scum
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I suppose I'm using "faction" in a non-standard way. They're only really a faction in that the roles are inter-related. The old role and wincon cease as soon as they become the new roles, and the new role wincons become their ONLY wincons. This is really a series of 3rd part roles, as there is no substantial relation to either town or mafia. While it's true that a converted mafia would cease to be mafia and know their former mafia-mates, since the new wincon has nothing to do with mafia, there's no reason for him to out them. The conversion attempt by the father would simply fail against anyone who wasn't the son... so I guess making it 1-shot is a bit harsh. Should go ahead and let him try once per night. Here's how they could all win, albeit unlikely:
1. DL converts C.
2. C and J get their new roles
3. C converts J
4. J convinces C to help lynch DL
5. J helps lynch C
The 3, 4, 5, there fulfills everyone's wincon.-
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Ythan SheWelcome to the HaystackShe
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drmyshotgun Jack of All Trades
- Jack of All Trades
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You areInformant.
Each night you may choose one person and hand over the information he has to another person. For example, if a Cop investigates someone that night and gets a result, you would be passing on that result to someone else. You don't know any alignments of players. If you choose a Scum aligned person to take the information from, you will get killed that night. You won't die if you are passing your information to a Scum aligned player. You don't know any informations yourself, and the person receiving your information doesn't know about you but will acquire the information only. The player you are extracting the information from will not know about this either.
Information will be based only on Night Actions of a player. Not the alignment of the player himself.
You win with the Town.
Thinking this would have been done before already.My GTKAS!
100% Win Rate in Micro: 10 Games!!-
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callforjudgement Microprocessor
- Microprocessor
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mafia-n00b Mafia Scum
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In post 3205, Ythan wrote:You know you can never change the name of your account right. Maybe it would be best to go ahead and make a new one now.
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drmyshotgun Jack of All Trades
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callforjudgement Microprocessor
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Faraday ...should I be here?
- ...should I be here?
- ...should I be here?
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callforjudgement Microprocessor
- Microprocessor
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Faraday ...should I be here?
- ...should I be here?
- ...should I be here?
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- Location: Ireland
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Psyche he/theySurvivorhe/they
- Survivor
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Vi Professor Paragon
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I swear I've used something like this before. Was it Tiger MetaTiger?In post 3210, callforjudgement wrote:
In the Invictus games I let the scum choose their own kill flavor for the fun of it.Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.-
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Toon Fighter Mafia Scum
- Mafia Scum
- Mafia Scum
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- Joined: November 1, 2009
- Location: Porto, Portugal
You are theVote collector. If a player ends the day without his/her vote cast, you get his/her vote in the next day phases in addition to your own. ex: D1 3 players don't vote: you get 4 votes (you own + 3) D2. D2 2 players don't vote, you get 6 votes D3. And so on... If you die, all votes go back to their respective owners. You win with [insert win condition]
You are theVote gatherer. Your number of votes is equal to the number of votes from the dead players in the game. ex: a double voter dies, you get 2 votes, a normal player dies, you get an extra vote, etc. Of course, you have no vote until someone dies. You win with [insert win condition]
You are theVote enabler. As long as you're alive, players can vote. If you die, everyone loses their vote (including other dead players). You can't vote. You win with [insert win con]
You are theVote Acquirer. Your number of votes is equal to the number of votes you have on you. ex: if 3 players are voting you, you have 3 votes. You can't vote for yourself. You win with [insert win con]
You are theVote Destroyer. You can choose a player every night. That player will have his/her maximum number of votes the next day reduced by one. This power is cumulative (ex, if you use the power two times on the same player, they will lose two votes). You win with [insert win con].
You are theVote Supplier. Any player that targets you during the night has their voting power increased by one for the duration of the game. You win with [insert win con].
Can be quite fun together, I think. The most broken one is vote enabler, probably.~Toon fighter~-
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callforjudgement Microprocessor
- Microprocessor
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saulres Mafia Scum
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You are a. Each night you assign another player a compulsive kill. You may not assign the kill to the same player more than once until everyone still living has had a turn, at which point you may do another round. You win when the game is down to just you and one other player.Santa Killer"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.-
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Viktyr Korimir Townie
- Townie
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
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- Pronoun: he/they
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callforjudgement Microprocessor
- Microprocessor
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quadz08 Jack of All Trades
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Magister Ludi Mafia Scum
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- Location: San Francisco
In post 3180, Yosarian2 wrote:You have a Cursed Necklace of Doom.
If the game ends and you still have the cursed necklace, you lose, no matter what else happens.
During the day, you can try to give the necklace to someone else. The other person must say, in thread,I accept the necklace. You can claim whatever you want in order to get them to agree to do this. If they do, then they will lose whatever role they had before and will have now this role; they will be told of their new role that night.
If you do give away the necklace, then you become a survivor. You win if you give away the necklace and then live until the end of the game. Alternately, if more then half the people in the game are turned into survivors by being given the necklace and then successfully giving it away, the game is over and all the survivors win, and everyone else loses (of course, whoever ends up with the cursed necklace at the end of the game still loses).
This is actually subtly brilliant-
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Psyche he/theySurvivorhe/they
- Survivor
- Survivor
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