So, the spawntown animal pens are empty. I'm going to take the high road and assume that it's a result of the move, and not a jerk who killed them all. Just a PSA.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
My spawntown house was pretty big, but not monstrously so. I don't recall the exact dimensions, but it was in a corner where Maru's old house was so it was unlikely anything else would get built there.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
Fun glitch of the day: If you place item frames, warp to spawntown and then back to your island, the frames will be invisible
Also for the record, I don't think any current houses in Spawntown are "too big" in terms of floorspace except plague, and that's just because it's a big cobblestone box. Korblestones, on the other hand...
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
I've planted a few each of carrots and potatoes in spawntown - feel free to take some and replant. They are near the big wheat farm, at the end of a row of melons/pumpkins. If you want a serious number you'll need bonemeal.
In post 7988, Xalxe wrote:Fun glitch of the day: If you place item frames, warp to spawntown and then back to your island, the frames will be invisible
Also for the record, I don't think any current houses in Spawntown are "too big" in terms of floorspace except plague, and that's just because it's a big cobblestone box. Korblestones, on the other hand...
Now that we have worldedit, we can always transplant korblestones somewhere else since A: he is no longer active, B: it takes up space and isn't being used/ up to you guys though i wont just do shit like that without community input
In post 7992, izakthegoomba wrote:I don't think Korblestones is an issue so long as we still have space to expand town into. It's hardly the only unused building in town.
no it's just quite large and was built right where my front lawn was going to be onceuponatime
ANYWAYS:
Things that need to be done before the walled section i added is done:
NEW GATES!
torching the new area
deforesting the new area
roads and whatnot/etc/blah
I don't like the idea of moving buildings. Tearing down is one thing (and I know there are those that oppose this as well).
Also, why not knock out the road between the two new areas and just connect them and then put a new gate on the new wall?
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
Not knocking out the old wall makes sense of course, but it's just awkward the way it's set up now. My opinion.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -