The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

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Event & Minigame RSVP ~ Week of 20/5 - 26/5:

Server START-UP Celebration - 24/5/2024 (To-Be-Finalized!)
2
50%
Inaugural SPLEEF Tourney - (Share your date/time preference!)
1
25%
Other Games, Speedrun Maps, IDK?! - (Share in comments!)
1
25%
 
Total votes: 4

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Post Post #7975 (ISO) » Mon Nov 05, 2012 3:08 pm

Post by Mist7676 »

The "oh shi-" moment.
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Better Death
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Post Post #7976 (ISO) » Mon Nov 05, 2012 3:12 pm

Post by Chevre »

I THOUGHT IT WASNT UPDATED

YOU LYING SERPENTS OF THE ARID VINE
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Post Post #7977 (ISO) » Mon Nov 05, 2012 3:19 pm

Post by Mist7676 »

In post 7928, Maruchan wrote:if all goes according to plan in the next 30 seconds.....

Updated to 1.4.2!

Last page...

Oh and you thought we were just randomly talking about planting potatoes and carrots on the server. Oh Yeah, AND THE WITHER.
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Post Post #7978 (ISO) » Mon Nov 05, 2012 3:43 pm

Post by Rhinox »

In post 7971, Mist7676 wrote:Image

Cleared the area inside Torching it now, but I think it should be leveled first.

Nooooo terrain > flat build structures to suit the terrain
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Post Post #7979 (ISO) » Mon Nov 05, 2012 3:45 pm

Post by T-Bone »

Anyway I finished the expansion of town. Enjoy anyone who needs a house in Spawntown, but don't take up a ridiculous amount of space please.
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Post Post #7980 (ISO) » Mon Nov 05, 2012 4:05 pm

Post by Xalxe »

So, the spawntown animal pens are empty. I'm going to take the high road and assume that it's a result of the move, and not a jerk who killed them all. Just a PSA.
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Post Post #7981 (ISO) » Mon Nov 05, 2012 4:06 pm

Post by Maruchan »

^^^^

i like the terrain over the flat, and don't build like those monstrously large structures please
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Post Post #7982 (ISO) » Mon Nov 05, 2012 4:10 pm

Post by T-Bone »

Build up, not out if you want something big.
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Post Post #7983 (ISO) » Mon Nov 05, 2012 4:10 pm

Post by T-Bone »

Build up, not out if you want something big.
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Post Post #7984 (ISO) » Mon Nov 05, 2012 4:15 pm

Post by Xalxe »

In post 7982, T-Bone wrote:Build elsewhere if you want something big.


FTFY
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Post Post #7985 (ISO) » Mon Nov 05, 2012 4:55 pm

Post by Maruchan »

Image

got bored. now i'm out of cobble.
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Post Post #7986 (ISO) » Mon Nov 05, 2012 5:39 pm

Post by Chevre »

what is big? Is 17x17 considered "big?'
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Post Post #7987 (ISO) » Mon Nov 05, 2012 11:01 pm

Post by izakthegoomba »

My spawntown house was pretty big, but not monstrously so. I don't recall the exact dimensions, but it was in a corner where Maru's old house was so it was unlikely anything else would get built there.
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Post Post #7988 (ISO) » Tue Nov 06, 2012 12:58 am

Post by Xalxe »

Fun glitch of the day: If you place item frames, warp to spawntown and then back to your island, the frames will be invisible

Also for the record, I don't think any current houses in Spawntown are "too big" in terms of floorspace except plague, and that's just because it's a big cobblestone box. Korblestones, on the other hand...
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Post Post #7989 (ISO) » Tue Nov 06, 2012 3:10 am

Post by Fishythefish »

I've planted a few each of carrots and potatoes in spawntown - feel free to take some and replant. They are near the big wheat farm, at the end of a row of melons/pumpkins. If you want a serious number you'll need bonemeal.
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Post Post #7990 (ISO) » Tue Nov 06, 2012 3:11 am

Post by Moneybags »

Yeah the frames do that. It takes a bit for them to load =/
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Post Post #7991 (ISO) » Tue Nov 06, 2012 4:29 am

Post by Maruchan »

In post 7988, Xalxe wrote:Fun glitch of the day: If you place item frames, warp to spawntown and then back to your island, the frames will be invisible

Also for the record, I don't think any current houses in Spawntown are "too big" in terms of floorspace except plague, and that's just because it's a big cobblestone box. Korblestones, on the other hand...

Now that we have worldedit, we can always transplant korblestones somewhere else since A: he is no longer active, B: it takes up space and isn't being used/ up to you guys though i wont just do shit like that without community input
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Post Post #7992 (ISO) » Tue Nov 06, 2012 4:39 am

Post by izakthegoomba »

I don't think Korblestones is an issue so long as we still have space to expand town into. It's hardly the only unused building in town.
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Post Post #7993 (ISO) » Tue Nov 06, 2012 4:41 am

Post by Hiraki »

I'm going to take my building down soon for preservation of clay. I actually forgot but I might have a LOAD of coblestone in my SECRET SOVIET LAIR.

I might've taken it out though.
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Post Post #7994 (ISO) » Tue Nov 06, 2012 5:00 am

Post by Maruchan »

In post 7992, izakthegoomba wrote:I don't think Korblestones is an issue so long as we still have space to expand town into. It's hardly the only unused building in town.

no it's just quite large and was built right where my front lawn was going to be onceuponatime ;)


ANYWAYS:

Things that need to be done before the walled section i added is done:

NEW GATES!
torching the new area
deforesting the new area
roads and whatnot/etc/blah
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Post Post #7995 (ISO) » Tue Nov 06, 2012 5:04 am

Post by Xalxe »

I don't like the idea of moving buildings. Tearing down is one thing (and I know there are those that oppose this as well).

Also, why not knock out the road between the two new areas and just connect them and then put a new gate on the new wall?
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Post Post #7996 (ISO) » Tue Nov 06, 2012 5:04 am

Post by Maruchan »

In post 7995, Xalxe wrote:I don't like the idea of moving buildings. Tearing down is one thing (and I know there are those that oppose this as well).

Also, why not knock out the road between the two new areas and just connect them and then put a new gate on the new wall?

it was a plan.

i dont want to knock out the old-NEW wall or the road until the new gates are in though.
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Post Post #7997 (ISO) » Tue Nov 06, 2012 5:06 am

Post by Xalxe »

Not knocking out the old wall makes sense of course, but it's just awkward the way it's set up now. My opinion.
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Post Post #7998 (ISO) » Tue Nov 06, 2012 8:40 am

Post by T-Bone »

It's under construction, that's why it's awkward.

Truth be told, we've still got plenty of room to expand the town. It's not a big deal. Just lets not build Plague sized buildings anymore.
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Post Post #7999 (ISO) » Tue Nov 06, 2012 9:16 am

Post by Maruchan »

^^^^
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