[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5050 (ISO) » Wed Aug 08, 2012 4:39 am

Post by saulres »

I don't see how the game will ever end.
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Post Post #5051 (ISO) » Wed Aug 08, 2012 4:45 am

Post by IceGuy »

Well, if town only removes what scum has given (or the other way round), it won't.
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Post Post #5052 (ISO) » Wed Aug 08, 2012 4:46 am

Post by callforjudgement »

Give town two removes, scum one add? And start everyone at two votes?

That way, even if scum exclusively give to buddies, town can outpace them.
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Post Post #5053 (ISO) » Wed Aug 08, 2012 4:58 am

Post by IceGuy »

Good point. I was aiming for the WIFOM that happens when scum can't just give themselves all the votes.
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Post Post #5054 (ISO) » Wed Aug 08, 2012 12:31 pm

Post by Cobblerfone »

They Love Me (Not)

1 Obsessed Serial Killer
4 Vanilla Townies

One Vanilla Townie is randomly assigned to be the Obsessed Serial Killer's crush. Only the OSK knows the identity of the crush. Unless the crush is the first player lynched, their death causes the OSK to suicide. If the crush is lynched first, they flip as VT.

If the crush flips as crush, it's more town-sided than the VT flip. If the crush flips as VT, it's more SK-sided. The difficulty is deciding which one is more balanced overall. "Crush-flip" is probably swingy (as it let's the town know if it's normal lylo or town-sided lylo, but I don't even know if normal lylo is scum-sided or not), while I'm a little unsure of leaving the town in the dark in the "VT-flip" version.
Last edited by Cobblerfone on Wed Aug 08, 2012 4:48 pm, edited 2 times in total.
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Post Post #5055 (ISO) » Wed Aug 08, 2012 3:38 pm

Post by Timeater »

Trying to create an interesting 8p with 1 scum and 1 survivor its kinda hard. -_____-
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Post Post #5056 (ISO) » Wed Aug 08, 2012 3:44 pm

Post by Timeater »

Image

Fighting Spirit 8p
-------------------
6 Vanilla Townies
1 Survivor
1 Mafia

Survivor: You are immune to the NK. You win if you are alive at the end of Day 3. You share a qt with the mafia (identity not revealed).
Mafia: You win when you kill/endgame the town. You share a qt with the survivor (identity not revealed).

spitballin'
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Post Post #5057 (ISO) » Wed Aug 08, 2012 4:01 pm

Post by BBmolla »

Doesn't fix anything with survivor being swingy.
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Post Post #5058 (ISO) » Wed Aug 08, 2012 4:07 pm

Post by GreyICE »

The problem with survivor is that it's a role that does nothing.

1) You don't care who wins, merely that the game ends
2) Your sole goal is to avoid being lynched or night killed
3) In LyLo you're scum.

Also you have the bullshit of anonymous quicktopics, which is ridiculous and terrible.

Add a Jester and it's practically perfect.
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Post Post #5059 (ISO) » Wed Aug 08, 2012 4:19 pm

Post by Timeater »

JUST SPITBALLIN. So much survivor hate! The qts are merely there so they can troll each other if they wish (makes it more fun. also, read the below post), like the setup, its not serious. Survivors dont have an "active" goal, e.g finding someone to lynch, they merely want to survive. I guess that sort of trait is hard to pindown and is one of the reasons why people hate the role so much. Are you serious about the jester suggestion, GI? Coming up with a practical/doable 6:1:1=le hard.
Last edited by Timeater on Wed Aug 08, 2012 4:50 pm, edited 2 times in total.
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Post Post #5060 (ISO) » Wed Aug 08, 2012 4:36 pm

Post by callforjudgement »

@Timeater: I suspect GreyICE was not merely being nonserious, but the entire sentence was dripping with sarcasm.

I think known-survivor is potentially OK in setups, more so than many other people do (as in, known that there's a survivor there). Being lynched the day before lylo (for the same reason you no-lynch in mylo) is what would happen if the survivor claimed, which probably gives them enough incentive not to. (It's 6:1 mountainous with an observer trying to avoid day-before-lylo if they
do
claim; this is townsided, but not townsided enough for the observer to shift it into that situation intentionally and try to win with town.) So the survivor is going to try to stay hidden, which means sitting tight and hoping, or even becoming an honorary member of the scumteam. It's safe for the survivor to claim identity to the Mafia (although not vice versa, obviously), and he has every incentive to do so; it avoids the Mafia whiffing on their kill, which means town get fewer lynches before endgame, which reduces the chance of being lynched. And 2:6 with a weakened scumteam is balanced. Huh, I guess it's a reasonably balanced setup in theory, although I'm not convinced it'd be much fun to play.
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Post Post #5061 (ISO) » Wed Aug 15, 2012 2:49 pm

Post by greygnarl »

Not sure if I'm allowed to post here but I can't see any rules against it. Please correct me if I'm wrong

I'm a new member who is interested in modding. I know I'm not allowed to mod until I have 3 months on the site but I thought I would put some of my ideas out there. These are very quirky so bear with me.

My idea was to make a game based around the gunsmith. If you don't know it is a role that gives other players one-shot guns.

The gunsmith would either give a gun once a night or he would have a set number of guns to give out Night 1.

The mafia may or may not have a kill to begin with.

There could be a thief role that can steal guns and there may be other roles too.

