I believe scum picked their night actions very well. Kanye died with a guilty, and Kats held off on the RB until it really mattered.
The "Nervous" mechanic on the cop was meant to discourage follow-the-cop seeing as scum only had one RB. It never really came into use anyway.
Hindu was incredibly unlucky despite getting the hammer three days running - Chaos getting lynched D1 meant that there was no one to use his role on, and N2-3 he got roleblocked by town and scum respectively.
CD messing up his claim (tracker instead of watcher) probably didn't help. It will frustrate you to know, though, that Robo didn't action N1 anyway, so you would've No Result'd out even if you were a tracker >_>
kcda/kmd's role ("Silencer") was meant to shut scum QTs down but since it could also interfere with the Neighbour QT, I thought that it might cause some interesting twists. But it was never used either.
Konowa had a troll/WIFOM role, he had Godfather but I knew that would leave him vulnerable to massclaim in a Role Madness game. He could prevent the "prime/burn" effect (which was ThAd's third skill choice), which I thought - if ThAd had taken it - would throw SK wifom into the mix...forgetting that I'd already confirmed no third parties >_> That said, Hindu could've gained use of the extra kill, so Konowa could've become effectively a mafia doctor.
ThAd was allowed to choose NK flavour each night with the skill he chose, but again, with the confirmation of no third parties, that was probably not that useful. It was never used either.
Phil requested "Realistic Mode" after I made a joke to him in PM. In Crysis Realistic Mode, the enemies speak Korean...hence all my communications with him were in Korean. He misinterpreted the first message and thought HE had to post in Korean or face a modkill! It was quite amusing to see until it almost caused an exodus of the playerlist...
I thought CO's revelation of his Portalness was going to save him but he still got thrown into a fire
![Sad :(](./images/smilies/icon_sad.gif)
Overall I had great fun with the flavour, especially the prods and the little update messages :p
Okay now: as for the final day.
I've seen mods send out massprods and asking their players to post more in situations like that (slow/sparse posting) but on a theory point, do you believe the mod should do that? I felt it was my duty to prod appropriately, and when I saw how close the deadline was, I felt it necessary to remind you all, but if town - and scum - are willing to let the game go that way, is it the mod's place to interfere?