Roles:
Hello rapidcanyon, and welcome to the game. You have chosen to be an
Astronaut
for this game. Finally your life's dream is about to come true. You'll show those nobodies that kicked you out of Astronaut School who the real astronaut is by
using your new-found ASTRONAUT POWERS. ...What do you mean, astronauts don't have special powers? FINE. You'll just kill everyone the old fashioned way, by banding together with another like-minded individual and double-teaming everyone one-by-one until they're all dead.
You, rapidcanyon, are a
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Geosynchronous Satellite
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You may track a player by telling your satellite to follow them during the night. You will be told if your target does not travel anywhere. If this ability fails to resolve, you will receive "No Result."
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Passive Ability: In the Void
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If you do not use your active ability, or if it would fail to resolve, you will instead be immune to all actions for the night. This ability prevents you from being roleblocked.
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Factional Ability: Call Down the Thunder
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Command your satellite to attack a player. Your kill method is Vapourized. Your team may only attempt to kill one player each night.
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Factional Ability: Private Channel
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You may speak with your partner at night in
this quicktopic.
You win when there are no Town players remaining, or when nothing can prevent the same from happening.
Confirm via PM.
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Hello Toon Fighter, and welcome to the game. You have chosen to be a
Monster in the darkness
for this game, which, as you've stated, is a very mysterious being. It turns out that, although it might be a bit cliché, you actually are evil and are completely devoted to
in sight. To complete this task alone, however, would be a very steep uphill battle, so when you were approached by a likeminded individual, you couldn't help but take his offer of comeraderie in hand. Besides, it's not as if you can't kill him after everyone else is dead.
You, Toon Fighter, are a
Mafia Determined Malfunctioning Inventor
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Eldritch Hallucination
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You may attempt to place a player under your influence. If that player was not taking an action that night, they will gain a one-shot cop inspection. The inspection will always return No Result, but the player will not be made aware of this.
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Passive Ability: Eldritch Determination
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Any actions you take will be delayed until they would resolve successfully. You may not target dead players, but your actions will resolve normally on dead players if they cannot resolve while the player is alive. This passive affects both active and factional abilities.
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Factional Ability: Eldritch Abomination
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Attack a player's mind. Your kill method is Mindflayed. Your team may only attempt to kill one player each night.
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Factional Ability: Eldritch Telepathy
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You may speak with your partner at night in
this quicktopic.
You win when there are no Town players remaining, or when nothing can prevent the same from happening.
Confirm via PM.
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Hello njoseph, and welcome to the game. You have chosen to be
Rumpelstiltskin Returning in the Form of a Drunk Leprechaun
for this game. The karma you earned in your past life has allowed you to be reincarnated as a Leprechaun. However, you did not have enough karma to purchase a mind without crippling emotional and mental problems; as such, you became an alcoholic as soon as you stumbled upon the much-professed Fountain of Booze. You are very angry when you're drunk, which is all the time, and you can't help but feel that the world is to blame for your issues. You've thought more than once about how nice it would be if you were able to go around
, and now might finally be your chance. You know that there must be a couple of other like-minded individuals lurking around, but your booze-addled brain hasn't been able to figure out who would be interested in joining you in your murderous quest.
You, njoseph, are a
Mafia-Ally Bloodthirsty Chatlog-Publicizer
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Drunkposting
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Every night, you somehow stumble upon the mafia's quicktopic and insert your own comments into it. However, you're too drunk to see straight, so you can't actually see the mafia quicktopic. Instead, give me posts and post numbers ending in .5 and I'll insert them into a transcription of the quicktopic, which you will post in the game thread at the end of every night. Luckily, you'll at least remember to obscure the names of those who are posting.
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Passive Ability: Angry Drunk
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You may not vote for no-lynch. If you are ever not voting at the end of a day, you will lose your vote for the remainder of the game.
You win when there are no Town players remaining, or when nothing can prevent the same from happening.
Confirm via PM.
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Hello gorckat, and welcome to the game. You have chosen to be
Tater Salad
for this game. What do you mean, "What's taters?" You know, po-ta-toes. Boil 'em, mash 'em, stick 'em in a stew, dice 'em and drown 'em in mayonnaise until you've made a fountain of creamy goodness. You've chosen to perform the lattermost option this time, and the Salad Gods have bestowed upon you powers befitting a champion of their order. They've also notified you that, as their champion, you are obligated to go around
until you've done away with those who have blood on their minds and hatred in their hearts.
You, gorckat, are a
Town Unstoppable Inverse Redirector
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Salad Tosser
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You may toss one player at another player during the night. If anyone targets the first player, their actions will fail, but if anyone targets the second player, their actions will affect both the first and second player.
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Passive Ability: Salad Fingers
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Your fingers may not be prevented from performing their desired action in any way. Your actions resolve before anyone else's actions.
You win when the only living players are Town.
Confirm via PM.
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Hello notch, and welcome to the game. You have chosen to be
Alessa Gillespie
for this game. Despite everything that has happened to you, killing the cultists who had previously wronged you has really cheered you up, so you've decided to help the rest of the crowd in their endeavors of
until certain people are dead. But not without laying down some sick burns along the way.
You, notch, are a
Town One-Shot Death-Immune Suicider Grave Ghostly Vote-Granter
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Pain and Fear
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You may use this ability to activate your passive at any time. Using this ability will cause your vote to count for twice as much as normal. This ability resolves last, and will not resolve if your passive is triggered normally in the same night.
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Passive Ability: The Otherworld
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The first time you would die, you instead begin to allow those who have died the opportunity to vote. The dead players will only be able to vote for as long as you are alive.
You win when the only living players are Town.
Confirm via PM.
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Hello Ser Arthur Dayne, and welcome to the game. You have chosen to be
King Arthur
for this game. In your quest for the legendary sword Excalibur, you've come across this facility. Being from the golden age of
, you figure you should be able to teach these whippersnappers a thing or two. And hey, you might even be able to find Excalibur while you're at it.
You, Ser Arthur Dayne, are a
Town Day Dipper Sleeper Ambidextrous X Y
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: #dip
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Once per day, you may attempt to dip your longsword into another player. Doing this on certain players will grant you additional abilities. You do not know what these abilities are, but they are the X and Y mentioned in your role.
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Passive Ability: Ambidextrous
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You may choose to use up to two of your abilities on one target each night.
You win when the only living players are Town.
Confirm via PM.
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Hello Shadow Dancer, and welcome to the game. You have chosen to be a
Supersonic Low Altitude Missile
for this game. While this means that you are an inanimate object, it doesn't mean you don't have a heart. Or a means with which to go around
you see in a hunt for justice.
You, Shadow Dancer, are a
Town Combined Weak Destiny-Bonding Cop Investigation-Blocker
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Supersonic Reconnaissance
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If you target a non-town player with this ability, both you and the targeted player will die. You will not be notified if you are blocked.
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Passive Ability: Cochleateral Damage
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Players you target will not receive investigative results for that night.
You win when the only living players are Town.
Confirm via PM.
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Hello Hyperion, and welcome to the game. You have chosen to be
Axel
for this game. While you don't have a heart, you're not quite heartless. You're more than willing to assist the good guys on this one, even if
is the only way to do it.
You, Hyperion, are a
Town One-Shot Cop Combined Cop Neighborizer Double-Doctor
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Double Agent
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You may detect the alignment of a player.
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Passive Ability: Limit Break
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On night two, your Double Agent ability will be greatly empowered. You will lose your Double Agent ability after using it for the second time.
You win when the only living players are Town.
Confirm via PM.
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Hello PiggyGal15, and welcome to the game. You have chosen to be
Trollestia
for this game. Personally, I think that Molestia would have been a better role, but hey, you're the one that gets to pick, not me. Either way, you would have been town, and that means you get to go about
until even the magic of friendship has been torn to shreds by the strife created by such actions. If only you cared.
You, PiggyGal15, are a
Town Modified Governor Kill-Delayer
. Since this probably doesn't mean much to you, I'll explain your abilities in greater detail now.
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Active Ability: Friendship is Magic
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Each night, you may protect a player. If that player would have died, they will instead die at the end of the following day phase.
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Passive Ability: Trolling is Magic
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You have an additional vote (labelled <3). While this vote is on a player, that player cannot be lynched. You control this vote by PM.
You win when the only living players are Town.
Confirm via PM.