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Post Post #1750 (ISO) » Sat Feb 02, 2013 12:47 pm

Post by xRECKONERx »

Okay so...

Creatures (14)

4x Invisible Stalker
4x Delver of Secrets
4x Talrand, Sky Summoner
2x Consuming Aberration

Spells

4x Hands of Binding
4x Think Twice
4x Dissipate
3x Dimir Charm
3x Shadow Slice
3x Paranoid Delusions
2x Stolen Identity

It's a weird start, I feel like I'm going way too many directions. Maybe throw in some more mill cards + Jace's Phantasm + Jace, Memory Adept. Or maybe go Esper and play Geists + Lingering Souls.
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Post Post #1751 (ISO) » Sat Feb 02, 2013 12:53 pm

Post by TheButtonmen »

You are playing paranoid delusions and shadow slice in one deck.
Last edited by TheButtonmen on Sat Feb 02, 2013 12:55 pm, edited 1 time in total.
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Post Post #1752 (ISO) » Sat Feb 02, 2013 12:54 pm

Post by xRECKONERx »

alternate wincons p good
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Post Post #1753 (ISO) » Sat Feb 02, 2013 1:07 pm

Post by chamber »

In post 1752, xRECKONERx wrote:alternate wincons p good


Thats not really an alternate win con, at least not in an effective sense. They both require you to augment a creature and attack with it, which means they are both largely disrupted by the same things, but they don't work towards the same goal. Thats basically the opposite of what you are looking for.
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Post Post #1754 (ISO) » Sat Feb 02, 2013 1:09 pm

Post by InflatablePie »

go Esper and run Rest In Peace mainboard

also:
4 Boros Reckoner
4 Stuffy Doll
4 Blasphemous Act
1 Into the Maw of Hell
4 Reverberate
4 Faithless Looting
3 Wild Guess
22 Mountain
3 Chandra, the Firebrand
2 Ghost Quarter (Hellion Crucible?)
4 Pillar of Flame
4 Searing Spear
1 Harvest Pyre
SB: 2 Pithing Needle
SB: 3 Tormod's Crypt
SB: 2 Smelt
SB: 4 Annihilating Fire
SB: 4 Skullcrack

Might try out Naya Stuffy after running this through testing a few times. Seems like a fun idea.
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Post Post #1755 (ISO) » Sat Feb 02, 2013 2:26 pm

Post by Fate »

what happened to the R/G stuffy dool deck you were gonna make me Pie T_T
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Post Post #1756 (ISO) » Sat Feb 02, 2013 2:42 pm

Post by TheButtonmen »

Alright I'm bored and at work so I'm going to make some budget standard decks and explain my thought process.

Example 1:

First I need to decide on a direction to build in, in this example I'm going to chose combo (because fuck yeah combo).

Step 1: Pick a theme

I now need to find something to build around and a brief scroll through interesting standard playable cards lead me to;

Image

Step 2: Find enablers

Now I need to figure out what enables this card, it's got flashback and it reanimates stuff from the yard so I want cards that fill my graveyard quickly. I went back to the gatherer and ended up chosing;

ImageImage

Step 3: Make it broken

There is a line between combo and synergy, now I need to push this deck past that line. I need something to reanimate that is blatantly unfair!
Keeping my tools in mind (my deck is built around filling my yard quickly and then reanimating something.) I went back to the gatherer and ended up chosing;

Image

Suddenly a single reanimation spell is now massively mutiplied as all the humans in my yard are dumped into play too!

I now have a combo to form the core of a deck and in my next post I'll build a deck around this combo.
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Post Post #1757 (ISO) » Sat Feb 02, 2013 2:44 pm

Post by Fate »

your link is broken

Im pretty sure the card youre talking about though only brings back human that were put into the graveyard THAT turn

Oh and there's these two spells:

http://gatherer.wizards.com/Pages/Card/ ... eid=277995
http://gatherer.wizards.com/Pages/Card/ ... eid=278452

To think about
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Post Post #1758 (ISO) » Sat Feb 02, 2013 2:44 pm

Post by Fate »

oh its not broke now

yeah that be p. fun to pull off
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Post Post #1759 (ISO) » Sat Feb 02, 2013 3:09 pm

Post by TheButtonmen »

Example 1.1:


Step 1: Choosing colours

In this case it's really quite simple, Unburial is BW, Mulch is G, Salvage is GB and Angel is W.

So my deck is GWB.

Step 2: Picking humans.

I need humans that exploit my decks strength (cheating multiple dudes into play) and that address my weakness (my combo takes a while to go off).
Back to the gatherer I go!

Mana Accel
ImageImage

Enters play abilites
ImageImageImageImageImageImage

Next post I'll go over the spells the deck wants, amounts of creatures, mana base and how to exploit it.
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Post Post #1760 (ISO) » Sat Feb 02, 2013 3:28 pm

Post by Fate »

you didnt miss the 1 and 2 drops that shit on your entire concept did you buttons? <_<
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Post Post #1761 (ISO) » Sat Feb 02, 2013 3:39 pm

Post by TheButtonmen »

Example 1.2


Step 1: Spells?

Other then the obvious Mulch and Salvage there's actually no budget options I'd want to include in this deck.

