In post 288, Majiffy wrote:The only downside with using the top 3 is that scum knows there are 2 PRs if they have a RB. Other than that, using the top three seems alright.
That's because the power of a Doctor relates a lot to what they have to protect.
If the best a Doctor can do is to protect particularly townish-looking VTs, it's not going to help the town that much; they're going to have to land the protection twice before town gets much advantage from it, so it's not a huge discouragement to scum shooting the town's top townreads in order to gain an advantage; if the doctor hits for the first time, they're going to have to randomize their target a bit more the second time, but this isn't a huge detriment to scum. Not as bad as mountainous, but not nearly powerful enough to be balanced in an otherwise mountainous 2:7.
If Doctors can protect power roles, on the other hand (particularly investigative roles like Cop and Jailkeeper), they become a lot more useful.
1276 was a single doc setup that had no night kills on the first two nights, so it's still possible. (though night 2 only ended that way due to mafia forgetting to send in their kill (which would have been on the doc))
Even though town then had the advantage of having 3 confirmed town (since the doc had gone for town) and a lynchpool consisting of 4 players, scum still managed to pull of a victory.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
In post 277, Faraday wrote:Eh. Would it be much longer if games were started as they filled as opposed to in batches of 3/4? Seems like it'd be quicker on average then.
I actually don't understand what you're asking, greyaday. We've already said we don't understand why they're batched, but singer has been moving and hasn't replied.
In post 288, Majiffy wrote:The only downside with using the top 3 is that scum knows there are 2 PRs if they have a RB. Other than that, using the top three seems alright.
That's interesting. In F11, Doc / 6 VT vs. Goon / RB did better than Cop / 6 VT vs. Goon / RB, but in 2of4, Doc / 6 VT vs. Goon / Rolecop did worse than Cop / 6 VT vs. Goon Rolecop.
In post 307, zoraster wrote:No. In F11, the roleblocker isn't present in either the Doc only or Cop only setups, only in the Doc AND Cop setups and mountainous.
Ah, thought I'd probably misread that somewhere, it did seem strange. My bad. That does produce something even weirder, though, surely - if I'm not wrong, F11 can produce 2x Goon vs. Cop / 6x VT, and 2of4 can produce Goon / Rolecop vs. Cop / 6x VT. The win rate for the former was 35.37% Town, the win rate for the latter was 50.00%. Seems to me there are three possible conclusions we could draw from that. First is it's just a statistical anomaly. Second is that the introduction of a Rolecop for Mafia actually acts a buff to Town. Third is that the presence of mountainous in F11 and the consequence that there could be 0-2 power roles rather than 1-2 as in 2of4 meant that false-claiming was a breaking tactic for Mafia. Fourth is that the site metagame has changed in a way beneficial to Town and damaging to Mafia. Any thoughts?
Did the makeup of the players in the game change, too? IIRC there used to be four ICs, rather than just one, but I don't know whether that change was made before or after the first set of statistics.
In post 304, Mr. Flay wrote:I actually don't understand what you're asking, greyaday. We've already said we don't understand why they're batched, but singer has been moving and hasn't replied.
In post 288, Majiffy wrote:The only downside with using the top 3 is that scum knows there are 2 PRs if they have a RB. Other than that, using the top three seems alright.
In post 317, Vi wrote:When I started, there were no such things as SEs and there were two ICs in the game. I think they canned that because they couldn't get enough ICs.
Basically, yeah. And I can't remember the exact genesis of SEs, but it had something to do with people wanting to play the game more, and the queue clogging.
Supposedly the set up is an important part since I know I've seen SEs in the thread say that they only join for the set up. Running one or two as a micro could lessen it.
In post 319, callforjudgement wrote:Anyone know why the SE queue is quite so long, anyway? People wanting to play with newbies in particular? People who think 2of4 is a
really great
setup? People who think they aren't very good at playing still and want games with ICs in where they won't be shouted at?
All of the above I think. (though I don't think the setup is that great, it's still a nice simple one to play)
I'm also using it currently to see how I think I would go if I were to sign up to be an IC
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
In post 319, callforjudgement wrote:Anyone know why the SE queue is quite so long, anyway? People wanting to play with newbies in particular? People who think 2of4 is a
really great
setup? People who think they aren't very good at playing still and want games with ICs in where they won't be shouted at?
I thought it was mainly the last one, but, and this is said before, I've seen people who liked the setup.