Dungeons and Dragons
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OhGodMyLife Silent But Deadly
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bv310 Mafia Scum
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OhGodMyLife Silent But Deadly
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- Location: Riding on the City of New Orleans
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bv310 Mafia Scum
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AniX NoneUCalledNone
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Yeah, I'd definitely be down for a scummer game.Official Gimmick List:
INVENTOR OF UPICK!LORD OF THE 11TH HOUR!ASEXUAL!KING SCAR APOLOGIST!DREAMER OF THE NE0N DREAM (SUPP 2021 LAST PLACE WINNER)!
I have donned theRED CROWN-
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Viktyr Korimir Townie
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Kcdaspot He/HimJack of All TradesHe/Him
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Sudo_Nym Pseudo Newbie
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I'd certainly in for that, if it fits with my work schedule.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.-
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OhGodMyLife Silent But Deadly
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Mr. Flay Metatron
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Just finished reading the Dresden Files RPG book (4 pound/400 page monster that it is). Good setup and the worldbuilding stuff ALONE is worth it, but my gods is FATE complicated.
Also, not sure how the spellcasting rules will actually flow in play. Anyone actually played this thing?Retired as of October 2014.-
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UncertainKitten Maid In Japan
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GreyICE Fifty Shades
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Really?
Because FATE is really like one of the easier systems ever designed.
It makes me scared and terrified of how they presented it.ShowThat which is done out of love always takes place beyond good and evil
Official Visigoth
Read Mother Jones-
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bv310 Mafia Scum
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Viktyr Korimir Townie
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UncertainKitten Maid In Japan
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Um...are we talking about the same game? I mean, I'm playing the core FATE rules in a campaign and it is EXTREMELY simple. You only roll one thing, all the time, ever. Skills are simple, aspects are fairly easy to understand...where's the complexity?"Never have I seen anybody glorify their own lynch."
-StrangerCoug
Internet Mafiais probably never going to happen. You all probably knew that.-
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The Fonz Jack of All Trades
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Viktyr Korimir Townie
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In post 139, UncertainKitten wrote:Um...are we talking about the same game? I mean, I'm playing the core FATE rules in a campaign and it is EXTREMELY simple. You only roll one thing, all the time, ever. Skills are simple, aspects are fairly easy to understand...where's the complexity?
Well, there's rolling a Maneuver to place a temporary Aspect on the target, and then you invoke-- or is that tag?-- that Aspect once for free. And then there's scene aspects and how they work. Not to mention all of the different Stunts and their effects, which are like feats or class features in d20. Then there's the fact that being a skill-based system with so few skills, it's hard to get used to just howbroadthose skills are, and how the specific trappings of each skill work. Especially as modified by the Stunts.
The stress track and consequence system is also somewhat complicated and counter-intuitive for anyone who is accustomed to traditional RPGs.
I'm not saying it's a bad game-- it's myfavoritegame, after all-- but that as rules weight goes it's more in the 'medium' camp than the 'light' camp.Spirit of the Centuryis likely the simplest implementation of the core rules, and it's still difficult for a lot of veterans of other games to understand.-
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AniX NoneUCalledNone
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In post 140, The Fonz wrote:We should do a spirit of the century campaign. The rulebook's online.
I would pay someone real people money to GM a SotC game. I love it so much.Official Gimmick List:
INVENTOR OF UPICK!LORD OF THE 11TH HOUR!ASEXUAL!KING SCAR APOLOGIST!DREAMER OF THE NE0N DREAM (SUPP 2021 LAST PLACE WINNER)!
I have donned theRED CROWN-
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UncertainKitten Maid In Japan
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...ok, I'll give you medium. My DM chose to forego stunts, which is probably why it seems lighter. Though the stress tracks and consequences made sense to me...it's possible I don't have a good understanding there.
The Maneuver thing is really cool though and doesn't seem that complex to me.
EDIT: Skills being broad was a feature not a bug, to me ^-^;."Never have I seen anybody glorify their own lynch."
-StrangerCoug
Internet Mafiais probably never going to happen. You all probably knew that.-
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Pine In Your Head
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Viktyr Korimir Townie
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In post 143, UncertainKitten wrote:EDIT: Skills being broad was a feature not a bug, to me ^-^;.
Oh, it's a feature. Definitely a feature. But in any other game, try rolling yourFistsas aknowledgeskill todeclarethat your attacker is using a specific form of ninjutsu only taught in the sewers of Montreal. In any other game, using your Fists skill (or any skill) in this fashion would be incomprehensible. It creates a higher learning curve for people accustomed to more simulationist style play.-
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UncertainKitten Maid In Japan
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Yosarian2 (shrug)
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In post 145, Viktyr Korimir wrote:In post 143, UncertainKitten wrote:EDIT: Skills being broad was a feature not a bug, to me ^-^;.
Oh, it's a feature. Definitely a feature. But in any other game, try rolling yourFistsas aknowledgeskill todeclarethat your attacker is using a specific form of ninjutsu only taught in the sewers of Montreal. In any other game, using your Fists skill (or any skill) in this fashion would be incomprehensible. It creates a higher learning curve for people accustomed to more simulationist style play.
Interesting.
That kind of sounds like the white wolf system (werewolf the apocolypse, vampire the masquerade, ect).I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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The Fonz Jack of All Trades
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In post 142, AniX wrote:In post 140, The Fonz wrote:We should do a spirit of the century campaign. The rulebook's online.
I would pay someone real people money to GM a SotC game. I love it so much.
I don't have the experience, but would DEFINITELY be down if there's anyone with experience using FATE willing to run it?-
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Mr. Flay Metatron
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In post 141, Viktyr Korimir wrote:In post 139, UncertainKitten wrote:Um...are we talking about the same game? I mean, I'm playing the core FATE rules in a campaign and it is EXTREMELY simple. You only roll one thing, all the time, ever. Skills are simple, aspects are fairly easy to understand...where's the complexity?
Well, there's rolling a Maneuver to place a temporary Aspect on the target, and then you invoke-- or is that tag?-- that Aspect once for free. And then there's scene aspects and how they work. Not to mention all of the different Stunts and their effects, which are like feats or class features in d20. Then there's the fact that being a skill-based system with so few skills, it's hard to get used to just howbroadthose skills are, and how the specific trappings of each skill work. Especially as modified by the Stunts.
The stress track and consequence system is also somewhat complicated and counter-intuitive for anyone who is accustomed to traditional RPGs.
I'm not saying it's a bad game-- it's myfavoritegame, after all-- but that as rules weight goes it's more in the 'medium' camp than the 'light' camp.Spirit of the Centuryis likely the simplest implementation of the core rules, and it's still difficult for a lot of veterans of other games to understand.
That's exactly what I'm talking about. It's still not as complex as d20 or 2nd Ed or GURPS, but it's not quite a one-roll-and-done like it is sometimes described. Plus I find the spellcasting rules in Dresden Files RPG to be kind of overly complex, though the role-spell feature will likely help a lot (memorize it, cast it with no/few options).
I mean, I'm liking Wild Talents' One Roll Engine pretty well right now for simplicity oflearning, but the applications can still get complex.
Simple? RISUS. Don't Rest Your Head. Beer and Pretzels.Retired as of October 2014.
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