I guess it would be cool if you could balance it.
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Post Post #5062 (ISO) » Wed Aug 15, 2012 8:05 pm

Post by Phillammon »

It's rarely if ever to make a setup around a single role, as the town have a funny habit of lynching said role... Plus, what you described is an inventor. a gunsmith is something different.
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Post Post #5063 (ISO) » Wed Aug 15, 2012 9:05 pm

Post by MichelSableheart »

An actual gunsmith (investigates for guns) would combine pretty well with the role described, though.
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Post Post #5064 (ISO) » Thu Aug 16, 2012 4:10 am

Post by Cobblerfone »

Gunsmith as a name for a gunmaker instead of a gun inspector makes more sense though.

1 Gunmaker on N0 he gives a N2 gun and a N3 gun to whoever he chooses. He cannot choose himself or give more than one gun to one player
6 VTs
2 Mafia Goons with a factional 1-shot kill

Fastest town loss
D1 VT
N1 Gunmaker
D2 VT
N2 VT
D3 VT

Fastest scum loss
D1 Goon
N1 Town
D2 Goon

There is the problem that if the gunmaker gives both guns to the mafia, then it's essentially 9p mountainous, which is bad. On the other hand, the gunmaker could claim his targets on D1, so if a really good player is killed N2, you know you should probably watch out for the N2 gun's owner.
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Post Post #5065 (ISO) » Thu Aug 16, 2012 5:27 pm

Post by Whiskers »

Make it
nightless.

Not sure why a Night 2 and Night 3 shot. Instead, make it nightless, the Gunmaker makes two players 1-shot vigs, with the condition that no two players can shoot during the same Day (meaning that both vigs, or one vig and one mafia, can't shoot during the same day).
Fastest Town Loss:
Shot 1 VT
Lynch 1 VT
Shot 2 VT
Lynch 2 VT
Mafia 3 gunsmoth

Fastest scum loss:
Shot 1 Mafia
Lynch 1 Mafia.


Biggest problem with this (and Cobblerfone's) is that the Gunsmith claims and has two players to back him up-- then he's a confirmed townie. Does mafia use their shot on one of the vigs, or on the confirmed town Gunsmith? Or on a VIP?
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Post Post #5066 (ISO) » Thu Aug 16, 2012 6:17 pm

Post by PMysterious »

In post 5056, Timeater wrote:Image

Fighting Spirit 8p
-------------------
6 Vanilla Townies
1 Survivor
1 Mafia

Survivor: You are immune to the NK. You win if you are alive at the end of Day 3. You share a qt with the mafia (identity not revealed).
Mafia: You win when you kill/endgame the town. You share a qt with the survivor (identity not revealed).

spitballin'


The biggest problem with this set-up is that the Survivor will always live. There is nothing that the Town can do near the end of the game when Town is alive. It looks good at first glance but seeing how frequent the Survivor can win is just ridiculous. The thing I would consider is a Cop and Doc. Doc helps protect from Night Kills and the Cop should have the ability to find the Survivor as well. Take out 2 VTs for these roles and Town should have a chance to win.
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Post Post #5067 (ISO) » Thu Aug 16, 2012 6:52 pm

Post by Empking »

Chicken


2 Mafia - Lack a kill

4 Town

During Day 1, along with lynching, players also vote a Champion (the day ends with a lynch with the player with the most champion votes* being Champion). The Champion must, during the next night, target a player. The Champion and Vig then have a choice to kill the other or not.

*In the event of a tie go backwards until there is no tie. In the event of no votes ever being casted pick a random player.
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Post Post #5068 (ISO) » Thu Aug 16, 2012 8:14 pm

Post by IceGuy »

Who is the Vig?
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Post Post #5069 (ISO) » Thu Aug 16, 2012 8:26 pm

Post by Jaws »

I think it's whoever the champion targets?
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Post Post #5070 (ISO) » Wed Aug 22, 2012 5:11 pm

Post by implosion »

Lovers' unknown


-nightless
-6 town lovers
-2 mafia lovers
-based on the well-known setup True Love, and its counterpart where the mafia are lovers together and every townie is paired with another.

-unlike that setup, the town doesn't know whether the mafia are together or apart. So, to detail it:

first, the moderator randomizes which two players are scum. Then, they flip a coin; heads, they pair the mafia together and pair townies together at random. Tails, they pair each mafioso with a townie, and the remaining four townies together.

They could also simply randomize the player list in order and make it so that the first two, then the next two, etc on the list are lovers together, but this leads to a 1/7 chance of the scum being paired, and i think it'd be a more interesting setup if that chance were higher.

Also, since each of the setups it's based on are 50% EV, this should also be 50% EV.
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Post Post #5071 (ISO) » Wed Aug 22, 2012 7:31 pm

Post by quadz08 »

The counterpart you mention is Couples Night(less). I'm fairly unconvinced that the EV on that one is 50%; it seems unlikely.
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Post Post #5072 (ISO) » Wed Aug 22, 2012 7:33 pm

Post by Empking »

In post 5069, Jaws wrote:I think it's whoever the champion targets?


Yeah.

Quadz: Couples Night(less) has the same EV as 1:3 nightless. That is 50%.
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Post Post #5073 (ISO) » Wed Aug 22, 2012 7:35 pm

Post by quadz08 »

Huh. Interesting.
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Post Post #5074 (ISO) » Thu Aug 23, 2012 1:29 pm

Post by LlamaFluff »

With the amount of wierdness in opens recently... maybe making Elmo's old Popcorn Mafia an open might be something to look at. For those who havent been around long enough to remember it was

8x Vanilla
4x Goon

Nightless, No Lynching

Pregame scum votes to give townie a gun. They have X time to shoot. If shooter hits scum they shoot again. If shooter hits townie, the townie becomes new shooter. Timeout results in suicide and scum vote on new gunholder.

Basically classic nightless with a twist, but with site meta so different from original run im not sure how most would deal with just sitting around.
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