4x Mulch
4x Unburial Rites
4x Grisly Salvage


Step 2: Amounts of Creatures (Note this is a starting point, playtesting is required


3x Cathedral Sanctifier
4x Avacyn's Pilgrim
4x Scorned Villager
4x Fiend Hunter
3x Disciple of Bolas
4x Geist-Honored Monk
4x Angel of Glory's Rise

Step 3: Mana base

I've decided to run 22 lands because I'm running 8 mana dorks and mulch / salvage dig 4-5 deep for a land.

4x Golgari Guildgate
4x Selesnya Guildgate
4x Orzhov Guildgate
6x Forest
4x Plains
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Post Post #1762 (ISO) » Sat Feb 02, 2013 3:40 pm

Post by TheButtonmen »

In post 1760, Fate wrote:you didnt miss the 1 and 2 drops that shit on your entire concept did you buttons? <_<


Nope but they are sideboard hate cards, thus my cards that deal with them will also be sideboard.
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Post Post #1763 (ISO) » Sat Feb 02, 2013 4:08 pm

Post by xRECKONERx »

That deck needs Champions of the Parish.
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Post Post #1764 (ISO) » Sat Feb 02, 2013 4:12 pm

Post by TheButtonmen »

Example 1.3

Step 1 - Exploit inevitability

Don't go off the second you can! Ideally you want to be in a position where you can shrug off whatever they do.
A) Wraths - Remember that in this deck when you go off that Wrath is actually a 1 for 1. If you hard cast the Rites you're laughing because you just replay it and go off again. If you flashed it back then you might want to hold off on going off until you also have a disciple in the yard because you can just sacrifice the angel to draw 4 cards (which should let you chain into another Rites, Mulch or Salvage).

B) Counters - It doesn't matter how inefficently you play as long as you resolve the Rites so don't be afraid to recklessly play out your hand to bait them into tapping out in order to clear the board or play a blocker.

This deck is extremely resilient, even if they counter a rites or wraith the board after you don't care. All it takes is you drawing or milling into another rites and you just combo out again. This means you don't need to win when you go off, simply burning a rites to gain life, refill the board with blockers and to put pressure on your opponent when you're behind is completely fine.

Step 2 - Sideboard

Your main concerns are people shutting down your combo or people killing you before you can go off so your sideboard should cards which fit your decks theme and help deal with this.

Cards that deal with enchantment or artifacts stopping you
ImageImage

Cards that help you surivive until you go off
Image


Spells:
4x Mulch
4x Unburial Rites
4x Grisly Salvage

Creatures:
3x Cathedral Sanctifier
4x Avacyn's Pilgrim
4x Scorned Villager
4x Fiend Hunter
3x Disciple of Bolas
4x Geist-Honored Monk
4x Angel of Glory's Rise

Lands:
4x Golgari Guildgate
4x Selesnya Guildgate
4x Orzhov Guildgate
6x Forest
4x Plains

Sideboard:
4x Acidic Slime
4x Devout Chaplin
2x Gnaw to the Bone
5x Anything you want


In total this deck will run you about $15 to make ($20 if you need the basics/gates but you can get those for free at drafts).
Last edited by TheButtonmen on Sat Feb 02, 2013 4:17 pm, edited 2 times in total.
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Post Post #1765 (ISO) » Sat Feb 02, 2013 4:14 pm

Post by TheButtonmen »

In post 1763, xRECKONERx wrote:That deck needs Champions of the Parish.


This is not an aggro deck (champions doesn't stall, has no enters play ability and doesn't fill the yard so it does nothing this deck wants) and a playset of Champions costs more then this entire deck.

If anyone has questions about any of the cards I added / didn't add or my thought process as I made the list I'd be happy to answer.
Last edited by TheButtonmen on Sat Feb 02, 2013 4:22 pm, edited 1 time in total.
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Post Post #1766 (ISO) » Sat Feb 02, 2013 4:21 pm

Post by TheButtonmen »

Note that this is all entirely theory crafted and it would need playtesting (especially the mana base as 22 is pretty low and colour distribution might need fixing).
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Post Post #1767 (ISO) » Sat Feb 02, 2013 4:30 pm

Post by xRECKONERx »

Nah 22 is fine.
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Post Post #1768 (ISO) » Sat Feb 02, 2013 5:55 pm

Post by dramonic »

It's sad you're going green/white/black, malcontent would be nifty in that combo
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Post Post #1769 (ISO) » Sat Feb 02, 2013 5:57 pm

Post by TheButtonmen »

I wanted to keep it under $20 so I couldn't afford the mana base to pull red off sadly because it has a lot of nifty human tribal stuff.
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Post Post #1770 (ISO) » Sat Feb 02, 2013 7:01 pm

Post by kdowns »

I pull three Aurelia's and a Fury and like 5 shocklands out of two fat packs and a draft... WHEEEEEEEEEEEEEEEEEEE
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Post Post #1771 (ISO) » Sat Feb 02, 2013 8:08 pm

Post by InflatablePie »

In post 1755, Fate wrote:what happened to the R/G stuffy dool deck you were gonna make me Pie T_T


idk lol
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Post Post #1772 (ISO) » Sun Feb 03, 2013 4:19 am

Post by Fate »

Not enough creatures that smash said doll with pit fight

I am dissappoint
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Post Post #1773 (ISO) » Sun Feb 03, 2013 4:21 am

Post by chamber »

In post 1772, Fate wrote:Not enough creatures that smash said doll with pit fight

I am dissappoint


You can use your opponents creatures.
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Post Post #1774 (ISO) » Sun Feb 03, 2013 4:22 am

Post by Fate »

yeah but

that might as well be an esper trolol deck then

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